Fallout 3
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Mister_s




Posts: 19863

PostPosted: Sat, 30th Aug 2008 00:34    Post subject:
The gameplay vids show all you need. More info will spoil everything.
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korkin




Posts: 495

PostPosted: Sat, 30th Aug 2008 00:40    Post subject:
Things change Rolling Eyes Pigs still could get wings and then bacon would fly!

I don't read reviews, most of the gaming websites suck (read gamespot) and if a demo did come out this thread will have lots of replies about it. I get most of my info from this board actually, that might sound sad to some people but I can't be bothered to read a bazillion websites or have my rss reader subscribed to them, because I'm a casual gamer and I don't feel the need to know the latest bit of information about a game 5 seconds before it hits the main stream Wink Maybe if I did, I wouldn't have missed so many beta invites Crying or Very sad
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tonizito
VIP Member



Posts: 51429
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Aug 2008 00:45    Post subject:
I can't really place my finger on why, but so far everything I've seen about this game ( including the last 5 videos ) doesn't really impress me that much.

I mean, it seems like an entertaining game and all but there are some things that feel a bit out of place: the exploding cars, that train weapon that sounded like a train horn when you fired it, VATS seems a little weird too. I'll check it out when it's released but I'm much more psyched about other titles.

And no, I'm not one of those Fallout zealots that claimed that this game sucked balls even back at 2004 when Bethesda got the license. Laughing
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Namarie




Posts: 707

PostPosted: Sat, 30th Aug 2008 01:02    Post subject:
It feels RPG-lite this time around... Apart from the gore the game world seems dumbed down somehow... Focus on grfx and effects instead of character development, story and RPG-elements?

The warehouse sequence in the movies reminded me of S.T.A.L.K.E.R. though for some reason.
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Mister_s




Posts: 19863

PostPosted: Sat, 30th Aug 2008 01:18    Post subject:
You concluded that after watching 15 mins of gameplay? Mainly action sequences? Wow.
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rhagz
Banned



Posts: 1017

PostPosted: Sat, 30th Aug 2008 01:21    Post subject:
Mister_s wrote:
You concluded that after watching 15 mins of gameplay? Mainly action sequences? Wow.


Don't question the logic. He shot people in real time so the whole game is obviously nothing but a FPS! All those skills and dialogue and quests are just fabricated to fool you. When you buy the game it's just going to be a linear FPS where 'questing' amounts to getting the blue card to open the blue door. Rolling Eyes

Game looks awesome, can't wait for it.
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vurt




Posts: 13858
Location: Sweden
PostPosted: Sat, 30th Aug 2008 11:37    Post subject:
tonizito wrote:
I can't really place my finger on why, but so far everything I've seen about this game ( including the last 5 videos ) doesn't really impress me that much.

I mean, it seems like an entertaining game and all but there are some things that feel a bit out of place: the exploding cars


please explain why exploding cars are "out of place"??

...some people have quite ridiculous demands for this game, and everyone seems to have their own ideas why something fit or doesn't fit. I think it looks great, love the weapons and VATS seems fun, one of these things that won't get old, i loved the combat in the previous FO's because of the often hillarious splatter, i'm glad they took it to the next level Smile i like Oblivion for what it is, i'm sure i'll like this as well.
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Sat, 30th Aug 2008 11:50    Post subject:
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 30th Aug 2008 12:01    Post subject:
vurt wrote:
please explain why exploding cars are "out of place"??

I'm not the OP but I feel the same way. For me they feel out of place because they look like they burned down LONG LONG ago(when the bombs hit), with no fuel left. Basically a piece of scrap metal. So why should they explode if it's only a piece of metal?
It's like a guy thought "hey we need exploding cars" and just inculded it without thinking about it -.-

yeah that may sound harsh but personally I was like WTF why did that car just catch fire and then explode. So it's not like I'm watching the vids 100 times just to spot things I can bitch about in a forum.
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tonizito
VIP Member



Posts: 51429
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Aug 2008 12:20    Post subject:
vurt wrote:
please explain why exploding cars are "out of place"??

...some people have quite ridiculous demands for this game, and everyone seems to have their own ideas why something fit or doesn't fit. I think it looks great, love the weapons and VATS seems fun, one of these things that won't get old, i loved the combat in the previous FO's because of the often hillarious splatter, i'm glad they took it to the next level Smile i like Oblivion for what it is, i'm sure i'll like this as well.
I don't think that the cars themselves are out of place, but the way as they are used ( as the exploding barrels in Doom ) feels a little out of place to me. I'm not saying I can come up with a better idea than the cars but I'll bet that if the editor really comes out that'll be one of the things someone will change and who knows if they'll have a better idea.

VATS animations in the long run will probably start to feel repetitive too ( they'll probably leave it as an on/off feature ).
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 30th Aug 2008 12:48    Post subject:
vurt wrote:
please explain why exploding cars are "out of place"??
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.
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MasterGenocide
Banned



Posts: 5

PostPosted: Sat, 30th Aug 2008 12:54    Post subject:
stfu stupid cockfags if you don't like exploding cars don't fucking shoot them it's a RPG ffs you decide wtf to do! I hate you cry fags
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FISKER_Q




Posts: 1040

PostPosted: Sat, 30th Aug 2008 12:54    Post subject:
zmed wrote:
vurt wrote:
please explain why exploding cars are "out of place"??
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.


What makes you said that the atomic blast hit any of those cars?
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ToastMan




Posts: 163
Location: Israel
PostPosted: Sat, 30th Aug 2008 12:59    Post subject:
FISKER_Q wrote:
zmed wrote:
vurt wrote:
please explain why exploding cars are "out of place"??
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.


What makes you said that the atomic blast hit any of those cars?


Because everything around it is destroyed?

No matter how you look at it, it is fundamentally flawed. It's not that hard to believe the beth are capable of such mistakes when you consider the whole concept of Megaton. Thats like one big design mistake..
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 30th Aug 2008 13:05    Post subject:
FISKER_Q wrote:
zmed wrote:
vurt wrote:
please explain why exploding cars are "out of place"??
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.
What makes you said that the atomic blast hit any of those cars?
I see it was already answered. The whole place was supposedly the Washington suburbs, all buildings leveled to the ground, yet cars have functional power cells.

Not to mention that even if they survived the blasts, those cells should have been looted for power supplies ages ago. Smile
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FISKER_Q




Posts: 1040

PostPosted: Sat, 30th Aug 2008 13:23    Post subject:
zmed wrote:
FISKER_Q wrote:
zmed wrote:
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.
What makes you said that the atomic blast hit any of those cars?
I see it was already answered. The whole place was supposedly the Washington suburbs, all buildings leveled to the ground, yet cars have functional power cells.

Not to mention that even if they survived the blasts, those cells should have been looted for power supplies ages ago. Smile


Yeah i'm sure everyone in the wastelands has the proper knowledge to handle nuclear-powered energy cells.

I'm also sure that these vehicles were crafted with no focus on keeping the energy cell secure, so even from new all it would take would be a low-speed collision to blow up the entire city.

Here's a thought:

Those cars not incinerated from an atomic blast, were probably blown away while the energy cell remains safe from any kind of explosive reaction, the blastwave itself could also have been stopped by other buildings first.

Over the years without any proper disassembly or service the cars have become old and their energy cell has become unstable.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 30th Aug 2008 13:28    Post subject:
FISKER_Q wrote:
zmed wrote:
FISKER_Q wrote:
What makes you said that the atomic blast hit any of those cars?
I see it was already answered. The whole place was supposedly the Washington suburbs, all buildings leveled to the ground, yet cars have functional power cells.

Not to mention that even if they survived the blasts, those cells should have been looted for power supplies ages ago. Smile


Yeah i'm sure everyone in the wastelands has the proper knowledge to handle nuclear-powered energy cells.

I'm also sure that these vehicles were crafted with no focus on keeping the energy cell secure, so even from new all it would take would be a low-speed collision to blow up the entire city.

Here's a thought:

Those cars not incinerated from an atomic blast, were probably blown away while the energy cell remains safe from any kind of explosive reaction, the blastwave itself could also have been stopped by other buildings first.

Over the years without any proper disassembly or service the cars have become old and their energy cell has become unstable.
Finally a reasonable argument. Possible. Smile
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korkin




Posts: 495

PostPosted: Sat, 30th Aug 2008 14:22    Post subject:
JBeckman wrote:
Survival guide.
http://www.shacknews.com/onearticle.x/54503

Preview.
http://www.shacknews.com/featuredarticle.x?id=982

Now that's new info Smile thanks man.
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vurt




Posts: 13858
Location: Sweden
PostPosted: Sat, 30th Aug 2008 14:56    Post subject:
zmed wrote:
vurt wrote:
please explain why exploding cars are "out of place"??
Atomic bombs exploded all over the place, but that didn't blow them up. Then comes an inexperienced nobody with a pistol and blows them up with just a few shots...the whole idea is fundamentally flawed.


It would be valid criticism in a game that tries to be a real-life simulator, but it's not. Especially with this game i've noticed that people are far more criticizing than with any other games. It's not like the splatter or physics effect is totally realistic either, or the weapons, or the.. i can go on forever, the older FO games weren't true-to-life simulations either.

In a Mad Max movie this is expected, if a car is invloved - it can, and will, explode Very Happy in a FO game some over the top situations are also to be expected, at least my way of seeing the series.
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madmax17




Posts: 19529
Location: Croatia
PostPosted: Sat, 30th Aug 2008 15:43    Post subject:
The guy that narrates it is such a douche, again he falls into the same trap "vault that nobody ever enters and nobody ever leaves, you are about to leave Laughing in search of your father that left before you Laughing Laughing". On top of that there is an old lady that goes shopping on the surface every tuesday so she leaves, then there are the quadruple mutant hookers that come in every friday to please the head boss, then the guys they get together and pop upstairs to get some beer every sunday, but yeah other than that it's a vault that nobody ever enters and nobody ever leaves, I suggest they get rid of the huge metal door and install the revolving one.
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00101010




Posts: 672
Location: 127.0.0.1
PostPosted: Sat, 30th Aug 2008 16:15    Post subject:
vurt wrote:
In a Mad Max movie this is expected, if a car is invloved - it can, and will, explode Very Happy in a FO game some over the top situations are also to be expected, at least my way of seeing the series.

true there are some over the top situations like the random encounters(cafe of time, alien crash site^^) and the whole universe isn't super realistic.
But this isn't a movie where cars HAVE to explode after shooting at them. Nor are these really cars, they are car wrecks after a nuclear war. -.-

So basically you say anything goes because it's a game and it's not meant to be realistic.
It's totally fine if you die from radiation in the water but launching a nuke at enemies standing 10m before you doesn't do anything at all to you.
I don't hate the game. I'll form my opinion after I played it but these things seem like they have been implemented just to be "cool" and please a certain audience :/
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Sat, 30th Aug 2008 17:30    Post subject:
JBeckman wrote:
Survival guide.
http://www.shacknews.com/onearticle.x/54503

Preview.
http://www.shacknews.com/featuredarticle.x?id=982


Anyone know if there is a pdf version of the survival guide?
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 30th Aug 2008 17:50    Post subject:
$n@ke wrote:
JBeckman wrote:
Survival guide.
http://www.shacknews.com/onearticle.x/54503

Preview.
http://www.shacknews.com/featuredarticle.x?id=982


Anyone know if there is a pdf version of the survival guide?


I support this request
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vurt




Posts: 13858
Location: Sweden
PostPosted: Sat, 30th Aug 2008 23:19    Post subject:
00101010 wrote:

So basically you say anything goes because it's a game and it's not meant to be realistic.

No i dont, I just mean exploding car wrecks isnt such a big deal, it's not any worse than exploding barrels standing in every corner of most FPS's and in some RPG's.. people make everything in this game such a big deal just because it's FO and take every chance they can to bash Bethesda, it's just getting a bit predictable and boring...
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rampart




Posts: 866

PostPosted: Sat, 30th Aug 2008 23:52    Post subject:
vurt wrote:
No i dont, I just mean exploding car wrecks isnt such a big deal, it's not any worse than exploding barrels standing in every corner of most FPS's and in some RPG's.. people make everything in this game such a big deal just because it's FO and take every chance they can to bash Bethesda, it's just getting a bit predictable and boring...


You should look at SC2 then. The pro players are up in arms over a aspect called MBS or Multiple Building Selection that is making blizzard delay the game further. It isn't going to affect the balance of the game you idiots.

http://www.shacknews.com/onearticle.x/54504
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clragon




Posts: 470

PostPosted: Sun, 31st Aug 2008 00:05    Post subject:
00101010 wrote:
vurt wrote:
please explain why exploding cars are "out of place"??

I'm not the OP but I feel the same way. For me they feel out of place because they look like they burned down LONG LONG ago(when the bombs hit), with no fuel left. Basically a piece of scrap metal. So why should they explode if it's only a piece of metal?
It's like a guy thought "hey we need exploding cars" and just inculded it without thinking about it -.-

yeah that may sound harsh but personally I was like WTF why did that car just catch fire and then explode. So it's not like I'm watching the vids 100 times just to spot things I can bitch about in a forum.


haha yeah I was going wtf? when the car started burning and then exploded in the video. it slightly broke the atmosphere for me but w/e, it's nothing game breaking and adds to gameplay
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FISKER_Q




Posts: 1040

PostPosted: Sun, 31st Aug 2008 00:06    Post subject:
rampart wrote:
vurt wrote:
No i dont, I just mean exploding car wrecks isnt such a big deal, it's not any worse than exploding barrels standing in every corner of most FPS's and in some RPG's.. people make everything in this game such a big deal just because it's FO and take every chance they can to bash Bethesda, it's just getting a bit predictable and boring...


You should look at SC2 then. The pro players are up in arms over a aspect called MBS or Multiple Building Selection that is making blizzard delay the game further. It isn't going to affect the balance of the game you idiots.

http://www.shacknews.com/onearticle.x/54504


Actually it is.

Units may not change, but the units is not the only way to balance the game, both the game mechanics and even the UI play part in the balance.

It's really simple actually, without MBS he'll have to select x different buildings regardless if he gives the building a hotkey or not. With MBS however he can select x buildings and group them to 1 hotkey, while being able to build from all of them.

There are a lot of different techniques in Starcraft to gain a tactical advantage, techniques which were never considered, and techniques which have actually been deemed exploits and fixed.

It is also possible in Starcraft to group your aircraft so that they appear to be a single aircraft, it's also possible to make the enemy unable to target stuff underneath airlifted buildings etc, it is possible to trigger mines and retreat without them damaging your units.

Just like removing those aspects of the game would change the balance, so will removing or keeping MBS change the balance of the game.
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AKofC




Posts: 4359

PostPosted: Sun, 31st Aug 2008 00:07    Post subject:
But exploding barrels standing in every corner is just that. Stupid.

Why would anyone not make use of the energy cells that are apparently still active in these cars? After all, in a post apocalyptic world, energy isn't exactly easy to produce.


Gustave the Steel
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madmax17




Posts: 19529
Location: Croatia
PostPosted: Sun, 31st Aug 2008 00:18    Post subject:
AKofC wrote:

Why would anyone not make use of the energy cells that are apparently still active in these cars? After all, in a post apocalyptic world, energy isn't exactly easy to produce.
That's a good point I guess, the cars maybe located in unreachable areas full of radiation and/or monsters like you said resource is scarce and not everyone can get hold of a gun.
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rampart




Posts: 866

PostPosted: Sun, 31st Aug 2008 01:06    Post subject:
Well Fisker you do realize that they could totally give you the option to have it on or turn it off right?
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