| Page 61 of 88 | 
	
	
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						Epsilon
					
					Dr. Strangelove
 Posts: 9240
 Location: War Room
 
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					|  Posted: Tue, 28th Oct 2008 14:41    Post subject: |  |  
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					|  	  | cybtropic wrote: |  	  | What's this about the game being too easy? THis game is not like oblivion with mob scaling is it? | 
 Did I say that?, I said it wasn't particularly hard.
 There is mob scaling in the game, although not everywhere.
 Not everything is warm and green in the capitol wasteland
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						Sin317
					
					Banned
 Posts: 24321
 Location: Geneva
 
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					|  Posted: Tue, 28th Oct 2008 15:01    Post subject: |  |  
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						Frant1c
					
					
 Posts: 311
 Location: Not here.
 
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					|  Posted: Tue, 28th Oct 2008 15:03    Post subject: |  |  
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					| Can't seem to find the parameters for setting resolution in the ini file. HAAAALP PL0X!!1
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						LuckyStrike
					
					
 Posts: 1753
 Location: Somewhere in the Portuguese Colonial Empire
 
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						Teniak
					
					
 Posts: 2602
 Location: Tic Tac
 
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					|  Posted: Tue, 28th Oct 2008 15:10    Post subject: |  |  
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					|  	  | Frant1c wrote: |  	  | Can't seem to find the parameters for setting resolution in the ini file. HAAAALP PL0X!!1 | 
 
 Use Technical forum ..
 
 But anyway : you can find setting resolution param here : C:\Users\"you"\Documents\My Games\Fallout3/FalloutPrefs.ini and not FALLOUT.INI  (under vista)
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					|  Posted: Tue, 28th Oct 2008 15:15    Post subject: |  |  
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					| Whats in he collector's edition, any additional game content or ?
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					|  Posted: Tue, 28th Oct 2008 15:21    Post subject: |  |  
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					| still on the vault section. So far the game is fantastic, but:
 - the customization options lack the depth of oblivion ones, i can't make my char look like i want him to, and i could in oblivion..
 
 -somethings wrong with the vats slow-mo hit videos. Everything is blurry as hell and i can barely see anything.. maybe something at the graphics options, or video drivers related..gotta look into it later..
 
 Per aspera ad astra
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					|  Posted: Tue, 28th Oct 2008 15:27    Post subject: |  |  
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					|  	  | RainyDay wrote: |  	  | -somethings wrong with the vats slow-mo hit videos. Everything is blurry as hell and i can barely see anything.. maybe something at the graphics options, or video drivers related..gotta look into it later..
 | 
    nothing is wrong brother, it's called NEXT-GEN. 
 Now tell us how you got blinded by blo.. er sunshine when you exited the vault
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					|  Posted: Tue, 28th Oct 2008 16:11    Post subject: |  |  
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						lhzr
					
					
 Posts: 3902
 Location: RO
 
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						Epsilon
					
					Dr. Strangelove
 Posts: 9240
 Location: War Room
 
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					|  Posted: Tue, 28th Oct 2008 16:31    Post subject: |  |  
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					| Okay, for the last and final time.
The release has only English and Russian, through the method which can be found on page 60 you can make the release 100% english, thats the method you should use as it works.
 
 Don't talk about making your windows version russian or your grandmother speaking swahili, due to a faulty fallout version, because you will get banned for not bothering to read the solutions already posted and the simultaneous warnings, that warn you of the same thing I'm doing now.
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					|  Posted: Tue, 28th Oct 2008 16:35    Post subject: |  |  
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					| 
How is that a bug? It's a stupid design choice but not a bug. Every game should have 2-3 quicksave slots btw. Such thinggs happen often in RPG's, that's why I always save before making the final decision.
 
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					|  Posted: Tue, 28th Oct 2008 16:54    Post subject: |  |  
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					| Hi, im reading all these exciting posts on my mobile while im on the bus. What id like to know is, how much hd space does the install need and can i use daemon tools 4.1 to mount it as i have problems tryin to install daemon tools 4.3. Thanks
 Intel Core2 Quad Q8300
 Asus P5N-E SLI
 Asus ENGTX 480
 4GB 6400
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						gomez83
					
					
 Posts: 211
 Location: Brazil (But it's not my fault)
 
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						JBeckman
					
					VIP Member
 Posts: 35099
 Location: Sweden
 
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					|  Posted: Tue, 28th Oct 2008 17:06    Post subject: |  |  
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					| Game is about 5.6 GB large once installed.   
 Easy - Medium - Hard difficulty.
 
 Daemon Tools doesn't matter if it can mount .MDS/.MDF files (It's cracked.)
 (Can also unpack it.)
 
 Performance is great, usually around 40 - 60 FPS with the game tweaked a bit for better visuals and everything else on max with 4xAA
 (Haven't been over 60 so either it's capped or I forgot VSync due to the Russian launcher window, been doing most advanced things directly to the INI file.)
 
 EDIT: Tweaked FalloutPrefs.ini
 
  	  |  Spoiler: |  	  |   
[General]
 SStartingCell=
 SCharGenQuest=0001f388
 SStartingCellY=
 SStartingCellX=
 SStartingWorld=
 
 STestFile10=
 STestFile9=
 STestFile8=
 STestFile7=
 STestFile6=
 STestFile5=
 STestFile4=
 STestFile3=
 STestFile2=
 STestFile1=Fallout3.esm
 
 sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
 sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
 bPreCullActors=1
 bTaskletActorSceneGraphUpdates=0
 bTaskletActorAnimMovementUpdates=1
 bAnimationUseBlendFromPose=1
 bEnableProfile=0
 bDrawSpellContact=0
 bRunMiddleLowLevelProcess=1
 iHoursToSleep=3
 bActorLookWithHavok=0
 SMainMenuMusicTrack=special\maintitle.mp3
 bUseEyeEnvMapping=1
 bFixFaceNormals=0
 bUseFaceGenHeads=1
 bFaceMipMaps=1
 bFaceGenTexturing=1
 SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
 bDefaultCOCPlacement=0
 uGridDistantCount=20
 uGridsToLoad=5
 fGlobalTimeMultiplier=1.0000
 bNewAnimation=1
 bFixAIPackagesOnLoad=0
 bForceReloadOnEssentialCharacterDeath=1
 bKeepPluginWhenMerging=0
 bCreate Maps Enable=0
 SLocalSavePath=Saves\
 SLocalMasterPath=Data\
 bDisableDuplicateReferenceCheck=1
 bTintMipMaps=0
 uInterior Cell Buffer=3
 uExterior Cell Buffer=36
 iIntroSequencePriority=3
 bPreloadIntroSequence=1
 fStaticScreenWaitTime=3.0000
 SMainMenuMovieIntro=
 SIntroSequence=
 sIntroMovie=Fallout INTRO Vsk.bik
 iFPSClamp=0
 bRunVTuneTest=0
 STestFile1=
 bActivateAllQuestScripts=0
 bUseThreadedBlood=1 //More threading tweaks
 bUseThreadedMorpher=1
 bBorderRegionsEnabled=0 // Also disables map border regions like the one a bit down.
 bDisableHeadTracking=0
 bTrackAllDeaths=0
 uiFaceGenMaxEGTDataSize=67108864
 uiFaceGenMaxEGMDataSize=67108864
 bPreemptivelyUnloadCells=0
 iNumBitsForFullySeen=248
 iPreloadSizeLimit=26214400 // Unaltered but can also help with cache.
 bUseHardDriveCache=1 // Might help with caching (Can lead to increased stutter.)
 bEnableBoundingVolumeOcclusion=1
 bDisplayBoundingVolumes=0
 bUseThreadedTempEffects=1
 bUseThreadedParticleSystem=1 // More multithreading tweaks.
 bExternalLODDataFiles=1
 bCheckCellOffsetsOnInit=0
 uGridDistantTreeRange=25 // Increased tree view distance when out in the "wild"
 bCreateShaderPackage=0
 bWarnOnMissingFileEntry=0
 bAllowScriptedAutosave=0
 uGridDistantTreeRangeCity=25 // Increased tree view distance in city.
 uGridDistantCountCity=25 // Increases view distance for distant objects when in city.
 iSaveGameBackupCount=1
 bDisplayMissingContentDialogue=1
 SSaveGameSafeCellID=2AEEA
 bUseThreadedAI=1 // Multithreading
 bChangeTimeMultSlowly=1
 bCheckPurgedTextureList=0
 bAnimateDoorPhysics=0
 sLanguage=ENGLISH
 
 [Display]
 fDecalLifetime=600.0000 // Ten minute "lifetime" for decals before they fade away.
 bEquippedTorchesCastShadows=1 // Doesn't really do anything in this game.
 bReportBadTangentSpace=0
 bStaticMenuBackground=1
 bForcePow2Textures=0
 bForce1XShaders=0
 bHighQuality20Lighting=1 // Unsure what this does but should improve lighting a bit.
 bAllow20HairShader=1
 bAllowScreenShot=1
 iMultiSample=4 // 4xAA (12x Edge Detect via ATI CCC), now works with HDR
 bDoTallGrassEffect=1
 bForceMultiPass=1
 bDoTexturePass=1
 bDoSpecularPass=1
 bDoDiffusePass=1
 bDoAmbientPass=1
 bImageSpaceEffects=1
 bDoCanopyShadowPass=1
 bDrawShadows=1
 bUseRefractionShader=1
 bUse Shaders=1
 iNPatchNOrder=0
 iNPatchPOrder=0
 iNPatches=0
 iLocation Y=5
 iLocation X=5
 bFull Screen=1
 iAdapter=0
 iScreenShotIndex=0
 SScreenShotBaseName=ScreenShot
 iAutoViewMinDistance=2000
 iAutoViewHiFrameRate=40
 iAutoViewLowFrameRate=20
 bAutoViewDistance=0
 fDefaultFOV=75.0000
 fNearDistance=5
 fFarDistance=1000.0000
 iDebugTextLeftRightOffset=10
 iDebugTextTopBottomOffset=20
 bShowMenuTextureUse=1
 fLightLODDefaultStartFade=1000.0
 fLightLODRange=500.0
 fLightLODMinStartFade=200.0
 fLightLODMaxStartFade=3500.0
 fShadowLODDefaultStartFade=200.0
 fShadowLODRange=200.0
 fShadowLODMinStartFade=100.0
 fShadowLODMaxStartFade=1000.0
 fSpecularLODDefaultStartFade=500.0
 fSpecularLODRange=300.0
 fSpecularLODMinStartFade=200.0
 fSpecularLODMaxStartFade=2000.0
 fGamma=1.0000
 bAllow30Shaders=1 // Allow SM 3.0, probably legacy value
 iTexMipMapMinimum=0
 bDoStaticAndArchShadows=0
 bDoActorShadows=1
 fNoLODFarDistancePct=1.0000
 fNoLODFarDistanceMax=10240.0000
 fNoLODFarDistanceMin=100.0000
 fEyeEnvMapLOD2=800.0000
 fEyeEnvMapLOD1=500.0000
 fEnvMapLOD2=1800.0000
 fEnvMapLOD1=1500.0000
 fGammaMax=0.6000
 fGammaMin=1.4000
 iMaxDecalsPerFrame=100 // More decals on objects such as bullet and blood marks
 iActorShadowCount=4
 bIgnoreResolutionCheck=0
 fSpecualrStartMax=1000.0000
 fSpecularStartMin=0.0000
 iActorShadowIntMax=10
 iActorShadowIntMin=0
 iActorShadowExtMax=10
 iActorShadowExtMin=0
 bDynamicWindowReflections=1
 fShadowFadeTime=1.0000
 iPresentInterval=1
 bDecalsOnSkinnedGeometry=1
 uVideoDeviceIdentifierPart4=0
 uVideoDeviceIdentifierPart3=0
 uVideoDeviceIdentifierPart2=0
 uVideoDeviceIdentifierPart1=0
 iShadowFilter=2
 bAllowPartialPrecision=1
 iShadowMapResolution=2048 // Double shadow resolution
 bShadowsOnGrass=1 // Grass shadows
 bActorSelfShadowing=0 //Unaltered but might relate to self-shadowing.
 iActorShadowCountInt=10 // More shadows for NPC's
 iActorShadowCountExt=10
 fPipboy1stPersonFOV=47.0
 fDefault1stPersonFOV=55.0000
 bLODNoiseAniso=1
 iMaxAnisotropy=16 // Was 15 changed to full 16
 fLandLOFadeSeconds=15.0
 sD3DDevice="ATI Radeon HD 4870 X2"
 iTexMipMapSkip=0
 iWaterMultisamples=4
 bTransparencyMultisampling=1
 fSpecularLODStartFade=2000.0000
 fShadowLODStartFade=1000.0000
 fLightLODStartFade=3500.0000
 iSize W=1680 // Resolution.
 iSize H=1050
 fDecalLOD2=1500.0000
 fDecalLOD1=1000.0000
 iShadowMode=3
 iMaxSkinDecalsPerFrame=3
 
 [Controls]
 bAlwaysRunByDefault=1
 bBackground Mouse=0
 bBackground Keyboard=1
 Forward=0011FF13
 Back=001FFF14
 Slide Left=001EFF17
 Slide Right=0020FF16
 Use=00FF0011
 Activate=0012FF0A
 Block=00380110
 Ready Item=0013FF0C
 Crouch/Sneak=001DFF08
 Run=002AFFFF
 Always Run=003AFFFF
 Auto Move=0010FFFF
 Jump=0039FF0D
 Toggle POV=0021020F
 Menu Mode=000FFF0B
 Rest=0014FF07
 Vats=002FFF0E
 Hotkey1=0002FFFF
 Hotkey2=0003FFFF
 Hotkey3=0004FFFF
 Hotkey4=0005FFFF
 Hotkey5=0006FFFF
 Hotkey6=0007FFFF
 Hotkey7=0008FFFF
 Hotkey8=0009FFFF
 QuickSave=003FFFFF
 QuickLoad=0043FFFF
 Grab=002CFF09
 fXenonVertLookSpeed=1200.0000
 fXenonHorizLookSpeed=1500.0000
 bGamePadRumble=1
 bInvertYValues=0
 fMouseSensitivity=0.0020
 
 [Water]
 bUseWaterShader=1
 bUseWaterReflections=1
 bUseWaterRefractions=1
 bUseWaterDepth=1
 bUseWaterHiRes=1 // Better water quality.
 bUseWaterDisplacements=1
 bUseWaterLOD=1
 bReflectExplosions=1 // More stuff reflected in water.
 bAutoWaterSilhouetteReflections=0
 bForceHighDetailReflections=1
 bForceLowDetailReflections=0
 fTileTextureDivisor=4.7500
 fSurfaceTileSize=2048.0000
 fNearWaterOutdoorTolerance=1024.0000
 fNearWaterIndoorTolerance=512.0000
 fNearWaterUnderwaterVolume=0.9000
 fNearWaterUnderwaterFreq=0.3000
 uNearWaterPoints=8
 uNearWaterRadius=1000
 uSurfaceFPS=12
 iWaterReflectWidth=1024
 iWaterReflectHeight=1024
 bUseWaterReflectionBlur=1
 iWaterBlurAmount=4
 
 [Audio]
 fASFadeInTime=3.0
 fASFadeOutTime=10.0
 fRegionLoopFadeInTime=5.0
 fRegionLoopFadeOutTime=5.0
 fAudioDebugDelay=0.0
 bEnableAudio=1
 bEnableAudioCache=1
 bMultiThreadAudio=1
 bEnableEnviroEffectsOnPC=0
 ; cache sizes in kilobytes
 iAudioCacheSize=2048
 iMaxSizeForCachedSound=256
 bUseAudioDebugInformation=1
 fAudioDebugDelay=0.0000
 fDefaultMasterVolume=1.0000
 fDefaultFootVolume=0.5000
 fDefaultMusicVolume=0.3000
 fDefaultRadioVolume=0.5000
 fDefaultEffectsVolume=1.0000
 fDefaultVoiceVolume=0.7500
 iMaxImpactSoundCount=32
 fMaxFootstepDistance=1100.0000
 fPlayerFootVolume=0.6500
 iCollisionSoundTimeDelta=150
 iRadioUpdateInterval=250
 fMinSoundVel=90.0000
 fDialogMinDistance=125.00
 fDialogMaxDistance=1800.00
 fMainMenuMusicVolume=0.6
 fDBVoiceAttenuationIn2D=2.0
 fCollisionSoundHeavyThreshold=60.0
 fDialogueFadeDecibels=6.0
 fDialogueFadeSecondsIn=2.0
 fDialogueFadeSecondsOut=1.0
 fDialogueHeadPitchExaggeration=2.0
 fDialogueHeadRollExaggeration=2.0
 fDialogueHeadYawExaggeration=2.0
 fHardLandingDamageThreshold=500.0
 fWoodMediumMassMin=7.0
 fWoodLargeMassMin=15.0
 fStoneMediumMassMin=5.0
 fStoneLargeMassMin=30.0
 fEarthMediumMassMin=5.0
 fEarthLargeMassMin=30.0
 fSkinMediumMassMin=5.0
 fSkinLargeMassMin=30.0
 fMetalMediumMassMin=8.0
 fMetalLargeMassMin=25.0
 fRadioDialogMute=0.50
 fFilterDistortionGain=-7.5
 fFilterPEQGain=-15.0
 fFilterdBAttenuation=11.5
 
 [Pathfinding]
 bDrawPathsDefault=0
 bPathMovementOnly=0
 bDrawSmoothFailures=0
 bDebugSmoothing=0
 bSmoothPaths=1
 bSnapToAngle=0
 bDebugAvoidance=0
 bDisableAvoidance=0
 bBackgroundPathing=1
 bUseObstacleAvoidance=1
 bBackgroundNavmeshUpdate=1
 
 [MAIN]
 bEnableBorderRegion=0 // Can walk over the "border" of the game map.
 fLowPerfCombatantVoiceDistance=1000.0000
 iDetectionHighNumPicks=40
 fQuestScriptDelayTime=5.0000
 bCloneModelsInBackground=0
 iLastHDRSetting=-1
 
 [HAVOK]
 bDisablePlayerCollision=0
 fJumpAnimDelay=0.7500
 bTreeTops=0
 iSimType=1
 bPreventHavokAddAll=0
 bPreventHavokAddClutter=0
 fMaxTime=0.016
 bHavokDebug=0
 fRF=1000.0000
 fOD=0.9000
 fSE=0.3000
 fSD=0.9800
 iResetCounter=5
 fMoveLimitMass=95.0000
 iUpdateType=0
 bHavokPick=0
 fCameraCasterSize=10.0000
 iHavokSkipFrameCountTEST=0
 iNumHavokThreads=1
 fChaseDeltaMult=0.0500
 bAddBipedWhenKeyframed=1
 fQuadrupedPitchMult=1.0000
 iEntityBatchRemoveRate=100
 iMaxPicks=40
 
 [RagdollAnim]
 bRagdollFeedback=1
 fCameraDist=1000.0
 fHierarchyGain=0.17
 fVelocityDamping=0.0
 fAccelerationGain=1.0
 fVelocityGain=0.6
 fPositionGain=0.05
 fPositionMaxLinearVelocity=14.0
 fPositionMaxAngularVelocity=18.0
 fSnapGain=0.1
 fSnapMaxLinearVelocity=3.0
 fSnapMaxAngularVelocity=0.3
 fSnapMaxLinearDistance=0.3
 fSnapMaxAngularDistance=1.0
 
 [FootIK]
 fOnOffGain=0.5
 fGroundAscendingGain=0.4
 fGroundDescendingGain=0.4
 fFootRaisedGain=0.9000
 fFootPlantedGain=1.0000
 bFootPlacementOn=1
 fPelvisUpDownBias=0.75
 fPelvisOffsetDamping=0.2
 fVertErrorGain=0.5
 fOriginalGroundHeightMS=-0.11
 fAnkleOffset=0.2000
 fRagdollFeedback=0.7
 
 [LookIK]
 fLookAtTargetGain=0.3
 fLookAtGain=0.045
 
 [Interface]
 fKeyRepeatInterval=50.0000
 fKeyRepeatTime=500.0000
 fActivatePickSphereRadius=16.0000
 fMenuModeAnimBlend=0.0000
 iSafeZoneXWide=15
 iSafeZoneYWide=15
 iSafeZoneX=15
 iSafeZoneY=15
 bAllowConsole=1
 bActivatePickUseGamebryoPick=0
 bUseFuzzyPicking=1
 fMenuBGBlurRadius=2.0000
 fMenuPlayerLightDiffuseBlue=0.8000
 fMenuPlayerLightDiffuseGreen=0.8000
 fMenuPlayerLightDiffuseRed=0.8000
 fMenuPlayerLightAmbientBlue=0.2500
 fMenuPlayerLightAmbientGreen=0.2500
 fMenuPlayerLightAmbientRed=0.2500
 iMaxViewCasterPicksGamebryo=10
 iMaxViewCasterPicksHavok=10
 iMaxViewCasterPicksFuzzy=5
 fInterfaceTintB=0.8824
 fInterfaceTintG=0.9843
 fInterfaceTintR=0.6314
 bUseImageSpaceMenuFX=0
 
 iSystemColorTerminalRed=33
 iSystemColorTerminalGreen=231
 iSystemColorTerminalBlue=121
 
 iSystemColorSystemRed=26
 iSystemColorSystemGreen=255
 iSystemColorSystemBlue=128
 
 iSystemColorMainMenuRed=199
 iSystemColorMainMenuGreen=255
 iSystemColorMainMenuBlue=165
 
 iSystemColorPipboyRed=26
 iSystemColorPipboyGreen=255
 iSystemColorPipboyBlue=128
 
 iSystemColorHUDAltRed=255
 iSystemColorHUDAltGreen=67
 iSystemColorHUDAltBlue=42
 
 iSystemColorHUDMainRed=26
 iSystemColorHUDMainGreen=255
 iSystemColorHUDMainBlue=128
 
 fRSMFaceSliderDefaultMin=-3.5
 fRSMFaceSliderDefaultMax=3.5
 
 fPopUpBackgroundOpacity=0.87
 fMenuBackgroundOpacity=0.76
 bHideUnavailablePerks=0
 bHelpEnabled=1
 fHudOpacity=1.0000
 uPipboyColor=452952319
 uHUDColor=452952319
 bDisable360Controller=0
 
 
 [Loading]
 sWelcomeScreen1=loading_screen01 // Disables other logo screens, no intro stuff.
 sMainMenuBackground=main_background
 sTitleMusic=MainTitle
 sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
 iMaxScreens=4
 iMaxScreens_MainMenu=20
 fLoadingTextUpdateInterval=10.0000
 fLoadingBkgdUpdateInterval=10.0000
 fMainMenuBkgdUpdateInterval=10.0000
 fLoadingInitUpdateInterval=5.0000
 iNumLocationSpecificScreens=1
 
 
 [Menu]
 fCreditsScrollSpeed=40.0000
 iConsoleTextYPos=940
 iConsoleTextXPos=30
 iConsoleVisibleLines=15
 iConsoleHistorySize=50
 rDebugTextColor=255,251,233
 iConsoleFont=2
 iDebugTextFont=3
 
 [GamePlay]
 bHealthBarShowing=0
 fHealthBarFadeOutSpeed=1.0000
 fHealthBarSpeed=80.0000
 fHealthBarHeight=4.0000
 fHealthBarWidth=40.0000
 fHealthBarEmittanceFadeTime=0.5000
 fHealthBarEmittanceTime=1.5000
 bAllowHavokGrabTheLiving=1 // Can drag unconscious people around.
 bEssentialTakeNoDamage=0 // Not working, should allow you to kill "essential" NPC's
 iDetectionPicks=21
 bShowQuestMarkers=1
 iDifficulty=4
 bDisableDynamicCrosshair=0
 bSaveOnInteriorExteriorSwitch=1
 bSaveOnTravel=0
 bSaveOnWait=0
 bSaveOnRest=0
 bCrossHair=1
 bGeneralSubtitles=1
 bDialogueSubtitles=1
 
 [Fonts]
 sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
 sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
 sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
 sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
 sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
 sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
 sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
 sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
 
 [SpeedTree]
 iTreeClonesAllowed=1
 fCanopyShadowGrassMult=1.0000
 iCanopyShadowScale=1024 // Double tree/vegetation shadow resolution.
 fTreeForceMaxBudAngle=-1.0000
 fTreeForceMinBudAngle=-1.0000
 fTreeForceLeafDimming=-1.0000
 fTreeForceBranchDimming=-1.0000
 fTreeForceCS=-1.0000
 fTreeForceLLA=-1.0000
 fTreeLODExponent=1.0000
 bEnableTrees=1
 bForceFullLOD=1 // Force full tree detail, doesn't show much of a difference.
 fLODTreeMipMapLODBias=-0.7500
 fLocalTreeMipMapLODBias=-0.2500
 
 [Debug]
 bDebugFaceGenCriticalSection=0
 bDebugFaceGenMultithreading=0
 bDebugSaveBuffer=0
 
 [BackgroundLoad]
 bBackgroundPathing=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 iAnimaitonClonePerLoop=5
 bUseMultiThreadedTrees=1
 iExteriorPriority=50
 iBackgroundLoadFaceMult=200
 fBackgroundLoadingPerLoop=20.0000
 fBackgroundLoadClonedPerLoop=5.0000
 iBackgroundLoadExtraMaxFPS=20
 iBackgroundLoadExtraMinFPS=10
 iBackgroundLoadExtraMax=3000
 iBackgroundLoadExtraMin=5
 iBackgroundLoadExtraMilliseconds=2
 iBackgroundLoadTreeMilliseconds=7
 iBackgroundLoadMilliseconds=1
 iBackgroundLoadLoading=1
 bUseBackgroundFileLoader=0
 bBackgroundLoadLipFiles=0
 bLoadBackgroundFaceGen=0
 bLoadHelmetsInBackground=1
 iAnimationClonePerLoop=5
 bSelectivePurgeUnusedOnFastTravel=0
 bCloneModelsInBackground=0
 
 [LOD]
 fLODLandDropAmount=230.0000
 fLodDistance=500.0000
 bUseFaceGenLOD=0
 iLODTextureTiling=2
 iLODTextureSizePow2=8
 fLODNormalTextureBlend=0.5000
 bDisplayLODLand=1
 bDisplayLODBuildings=0
 bLODPopTrees=0
 bLODPopActors=0
 bLODPopItems=0
 bLODPopObjects=0
 fLODFadeOutMultItems=15.0000
 fLODFadeOutMultObjects=15.0000
 fLODFadeOutMultActors=15.0000
 fLODMultLandscape=1.0000
 fLODMultTrees=0.5000
 fLODMultActors=1.0000
 fLODMultItems=1.0000
 fLODMultObjects=5
 iFadeNodeMinNearDistance=500
 fLODFadeOutPercent=0.6000
 fFadeOutThreshold=0.3000
 fFadeInThreshold=0.7000
 fFadeInTimet=2.0
 fFadeOutTime=2.0
 fDistanceMultiplier=1
 fLODBoundRadiusMult=10
 fObjectLODMax=15.0
 fObjectLODMin=1.0
 fObjectLODDefault=5
 fItemLODMax=15.0
 fItemLODMin=1.0
 fItemLODDefault=2
 fActorLODMax=15.0
 fActorLODMin=2.0
 fActorLODDefault=5
 fTreeLODMax=2.0000
 fTreeLODMin=0.0200
 fTreeLODDefault=0.5000
 bLODUseCombinedLandNormalMaps=1
 bForceHideLODLand=0
 fLODLandVerticalBias=0.0000
 fTalkingDistance=1000.0000
 iBoneLODForce=-1
 fLODQuadMinLoadDistance=65536.0000
 bDisplayLODTrees=1
 bDisplayLODBuildings=1
 fLODFadeOutActorMultInterior=1.0000
 fLODFadeOutItemMultInterior=1.0000
 fLODFadeOutObjectMultInterior=1.0000
 fLODFadeOutActorMultCity=1.0000
 fLODFadeOutItemMultCity=1.0000
 fLODFadeOutObjectMultCity=1.0000
 fLODFadeOutActorMultComplex=1.0000
 fLODFadeOutItemMultComplex=1.0000
 fLODFadeOutObjectMultComplex=1.0000
 
 [Weather]
 fSunGlareSize=800.0000
 fSunBaseSize=750.0000
 bPrecipitation=1
 fAlphaReduce=1.0000
 SBumpFadeColor=255,255,255,255
 SLerpCloseColor=255,255,255,255
 SEnvReduceColor=255,255,255,255
 
 [Voice]
 SFileTypeLTF=ltf
 SFileTypeLip=lip
 SFileTypeSource=wav
 SFileTypeGame=ogg
 
 [Grass]
 iMinGrassSize=1 //Tighter grass clusters, 1 is highest possible. (80 default.)
 bGrassPointLighting=1 // Better grass lighting
 bDrawShaderGrass=1
 iGrassDensityEvalSize=2
 iMaxGrassTypesPerTexure=6 // More types of grass shown per cluster.
 fWaveOffsetRange=1.7500
 fGrassWindMagnitudeMax=125.0000
 fGrassWindMagnitudeMin=5.0000
 fTexturePctThreshold=0.0000
 fGrassMinStartFadeDistance=0.0
 fGrassMaxStartFadeDistance=7000.0
 fGrassDefaultStartFadeDistance=3500.0
 fGrassFadeRange=1000.0
 b30GrassVS=1
 fGrassStartFadeDistance=7000.0000
 
 [Landscape]
 bCurrentCellOnly=0
 bPreventSafetyCheck=0
 fLandTextureTilingMult=2.0000
 fLandFriction=2.5000
 iLandBorder2B=0
 iLandBorder2G=0
 iLandBorder2R=0
 iLandBorder1B=0
 iLandBorder1G=255
 iLandBorder1R=255
 SDefaultLandDiffuseTexture=DirtWasteland01.dds
 SDefaultLandNormalTexture=DirtWasteland01_N.dds
 
 [bLightAttenuation]
 fQuadraticRadiusMult=1.0000
 fLinearRadiusMult=1.0000
 bOutQuadInLin=0
 fConstantValue=0.0000
 fQuadraticValue=16.0000
 fLinearValue=3.0000
 uQuadraticMethod=2
 uLinearMethod=1
 fFlickerMovement=8.0000
 bUseQuadratic=1
 bUseLinear=0
 bUseConstant=0
 
 [BlurShaderHDRInterior]
 fTargetLUM=1.0000
 fUpperLUMClamp=1.0000
 fEmissiveHDRMult=1.0000
 fEyeAdaptSpeed=0.5000
 fBrightScale=2.2500
 fBrightClamp=0.2250
 fBlurRadius=7.0000
 iNumBlurpasses=1
 
 [BlurShaderHDR]
 fTargetLUM=1.0000
 fUpperLUMClamp=1.0000
 fGrassDimmer=1.5000
 fTreeDimmer=1.0000
 fEmissiveHDRMult=1.0000
 fEyeAdaptSpeed=0.5000
 fSunlightDimmer=1.5000
 fSIEmmisiveMult=1.0000
 fSISpecularMult=1.0000
 fSkyBrightness=0.5000
 fSunBrightness=0.0000
 fBrightScale=2.2500
 fBrightClamp=0.2250
 fBlurRadius=7.0000
 iNumBlurpasses=1
 iBlendType=2
 bDoHighDynamicRange=1
 
 [BlurShader]
 fSunlightDimmer=1.0000
 fSIEmmisiveMult=1.0000
 fSISpecularMult=1.0000
 fSkyBrightness=0.5000
 fSunBrightness=0.0000
 fAlphaAddExterior=0.2000
 fAlphaAddInterior=0.7000
 iBlurTexSize=256
 fBlurRadius=0.0300
 iNumBlurpasses=1
 iBlendType=2
 bUseBlurShader=0
 
 [GethitShader]
 fBlurAmmount=0.5000
 fBlockedTexOffset=0.0010
 fHitTexOffset=0.0050
 
 [MESSAGES]
 bBlockMessageBoxes=0
 bSkipProgramFlows=1
 bAllowYesToAll=1
 bDisableWarning=1
 iFileLogging=0
 bSkipInitializationFlows=1
 bUseWindowsMessageBox=0
 
 [DistantLOD]
 bUseLODLandData=0
 fFadeDistance=12288.0000
 iDistantLODGroupWidth=8
 
 [GeneralWarnings]
 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
 SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 This may result in errors. Saving again will clear this message
 but not necessarily fix any errors.
 
 [Archive]
 SMasterMiscArchiveFileName=Fallout - Misc.bsa
 SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
 SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
 SMasterSoundsArchiveFileName=Fallout - Sound.bsa
 SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
 SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
 SInvalidationFile=ArchiveInvalidation.txt
 iRetainFilenameOffsetTable=1
 iRetainFilenameStringTable=1
 iRetainDirectoryStringTable=1
 bCheckRuntimeCollisions=0
 bInvalidateOlderFiles=0
 bUseArchives=1
 SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
 
 [CameraPath]
 iTake=0
 SDirectoryName=TestCameraPath
 iFPS=60
 SNif=Test\CameraPath.nif
 
 [Absorb]
 fAbsorbGlowColorB=1.0000
 fAbsorbGlowColorG=0.6000
 fAbsorbGlowColorR=0.0000
 fAbsorbCoreColorB=1.0000
 fAbsorbCoreColorG=1.0000
 fAbsorbCoreColorR=1.0000
 iAbsorbNumBolts=1
 fAbsorbBoltGrowWidth=0.0000
 fAbsorbBoltSmallWidth=7.0000
 fAbsorbTortuosityVariance=2.0000
 fAbsorbSegmentVariance=7.0000
 fAbsorbBoltsRadius=5.0000
 
 [TestAllCells]
 bFileShowTextures=1
 bFileShowIcons=1
 bFileSkipIconChecks=0
 bFileTestLoad=0
 bFileNeededMessage=1
 bFileGoneMessage=1
 bFileSkipModelChecks=0
 bFileCheckModelCollision=0
 
 [CopyProtectionStrings]
 SCopyProtectionMessage2=Insert the Fallout Disc.
 SCopyProtectionTitle2=Fallout Disc Not Found
 SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
 SCopyProtectionTitle=CD-ROM Drive Not Found
 
 [Pipboy]
 fBlurRadiusPipboy=3.5
 fBlurIntensityPipboy=0.25
 fScanlineScalePipboy=50
 bEnableFlickerPipboy=1
 bUsePipboyMode=1
 
 [InterfaceFX]
 fDefaultBurstDuration=200
 fDefaultBurstIntensity=2
 fMiniBurstDuration=200
 fMiniBurstIntensity=1.5
 
 ;pulse effect
 fPulseBrightenIntensity=0.25
 fPulseRadiusIntensity=0.5
 fPulseRate=0.0006
 
 ;pipboy menu transitions
 fVertHoldChance=0.08
 fShudderChance=0.20
 
 fScanlineScaleMenus=50.0000
 bEnableFlickerMenus=1
 bEnableScanlinesMenus=1
 bEnableScanlinesPipboy=1
 fBlurRadiusMenus=0.3000
 fBrightenMenus=1.7000
 fBrightenPipboy=1.3000
 bUseImageSpaceMenuFX=1
 fBlurIntensityHUD=1.2000
 fBlurRadiusHUD=2.0000
 fScanlineFrequencyHUD=0.0000
 
 fScreenLightBaseIntensity=0.6
 fScreenLightRadius=6
 
 [RenderedTerminal]
 bUseRenderedTerminals=1
 fRenderedTerminalFOV=0.15
 fRenderedTerminalZoom=36
 bDoRenderedTerminalScanlines=1
 fRenderedTerminalScanlineScale=130.000000
 fRenderedTerminalHPos=0.0
 fRenderedTerminalVPos=0.38
 fScreenLightBaseIntensity=1.2
 fScreenLightRadius=80
 fScreenLightColorR=0.68
 fScreenLightColorG=0.74
 fScreenLightColorB=0.62
 
 fRaceSexMenuHPos=0.0
 fRaceSexMenuVPos=-0.6
 fRaceSexMenuZoom=70.0
 fRaceSexMenuScale=0.5
 
 [Decals]
 uMaxDecalCount=100
 bProfileDecals=0
 bDecalOcclusionQuery=1
 uMaxDecals=100
 
 [TerrainManager]
 fSplitDistanceMult=1.5000
 fBlockMorphDistanceMult=0.70
 bUseNewTerrainSystem=1
 bUseDistantObjectBlocks=1
 fBlockLoadDistance=125000.0000
 fDefaultBlockLoadDistanceLow=50000.0
 fLowBlockLoadDistanceLow=25000.0
 fHighBlockLoadDistanceLow=50000.0
 fDefaultTreeLoadDistance=25000.0
 fLowTreeLoadDistance=10000.0
 fHighTreeLoadDistance=40000.0
 fTreeLoadDistance=40000.0000
 fBlockLoadDistanceLow=50000.0000
 
 [VATS]
 fVATSLightLevelMin=20.0
 fVATSLightLevelMax=65.0
 fVATSLightAngle=0.0
 fVATSLightDistance=100.0
 fVATSLightElevation=100.0
 fVatsLightColorR=0.35
 fVatsLightColorG=0.35
 fVatsLightColorB=0.35
 
 [ScreenSplatter]
 bScreenSplatterEnabled=1
 [Imagespace]
 iRadialBlurLevel=2
 bDoDepthOfField=1
 [Launcher]
 bShowAllResolutions=1
 uLastAspectRatio=1
 
 | 
 (Added comments to the values I changed, // marks.)
 
 Last edited by JBeckman on Tue, 28th Oct 2008 17:19; edited 1 time in total
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						gomez83
					
					
 Posts: 211
 Location: Brazil (But it's not my fault)
 
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						Epsilon
					
					Dr. Strangelove
 Posts: 9240
 Location: War Room
 
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					|  Posted: Tue, 28th Oct 2008 17:13    Post subject: |  |  
					|  |  
					| The following lines in LOD section, in the Fallout.ini file determine whats rendered afar. Meaning what you can see when you look out into the landscape, enabling some of them will decrease your performance but "improve" your artificial viewrange and maybe immersion.
  	  | Code: |  	  | bDisplayLODLand=1
 bDisplayLODBuildings=0
 bLODPopTrees=0
 bLODPopActors=0
 bLODPopItems=0
 bLODPopObjects=0
 
 | 
 The difficulty is Very Easy,Easy, Normal, Hard and Very hard.
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					|  Posted: Tue, 28th Oct 2008 17:17    Post subject: |  |  
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					| To bad I lost my oblivion.ini I would love to compare the two to see if they made any changes to the engine at all. |  | 
	
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					|  Posted: Tue, 28th Oct 2008 17:21    Post subject: |  |  
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					| Wow, this game runs great and looks great.
 Got a 8800gts and the game runs perfect on 1920x1200 4AA en 8 on that other thingy
 Also ingame i put all gfx options on max. Btw not showing off just informing that a bit older system can still run this game perfectly.
 
 The game looks great and i'm gonna start playing it again after i get something to eat.
 
 btw if someone can translate the lower part of the russian options menu then i can setup that  stuff aswell.
 
 Also if someone has nice .ini hacks pls post them so we can all enjoy them (like post above me )
 
 Last edited by Trigga1986 on Tue, 28th Oct 2008 17:21; edited 1 time in total
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						JBeckman
					
					VIP Member
 Posts: 35099
 Location: Sweden
 
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					|  Posted: Tue, 28th Oct 2008 17:21    Post subject: |  |  
					|  |  
					| There are quite a few, various threading improvements, using AA together with HDR, some sort of depth of field effect and a variety of smaller tweaks, that said they are pretty similar. (Even the console commands like Player.Additem 0000000f to add bottle caps or a instead of f to add "lockpicks")
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						gomez83
					
					
 Posts: 211
 Location: Brazil (But it's not my fault)
 
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					|  Posted: Tue, 28th Oct 2008 17:23    Post subject: |  |  
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					| Thx again.
Anybody playing on Very Hard?
 Would love to see some input on that one.
 
 I think that a game like this one really is better if played on a really hard setting (but one that you can manage with skill, not being insanely hard).
 
 I used to love how hard Fallout and Fallout were. It really fitted well in the theme of a brutal and unforgiving world, where the top priority would be to survive.
 
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					|  Posted: Tue, 28th Oct 2008 17:26    Post subject: |  |  
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					| Sounds like double core optimizations, you had to activate those manually in oblivion 	  | JBeckman wrote: |  	  | There are quite a few, various threading improvements, using AA together with HDR, some sort of depth of field effect and a variety of smaller tweaks, that said they are pretty similar. (Even the console commands like Player.Additem 0000000f to add bottle caps or a instead of f to add "lockpicks") | 
  and you couldn't use HDR with aa if I remeber correctly. |  | 
	
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						lhzr
					
					
 Posts: 3902
 Location: RO
 
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					|  Posted: Tue, 28th Oct 2008 17:37    Post subject: |  |  
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					| Well this is Oblivion with guns so if you hated Oblivion I would say no, but try it anyway then bitch away later on 	  | BaronOfHell wrote: |  	  | So any thoughts from someone who liked FO 1\2 but was skeptical about this? Should I try it if I loved Morrowind but hated Oblivion? I really don't want to try it myself coz I'm afraid I'll end up bitching and whining about it, I'm above all that   
 
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				| Page 61 of 88 | All times are GMT + 1 Hour |