Football Manager 2009 [RD: Nov 14]
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tardissun




Posts: 148
Location: Eurotrashland
PostPosted: Sun, 2nd Nov 2008 09:46    Post subject:
no9999 wrote:

This is the right thread (Nfohump) and i have the same problem.

Even a guy who has got a legit copy gets sacked after 1 season so it must be a bug in the game Wink ....


No, as stated above these are different games.
You're talking about Fifa Manager 09 by EA.
This thread is about Football Manager 09 (ie. FM09) by Sega/SiGames (Sports Interactive games).

There is another thread here for Fifa Manager 09 :
http://www.nfohump.com/forum/viewtopic.php?t=49551

and yes, everyone appears to have the sacking problem - cracked and legit copies.
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Mike.83




Posts: 84
Location: St. Helens, England
PostPosted: Sun, 2nd Nov 2008 13:12    Post subject:
I've never known a game in which players get so many injurys. I hope that's fixed for the full game.

I signed Henry for Liverpool to replace Torres who got injured. Henry was injured on his debut. Great
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Joe Potato




Posts: 299

PostPosted: Sun, 2nd Nov 2008 13:56    Post subject:
The injuries seems a eternal problem with earlier versions of the game. The online update will fix it, hopefully.


"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 2nd Nov 2008 15:52    Post subject:
tardissun wrote:
no9999 wrote:

This is the right thread (Nfohump) and i have the same problem.

Even a guy who has got a legit copy gets sacked after 1 season so it must be a bug in the game Wink ....


No, as stated above these are different games.
You're talking about Fifa Manager 09 by EA.
This thread is about Football Manager 09 (ie. FM09) by Sega/SiGames (Sports Interactive games).

There is another thread here for Fifa Manager 09 :
http://www.nfohump.com/forum/viewtopic.php?t=49551

and yes, everyone appears to have the sacking problem - cracked and legit copies.


HELLO>>> did you wake up already...???

I was pointing to the RIGHT thread Rolling Eyes
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crooked_eye




Posts: 102

PostPosted: Sun, 2nd Nov 2008 18:22    Post subject:
Joe Potato wrote:
The injuries seems a eternal problem with earlier versions of the game. The online update will fix it, hopefully.


lmao yeah i took arsenal and i have 16 injured players constantly. Laughing
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Mike.83




Posts: 84
Location: St. Helens, England
PostPosted: Sun, 2nd Nov 2008 18:46    Post subject:
SI confirm patch on release day. Smile
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Googe




Posts: 45

PostPosted: Sun, 2nd Nov 2008 21:08    Post subject:
loading are same long?
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Sun, 2nd Nov 2008 21:08    Post subject:
Thanks for the redirection Wink



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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 2nd Nov 2008 21:18    Post subject:
Anybody else had the problem when playing FM2008 your players wouldnt improve after several years ingame ?? Really made me sick at that moment so i quitted the game after playing it for half a year straight. Hope this will be gone in this release


Empty again Sad
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 2nd Nov 2008 21:46    Post subject:
I've never had that problem.

Injuries; they are a problem but if I understand correctly I believe this is intentional. Sports Interactive's stance on injuries is that the 'numbers add up' and that a sizeable proportion of players out on the pitch are carrying minor injuries (the perfectionist in us demands 99% condition and no warning label). It also adds a welcome challenge to being a manager. That said, I have had problems with it in the past and I'm not entirely convinced by the reasoning.

Regarding the demo, it's very much what I expected and that is... pretty dull. It's still the best Football Management game on the market, and the 3D engine (once you get over how hilarious it looks in comparison to most games these days) isn't bad - but there's no real standout features or mix-up to the general flow of the game. Subtle as usual then.


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Raap




Posts: 956

PostPosted: Sun, 2nd Nov 2008 21:59    Post subject:
Actually, the player development problem was pretty well-known. It was a combination of people with high Potential Ability starting with very low Current Ability, in addition to the fact that effects of training were severly toned down from 2007. In effect this would make the regens never reach their Potential Ability, thus drastically lowering the quality of players after several seasons of play.
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BigBasher
Banned



Posts: 520

PostPosted: Sun, 2nd Nov 2008 22:15    Post subject:
Ispep wrote:
I've never had that problem.

Injuries; they are a problem but if I understand correctly I believe this is intentional. Sports Interactive's stance on injuries is that the 'numbers add up' and that a sizeable proportion of players out on the pitch are carrying minor injuries (the perfectionist in us demands 99% condition and no warning label). It also adds a welcome challenge to being a manager. That said, I have had problems with it in the past and I'm not entirely convinced by the reasoning.

 Spoiler:
 
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 2nd Nov 2008 22:26    Post subject:
The picture is all kinds of funny Very Happy

Did you play them all at very low condition in friendlies or something? Again, like I said, I don't agree with their reasoning, but that's their official line when pressed on it.

Raap wrote:
Actually, the player development problem was pretty well-known. It was a combination of people with high Potential Ability starting with very low Current Ability, in addition to the fact that effects of training were severly toned down from 2007. In effect this would make the regens never reach their Potential Ability, thus drastically lowering the quality of players after several seasons of play.

Well that in itself is not a bug. Potential ability is just that, potential. If their current ability is extremely low the chances they will ever reach their potential (even with an exaggerated training element) is extremely unlikely (and in that way; working as intended). Now problems with lack of quality regen's has been a problem for ages - but that seems a separate issue.


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Raap




Posts: 956

PostPosted: Sun, 2nd Nov 2008 22:33    Post subject:
No but you see, the average quality *went down* because the regens could never reach their potential( unlike the real players in the game, whom all reach their potential ability because they start with higher current ability ). The players are meant to reach their potential, especially when you have a team with all the best coaches and best training grounds. The regen quality itself is not a problem, plenty of players with 190++ PA. It was just the training that was messed up, it didn't give as much effect as it should.

In FM2007 they managed to get the balance right, so that was never an issue there.
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 2nd Nov 2008 22:59    Post subject:
Based on the official comments I've read, potential ability is meant to be more difficult to attain depending on how low their current ability is (ergo; low current ability, high potential = they aren't going to achieve it regardless of the facilities or staff). That's how it's supposed to work. The issue you're on about is separate, and relates to how regens are generated as a whole. On the first; it's not a bug, for the second; it's poor implementation.

Oh and maybe edit the picture above, it's ruining the size of the forum Laughing


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Joe Potato




Posts: 299

PostPosted: Mon, 3rd Nov 2008 00:35    Post subject:
The scale of players to pitch is lamentable.


"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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seank




Posts: 93

PostPosted: Mon, 3rd Nov 2008 16:48    Post subject:
BigBasher - post this in the SI Games Forum
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Rasclaat




Posts: 172
Location: Sweden
PostPosted: Wed, 5th Nov 2008 14:03    Post subject:
Dont train players too hard and they wont get injured as much.
Some players are more injury prone than others.
And ofcourse a player with low current ability and high potential can reach his max potential!!
Its all a matter of how you train and play the player! If a player constantly get low ratings he wont develop as quickly as he would otherwise...
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crooked_eye




Posts: 102

PostPosted: Wed, 5th Nov 2008 15:24    Post subject:
Rasclaat wrote:
Dont train players too hard and they wont get injured as much.
Some players are more injury prone than others.
And ofcourse a player with low current ability and high potential can reach his max potential!!
Its all a matter of how you train and play the player! If a player constantly get low ratings he wont develop as quickly as he would otherwise...


that doesnt help either.
the problem is the condition of midfielders, wingers and strikers.
especially them midfielders condition is going down way too fast...
after 45 their condition is down to 70 or worst even if theyre starting with 100%.
but theyre gonna fix that on the release day with a patch!

**EDIT**

@ BigBasher can you downsize your pic ?
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gingerninjaaaaaa
Banned



Posts: 1998

PostPosted: Wed, 5th Nov 2008 16:12    Post subject:
The 3d engine isn't all that, look's a bit comical at times.
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Locklin




Posts: 108

PostPosted: Fri, 7th Nov 2008 19:38    Post subject:
£d representaion of a far superior engine to any other manager game is ok I suppose, dont see the need for it. If people want to play a piece of shit they will play FIFA manager, if they want to play something with a bit of depth and substance and a sense to it they play FM I guess, injuries to be fixed in first day patch so no massive issue there.

From what im hearing tho the protection they are using they seem confident that crackers will struggle with it, time will tell, seeing as this is the first game to use this copy protection (so SIgames reckon) crackers will really struggle with it
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Raap




Posts: 956

PostPosted: Fri, 7th Nov 2008 20:26    Post subject:
Bah, too bad. The 2008 release was a clone, wasn't it?
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Mike.83




Posts: 84
Location: St. Helens, England
PostPosted: Fri, 7th Nov 2008 21:58    Post subject:
Raap wrote:
Bah, too bad. The 2008 release was a clone, wasn't it?

I bet it'll be cracked by the end of the weekend its released on.
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Raap




Posts: 956

PostPosted: Fri, 7th Nov 2008 23:33    Post subject:
Yah, let's just hope they crack the release-day patch as well.
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escalibur




Posts: 12148

PostPosted: Sat, 8th Nov 2008 00:12    Post subject:
Let's hope that they fully crack it. Game is full of triggers and other stupid tricks.
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Mike.83




Posts: 84
Location: St. Helens, England
PostPosted: Sat, 8th Nov 2008 17:56    Post subject:
A Dutch member of the SIgames forums has the game. Activation isn't working yet though.

http://community.sigames.com/showthread.php?p=1978789&posted=1#post1978789

Hope a release group get a hold of it and fix the problem. I wanna play this before Friday, of course I'll be buying it then, as its an FM game and I'll play it for the whole year.Very Happy
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Locklin




Posts: 108

PostPosted: Sat, 8th Nov 2008 18:46    Post subject:
Yeah, a few people have it, but the activation may be a problem for the hackers to crack. Only time will tell, this title isnt massive worldwide, but maybe the copy protection itself is a good incentive for a few coders to try and crack it
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Mike.83




Posts: 84
Location: St. Helens, England
PostPosted: Sat, 8th Nov 2008 18:53    Post subject:
Indeed. I think it'll be cracked before release day. Even if it is though, it'll need the patch to be playable.
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Mister_s




Posts: 19863

PostPosted: Sat, 8th Nov 2008 19:16    Post subject:
FM2008 had some pretty tricky triggers. I'd much rather have a good clone for this.
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Locklin




Posts: 108

PostPosted: Sat, 8th Nov 2008 20:04    Post subject:
Clone wont make any difference, as its not on the disc copy protection (ie secuROM etc)
Its online or phone activation. So you dont need the dvd in the drive after installation. So a clone wouldnt make any difference, a good workaround/crack for the activation is all you can hope for, My preorder is in, and Im gonna be mighty annoyed if it arrives early coz I cant play it til the 14th due to activation servers not coming onine til then
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