[PS5] Saros
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W123




Posts: 2582
Location: USA
PostPosted: Fri, 1st May 2026 22:36    Post subject:
Game seems fine, though the powerups are definitely less interesting than Returnal. Not losing currency and using it to upgrade after you die is definitely going to make the game a lot easier.

The shield mechanic to charge up your ultimate versus just waiting 120seconds is also intriguing.

The guns seem weak af so far too but im sure that will change, but it could also be that the ultimate is supposed to be used a lot more since you can charge it up by blocking blue blobbies. Hard to say at this point since im an hour and a half in.
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Radicalus




Posts: 6453

PostPosted: Fri, 1st May 2026 23:39    Post subject:
I really liked Returnal (bought it for sci-fi setting, had no idea the gameplay would be that much fun)

Overall Saros is not that much easier. It is a lot more polished, higher production values, I like the story better as well. Setting looks completely awesome. Combat is also better imho. BUT building your character is just not there - very few decisions to be made.

Upgrading is necessary, if you don't want to start each run from the very beginning (you can select biome).
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W123




Posts: 2582
Location: USA
PostPosted: Sat, 2nd May 2026 04:25    Post subject:
So far i think Returnal has more satisfying combat. This is kind of like going to Doom Eternal from 2016. Yeah, there is more depth to the combat but that doesn't necessarily make it more fun to play.
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