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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 25th Jul 2023 11:37 Post subject: |
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I like the mod that gives more vague description of chance to hit. So, instead of percentages one sees something like "average", "below average" or "likely" chance to hit. I think it's a nice compromise between percentages and the original approach.
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Posted: Tue, 25th Jul 2023 12:09 Post subject: |
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I dont mind no chance to hit, i think the reason against it is when you miss at 95% or point blank you'll rage when you dont know you dont care
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Il_Padrino
Posts: 7626
Location: Greece by the North Sea
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Posted: Tue, 25th Jul 2023 13:25 Post subject: |
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You can still target enemies even with 0% hit chance, so the frustration is understandable. The mod that describes the chance is a nice middle ground.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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VonMisk
Posts: 9498
Location: Hatredland
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Posted: Tue, 25th Jul 2023 13:42 Post subject: |
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You can hit what you can see as long there is no obstacles. You can hit enemies you don't see by sheer luck and you can hit enemies outside your weapons range though it will only graze them.
I have a gripe that there are hidden mechanics that the game don't tell you. I'm not certain if type of weapon is not taken into account when hitting someone from close range like it was in Fallout Tactics. That rifles have negative modifiers in very close or point blank enemies.
Also some later types of enemies can hear silenced gunshots or screams of dying enemies. First I thought I can't stealth kill in quick succession but apparently "Guard" class can detect deaths of close by enemies and alarm whole map.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Tue, 25th Jul 2023 16:24 Post subject: |
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I have money but still have ammo problems.
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Tue, 25th Jul 2023 16:58 Post subject: |
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| madmax17 wrote: | | I have money but still have ammo problems. |
If you scavenge sectors and break down unused or dupe guns then you should be able to have enough parts/gunpowder to comfortably craft ammo at any town market. I've been rolling with my trusty men without any shortage so far, though I did run out of meds once since I was trying to do no-retry-allowed blitzkriegs 
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Posted: Tue, 25th Jul 2023 17:34 Post subject: |
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HubU
VIP Member
Posts: 11391
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Wed, 2nd Aug 2023 02:15 Post subject: |
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After about 30 hours I finally made all my five manly trigger-happy men happy, especially Steroid with his permanently oiled pectorals:
Spoiler: | |
As already mentioned, it definitely was more enjoyable than I expected albeit with its dose of odd compromises, occasional bipolar AI and not quite enough depth in terms of world dynamics. On Commando difficulty, I ended up with more money than I could ever spend and never really hit any wall when it comes to resources or sectors being insurmountable, though facing the last few bosses with the Jaggedbros mini squad felt quite hectic. I went with two fully upgraded snipers (silenced 'n modified Dragunov/Winchester), one MG42-equipped medic and two mad explosive specialists for good measure taking advantage of the game's destructible environments. Das is da wae, legion putain!
There are bizarre side quests too with whacky characters and situations that are RPG-like and require some tinkering/skill checking, which adds to the experience by making the sector-clearing feel less mundane. It still gets repetitive after a while, but it's almost a miracle that the game isn't a filthy imposter and retains most of the core elements that made the series famous in the first place. I'd throw it 7 Mustard gas grenades and a half/10, hoping to see some meaty mods in the future.
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Nodrim
Posts: 9750
Location: Romania
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Posted: Wed, 2nd Aug 2023 12:24 Post subject: |
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I finished it. The game gets a bit repetitive and the combat can be trivialized with a decent setup, but I still felt compelled to continue. It's very enjoyable despite some shortcomings and a few annoying bugs.
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VonMisk
Posts: 9498
Location: Hatredland
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Il_Padrino
Posts: 7626
Location: Greece by the North Sea
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Ankh
Posts: 23398
Location: Trelleborg
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Posted: Wed, 2nd Aug 2023 16:58 Post subject: |
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Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple)
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Wed, 2nd Aug 2023 17:13 Post subject: |
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| Ankh wrote: | | Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple) |
You need an explosive expert in your group https://gamertweak.com/ammo-jagged-alliance-3/
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Ankh
Posts: 23398
Location: Trelleborg
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Posted: Wed, 2nd Aug 2023 17:15 Post subject: |
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| IsaacHunt wrote: | | Ankh wrote: | | Best way to get ammo? When ever i go to the starting island to craft ammo it says nobody is present that can craft. What did i miss? (probably something simple) |
You need an explosive expert in your group https://gamertweak.com/ammo-jagged-alliance-3/ |
Ahhh that easy eh? Cheers! Gonna get one right away!
shitloads of new stuff in my pc. Cant keep track of it all.
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Nodrim
Posts: 9750
Location: Romania
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Wed, 2nd Aug 2023 17:28 Post subject: |
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A support squad for the main choke points would indeed be ideal in order to avoid going back and forth all the time. I still decided to stick to one artificially limited group of five jaggedbros just to keep things spicy and have some sense of urgency 
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Posted: Thu, 9th Nov 2023 21:55 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 07:28; edited 1 time in total
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Posted: Thu, 9th Nov 2023 22:25 Post subject: |
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is there an option to turn bobby ray on or off or some stuff like that ? shouldnt be that hard to add in no?
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Posted: Fri, 10th Nov 2023 07:41 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 07:28; edited 1 time in total
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Posted: Sat, 11th Nov 2023 12:06 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 07:28; edited 1 time in total
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Posted: Mon, 13th Nov 2023 18:54 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Wed, 7th Feb 2024 21:17 Post subject: |
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Finally, proper modding tools men:
| Quote: | | Moreover, update 1.5 empowers dedicated modders with extensive tools to modify, enhance, and even rebuild most aspects of the game. We eagerly anticipate the release of outstanding mods in the upcoming weeks and months. Create new campaigns, and quests, edit maps, and much more. |
https://steamcommunity.com/games/1084160/announcements/detail/4013338768766421701
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