Fallout 3
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Wasteland-Stories




Posts: 96

PostPosted: Sun, 22nd Jun 2008 20:28    Post subject:
JBeckman wrote:
Actually Megaton (The city's name.)

And Sawyer as sheriff? How do you know what happens in 6 season of Lost?
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Wed, 25th Jun 2008 05:58    Post subject:
http://www.worthplaying.com/article.php?sid=53261

New screens. Smile


I'm a bit unsure what you mean with that Lost reference but the name of the city has been known for a while together with some of the quests in it.
(Megaton as in the Megaton bomb located in the city center.)
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AKofC




Posts: 4359

PostPosted: Wed, 25th Jun 2008 08:22    Post subject:
WTF?

Quote:
See the great monuments of the United States lying in post-apocalyptic ruin!


OMG Bethesda are terrorists!

Anyway this

Quote:
Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters.


is a load of bull.

If it's anything like Oblivion, it will be a boring empty world filled with boring 'radiant' AI.

Combat isn't unique. In fact it'll be just like any other FPS out there. VATS? It's a gimmick power shot. Sort of like the Reaction Shot in Call of Juarez but with pause.

The visuals look a lot like Oblivion. Which means blocky and stiff textures. Just look at the ground and the jumpsuit in those pics. Also it seems like they're going overboard with the bloom. Everything is so shiny.

Tons of player choice is probably a load of bull once again. Choice here will probably only affect what your reward is. Or maybe it'll be pointless dialog 'choices' with no actual effect once more.

Dynamic characters is a lie. Just like Radiant AI.


Also, read this.

http://www.gamearena.com.au/news/read.php/4727569

Now tell me, just how stupid is that article? Really? Lobbing nukes left and right? What?

The author of that article is an idiot. It amazes me how he doesn't notice how Fallout 3 (based on what we know) feels nothing like Fallout.
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Smokeythedemon




Posts: 870

PostPosted: Wed, 25th Jun 2008 22:39    Post subject:
^^ mods were the thing that made oblivion fun, and mods are what will make fallout 3 fun.
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AKofC




Posts: 4359

PostPosted: Thu, 26th Jun 2008 03:38    Post subject:
So basically, they need modders to polish the game? That's a bad mindset. Next thing we know, Bethesda will just release an open world and leave it to modders to finish the main quest and side quests.


Gustave the Steel
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inz




Posts: 11914

PostPosted: Thu, 26th Jun 2008 03:47    Post subject:
In Bethesda's opinion, of course they don't 'need' modders... But fans of the Fallout series, who might have a very different idea about how the game is supposed to be? For them there's definitely a demand for mods.


Last edited by inz on Thu, 26th Jun 2008 04:19; edited 1 time in total
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AKofC




Posts: 4359

PostPosted: Thu, 26th Jun 2008 03:57    Post subject:
But see Bethesda has mentioned that they might not release a CS.

Probably so they can maximize profits for their dog armor.


Gustave the Steel
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NuclearShadow
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Posts: 1948

PostPosted: Thu, 26th Jun 2008 04:04    Post subject:
I wish the Dev's of the original fallouts would have bunched together and bought it from interplay and just independently made the games. They must feel like shit with what Bethesda has done to their baby.
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inz




Posts: 11914

PostPosted: Thu, 26th Jun 2008 04:25    Post subject:
AKofC wrote:
But see Bethesda has mentioned that they might not release a CS.


Afaik the only thing they've said about the matter is that it's not decided yet. If I remember right they said the same thing about Oblivion CS back in the day. One possibility I suppose is to release only DLC's at first, then a delayed release of CS after, if it's profit$$$ they're after.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Tue, 8th Jul 2008 18:36    Post subject:
http://www.bethsoft.com/bgsforums/index.php?showtopic=856489

Fan interview, some of the things appear to be good but others seem quite bad to me.
(Ammo doesn't weight anything, quest essential NPC's ala Oblivion and some other things.)
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inz




Posts: 11914

PostPosted: Tue, 8th Jul 2008 18:59    Post subject:
NMA also has some new preview summaries with actual new info on their frontpage:

http://nma-fallout.com/
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Tue, 8th Jul 2008 19:46    Post subject:
Man im looking forward to this. Fallout-feeling or no Fallout-feeling, it's about time we got a good post-apocalyptic rpg.



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rampart




Posts: 866

PostPosted: Thu, 10th Jul 2008 02:09    Post subject:
No matter what they will release the CS. They have done it since Morrowind and they won't stop now. It might take time but it will be released.
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Ispep
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Posts: 4117

PostPosted: Thu, 10th Jul 2008 16:18    Post subject:
Quote:
No matter what they will release the CS. They have done it since Morrowind and they won't stop now. It might take time but it will be released.

They've squashed that line of thinking already. TES and Fallout are not the same thing in their eyes, they are (to my knowledge) still officially undecided as to whether they will allow modifications in the same way as TES - but I'd be surprised if they didn't support it.


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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Thu, 10th Jul 2008 19:10    Post subject:
Ispep wrote:

still officially undecided as to whether they will allow modifications in the same way as TES - but I'd be surprised if they didn't support it.


Well, sadly, I wouldn't be that surprised. Just look at Mass Effect with it's huge modding potential! It's ecuation includes BioWare (NWN HUGE modding community) + Unreal Engine 3 (with it's incredible Unreal.Editor.3). Thus resulting all odds FOR an editor or SDK. Still, BW (or EA) decided to NOT release one. Probably due to multiplatforming. Or.. who know what other marketing decision they might had.

Bethesda's Fallout 3 could fall into the same category. The first reason that comes to my mind is also multiplatforming and the fear of pissing console players off due to the lack of mods. Oblivion is the perfect example for how much more is worth owning the PC version of the game over the console ones. Thousands of great mods add more fun and huge replayability. Guess it's "nuff said" about what mods can do. Especially when we speak of that crap performing Gamebryo engine wich allows even clit piercing of your female nekid companions.

So yea, tbh, I realy fear that they will decide to NOT give us the "mighty" editor tool. Unless they will find a solution to allow adding mods to the console versions of the game. Mainly X360. Afaik PS3 is not such a big problem anymore (check Unreal Tournament 3).


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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shole




Posts: 3363

PostPosted: Thu, 10th Jul 2008 19:24    Post subject:
the real reason would probably lie in what they've purposefully left out of the game
like killing children, which would surely be modded in, and would potentially be another hot-coffee debacle
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ienni




Posts: 753

PostPosted: Fri, 11th Jul 2008 11:16    Post subject:
the closest thing ever to a post apocalyptic rpg kinda game was Stalker but that one missed lots of rpg feelings...

javlar is totally right on fallout 3 Very HappyVery HappyVery Happy

I always liked the laser chainguns in the game....

Shoot someone to bits and flying pieces of flesh xD

or just melting them to goo
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AKofC




Posts: 4359

PostPosted: Fri, 11th Jul 2008 14:10    Post subject:
ienni wrote:
the closest thing ever to a post apocalyptic rpg kinda game was Stalker but that one missed lots of rpg feelings...


Or Fallout and Fallout 2.

The game will probably be a fun game, but it won't be Fallout. So really, why did they bother getting the license for it when they could have just made their own post apocalyptic game. As it stands, Fallout 3 bares very little resemblance to Fallout. I mean come on, the Brotherhood of Steel, valiant defenders of humanity? Hahaha. They're ineffective boobs too engrossed with acquiring technology. Not knights in power armor trying to close shut the gates of Oblivion.
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SpykeZ




Posts: 23710

PostPosted: Fri, 11th Jul 2008 14:30    Post subject:
AKofC wrote:
ienni wrote:
the closest thing ever to a post apocalyptic rpg kinda game was Stalker but that one missed lots of rpg feelings...


Or Fallout and Fallout 2.

The game will probably be a fun game, but it won't be Fallout. So really, why did they bother getting the license for it when they could have just made their own post apocalyptic game. As it stands, Fallout 3 bares very little resemblance to Fallout. I mean come on, the Brotherhood of Steel, valiant defenders of humanity? Hahaha. They're ineffective boobs too engrossed with acquiring technology. Not knights in power armor trying to close shut the gates of Oblivion.


easy answer, why make a post apocalyptic game of your own and try getting it attention when you could just buy the name of one thats already a legend and not have to work on getting publicity


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ienni




Posts: 753

PostPosted: Fri, 11th Jul 2008 14:39    Post subject:
AKofC wrote:
ienni wrote:
the closest thing ever to a post apocalyptic rpg kinda game was Stalker but that one missed lots of rpg feelings...


Or Fallout and Fallout 2.

The game will probably be a fun game, but it won't be Fallout. So really, why did they bother getting the license for it when they could have just made their own post apocalyptic game. As it stands, Fallout 3 bares very little resemblance to Fallout. I mean come on, the Brotherhood of Steel, valiant defenders of humanity? Hahaha. They're ineffective boobs too engrossed with acquiring technology. Not knights in power armor trying to close shut the gates of Oblivion.


well I kinda meant an FPS RPG in this case

I really enjoyed fallout and fallout 2 especially because you could choose several choices how to kill someone RazzRazz

shall I toss nade or shall I play them out against their comrades and then kill the last man standing
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rhagz
Banned



Posts: 1017

PostPosted: Fri, 11th Jul 2008 16:04    Post subject:
AKofC wrote:
ienni wrote:
the closest thing ever to a post apocalyptic rpg kinda game was Stalker but that one missed lots of rpg feelings...


Or Fallout and Fallout 2.

The game will probably be a fun game, but it won't be Fallout. So really, why did they bother getting the license for it when they could have just made their own post apocalyptic game. As it stands, Fallout 3 bares very little resemblance to Fallout. I mean come on, the Brotherhood of Steel, valiant defenders of humanity? Hahaha. They're ineffective boobs too engrossed with acquiring technology. Not knights in power armor trying to close shut the gates of Oblivion.


Well, if 3 follows the 'good' endings of 1 and 2 then the Brotherhood would be defending humanity. Your actions in those games gives you endings that tells you they set off on a path to help humanity recover from the apocalypse.

Anyway, the BoS in 3 isn't the same as the one in 1 or 2. 3 occurs in Washington D.C., which is far from California and the leader of the D.C. faction is acting on his own to be a 'protector'.
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AKofC




Posts: 4359

PostPosted: Fri, 11th Jul 2008 16:35    Post subject:
SpykeZ wrote:

easy answer, why make a post apocalyptic game of your own and try getting it attention when you could just buy the name of one thats already a legend and not have to work on getting publicity


Their target audience were probably in their diapers when Fallout was released. Look at the forums for Fallout 3. It's filled with kids hyped up for the game but have not in fact played the originals.

That leaves you with the people who actually played Fallout, and frankly there aren't that many of us. And most of us aren't too hot with all the changes to the game. (Not talking about FPS/Isometric view and stuff, I don't mind that too much even though I still think a turn based system gives the skills more meaning).

So what I'm trying to say is that they decided to cash in on brand recognition for a niche brand. Brilliant.

My theory is that back in 98 or so, a couple of Black Isle employees insulted Todd Howard at the annual B Studio Picnic and this is him getting them back. See how I bastardize your game assholes!

Though to be fair, El Todd is very sexy.



Very sexy indeed.
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Fri, 11th Jul 2008 16:42    Post subject:
pre-ordered the collectors ed, the game has the fallout name and from what i have seen i doubt it will be "oblivion with guns"...and im confident enough of that to put money where my mouth is


when there is no more room in hell, the D34D will walk the earth
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Panzer86




Posts: 57

PostPosted: Fri, 11th Jul 2008 16:51    Post subject:
D34Dite wrote:
pre-ordered the collectors ed, the game has the fallout name and from what i have seen i doubt it will be "oblivion with guns"...and im confident enough of that to put money where my mouth is


They have said themself that it basically is ... Oblivion with guns Laughing
Dont expect anything more.
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fawe4




Posts: 1775

PostPosted: Fri, 11th Jul 2008 16:58    Post subject:
Quote:
Well, if 3 follows the 'good' endings of 1 and 2 then the Brotherhood would be defending humanity. Your actions in those games gives you endings that tells you they set off on a path to help humanity recover from the apocalypse.

Anyway, the BoS in 3 isn't the same as the one in 1 or 2. 3 occurs in Washington D.C., which is far from California and the leader of the D.C. faction is acting on his own to be a 'protector'.


Right, right, you tell that to yourself before going to bed? Wink Whatever the reason, fact is that Brothergood are now goody gooders.
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AKofC




Posts: 4359

PostPosted: Fri, 11th Jul 2008 17:49    Post subject:
D34Dite wrote:
pre-ordered the collectors ed, the game has the fallout name and from what i have seen i doubt it will be "oblivion with guns"...and im confident enough of that to put money where my mouth is


http://forums.n4g.com/m_178578/mpage_1/key_/tm.htm#178578

JUNGLE BOOGIE!

IT IS OBLIVION WITH GUNS!
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ienni




Posts: 753

PostPosted: Fri, 11th Jul 2008 18:28    Post subject:
Gonna pre-order the survivors edition probably Razz

pip boy 3000 perk xD
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Parabolica




Posts: 295
Location: Archimedes' equidistant
PostPosted: Fri, 11th Jul 2008 20:14    Post subject:
Oblivion with guns + Todd Howard's endless puking of empty promises. Going to play through it anyway, just won't run out and buy it on the day of release. As with Oblivion, mods make it a great game. No different here based on current info floating around.


In life, ones success is not determined by their wealth, but by how many attend their funeral..
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rhagz
Banned



Posts: 1017

PostPosted: Fri, 11th Jul 2008 20:16    Post subject:
fawe4 wrote:
Quote:
Well, if 3 follows the 'good' endings of 1 and 2 then the Brotherhood would be defending humanity. Your actions in those games gives you endings that tells you they set off on a path to help humanity recover from the apocalypse.

Anyway, the BoS in 3 isn't the same as the one in 1 or 2. 3 occurs in Washington D.C., which is far from California and the leader of the D.C. faction is acting on his own to be a 'protector'.


Right, right, you tell that to yourself before going to bed? Wink Whatever the reason, fact is that Brothergood are now goody gooders.


Nah, I try to avoid talking to myself about Fallout late at night.
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NuclearShadow
Banned



Posts: 1948

PostPosted: Fri, 11th Jul 2008 23:12    Post subject:
I would rather see this game get canceled and have Fallout die than to see this game released.
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