Two Worlds - Razor1911/Silentgate
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Mon, 8th Sep 2008 11:56    Post subject:
Notice your Oblivion highlights include only Graphics/Visual enhancements. The game has no soul, it's an open world with no justification to explore due to the lack of reward/progression + bad gameplay/overall mechanics. Sure it's pretty when you manage 50 community mods.

Doesn't deserve half the praise it gets. And this is coming from a hardcore RPG guy, both ends of the scale. True role playing games + JRPG.

I think Fallout 3 will suffer the same.
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madmax17




Posts: 19546
Location: Croatia
PostPosted: Mon, 8th Sep 2008 12:05    Post subject:
I thought Oblivion had some greatly written quests, when you joined the assassins man those where golden, sneaking and putting poison into some old guy's food, the dialogs when you came back.. and the one in the mansion when you killed each guest one by one when they where alone it was like Scooby Doo, who is the murderer, who is killing us, well I am Laughing
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LeoNatan
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PostPosted: Mon, 8th Sep 2008 12:13    Post subject:
KrAzY-KaMeL wrote:
Notice your Oblivion highlights include only Graphics/Visual enhancements. The game has no soul, it's an open world with no justification to explore due to the lack of reward/progression + bad gameplay/overall mechanics. Sure it's pretty when you manage 50 community mods.

What? How exactly did you come to that conclusion? Actually those pics someone posted, of Two Worlds + text modifications look better than Oblivion.

Oblivion as a whole was fantastic, and the Shivering Isles was even better for its wacky world it introduced.
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KrAzY-KaMeL




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Location: City Of Compton
PostPosted: Mon, 8th Sep 2008 13:26    Post subject:
Just going off your previous post. Laughing
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LeoNatan
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PostPosted: Mon, 8th Sep 2008 13:48    Post subject:
Where did I say anything about graphics only? It's the best, but with the mods for textures it's even better.
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Mon, 8th Sep 2008 14:35    Post subject:
2 Worlds fares pretty well considering the engine is a custom one, Oblivion already had a lot of work done there as it used GameBryo/Netimmerse but Bethesda did all sorts of adjustments and modifications.

I'd say Two Worlds has better looking NPC's especially as of the 1.5 update that added more detail, especially to the heads but facegen is usually pretty good though Bethesda uses rather low-res textures making things a bit blurry and this gets pretty noticeable as starting a conversation zooms in on the character you talk to.
(Monsters aren't that detailed and there's not much variation to terrain aside from a few exceptions.)

Oblivion with INI tweaks and texture packs (Graphics mods and such also included.) runs better than Two Worlds but it's not as stable.
(Both games can be customized quite a bit and are very tweakable but while 2-Worlds has a full SDK it's nowhere near as easy to use as the TES Construction Set.)

Two Worlds definitively has a larger game world but it's not as detailed and populated as Oblivion's, especially the southern parts feel very empty.

Combat is very different between both games so it can't be fully compared, 2-Worlds mainly uses a simple attack that you can chain into three strikes before requiring rest but you can also dodge and use skills.

Oblivion is better balanced but 2-Worlds can be pretty tough at times if you don't use those overpowered spells like "Necro Power" and "Resurrect" and avoid stacking items too high. (Plus filling them with spirit damage stones which there are no resistances to.)

Multiplayer in 2-Worlds isn't exactly that good, it works but it's pretty basic, meet a group of players in a "town" (Different servers.) and join together in one of several "challenge" maps where you do random quests or just kill monsters to obtain better gear and higher levels, unfortunately balance is a bit problematic and some characters are extremely overpowered so PVP isn't that popular and to be honest there's usually very few people playing online at all.
(I've been trying for ages to port the SP "map" into MP via the SDK as you can add new levels but it's extremely difficult as the SDK is very advanced and not so user friendly.)

EDIT: Distant land isn't that advanced in 2-Worlds either but with tweaks you can see the entire landmass which is pretty cool.


Oh and the "Ye olde English" speak can be a bit annoying to some.
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shadow_D




Posts: 718

PostPosted: Mon, 8th Sep 2008 14:47    Post subject:
I kind of enjoyed Two Worlds. Bought it cheap, would probably been pissed if I pre-ordered a collectors edition or something along that line. But I can see the game for what it is. It definatly has flaws and bugs. Just there is something there in the mess that still made me play.

I do wish they would had made a "normal" co-op mode for the game insted for the horrible online part. Or that they would have made a true open world with other players. Right now it's like a much worse version of Guild Wars.
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digitalman42




Posts: 393

PostPosted: Mon, 8th Sep 2008 21:46    Post subject:
Lets say I get the razor release, unpack it, install update 1.6, is there a nocd crack to play this w/razor and 1.6 patch? or will it work w/out one?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 8th Sep 2008 22:17    Post subject:
digitalman42 wrote:
Lets say I get the razor release, unpack it, install update 1.6, is there a nocd crack to play this w/razor and 1.6 patch? or will it work w/out one?


1.6 works with the old razor crack from what i remember
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digitalman42




Posts: 393

PostPosted: Mon, 8th Sep 2008 22:21    Post subject:
Cool. Finally someone responded.... thanks for the quick reply.

Vikerness wrote:
digitalman42 wrote:
Lets say I get the razor release, unpack it, install update 1.6, is there a nocd crack to play this w/razor and 1.6 patch? or will it work w/out one?


1.6 works with the old razor crack from what i remember
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Mister_s




Posts: 19863

PostPosted: Mon, 8th Sep 2008 23:49    Post subject:
Not a crack really, it's a keygen. Once you activate, every update should work fine.
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Immunity




Posts: 5628

PostPosted: Tue, 9th Sep 2008 06:23    Post subject:
Can anyone recommend a good AI enhancement mod as well as the console commands/graphics enhancement mod to make the game look like the screens posted on the previous page? All the mod sites I have found are disjointed and disorganized thus far Sad


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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Tue, 9th Sep 2008 06:41    Post subject:
1.5 and 1.6 changed part of the scripts in the game so earlier mods won't work, ie you can't use 1.5 mods on 1.6.

Two Worlds Control Panel.
http://www.insidetwoworlds.com/local_links.php?catid=13
(Adjust most relevant commands related to graphics, comes with a few presets, low - medium - high but if possible I'd recommend using the console in the game as well to further fine tune the quality level.)

Elite/Elite Female Player.
http://www.insidetwoworlds.com/local_links.php?catid=22&linkid=140
http://www.insidetwoworlds.com/local_links.php?catid=22&linkid=141
(Balances the game a bit, far more challenging but as I mentioned spells are still quite overpowered and stacking items too high and with several stones will still make the game very easy.)

Loading screen replacer.
http://www.insidetwoworlds.com/local_links.php?catid=8&linkid=54
(You don't see it all that often but this will change the 10 or so load screens into a 100 load screens, helps with variety and they look pretty good.)
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qrpiech




Posts: 163

PostPosted: Tue, 9th Sep 2008 13:02    Post subject:
To have graphics as I posted on previous page you have to create a txt file in the main folder of the game, name it for example "2w.txt" and paste this into the file:
Quote:
twoworldscheats 1
ec.setenginefarplanepercent 333

Engine.GFadeFar 1000
Engine.GFadeNear 900
Engine.GrassQ 3
Engine.SFarRng 2500
Engine.HDR 1
Engine.DBG_HDROff 0
Engine.UseStencilShadows 1
Engine.TreeWindFactor 5

Engine.AlphaFadeNear 1550
Engine.farplane 2500

Engine.DLandFarClipp 20000
Engine.DLandFarClippOBJ 20000
Engine.LOD0 5000
Engine.LOD1 10000


Then while ingame press ~ and in the console write:
Quote:
@2w.txt
where 2w is the name of your file. Remember - it has to be in the game main folder!

U can also achieve this via Two Worlds Control Pannel, but experimenting with it can be quite difficult.

U can see some more screens of the "modded" version in my xfire profile:
http://www.xfire.com/screenshots/qrpiech/
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 10th Sep 2008 14:14    Post subject:
Darn, have they released the 1.8 update/Curse of Souls addon as an update for the original game ?

Or is it only for xbox and the pc epic edition ? Sad
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Mister_s




Posts: 19863

PostPosted: Wed, 10th Sep 2008 14:36    Post subject:
I can't find it for the PC, they usually give a link to updates on the official forums. 1.7 is the last official 'patch', so 1.8 might be epic edition exclusive. Don't quote me on it htough, I just took a quick look through the official forums.
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damador.




Posts: 711

PostPosted: Wed, 10th Sep 2008 18:17    Post subject:
epic edition = 1.7


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Mister_s




Posts: 19863

PostPosted: Wed, 10th Sep 2008 18:31    Post subject:
No, addon one is 1.7 and addon two is 1.8, which the epic edition includes. Shouldn't matter for SP though. both are MP quests so there's zero influence on SP.
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damador.




Posts: 711

PostPosted: Wed, 10th Sep 2008 19:25    Post subject:
i bought the EE and clearly my game version is 1.7

http://img137.imageshack.us/my.php?image=aaadc5.jpg


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Mister_s




Posts: 19863

PostPosted: Wed, 10th Sep 2008 20:39    Post subject:
According to a mod on their forums the epic edition contains two addons while normal additions do not. Maybe he's wrong then.
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Wed, 10th Sep 2008 20:48    Post subject:
Patch 1.7 didn't really update the game though, exe was only changed to display 1.7 as the version number but the main changes were in the /WDFiles/ folder where the game has it's data files located.

Patch 1.7 only added Content01.wd and Content01_Lan.wd with the first file containing the new MP maps/missions and the second file added the language files for it.
(So that it shows proper text depending on the language used for the game.)

Patch 1.8 doesn't necessarily need to change the exe an could just be another such .WD file.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 10th Sep 2008 21:09    Post subject:
Well, why not have both addons ? (I've bought the original version) I've already emailed their support to ask if they will release the second addon as an update.
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Thu, 11th Sep 2008 06:30    Post subject:
They said they would release it later but they never said when.
(Only that it would be sometime after the release of the Epic Edition which was supposed to include them. - It's somewhere on the official forums.)
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Fri, 19th Dec 2008 18:11    Post subject:
http://insidetwoworlds.com/

Since last update there's been quite a few of those weekly newsletters explaining various features of the upcoming title "Temptation" and there's a few new screens now as well, looks good. Smile
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inz




Posts: 11914

PostPosted: Sat, 31st Jan 2009 12:26    Post subject:
I tried TW back when it was new and lost interest pretty quickly... Seems like the patches fixed a lot of the issues, so giving it another go now. I don't remember anything about the game/skill mechanics tho, are unbalanced/overpowered spells etc. still an issue? What should I avoid if so?
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Sat, 31st Jan 2009 12:52    Post subject:
The latest patch (Aside from the one that only adds some new MP content.) balanced out the game pretty well but there's still some minor "problems"

Magic:

Certain spells are extremely overpowered and others are very under-powered for example Resurrect can be used to farm XP or even break the game if you abuse it on quest related characters whereas Necro power can dominate most foes while healing you.

Combat:

Weapons can be stacked pretty high but the amount of bonuses are limited as of the latest patch so you can't take a single low-entry weapon and turn it into a god-item.

Creatures:

Most just attack and occasionally dodge or use special abilities, improved as of the latest patch though but the super creatures still remain and several of them scale to the players strength. (Bandits and Groms for example and Ogres and similar can one-hit-kill high-level players.)

Other:

Quests can be both very involving and very shallow and the dialogue accent can take some time getting used to, this hasn't really changed with patches, main quest is unfortunately pretty brief and you can't continue after beating it.

Visuals:

Still look great but you can see that the engine has aged a bit, especially the world itself such as distant objects and the tree engine (TreeGen or whatever it was called, not speedtree.)

Can be tweaked as well to push visuals up further but it'll take quite a powerful computer at those kind of settings, I'd recommend the Two Worlds Control Panel but it can be a bit cumbersome if you're not used to it.


I'd still recommend the game as it's a good RPG/Action combination though it's not exactly Morrowind or Oblivion quality (Hard to say a title though but I'm sure you understand.) but at the same time it's not as messy as Gothic 3 (Or it's expansion) either. - 7.5/10 or so I'd give it and the sequel (Temptation) looks to be much improved from what I've read about it.

http://www.insidetwoworlds.com/local_links.php?catid=25
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inz




Posts: 11914

PostPosted: Sat, 31st Jan 2009 13:14    Post subject:
Yeah actually decided to give it a try again since the sequel isn't that far off and is looking pretty promising, got the TWCP as well and now I'm just tweaking the settings to test what works best until I start playing for real.

It was mentioned somewhere (could've been the official forums) that one should avoid the hard difficulty, mainly because the combat gameplay becomes too tedious with the increased hp/resistance of the enemies. I don't mind a challenge - and starting with a complete weakling character a la Gothic can be real fun - but does it stay like that throughout the game?


Anyway, thanks again JB, good insight as usual. Wink

Edit: Shame they didn't patch the main character's voice work, the actor did such a hilariously bad job on it I almost wish the character was mute. Very Happy
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JBeckman
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Posts: 34999
Location: Sweden
PostPosted: Sat, 31st Jan 2009 13:27    Post subject:
That's something I forgot to mention, as of patch 1.5 or perhaps 1.6 difficulty makes a bigger impact on the game.

Creatures gain or lose resistances or even immunities plus general HP/MP boosts and loot is better on higher difficulties along with other rewards.

I'd recommend normal difficulty though as hard is very frustrating on higher levels as enemies become super tough and you also can't respawn. (Penalty based system would work better in my opinion, for example choosing from a XP or Gold reduction depending on character level when you die.)

There's a huge game world as well with tons of places to explore (Although not much in the way of hidden loot due to most stuff being found randomly.) creatures are also very varied though AI isn't the best and there's a ton of equipment and gear in a few different categories (Leather, chain, half-plate and plate plus weapon categories like swords, blunts, ranged and so on and then side categories like faster spears or deadlier but slower halberds.)

Replayability is also guaranteed depending on which factions and quests you do and how you decide to solve some of them. Smile
(Not realized to it's full extent though but still pretty good.)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 31st Jan 2009 13:29    Post subject:
Glad to see I'm not the only one that enjoyed this game, eh Mr Beckman? Very Happy

Yeah it was glitchy, had some hilariously bad voice acting, and runs like a dead dog on the 360 version .. but I love it anyway! Fun, simplistic, combat. Tons of variety and quests. Ridiculous number of skills/abilities and magic .. and a spectacularly huge gameworld. I love Two Worlds!
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 31st Jan 2009 13:30    Post subject:
inz wrote:


It was mentioned somewhere (could've been the official forums) that one should avoid the hard difficulty, mainly because the combat gameplay becomes too tedious with the increased hp/resistance of the enemies. I don't mind a challenge - and starting with a complete weakling character a la Gothic can be real fun - but does it stay like that throughout the game?

Edit: Shame they didn't patch the main character's voice work, the actor did such a hilariously bad job on it I almost wish the character was mute. Very Happy


Later in the game you can become extremely powerful, but there are still certain creatures that can kill you in one hit. I remember having to abuse certain spells to kill stone golems, even right near the end of the game.

I actually find the main characters voice over to be quite humorous on occasion, such as when you kill a bandit and he says "You're dead", or it starts raining and he says "It's raining!" Plus his moans and grunts sometimes sound like the voice actor was enjoying himself a bit too much. Laughing


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