Jagged Alliance 3
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 25th Jul 2023 11:37    Post subject:
I like the mod that gives more vague description of chance to hit. So, instead of percentages one sees something like "average", "below average" or "likely" chance to hit. I think it's a nice compromise between percentages and the original approach.
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Auran13




Posts: 385

PostPosted: Tue, 25th Jul 2023 12:09    Post subject:
I dont mind no chance to hit, i think the reason against it is when you miss at 95% or point blank you'll rage when you dont know you dont care
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Il_Padrino




Posts: 7551
Location: Greece by the North Sea
PostPosted: Tue, 25th Jul 2023 13:25    Post subject:
You can still target enemies even with 0% hit chance, so the frustration is understandable. The mod that describes the chance is a nice middle ground.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 25th Jul 2023 13:42    Post subject:
You can hit what you can see as long there is no obstacles. You can hit enemies you don't see by sheer luck and you can hit enemies outside your weapons range though it will only graze them.

I have a gripe that there are hidden mechanics that the game don't tell you. I'm not certain if type of weapon is not taken into account when hitting someone from close range like it was in Fallout Tactics. That rifles have negative modifiers in very close or point blank enemies.

Also some later types of enemies can hear silenced gunshots or screams of dying enemies. First I thought I can't stealth kill in quick succession but apparently "Guard" class can detect deaths of close by enemies and alarm whole map.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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madmax17




Posts: 19323
Location: Croatia
PostPosted: Tue, 25th Jul 2023 16:24    Post subject:
I have money but still have ammo problems.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 25th Jul 2023 16:58    Post subject:
madmax17 wrote:
I have money but still have ammo problems.

If you scavenge sectors and break down unused or dupe guns then you should be able to have enough parts/gunpowder to comfortably craft ammo at any town market. I've been rolling with my trusty men without any shortage so far, though I did run out of meds once since I was trying to do no-retry-allowed blitzkriegs Razz
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madmax17




Posts: 19323
Location: Croatia
PostPosted: Tue, 25th Jul 2023 17:34    Post subject:
I dunno gunpowder is kinda hard to get.

Will try this https://www.nexusmods.com/jaggedalliance3/mods/44?tab=description

Bobby Ray
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HubU
VIP Member



Posts: 11355

PostPosted: Tue, 25th Jul 2023 18:28    Post subject:
madmax17 wrote:
I dunno gunpowder is kinda hard to get.

Will try this https://www.nexusmods.com/jaggedalliance3/mods/44?tab=description

Bobby Ray


HAAAAAAAALLELUJA!

This makes me certain of my decision: Even though I really wanna play it, it's shelved for at least 6 months, patches and mods will sort it out nicely.

At least it seems like a diamond-in-the-rough type of situation, judging by how people familiar with the serie seem engaged with it, which makes me quite happy and reassured Smile

So we got a pretty raw successor, but a successor nonetheless.
Today is a good day Cool


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 2nd Aug 2023 02:15    Post subject:
After about 30 hours I finally made all my five manly trigger-happy men happy, especially Steroid with his permanently oiled pectorals:

 Spoiler:
 


As already mentioned, it definitely was more enjoyable than I expected albeit with its dose of odd compromises, occasional bipolar AI and not quite enough depth in terms of world dynamics. On Commando difficulty, I ended up with more money than I could ever spend and never really hit any wall when it comes to resources or sectors being insurmountable, though facing the last few bosses with the Jaggedbros mini squad felt quite hectic. I went with two fully upgraded snipers (silenced 'n modified Dragunov/Winchester), one MG42-equipped medic and two mad explosive specialists for good measure taking advantage of the game's destructible environments. Das is da wae, legion putain!

There are bizarre side quests too with whacky characters and situations that are RPG-like and require some tinkering/skill checking, which adds to the experience by making the sector-clearing feel less mundane. It still gets repetitive after a while, but it's almost a miracle that the game isn't a filthy imposter and retains most of the core elements that made the series famous in the first place. I'd throw it 7 Mustard gas grenades and a half/10, hoping to see some meaty mods in the future.
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Wed, 2nd Aug 2023 08:18    Post subject:
Oh putain ! Bien joué !

Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Wed, 2nd Aug 2023 12:24    Post subject:
I finished it. The game gets a bit repetitive and the combat can be trivialized with a decent setup, but I still felt compelled to continue. It's very enjoyable despite some shortcomings and a few annoying bugs.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 2nd Aug 2023 13:10    Post subject:
I finished it and loved it even with all the shortcomings.
Also the game bugged on me and I had all the ending cutscenes despite the choices I made Laughing


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Il_Padrino




Posts: 7551
Location: Greece by the North Sea
PostPosted: Wed, 2nd Aug 2023 16:54    Post subject:
Definitely liking it, although I'm taking it very slow Smile

So do/did you guys play with just one squad, or multiple? There appear to be certain moments later on that would be best with (at least) 2 squads, but I'm enjoying it well enough with 1 (and been throwing away any excess weapons/gear too)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 2nd Aug 2023 16:58    Post subject:
Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple)


shitloads of new stuff in my pc. Cant keep track of it all.
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IsaacHunt




Posts: 110

PostPosted: Wed, 2nd Aug 2023 17:13    Post subject:
Ankh wrote:
Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple)


You need an explosive expert in your group https://gamertweak.com/ammo-jagged-alliance-3/
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 2nd Aug 2023 17:15    Post subject:
IsaacHunt wrote:
Ankh wrote:
Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple)


You need an explosive expert in your group https://gamertweak.com/ammo-jagged-alliance-3/


Ahhh that easy eh? Cheers! Gonna get one right away!


shitloads of new stuff in my pc. Cant keep track of it all.
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Wed, 2nd Aug 2023 17:16    Post subject:
Il_Padrino wrote:
Definitely liking it, although I'm taking it very slow Smile

So do/did you guys play with just one squad, or multiple? There appear to be certain moments later on that would be best with (at least) 2 squads, but I'm enjoying it well enough with 1 (and been throwing away any excess weapons/gear too)


I had 1.5 squads in the second half to assist with the defense and some quests.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 2nd Aug 2023 17:28    Post subject:
A support squad for the main choke points would indeed be ideal in order to avoid going back and forth all the time. I still decided to stick to one artificially limited group of five jaggedbros just to keep things spicy and have some sense of urgency Very Happy
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Thu, 3rd Aug 2023 18:49    Post subject:
Quote:
Balance Patch 1.03 released!
Hi everyone

Our first balance patch 1.03 is out. It addresses some of concerns about the easier difficulty as well as combat issues related to explosives and machine guns. A host of other fixes are also included.

Here is the changelog for Patch 1.03:

Highlights

- Enemy attacks from guard posts on the First Blood difficulty trigger less often
- Diamond mines deplete to 50% income on First Blood difficulty; 20% on Commando difficulty; 0% on Mission Impossible (Community Suggestion)
- Mines now show how close they are to depletion in their tooltip
- Fixed a bug that scaled mine income up when depletion began
- Machine gun damage reduced
- Machine gun number of interrupt attacks are now based on current AP not max AP (calculated at end of turn) (Community Suggestion)
- Fixed a bug with Machine guns interrupt attacks getting aim bonuses when they shouldn’t
- Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)

Balance

- Increased drop chance of black powder
- Increased Scully Health so he qualified for the golden perk he starts with (Community Suggestion)
- Savior perk no longer grants Free Move
- Fix for bonus damage from explosives applying twice when using grenades (Community Suggestion)
- Changed thresholds for displaying keywords for mishap chance with explosives

Quest

- Fix for stopping the Grimer Hamlet quest too early
- Fix in the conversation of the Grimer Hamlet quest
- Fix for Sanatorium fail condition not to trigger when the quest is completed
- H4 Fort L'Eau Bleu will launch attacks properly when retaken by the enemy

Sat view / Operations

- Water travel can now put you in debt, and is available when already in debt (Community Suggestion)
- Militia training operation - the button for training is disabled when there are 8 elite units already trained
- R&R at Manny's Inn's sector is enabled (Community Suggestion)

Multiplayer

- Fix for desync when opening weapon modification screen in MP
- Fix combat end turn ready/not ready state visually not updating when guest leaves in MP

General Fixes

- Fix for missing merc silhouette when using melee Free Aim on an explosive barrel
- Fix for mercs not being able to rest if there is a current active banter
- Fix for Infinite loading screen softlock when loading during a setpiece or enemies reposition
- Fix for load/save changing the ammo capacity of some weapons
- Fix for an issue preventing Bandage to remove Bleeding out of combat if the target is at full hp
- Fix for Mortar visuals appearing distorted
- Fix for Sharpened Melee weapons reverting conditions
- Fix for issue which would cause movement cost to not include the cost of changing the stance at the end of movement and fail the action as a result
- Fix Loner perk activating at combat start instead of turn start
- Fix for emails marked as unread after reloading the game (Community Suggestion)
- Fixes to the shootable landmine count
- Fix for softlock when a lieutenant dies on the start of their turn from a status/environmental damage effect
- Fix for softlock after opening the laptop screen or Help Center during Split & Give item option
- Fix for UI disappearing when pressing open the "command menu" in the inventory panel - when using a gamepad
- Fix for being able to load a game while loading
- Fix for Quick-Prism Scope giving max aim instead of 3 aim levels on activation
- Fix for issue when refilling Medkit with drag and drop for single Meds drops the Medkit condition to 50% Bug
- Fix for Overwatch kills not counting to "Automatic kills" combat task
- Fix for incorrect visibility check leading to UI giving movement warnings when it shouldn't
- Fix for an issue that would reset the number of overwatch attacks to their initial amount when killing a unit

UI
- Inventory context menu - hide some actions for stash items that are in different sector
- Fix for rollovers of underground sector (such as the Fosse Noire mine) points of interest
- Fix for an overlap in floating text between skill checks and banters
- Fix for Mishap chance tooltip not updating properly
- Fix for exclamation mark in email tab not disappearing after reading all emails

Performance

- Improved VRAM management to address various performance issues


Update out !

Active pause finally, oh wait ... Nope Mad


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Interinactive
VIP Member



Posts: 29446

PostPosted: Thu, 9th Nov 2023 21:55    Post subject:
I was about ~18hrs into this in the past week or so when an update hit. Now there's a weapon / ammo / armour shop that got added and it seems like the game's going to be a bit of a breeze

An odd choice as it's quite good at making you pay attention to ammo reserves and the weapons that can use them
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PickupArtist




Posts: 9905

PostPosted: Thu, 9th Nov 2023 22:25    Post subject:
is there an option to turn bobby ray on or off or some stuff like that ? shouldnt be that hard to add in no?
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Interinactive
VIP Member



Posts: 29446

PostPosted: Fri, 10th Nov 2023 07:41    Post subject:
Nah

You can just not use it, however, if I had just started a new game I would have considered that a feature I should rely on, and the game would lose a lot of its appeal / challenge

Anyway, I've hit a quest breaking bug. It's HIGHLY enjoyable / up my alley, but I am so sick of playing games that are this far past their release date and still broken as hell. There are lots of little ones that are easy to look past, but I'm worn out with unfinished shit lately.

https://steamcommunity.com/app/1084160/discussions/0/3959287799156367354/?tscn=1699633905

Not waiting for another patch, so I cleared the mine out that this quest is attached to and likely became the bad guy in the process
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Interinactive
VIP Member



Posts: 29446

PostPosted: Sat, 11th Nov 2023 12:06    Post subject:
Beat it after 36hrs, cleared the map on hard

Some of those missions, hot damn. I spent 5hrs trying to clear 1 of them (save the president). Seems to be a lot of RNG mechanics tied to that one. Overall, really enjoyable though!
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PickupArtist




Posts: 9905

PostPosted: Mon, 13th Nov 2023 18:54    Post subject:
looks like u still tried a bit to soon https://community.jaggedalliance.com/index/dev-diaries/devdiary-16-patch-roadmap-r21/

still 2 more announced patches to go
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 7th Feb 2024 21:17    Post subject:
Finally, proper modding tools men:

Quote:
Moreover, update 1.5 empowers dedicated modders with extensive tools to modify, enhance, and even rebuild most aspects of the game. We eagerly anticipate the release of outstanding mods in the upcoming weeks and months. Create new campaigns, and quests, edit maps, and much more.


https://steamcommunity.com/games/1084160/announcements/detail/4013338768766421701
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