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Posted: Mon, 8th Dec 2008 12:22 Post subject: |
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sry for a dumb question but what am i supposed to do? in the first "sector" there is nothing useful to do and why cant i travel on the map?
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Posted: Mon, 8th Dec 2008 13:58 Post subject: |
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jackass88 wrote: | sry for a dumb question but what am i supposed to do? in the first "sector" there is nothing useful to do and why cant i travel on the map? |
Buy a car from the guy in the first map and kill the rest, the officer has a pass that can be used to get through the roadblock (second sector)
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Posted: Mon, 8th Dec 2008 22:40 Post subject: |
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Glad it worked mate, did you enjoy it? The UI and controls feel so clunky...
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Posted: Mon, 8th Dec 2008 22:40 Post subject: |
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words like "enjoy" and this title... lmao
"Only one country can destroy NATO in 40 minutes - it's Russia"
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Fri, 19th Dec 2008 19:19 Post subject: |
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12/15/2008 – 1.07.001
Features and Enhancements
• Changed camera settings – Tweaked camera for more zoom and angle freedom. Note that the additional "system-free.cfg" can be used to replace the default system.cfg if you want complete camera freedom. However, this can cause unusual camera behavior on some maps and in some situations.
• Change grenade range – Decreased strength of enemies on medium and easy
• Decreased the number of grenades most enemies carry to 2 or 3 on medium and easy
• Decreased stamina cost of shooting, increased strength of all mercs on medium and easy
• Increased marksmanship for all mercs on medium and easy
• Mercs are now less expensive at the medium level, which should make the play balance on this level more reasonable.
• Slightly increased the armor piercing chance for shotgun ammo and some small caliber and hollow point ammo types.
• Increased shotgun accuracy.
• Increased sniper rifle accuracy substantially
• Increased all weapon accuracy
• Increased armor piercing capabilities of shotguns, and lower caliber ammo on easy and medium
• All mercs will now come with at least some ammo for their starting weapon and starting ammo has generally been increased.
• Increased the availability of ammo and some weapons at Dickie Jay's, including making some weapons and ammo appear earlier in the game.
• Armor now appears more frequently at Dickie Jay's.
• Reduced enemy armor levels on easy and medium.
Fixes
• Fixed vanishing squad bug
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Fri, 26th Dec 2008 06:46 Post subject: |
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http://worthplaying.com/article.php?sid=58528
Seems to be official now, Jagged Alliance 3 is delayed from the end of 2008 to sometime in early 2010
Haven't played them but have heard quite a bit of good things about JA/JA2 so I've no idea if it'll manage to live up to the quality of those games.
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Fri, 26th Dec 2008 08:49 Post subject: |
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JBeckman wrote: | http://worthplaying.com/article.php?sid=58528
Seems to be official now, Jagged Alliance 3 is delayed from the end of 2008 to sometime in early 2010
Haven't played them but have heard quite a bit of good things about JA/JA2 so I've no idea if it'll manage to live up to the quality of those games. |
Ouch. Yet another shot to the yarbles for the ja series future. With a date this far out, I have little faith that JA3 will see the light of day. My guess is that they are reassigning devs off of this project onto something more likely to make money.
There is no way they can possibly expect a game to succeed with the current engine and graphics one year from now at the pace pc gaming technology is evolving at. The only other option would be a redesign from the ground-up, which would be a HUGE investment of capital. And I am sorry but I just don't see any bean-counters in their right minds approving that kind of budget for such a niche title.
Anyways sorry to inject doom and gloom into this announcement, but hard to be optimistic when a beloved franchise is kicked around and mistreated until it's just better to let die than give off any further false hope.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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