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smith01
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Location: A Diner
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Posted: Fri, 23rd May 2008 18:15 Post subject: |
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Weird I didn't hear anything about it before...
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JBeckman
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Posted: Fri, 23rd May 2008 18:22 Post subject: |
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Also, it's what they call an "adventure pack", which is not quite as large in scope as an expansion pack. They've said it's like the NWN1 premium modules, but a bit bigger and more professional. It'll be fairly cheap as well (10 bucks or something I think?).
It's from the same people who made Darkness over Daggerford for NWN1 if anyone remembers that.
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JBeckman
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JBeckman
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Posted: Thu, 19th Jun 2008 12:56 Post subject: |
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Posted: Tue, 11th Nov 2008 02:05 Post subject: |
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Does storm of zehir also feature improvements to the editors? A lot of people complained that the editors in NWN2 were far more difficult to use than NWN1. Not surprisingly, NWN1 still has a much stronger mod and MP community.
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JBeckman
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Posted: Mon, 17th Nov 2008 20:29 Post subject: |
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Autopatcher updater to support "Zehir"
There's also some info on another patch.
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=656212&forum=109
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=656194&forum=109
http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=19
EDIT: It's the "1131409_to1211549" version.
EDIT: Changelog (Might contain spoilers for XP2/Storm of Zehir)
Spoiler: |
Neverwinter Nights 2 Game Update 1.21
Patch Notes - November 5, 2008
Bug Fixes
General
· Item costs in the game should match the costs in the toolset.
· Party members that have wands with 0 charges will now attack and use spells normally.
· When dropping an item, characters will now use the appropriate "drop" animation.
· Fixed an issue with opening two bags at once. You will now only be able to open one bag.
· The tool tip for the Player Chat menu item will now say Player Chat.
· Fixed an issue that caused freecam (console command) to not work properly.
· Made several corrections to the Doomgude class description.
· Snake's Swiftness, Mass will now affect the entire party.
· Hellfire Shield should now play an appropriate sound effect when activated.
· Hellfire Blast should now play an appropriate sound when activated.
· The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
· Weapon Focus: Warmace will now be available to all qualified characters.
· The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
· Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
· When the game is paused, a much more noticeable message is displayed.
· Aura of protection will no longer provide "No Stacking" feedback.
Toolset
· Item costs in the toolset should match the costs in game.
· Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
· Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
· Fixed an issue where resizing a creature may not have resized the collision spheres.
· Fixed an issue where the creature cache was not working properly.
· dropdowns generated from 2DAs will no longer start with the wrong row selected.
· Redesigned the fields associated with setting Tints to no longer be collapsed controls.
· Fixed an issue that caused light and sound spheres to not render at their proper size.
· Fixed an issue that caused ceiling tint changes to not show up in the toolset.
New Features
General
· Playable races now have a proper stealth animation.
· Added in the AI functionality from TonyK's AI.
· In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.
Toolset
· Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
· Added camera positioning functionality settings in the area properties to support overland maps created by the community.
· Added a flag in the area properties to set an area to be an overland map.
· Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
· Added Campaign flags for Conversation Distance limit override.
· Added Campaign flags for Turn off party-control character swapping for dialogs on a global level.
· Added Campaign flags to enable Party Creation and setting what the size of the party should be.
· Added Campaign flags to toggle the new death system.
Scripting
· PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
· BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
· Added a script function SetScrollBarValue()
· Added a script function SetPause()
· Added a script function GetPause()
Storm of Zehir Bug Fixes (Spoilers beyond this point)
Storm of Zehir Campaign Fixes
· Fixed issues caused by escaping out of the conversation with Dall Nickleplate.
· Jan will now return to West Harbor after completing the quest "Whispers in the March."
· Characters will now scale appropriately when entering the overland maps.
· The quest "Under New Management" has been changed to require both of Port Llast's trade routes restored. This is stated in the new quest steps.
· Options to leave the Dusty Gnome Tavern have been added to Leilon's conversation.
· Transitioning to an overland map will force the player out of stealth mode.
· The amount of treasure has been reduced in the barrow.
· When attempting to rest on the overland map, with enemies nearby, a message is now sent to whichever character is currently being controlled on the Overland Map. Previously, only the first PC on the list could ever see the feedback.
· The chat log will now report "A nearby enemy interrupted your rest" if you cannot rest because there is an enemy near.
· When transitioning to the overland map from an encounter, players will now receive a warning indicating that characters in the "dying" state will die if they complete the transition.
· Improved the spawn behavior for the goodie system.
· Improved the selection of goods in Jacoby's store.
· Improved the selection of goods in the Nimbre Merchant's store.
· The quest "Seeking the Truth" will now update appropriately.
· On the overland map "Good things will no longer come to those who wait."
· Fixed an issue that was causing Haeromos Dothwintyl to have two hair styles at the same time.
· Made some adjustments to encounter factions on the overland maps.
· Removed a "phantom secret door" from "the cabin."
· Adjusted the difficulty of many encounters.
· The price to establish a caravan has been clarified so that it requires gold, not trade bars.
· Removed redundant options from the temple conversations.
· Escaping out of the conversation with Aruna will no longer make her hostile.
· The description of Fey Power has been changed. The feat can be taken at level 1, not level 6.
· The trade window will now display a message when you do not have any goods or resources.
· Manycoins Eramus now heals the entire party, not just the party leader.
· Increased skill check DCs in various conversations.
SoZ Crafting
· The Adamantine Warhammer recipe will now cost the appropriate amount.
· Amulet of Health +6 recipe will create the appropriate item.
· The text for the Boots of Speed item recipe have been changed to match the actual requirements.
· The recipe for the Cloak of fortification +3 item will now use the proper ingredients and create the proper item.
· Armor Enhancement Recipes will provide the correct AC bonus.
· The Gauntlets of Ogre Power recipe will now yield the correct item.
· Made a correction to the description of the Headband of Intellect +2 recipe.
· Made a correction to the description of the Headband of Intellect +6 recipe.
· The cost of creating a Mithral Breastplate is now 2100 GP, instead of 5100GP.
· New enchantments will override old enchantments of the same type.
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Posted: Tue, 18th Nov 2008 10:24 Post subject: |
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Seems like the expansion is now out for digital download at Ataris website and D2D. I've got a boxed copy pre-ordered but it's not out in the EU until Friday I believe.
Hope someone can upload it before then, I need a game like this, hehe.
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JBeckman
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Posted: Tue, 18th Nov 2008 12:35 Post subject: |
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I actually have it pre-ordered on Ataris website (EU English/UK version) and it'll be unlocked and available for download at midnight today (19th/20th November)
Looking forward to it but a day-0 patch (Patch out even before the game is, hehe) isn't a good sign, still it looks like it could be a good RPG title though the engine is a bit clunky and Obsidian still needs to fix some issues. (Several are already fixed and the latest patch corrected the long-requested stealth animations.)
Also seems this was what held up Mysteries Of Westgate as I guess that "DLC" and this expansion use the same protection. (Which happen to be that SecuROM online thing, based on the Alone in the Dark game.)
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Posted: Tue, 18th Nov 2008 12:49 Post subject: |
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I think the patch is more due to their normal patching routine (the game is continually updated after all) more than any huge bugs to tell the truth. But yeah, the game is a huge one and I wouldn't be surprised if there are bugs. Still, I didn't have any trouble with the last expansion.
Wasn't aware that the online EU version would be released earlier though.
Also, this expansion will use the old Securom which have been in place since NWN2 came out. The DRM for Mysteries of Westgate is a brand new thing for Atari which will be used only for the "adventure pack program", so it won't affect the game. It took them fucking forever to get it done though, and I feel sorry for the makers of Mysteries of Westgate (Ossian studios) as Atari kinda screwed them over bad.
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JBeckman
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Posted: Wed, 19th Nov 2008 00:20 Post subject: |
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Prolly no one knows but: can you play this expansion and then export your character and play Mask of the Betrayer? I don't want to play the original NWN2 campaign but I never played Mask of Betrayer.
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Posted: Wed, 19th Nov 2008 00:58 Post subject: |
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cybtropic, that should be possible. Though you might have to level your character up to lvl 18 (starting level of MotB). I believe they've said most players would end up around 15-ish or so in SoZ.
But MotB levels you up automatically, so should be no problem.
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Posted: Wed, 19th Nov 2008 01:13 Post subject: |
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Yea I was thinking so too since you just import your character into MOTB. Doesn't matter where the character is coming from.
THere are some good deals. You can get NWN2 plus both expansions for like $65.
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Posted: Wed, 19th Nov 2008 21:48 Post subject: |
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2008-11-19 21:25:47 GAMES Neverwinter.Nights.2.Storm.Of.Zehir.CLONEDVD-AVENGED
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Posted: Wed, 19th Nov 2008 23:25 Post subject: |
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EXPANSION PACK
NWN2:SoZ-CLONEDVD-AVENGED
5.48 GB
Spoiler: | (*)- AVENGED PRESENTS... (*)
(*)- Neverwinter.Nights.2.Storm.Of.Zehir.CLONEDVD-AVENGED -(*)
NAME: Neverwinter Nights 2: Storm of Zehir
SIZE: 1DVD9
COMPANY: Atari ...................... PROTECTION: SecuROM
DATE: 19 November 2008 ....... GAME TYPE: Role-Playing
(*)- RELEASE NOTES -(*)
(*)- INSTALL INSTRUCTIONS -(*)
Use deamon tool pro with vide, install latests yasu provided (in our
tools dir), install, use the following serial:
*****-*****-*****-*****-*****-*****-*****, play the game
(*)- GROUP INFORMATION -(*)
No news is good news !
(*)- GROUP GREETINGZ -(*)
) * (=- -*- AVENGED 2008 -*- -=) * |
Last edited by silengate on Wed, 19th Nov 2008 23:28; edited 1 time in total
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Posted: Wed, 19th Nov 2008 23:28 Post subject: |
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Most of the comments I've been reading from people that already have this game are very positive. It is supposed to have that old 'pen n paper' DnD feel.
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Posted: Thu, 20th Nov 2008 00:02 Post subject: |
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How to properly install all the shit like original, both expansions and patches? I mean in which order?
CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Posted: Thu, 20th Nov 2008 00:02 Post subject: |
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Yep, can't wait. I still have to finish NWN2 (last chapter) and I haven't even started MotB and I love it.
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Posted: Thu, 20th Nov 2008 01:37 Post subject: |
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WiCKed666 wrote: | How to properly install all the shit like original, both expansions and patches? I mean in which order? |
nwn then mask then storm then run updater .. it will download all needed patches for base and bot exp packs
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Posted: Thu, 20th Nov 2008 01:47 Post subject: |
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Guess I gotta pick them up again now that it's released.
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Posted: Thu, 20th Nov 2008 01:59 Post subject: |
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Don't install MotB right away after installing NWN. First patch NWN to latest version, then install MotB. Then patch that before installing SoZ.
Gustave the Steel
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Posted: Thu, 20th Nov 2008 02:10 Post subject: |
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damador. wrote: | WiCKed666 wrote: | How to properly install all the shit like original, both expansions and patches? I mean in which order? |
nwn then mask then storm then run updater .. it will download all needed patches for base and bot exp packs |
I remember there were some problems if you install mask over unpatched nwn2
CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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JBeckman
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Posted: Thu, 20th Nov 2008 07:10 Post subject: |
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As far as I know.
Install NWN2
Run Updater
Install MoTB
Run Updater (Certain files from MotB will be older than the updated files)
Install SoZ
Once again and for the final time run the updater (Same as with the above "issue")
Latest patch is 1.21 or something like that and includes fixes for both MoB and SoZ so you need to run the updater to get the latest version of the game, alternatively it might be possible to install all three games and run the updater last.
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dsergei
Posts: 4059
Location: Moscow, Russia
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Posted: Thu, 20th Nov 2008 08:18 Post subject: |
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That's how you do it Reg.
And yes, there are no problems so far with SoZ and that method is fine Sergei so long as you don't plan on playing NWN2 OC and MotB.
Of course I'm not sure if there are issues, but with MotB, if you install NWN2 then MotB without patching NWN2 first you will get a gamestopping bug in the first chapter.
Gustave the Steel
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dsergei
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Location: Moscow, Russia
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Posted: Thu, 20th Nov 2008 08:32 Post subject: |
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Yea i actually had that when MotB came out - but since i've already played both the OC and MotB i don't really care if they stop working. So patch everything separately just to be safe Reg.
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Fluppy
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Posted: Thu, 20th Nov 2008 09:23 Post subject: |
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Neverwinter.Nights.2.Storm.of.Zehir-ViTALiTY
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