Gothic 3
Page 22 of 29 Goto page Previous  1, 2, 3 ... 21, 22, 23 ... 27, 28, 29  Next
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Mar 2009 20:12    Post subject:
Glad you've got it working properly then, mate!
Back to top
Hero98




Posts: 285

PostPosted: Tue, 24th Mar 2009 21:13    Post subject:
Actually, the flickering on ATi cards is a driver related problem in the newest Catalyst 9.3 set. Going back to 9.2 or 9.1 fixes the flickering and missing shadows on 48xx cards. I've been through the same hassle and it's working fine now on my 4870.
Back to top
vurt




Posts: 13826
Location: Sweden
PostPosted: Wed, 25th Mar 2009 00:32    Post subject:
^yup works great on 9.2, also had flickering on 9.3..

i'm really enjoying the game now, couldn't stand G3 before.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 09:30    Post subject:
Seriously?

Oh sweet! Thanks muchly, time to remove 9.3 and return to 9.2 ^_^
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Wed, 25th Mar 2009 09:37    Post subject:
Wouldn't disabling Catalyst AI work as well?
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 09:40    Post subject:
You know, I'm not really sure. I'll give it a shot (certainly takes less time)

Oh and I tried that map mod. It's ok, but doesn't really help much (just shows a couple extra locations, like where to find the Fire Chalices) I hope someone brings out a PROPER map/quest-location mod. Trying to find certain objectives is annoying as all hell sometimes.

"The Orcs are at the farm"

"Uhhh, which farm? Where? What direction?"

"The Orcs are at the farm"

*stab and loot*

"Deal with the damned Orcs yourself"
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Wed, 25th Mar 2009 09:44    Post subject:
That's a problem?, hehe there's worse stuff.

"Go find the twelve fire chalices"

A long time afterwards and having scoured the entire world.

"Go distribute the twelve (Now blessed) chalices to the paladins."

There's no description or hint on who or where those chalices are located and paladins are mainly recognized by their armor and some are very hidden making this quest chain helluva difficult. Very Happy
(Don't forget "Find the five divine relics" either.)

EDIT: Some basic tasks are also very difficult such as finding the teleport stones for various cities (One of the NPC's in a city carry it for example whereas another stone is outside the city and so on) and finding some ingredients or what to call it for crafting can take a long time. (Pure magic ore blank - of which there are two or three in the entire game - and katanas mainly, there was only one katana in the game previously and you needed two for that receipe but 1.70 fixed that.)

EDIT: Oh and the "goto" console command solves all of this if you know the ID.
(Goto Dragon and goto Black_Troll being a sure way to die)


Last edited by JBeckman on Wed, 25th Mar 2009 09:48; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 09:47    Post subject:
Hahaha! I guess the map WOULD help then, it has he locations of the Paladins and the locations of the Fire Chalices.

Ok so I disabled CatAI and the flickering is still there when enabling the bottom 4 options (light rims, anti-aliasing, depth of field and overglow) - enabling any ONE of those causes lights to flicker on characters and objects. Only way to remove it is to disable all four. Annoying.

JBeckman wrote:

EDIT: Some basic tasks are also very difficult such as finding the teleport stones for various cities (One of the NPC's in a city carry it for example whereas another stone is outside the city and so on) and finding some ingredients or what to call it for crafting can take a long time. (Pure magic ore blank - of which there are two or three in the entire game - and katanas mainly, there was only one katana in the game previously and you needed two for that receipe but 1.70 fixed that.)


Aye, that's exactly my point! Sheesh, people whined like little bitches over the "hand-holding" compass locations in Oblivion .... but this is far, far worse. At least you could turn OFF that bloody compass, you can't turn ON some help in G3.
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Wed, 25th Mar 2009 09:49    Post subject:
Sorry to hear about the flickering, must be annoying to deal with it.
(Perhaps using that .DLL from Catalyst 9.2 solves it then?, posted it in the NecroVision thread so just put it in the same directory as the EXE file.)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 09:51    Post subject:
I'll certainly give it a try, mate! It WAS annoying at first, but once I figured out which options (or in this case; option GROUP) caused it, I could stop the flicking at the loss of some minor detail and jaggy smoothing.

=Edit=

Nah, no go. Still flickers. Isn't that .dll a DX10 one anyhow?

No matter, I'll either drop back down to 9.2 or just deal with it for now.
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 25th Mar 2009 10:32    Post subject:
Heh...first people whine that Oblivion used quest markers and killed all the fun of exploration, and now people whine because in another game you have to find stuff yourself without the help of these things. Very Happy
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 10:43    Post subject:
Nah, my point is that both games offer extremes. The worlds of G3 and Oblivion are ridiculously large .. and with nothing waypointed, nothing actually with detailed info on locations, it just becomes a chore and annoying.
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 25th Mar 2009 11:19    Post subject:
sabin1981 wrote:
Nah, my point is that both games offer extremes. The worlds of G3 and Oblivion are ridiculously large .. and with nothing waypointed, nothing actually with detailed info on locations, it just becomes a chore and annoying.
Sorry, I'm aware of the extremes. I know that G3 offers little verbal help and the level design is not very helpful either (heck, sometimes quests can end up in different places on different playthroughs).

I just find it kind of funny that first people complain about a thing and when it gets fixed, they don't like that either. I shouldn't have used the word "whine"...it gave the post more negative overtone than I intended.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 25th Mar 2009 12:21    Post subject:
Oh don't worry, I didn't take any offence and I didn't think any was implied either Smile
Back to top
SilverBlue




Posts: 1747

PostPosted: Thu, 26th Mar 2009 04:02    Post subject:
Just reinstalled G3 along with this patch. Cant believe I havent really played this game since the first week after it was released.

Hopefully the patch is as good as people say. Smile
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Thu, 26th Mar 2009 06:12    Post subject:
http://forum.worldofplayers.de/forum/showthread.php?t=570690
http://chtserv.dlh.net/cgi-bin/patdl.cgi?lang=eng&sys=pc&file=g3_questpaket_3_vollversion_und_hotfix1.zip

Quest pack (German language only, might be translated.) and a hotfix for it, hotfix doesn't affect CP 1.70 just to be clear.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 09:11    Post subject:
Yippee!! ^_^

Dropping back to 9.2 Cats fixed the flicking issue .. now I'm playing properly! Very Happy
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 15:57    Post subject:
SHY DEER!! DIIIIIEEEE SHY DEER!!

If I find you, you sons of bitches; I'm going to gut you like trout, set your carcasses on fire, piss on them, set them on fire AGAIN and then dance, naked, like a pagan! >:{

Goddamn it.
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Thu, 26th Mar 2009 16:07    Post subject:
Aren't those around that "mini stonehenge" with the hunter in it?

Need a bow or you'll be running forever, I'd recommend a crossbow but the useful ones (non-worn store bought war-crossbow for example.) are pretty expensive and requires high stats and special skills to use.
(Some higher-end normal bows work as well, especially with damage enhancing arrows like fire or the new sharp arrows.)

Also don't run into the Orc's further down near the barrier, you can kill them but that'll trigger a quest accidentally and that one is meant for the end part of the game.
(Depending on your choices and decisions of course.)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 16:09    Post subject:
Oh don't worry, mate, I knew about that already (this is probably my fifth run-through of the game. Each time I get new hardware, or a new version of the CP comes out, I return to the game.. hehe) It's just those Shy Deer are insanely annoying, I killed four of the five ... but the fifth ran off somewhere down towards the barrier; and now he's just vanished. I've butched a few Orcs running around trying to find the deer, but he's long gone Sad

Now I'm trekking back up to Ardea in the, probably vain, hopes that it scampered off in that direction.

Gah. I might just "spawn sh" and try and have this quest flagged, because it's pissing me off and I hate having unfinished quests in my log.
Back to top
JBeckman
VIP Member



Posts: 34981
Location: Sweden
PostPosted: Thu, 26th Mar 2009 16:16    Post subject:
Unsure about the ID but "goto" could work as welll if you know it.
(Though the deer are supposed to return after a while if you leave them alone.)

(Unless killed by scavengers, wolves or spooked by the orcs.)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 16:19    Post subject:
Yeah, I reckon this lone deer was killed ... the 170 CP seems to change spawning quite a bit, now there's a LOT more wildlife in the game - especially roving packs (literally; there's usually 5-8 at a time) of wolves, not to mention a pretty large abundance of scavengers.

The thing is, if it was killed elsewhere - I have to track down its body to get the meat that Chris wants. I read online that it's not really "shy deer" meat that he wants (there's no id solely for "shy deer meat" - but just meat harvested from game "in general". Apparently just giving him five "raw meat" should be enough, so I'm gonna do that.

=Edit=

Ding!

My hunch was right, they had scarpered up to Ardea! Tracked them down and gutted them both (there were TWO!)

=Edit 2=

Oh for the love of God. Even with the myriad patches, this game is still buggier than a shit-house rat. It's *supposed* to be raining pretty heavily right now, I can HEAR it, yet there's no rain onscreen at all.
Back to top
Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 26th Mar 2009 17:38    Post subject:
sabin1981 wrote:

Oh for the love of God. Even with the myriad patches, this game is still buggier than a shit-house rat. It's *supposed* to be raining pretty heavily right now, I can HEAR it, yet there's no rain onscreen at all.

there's a fix for that.. it turns off the rain sound..
http://forum.worldofplayers.de/forum/showthread.php?t=570629
although i'm lvl 58 now and i have yet to find a noticeable bug ;p


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4


Last edited by Vikerness on Thu, 26th Mar 2009 17:39; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 17:39    Post subject:
Yeah, but I'd rather HAVE the rain.. lol.
Back to top
Hero98




Posts: 285

PostPosted: Thu, 26th Mar 2009 21:56    Post subject:
sabin1981 wrote:
=Edit 2=

Oh for the love of God. Even with the myriad patches, this game is still buggier than a shit-house rat. It's *supposed* to be raining pretty heavily right now, I can HEAR it, yet there's no rain onscreen at all.


Well, to be fair, this is one of the (now very rare) bugs they weren't able to iron out completely. It's even mentioned in their release notes. But other than that, there really shouldn't be any mean bugs left.

By the way, here's another user-made attempt on reducing this bug to a more comfortable level:

http://www.oc-burner.de/ftp/WoG/GothicIII%20CP1.70%20Better%20timmed%20Rainmod/Better%20timmed%20Rainmod.exe

Simply put the extracted file into your Gothic3/Data folder. He changed the fade-in and out times and lowered the general volume. Based on comments, it's supposed to work great.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Mar 2009 22:23    Post subject:
Cool! Thanks!

If I can't get visible rain back, at the very least I could mute or remove the sound - so thanks guys, really appreciated Smile
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 27th Mar 2009 16:27    Post subject:
Hero98 wrote:

Well, to be fair, this is one of the (now very rare) bugs they weren't able to iron out completely


.... or how about a GAME BREAKING bug? Rolling Eyes

Turns out I can never complete a major part of the quest-arc in Okara now. Had to find seven people to join the rebels -- I found them all. All but one. Some dickhead fighter who also sees himself as a prospector and wants MY help to clear the mines. Bastard thing is, I had ALREADY cleared the mines before I spoke to him -- so now he just stands there, waiting for me to go "clear the mines"

Fuck this fucking game. I'm sick of all the bugs.

Uninstall.
Back to top
lhzr




Posts: 3902
Location: RO
PostPosted: Fri, 27th Mar 2009 16:35    Post subject:
maybe you didn't clear the mines completely? the monsters aren't marked on the map, so it could be possible one's still hidden in a corner or some shit.

seeing as there won't be any more community patches for g3, it's kinda lame that it still doesn't work right, especially since for this sort of bugs not even saving every 5 minutes would help Neutral
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 27th Mar 2009 16:37    Post subject:
I just spent the last HOUR scanning every goddamn crevice in that cave. There is nothing else. Nowhere.

Knowing my goddamn luck, the last bastard minecrawler fell through the floor into the void Rolling Eyes

=Edit=

Marvin > | > spawn Okara_Minecrawler_01

^^ sapm above nine times. Respawn the entire cave full of Minecrawlers. Killed them all, again, still didn't work. So I did it AGAIN (original nine dead, plus the extra two sets of spawns for another eighteen ... that makes TWENTY SEVEN minecrawlers) and it finally said "Quest complete" and I could get the fighter to go back to Okara.

I'm sick of this game. It's bugged to fuck and no amount of CPs will ever suss it.
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 27th Mar 2009 16:43    Post subject:
lhzr wrote:
maybe you didn't clear the mines completely? the monsters aren't marked on the map, so it could be possible one's still hidden in a corner or some shit.
That might be the case. This game usually notifies the player if a "kill all" mission is completed, even though it wasn't accepted previously. For example we can easily finish off the orc patrols and the agressive boars around Reddock, before we even talk to a single person inside. We'll get the XP/skill bonuses, we only need the questgivers for the rewards.

It's also possible that one of the critters went ghost-mode and fell through a wall or something. They said it's less likely to happen but still can happen.
Back to top
Page 22 of 29 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 21, 22, 23 ... 27, 28, 29  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group