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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 13th Mar 2015 10:16 Post subject: |
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That looks terrible.. all the water rushing in and the buildings don't seem to be damaged at all?
Just an:
"Oh well, I say, it seems we're under water jeeves."
"By the gods, you're right, I thought I'd spilled by drink, but it seems there is a carp swimming up the leg of my trousers"
"Good show, should we swim for it?"
intel ultra 7 265k, 64gb ram, 3070
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 13th Mar 2015 11:54 Post subject: |
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crossmr wrote: | That looks terrible.. all the water rushing in and the buildings don't seem to be damaged at all?
Just an:
"Oh well, I say, it seems we're under water jeeves."
"By the gods, you're right, I thought I'd spilled by drink, but it seems there is a carp swimming up the leg of my trousers"
"Good show, should we swim for it?" |
Seems like you really want to hate this game
Not nitpicking at all 
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Fri, 13th Mar 2015 12:05 Post subject: |
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 13th Mar 2015 12:22 Post subject: |
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Do we have possibly best grand scale water physics ever in a game and he is complaining ?
I think that ubisoft dust game is the only game with cool water physics too
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Fri, 13th Mar 2015 12:25 Post subject: |
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Well, not strictly AI and also design, but the AI isn't right too. They need to allow cars to move to other lanes as well in order to spread the load. When you have a 6 lane road crossing, only the most left and most right lane are used when the car needs to turn left/right immediately at the next crossing. Otherwise, the car will take the middle lane. This doesn't make any sense to me, cars should be more spread out on large lanes, it looks better and is more realistic too. I don't care how they do it, even a random chance to pick another lane is better than the current system. You can this very well in this gif:
https://gfycat.com/BountifulCelebratedBlowfish
Top left -> only left lane is used.
Middle left -> Two lanes are used, one will go to the left somewhere and the other to the right. Why not use the lane in between as well?
PC: Yes. Console: No.
Last edited by Areius on Fri, 13th Mar 2015 12:28; edited 1 time in total
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MannyK
Posts: 1405
Location: Brazil
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Posted: Fri, 13th Mar 2015 12:29 Post subject: |
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There are indeed some issues because of the lack of more road options but most of the times you can overcome the traffic problems. With the new user assets it's even easier to do this.
That said, I have the feeling that the devs relied on user mods to fix the vanilla traffic designing problems. That's not bad imo. They now have all the time (and the money ofc...) to focus on improvements and more variety. I'm absolutely satisfied with the product.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 13th Mar 2015 12:32 Post subject: |
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KillerCrocker wrote: | Do we have possibly best grand scale water physics ever in a game and he is complaining ?
I think that ubisoft dust game is the only game with cool water physics too |
What's so great about water physics that do nothing?
oh look at how the water fills that hole..wow amazing. What great physics. A tidal wave just hit a house and nothing happened. Physics!!
First game issue, was fiddling around making an experimental neighbourhood based on real world street pattern, got the district laid, tried to bring up policies, nada. Wouldn't come up. The budget window comes up, hit polices for city or district and just a little X in the right hand corner.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Fri, 13th Mar 2015 12:54 Post subject: |
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Posted: Fri, 13th Mar 2015 13:11 Post subject: |
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dethy
Posts: 3100
Location: Conclave of Shadows
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Posted: Fri, 13th Mar 2015 13:35 Post subject: |
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Areius wrote: |
Well, not strictly AI and also design, but the AI isn't right too. They need to allow cars to move to other lanes as well in order to spread the load. When you have a 6 lane road crossing, only the most left and most right lane are used when the car needs to turn left/right immediately at the next crossing. Otherwise, the car will take the middle lane. This doesn't make any sense to me, cars should be more spread out on large lanes, it looks better and is more realistic too. I don't care how they do it, even a random chance to pick another lane is better than the current system. You can this very well in this gif:
https://gfycat.com/BountifulCelebratedBlowfish
Top left -> only left lane is used.
Middle left -> Two lanes are used, one will go to the left somewhere and the other to the right. Why not use the lane in between as well? |
Looks like your typical american drivers. See that shit on my way from work where we have two-lane left turn and everyone basically humps the right left turn because the left one has to quickly merge to right 
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 13th Mar 2015 13:51 Post subject: |
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The butt hurt is really deep here. Have you considered seeing someone about that? You might want to try a little KY, could be just the thing you need.
intel ultra 7 265k, 64gb ram, 3070
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DXWarlock
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Location: Florida, USA
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Posted: Fri, 13th Mar 2015 15:22 Post subject: |
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I agree the AI does drive stupidish, but only slightly more than normal people.
A good example is this intersection in my town:
I have to drive my daughter to school down it..the 2 red areas will be backed up for like a MILE in the morning. while the middle is pretty clear. Sit in traffic for 20 minutes to pass the connection and BAM open highway..Because they decided to make a retarded high traffic interchange.
While I think the AI could be a bit better programmed to work with a lane or 2 before a needed turn, most the layouts I see it wouldn't help much. it would be like real life and our intersection here..lanes of slow moving traffic and a mad rush to cut people off, and merge the last 500 feet causing backup.
Also people making huge areas with only 2 ways in followed by a grid of intersections every 200 feet thinking "2 highway in/out should do it." Not thinking like a real city where there may be 2 highway main lines to it, but also side roads, backroads, avenues, etc all linking out in places to other important places.
Like I have about 20k of my people in this area, and no real traffic problems. I get some orange intersections but no backups..they all sort of 'spread out' to different exits depending where they go.

-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Fri, 13th Mar 2015 16:07; edited 2 times in total
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Posted: Fri, 13th Mar 2015 15:30 Post subject: |
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Posted: Fri, 13th Mar 2015 16:53 Post subject: |
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keewee23 wrote: | KillerCrocker wrote: | SO this game is a bomb, right? |
not exactly, similar feeling i had in banished, when you build almost everything, there's not much to do, except expanding, but it gets repetitive, it was fun for a few hours. Not a bad game, but definitly need more content. |
I had a horrible feeling that was going to be the case. That is what put me off buying it iniitailly
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Posted: Fri, 13th Mar 2015 17:06 Post subject: |
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Yeah, but all city builders have that. You build shit and you are done. Build another city, etc. It's not a problem as long as it's fun to do. The challenge is what you want to do in it.
PC: Yes. Console: No.
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Posted: Fri, 13th Mar 2015 17:12 Post subject: |
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I feel the biggest problem with the game is that its too easy, once you get ahead, if you know what you are doing there is no way to do bad, there is also a lack of incentive to specialize a city outside of just spamming offices once you get them, since they are great for traffic and there is no penalty for abusing it, at least not in to the 100000 pop range, there is literally no point in doing much with industry at that point and tourism is kind of a non factor and that in and of itself is just sad. I don't see why people complain about traffic as its really not a problem, if you have highway access for each district as well as direct travel from one district to the other with one ways there will never be any traffic congestion, also build as much metro as possible, its by far the best public transport.
Perhaps the game is more challenging on higher difficulty but atm I see little reason to play more then the one good city I have, its going to be more of the same, for the price though its really good, I'm abut 10 hours in the game and at this point even if I stop playing it was still worth it. I expect with future DLC and mods the game might get more interesting.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Fri, 13th Mar 2015 17:55 Post subject: |
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Kezmark wrote: | I feel the biggest problem with the game is that its too easy, once you get ahead, if you know what you are doing there is no way to do bad, there is also a lack of incentive to specialize a city outside of just spamming offices once you get them, since they are great for traffic and there is no penalty for abusing it, at least not in to the 100000 pop range, there is literally no point in doing much with industry at that point and tourism is kind of a non factor and that in and of itself is just sad. I don't see why people complain about traffic as its really not a problem, if you have highway access for each district as well as direct travel from one district to the other with one ways there will never be any traffic congestion, also build as much metro as possible, its by far the best public transport.
Perhaps the game is more challenging on higher difficulty but atm I see little reason to play more then the one good city I have, its going to be more of the same, for the price though its really good, I'm abut 10 hours in the game and at this point even if I stop playing it was still worth it. I expect with future DLC and mods the game might get more interesting. |
First game, a few hours in, I have 40k pop and 5.5 million in the bank, making 20k/tick.
I've almost unlocked everything at this point.
It's ridiculous that there isn't any kind of "green" solution for trash, or at least some kind of more reasonable solution. Sewage you get the plants, but I feel a lot of the things are a bit too simplified, there should be some more variety in the various services and things you need. Cemetery was a nice touch, but they fill up way too fast.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Fri, 13th Mar 2015 17:57 Post subject: |
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City builders is all about creativity, imagination and sandbox experience. There's going to be a Disasters DLC. So what? It's going to get repetitive again. The 20's buildings, The 60's buildings DLC? The core game will still be the same. You either accept this or move on to another genre.
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DXWarlock
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Posts: 11422
Location: Florida, USA
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Posted: Fri, 13th Mar 2015 18:02 Post subject: |
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Yea, if your just playing for the numbers in the bar at the bottom..then it will get repetitive.
I mean SC4 is praised as the holy grail of builders (as it should be). But what did it offer more non-repetitive than this game if your just looking to get "max sims" and "max income".
I mean realistically you could open SC4, grid the entire map with road and water using a proven road sytem, slap down zones and reach cap while you ate dinner, watched a few shows, and every now and then adding power and utils as they unlocked, same as here.
So if you judge SC4 with the same criteria, it also has 'zero' replay value . 
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Fri, 13th Mar 2015 18:11 Post subject: |
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DXWarlock wrote: | Yea, if your just playing for the numbers in the bar at the bottom..then it will get repetitive.
I mean SC4 is praised as the holy grail of builders (as it should be). But what did it offer more non-repetitive than this game if your just looking to get "max sims" and "max income".
I mean realistically you could open SC4, grid the entire map with road and water using a proven road sytem, slap down zones and reach cap while you ate dinner, watched a few shows, and every now and then adding power and utils as they unlocked, same as here.
So if you judge SC4 with the same criteria, it also has 'zero' replay value .  |
This exactly. They tried to make the game more challenging with achievements and unlockables. There's not much you can do. Also SC4 is mostly a great game with mods, not vanilla.
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Posted: Fri, 13th Mar 2015 18:34 Post subject: |
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lol
Mod Achievement Enabler
Code: | http://steamcommunity.com/sharedfiles/filedetails/?id=407055819&searchtext |
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Posted: Fri, 13th Mar 2015 22:49 Post subject: |
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 14th Mar 2015 01:17 Post subject: |
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fearwhatnow wrote: | City builders is all about creativity, imagination and sandbox experience. There's going to be a Disasters DLC. So what? It's going to get repetitive again. The 20's buildings, The 60's buildings DLC? The core game will still be the same. You either accept this or move on to another genre. |
To a certain extent yes, but I'm not just talking about visually. Every city is going to end up the same service wise..
you're gong to spam incinerators everywhere. You're going to likely have some line of 20 water pumps, a line of waste facilities.
You'll have the same fire stations in every area, same police stations, same school, same high school, etc. and you only have 1 solution for a lot of things. Doesn't matter how creative you are being.
We have all these big region connections, but what can you do with them? You can't send your trash out them. You can't buy power from another city, you can't buy water from another city.
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