Cities: Skylines
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sat, 14th Mar 2015 17:47    Post subject:
Had that happen with the water pumps.
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sat, 14th Mar 2015 22:42    Post subject:
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 14th Mar 2015 23:13    Post subject:
zibztrollingme wrote:
http://www.kotaku.co.uk/2015/03/14/someone-recreated-gta-5s-los-santos-cities-skylines Very Happy


2 pages ago ....

http://www.nfohump.com/forum/viewtopic.php?p=2678986#2678986
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 15th Mar 2015 00:44    Post subject:
Quote:
The water physics are awesome to look at. That feature doesnt model water completely, but so what? Why should that stop us from enjoying it?

I'm not here to stop anyone from enjoying it. Yes, they're nice to look at, but a lot of people here often get a little worked up over games which are pretty to look at and have no substance. If the water physics actually did something, that would be great. It's also a little hard to call them realistic water physics when the water just seems to ghost through houses and not interact with them in any way. What exactly makes them so realistic? The fact that it levels out? or that it can move?

If you have a hard-on for water physics I'd recommend Dwarf Fortress. I think toady just finished individually modelling 10 million different kinds of droplets.

Also, keep in mind I made that reply to someone who was claiming that the water physics somehow made this a great game. I'll quote it again for context:

KillerCrocker wrote:
Do we have possibly best grand scale water physics ever in a game and he is complaining ?
I think that ubisoft dust game is the only game with cool water physics too


So it wasn't just someone enjoying the water physics, these water physics were somehow supposed to make this game great. It's a small visual aspect, that has no real implication on the gameplay, so my question remains "What's so great about water physics that do nothing?" That's like someone in the Call of Duty thread said:
"OMG we've got the most realistic gun barrel reflections ever and he still doesn't like this game?"

Now what would be the response to that?


Quote:
Did anyone manage on the first map to make a working dam from that lake? I tried putting all my treatment facilities up there but it doesn't seem to fill up.

The lake to the right? I tried laying a dam across the river, but it only said I'd get something like 30-64mw, hardly seemed worth it.


intel ultra 7 265k, 64gb ram, 3070
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sun, 15th Mar 2015 01:39    Post subject:
no9999 wrote:
zibztrollingme wrote:
http://www.kotaku.co.uk/2015/03/14/someone-recreated-gta-5s-los-santos-cities-skylines Very Happy


2 pages ago ....

http://www.nfohump.com/forum/viewtopic.php?p=2678986#2678986


Ah. I saw SimCity 2013 and I ignored the rest of the post Very Happy
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sun, 15th Mar 2015 06:51    Post subject:
This Game is Fucking addicting...

wooow, look at the time... argh....time to go to Bed

some Pics of my Citie´s...

 Spoiler:
 



n8.....


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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scaramonga




Posts: 9800

PostPosted: Sun, 15th Mar 2015 07:15    Post subject:


Smile
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 15th Mar 2015 13:36    Post subject:
@3E74

Haha that bus on your second picture must have some serious brakes and HP Very Happy


Empty again Sad
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 15th Mar 2015 15:24    Post subject:
Mods to the rescue here :


Mod Achievement Enabler :
http://steamcommunity.com/sharedfiles/filedetails/?id=407055819

All 25 Areas purchaseable :
http://steamcommunity.com/sharedfiles/filedetails/?id=405810376

Tree Brush :
http://steamcommunity.com/sharedfiles/filedetails/?id=406723376

Dynamic Resolution (get the game looking as a 2015 game) :
http://steamcommunity.com/sharedfiles/filedetails/?id=406629464

Camera Additions (Rightclick scroll and more) :
http://steamcommunity.com/sharedfiles/filedetails/?id=406297458

Disable FilmGrain Effect (what was this shit anyway? )
http://steamcommunity.com/sharedfiles/filedetails/?id=406018056

Extended Road Upgrade - Upgrade between one- and two-way roads :
http://steamcommunity.com/sharedfiles/filedetails/?id=408209297

Finally !

AutoSave - Configurable (Achievements compatible)
http://steamcommunity.com/sharedfiles/filedetails/?id=406123642

So will devs let all game's flaws getting fixed by Mods or can we still expect actual updates/enhancements/new features also ? Neutral


Want to see what would happen without the AI vehicle despawn "Cheat" the game has ?
No Despawn Mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=407335588
I dare you ... Very Happy
(Backup your savegames first)

EDIT forgot this one, excellent one :
Traffic Report Tool (Beta) :
http://steamcommunity.com/sharedfiles/filedetails/?id=408092246

And another one, but almost useless for now as the game doesn't have night lights :
Day/Night : http://steamcommunity.com/sharedfiles/filedetails/?id=407264196


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic


Last edited by Silent_Lurker on Sun, 15th Mar 2015 16:40; edited 1 time in total
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 15th Mar 2015 15:50    Post subject:
Silent_Lurker wrote:
So will devs let all game's flaws getting fixed by Mods or can we still expect actual updates/enhancements/new features also ? Neutral

to be fair, as a dev of 13 men you dont stand a chance against an army Razz

btw, can you use the mods with a pirated version?
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 15th Mar 2015 16:00    Post subject:
Are there actually some statistics screens hidden somewhere? Like where I can see an overview of my buslanes and how each of them performs, without clicking the buses individually.

The screen to change buslane color and name is rediculously hidden... Rolling Eyes


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Areius




Posts: 14860

PostPosted: Sun, 15th Mar 2015 16:15    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:20; edited 1 time in total
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 15th Mar 2015 16:59    Post subject:
Mods work on pirated versions.


Empty again Sad
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hehehemann




Posts: 320

PostPosted: Sun, 15th Mar 2015 17:01    Post subject:
Excellent list of mods Silent_Lurker, this game is already entertaining but the modders will take it to another level
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sun, 15th Mar 2015 19:41    Post subject:
What is the best version to get with latest patch n fixes?


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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fearwhatnow




Posts: 3451

PostPosted: Sun, 15th Mar 2015 19:55    Post subject:
Theescapist wrote:
What is the best version to get with latest patch n fixes?


There are no official patches yet.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Mon, 16th Mar 2015 02:31    Post subject:
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 16th Mar 2015 03:13    Post subject:
three times now the policy window has bugged out on me. Poking around reddit and steam other people seem to be experiencing the same. Let's hope they actually start working on a patch.


intel ultra 7 265k, 64gb ram, 3070
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 16th Mar 2015 03:29    Post subject:
Yup, policy window is rather buggy. Happened twice for me and always needed a reload to fix it.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 16th Mar 2015 03:36    Post subject:
Holy shit guys...my intersection is the 15th most subscibed item. Cute Pom Pom's
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AmpegV4




Posts: 6248

PostPosted: Mon, 16th Mar 2015 08:01    Post subject:
crossmr wrote:
three times now the policy window has bugged out on me. Poking around reddit and steam other people seem to be experiencing the same. Let's hope they actually start working on a patch.


still hunting for any issues with the game.. well it runs flawlessly in Archlinux with official nvidia drivers, always nice when Linux support doesn't equate to endless ctd's, no sound and 1fps.
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zuzzis




Posts: 105

PostPosted: Mon, 16th Mar 2015 08:37    Post subject:
guys, but how do you get mods on vanilla version?
Steam workshop is not the option.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 16th Mar 2015 09:16    Post subject:
zuzzis wrote:
guys, but how do you get mods on vanilla version?
Steam workshop is not the option.


Vanilla version?
You mean yarr version/5 finger discount version/student version?

Vanilla generally means unmodded, not pirated Razz (at least I've never heard of...)

And nope, I've no idea how to get mods on pirated version, probably by downloading them from somewhere and dropping them into some folder.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 16th Mar 2015 10:28    Post subject:
AmpegV4 wrote:
crossmr wrote:
three times now the policy window has bugged out on me. Poking around reddit and steam other people seem to be experiencing the same. Let's hope they actually start working on a patch.


still hunting for any issues with the game.. well it runs flawlessly in Archlinux with official nvidia drivers, always nice when Linux support doesn't equate to endless ctd's, no sound and 1fps.


not hunting at all. It's a game breaking bug that's cropped up several times. I didn't need to go looking for it, it kept shoving itself in my face.


intel ultra 7 265k, 64gb ram, 3070
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scaramonga




Posts: 9800

PostPosted: Mon, 16th Mar 2015 10:28    Post subject:
Most (if not all) of the mods are now downloadable from the usual Russian hangout Smile
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datomas




Posts: 17

PostPosted: Mon, 16th Mar 2015 10:52    Post subject:
scaramonga wrote:
Most (if not all) of the mods are now downloadable from the usual Russian hangout Smile


More hints please? Thanks!
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Mon, 16th Mar 2015 11:21    Post subject:
There is only 1 Russian Hangout which is called cs.rin.**

//EDIT
http://www.citiesskylines-nation.com/ aswell


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 16th Mar 2015 11:28    Post subject:
Hmmm...parallel curved roads...

http://imgur.com/a/SBm7t

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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 16th Mar 2015 11:42    Post subject:
zuzzis wrote:
guys, but how do you get mods on vanilla version?
Steam workshop is not the option.


*Slaps* What is it with you guys not knowing the term 'Vanilla'


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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 16th Mar 2015 14:13    Post subject:
Policies question: When enabling policies, i.e. Energy and Water conservation, is the cost 5 or .5 per citizen? I couldn't see it very well last night and my income of 1500+ pretty much when to -500 and dropping having like 1500 people in my town. I was trying to figure out why that was since you'd think it wouldn't cost that much. The mood status of the people didn't drop that much but one or both of those policies seemed to "break the bank."
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