iHacker
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Thu, 20th Mar 2008 14:16    Post subject:
I think he meant there will be two kinds of accounts, premium (which will obviously provide some extra functionality and will be the source of income for the game) and a free account.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 20th Mar 2008 14:20    Post subject:
LeoNatan wrote:
TrueADM wrote:
Also the game will be free, but have a one of payment for a premium account (to help pay for the server).

How is a game free if you pay for it? Laughing What do you know, WoW is also free, you just pay to support the servers lol.
There are those F2P MMOs, where they block certain features that are only unlockable if you pay for a monthly member status (or even more worse, making them separate item-shop purchases). I bet it's something along those lines.

Well, I always hated these kinds of business-plans, so this game is out of question from now on. Looked promising...
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LeoNatan
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PostPosted: Thu, 20th Mar 2008 14:22    Post subject:
[sYn] wrote:
I think he meant there will be two kinds of accounts, premium (which will obviously provide some extra functionality and will be the source of income for the game) and a free account.

If that is the case, I'm all for it. But if it's free when you buy it, well jeez... Rolling Eyes
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Thu, 20th Mar 2008 15:18    Post subject:
TrueADM wrote:
vurt wrote:
"Overclock"? What the hell does that have to do with anything? Guess it's Hacking hollywood-stylee (in other words, it'll probably contain a sexy woman voice saying stuff like "hacking system sublevel gateway" and other shit that doesnt make any sense.) Seems lame.


You can overclock your CPU/RAM/VPU clocks. Also the game will be free, but have a one of payment for a premium account (to help pay for the server).

MasterJuba wrote:
Well, if it's not online multiplayer I don't see how you can prevent piracy... What language did you use to make the game?


C#


You realize that C# can be fully decompiled?... It's even easier going to crack than virgin native code.
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SpykeZ




Posts: 23710

PostPosted: Thu, 20th Mar 2008 15:26    Post subject:
lol cause he thinks he can obviously out do any and every copy protection that's already tried lmao

even WoW is fully playable while pirated


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Posts: 3074
Location: San Diego, CA
PostPosted: Thu, 20th Mar 2008 15:46    Post subject:
lmaniak wrote:
MasterJuba wrote:
TrueADM wrote:


Doubtful, it uses an account system like WoW. Razz


ahahahhaha retarded.


The only retarded thing I see in this thread are your posts.


Really? cos i see your face. stop dribbling over me.

The dev is claiming fancy copy protection ala World of Warcraft which is pretty funny, maybe he should be concentrating on finishing the game first.
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LeoNatan
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PostPosted: Thu, 20th Mar 2008 15:52    Post subject:
tainted4ever wrote:
You realize that C# can be fully decompiled?... It's even easier going to crack than virgin native code.

Laughing
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Ispep
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PostPosted: Thu, 20th Mar 2008 16:02    Post subject:
Let the willy waggling commence!


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ZimZimma




Posts: 360

PostPosted: Thu, 20th Mar 2008 16:37    Post subject:
TrueADM wrote:
[sYn] wrote:
But your a student? If so then impressive stuff, needs a lot of work (based on video/screenshots, which may or may not do it justice) to get it to a saleable quality (you may also want to consider a name change or fear the wrath of apple) but it should get you a decent career in games..

Still, can't stand these kinds of games, always too unrealistic, I'd rather do the real thing thanks Razz.


Yep I'm a student. The video is bad quality, the game is already of quality just doesn't have the content. Also I've applied for a trademark on 'iHacker', so I should be fine. Smile


Applying for a trademark is a long way from owning a trademark. But unless Apple have trademarked the letter 'i', you shouldn't have a problem. That won't stop them from sending cease and desist letters, but there have been numerous cases where McDonalds have tried to stop people from using the 'Mc' prefix and lost (and a few they've won).

It could become expensive though.

Also, do you hold the copyright for the program, or is it owned by the University? It's worth checking, if you haven't already.

And don't forget to apply for TM's on both sides of the pond.
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TrueADM




Posts: 11

PostPosted: Thu, 20th Mar 2008 17:17    Post subject:
LeoNatan wrote:
tainted4ever wrote:
You realize that C# can be fully decompiled?... It's even easier going to crack than virgin native code.

Laughing


I didn't say I'd have advanced protection. Just it would use an online account system - so you could crack the client all you liked, but all your main data (level, credits, hardware, etc) is processed and stored on the game servers.. so it doesn't make a difference. Also I plan on using a obfuscator.

Also regarding the program, I've bought Visual Studio 2008, so I own it. I've already received a letter stating that they've accepted the trademark. So, hopefully I shouldn't face any problems in the future regarding that. Thanks for the advice though, much appreciated! Smile
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TrueADM




Posts: 11

PostPosted: Thu, 20th Mar 2008 17:21    Post subject:
zmed wrote:
LeoNatan wrote:
TrueADM wrote:
Also the game will be free, but have a one of payment for a premium account (to help pay for the server).

How is a game free if you pay for it? Laughing What do you know, WoW is also free, you just pay to support the servers lol.
There are those F2P MMOs, where they block certain features that are only unlockable if you pay for a monthly member status (or even more worse, making them separate item-shop purchases). I bet it's something along those lines.

Well, I always hated these kinds of business-plans, so this game is out of question from now on. Looked promising...


The plan is for a one off payment for the premum account, which will last a lifetime. I'd love to make the game completely free, but I need to support the cost of the game servers (for the online gameplay functionality).
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LeoNatan
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PostPosted: Thu, 20th Mar 2008 17:26    Post subject:
Try to use some advanced obfuscation tools, not the free ones that come with VS.
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TrueADM




Posts: 11

PostPosted: Thu, 20th Mar 2008 17:32    Post subject:
LeoNatan wrote:
Try to use some advanced obfuscation tools, not the free ones that come with VS.


I wouldn't dream of using the the VS tools, much perfer third party tools for obfuscation. Smile
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LeoNatan
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PostPosted: Thu, 20th Mar 2008 17:47    Post subject:
TrueADM wrote:
LeoNatan wrote:
Try to use some advanced obfuscation tools, not the free ones that come with VS.

I wouldn't dream of using the the VS tools, much perfer third party tools for obfuscation. Smile

Don't be fooled though, vm languages (like Java and C#) are the easiest to decompile and "deobfuscate."
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SpykeZ




Posts: 23710

PostPosted: Thu, 20th Mar 2008 17:51    Post subject:
TrueADM wrote:
zmed wrote:
LeoNatan wrote:

How is a game free if you pay for it? Laughing What do you know, WoW is also free, you just pay to support the servers lol.
There are those F2P MMOs, where they block certain features that are only unlockable if you pay for a monthly member status (or even more worse, making them separate item-shop purchases). I bet it's something along those lines.

Well, I always hated these kinds of business-plans, so this game is out of question from now on. Looked promising...


The plan is for a one off payment for the premum account, which will last a lifetime. I'd love to make the game completely free, but I need to support the cost of the game servers (for the online gameplay functionality).


you seriously think enough people are going to buy your game enough to pay for the costs of the server? You'll have to be charging more than any other full price PC game to even keep up the costs for just 1 month. I doubt you'll sell that well.


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LeoNatan
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PostPosted: Thu, 20th Mar 2008 18:23    Post subject:
Yeah. I think if you were to focus on a great solo experience with no need for servers (or allow players to create the mp games - again no cost for you). That way you get maximum amount of people playing it, hence building rep for yourself, and get hired by a big company (or you get so much rep that people are willing to pay).
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 20th Mar 2008 18:36    Post subject:
That one-time fee does sound much better (I take the last paragraph back).

However if you would like to hear my opinion, I would suggest you should use some sort of auth-key system and only set up a server to check those keys, also since it's a small business, you could make sure that only those keys are accepted that are already sold, so key-gens are out of question and if they use the same key from more than one IPs at the same time, then you can ban that key. A Freelancer stlye multiplayer would be the way to go, where you only have to maintain the authentication server, while players would host their own games. There would surely be lots of persistent dedicated servers.

This way it would cost less. Besides, maintaning a 23/7 (no typo, servers would need regular restarts) game server is NOT a one man job. Regular maintenance, constant tech-support, etc.
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culture




Posts: 272

PostPosted: Fri, 21st Mar 2008 00:50    Post subject:
Why is everyone being so negative about this? It looks like a great game and nice of you to come in here and show it to us Smile
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cnZ
Banned



Posts: 3091

PostPosted: Fri, 21st Mar 2008 01:03    Post subject:
culture wrote:
Why is everyone being so negative about this? It looks like a great game and nice of you to come in here and show it to us Smile


because you are in nforce where young unsocialized boys are living themselves out Smile


yes
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culture




Posts: 272

PostPosted: Fri, 21st Mar 2008 01:06    Post subject:
cnZ wrote:
culture wrote:
Why is everyone being so negative about this? It looks like a great game and nice of you to come in here and show it to us Smile


because you are in nforce where young unsocialized boys are living themselves out Smile


I still say the internet should have an age restriction Very Happy
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tainted4ever
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PostPosted: Fri, 21st Mar 2008 02:28    Post subject:
Not negative... just pointing out common flaws Smile I'm sure he'll be fine.


Sense Amid Madness, Wit Amidst Folly
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ZimZimma




Posts: 360

PostPosted: Fri, 21st Mar 2008 04:05    Post subject:
TrueADM wrote:
Also regarding the program, I've bought Visual Studio 2008, so I own it. I've already received a letter stating that they've accepted the trademark. So, hopefully I shouldn't face any problems in the future regarding that. Thanks for the advice though, much appreciated! Smile


NP, but I meant, make sure that you own your own code.

In the U.S., students' projects are often the property of the university they're studying at.

Not sure if its different over here, though I suspect it would be up to the uni to decide (prior to you starting the course).
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Fri, 21st Mar 2008 04:11    Post subject:
culture wrote:
Why is everyone being so negative about this? It looks like a great game and nice of you to come in here and show it to us Smile


There is a big difference between negative but helpful and being ass holes.. We're providing useful advice.
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VGAdeadcafe




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PostPosted: Fri, 21st Mar 2008 04:18    Post subject:
This looks like it could be interesting and fun, keep posting news here, ADM ...
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TrueADM




Posts: 11

PostPosted: Sat, 22nd Mar 2008 03:25    Post subject:
I'm still creating the website but basically here's the overall features:

http://www.adm-studios.com/ihacker/features.htm

I've taken onboard some of the advice/ideas posted on this forum. Thanks guys. Much appreciated Smile


Last edited by TrueADM on Sat, 22nd Mar 2008 16:34; edited 1 time in total
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VGAdeadcafe




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PostPosted: Sat, 22nd Mar 2008 04:10    Post subject:
@ TrueADM

I don't know shit about these things, but recently Valve is showing interest in independent developers and small-budget games. Check out the list of steam games.

They also promote their free Steamworks platform http://www.steampowered.com/steamworks/

You may wanna check out these 2 options, especially since your game requires a net connection anyway, heh.
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sueil




Posts: 1082

PostPosted: Sat, 22nd Mar 2008 07:23    Post subject:
Yeah Valve seems to be really open to small devs. Just look at Audiosurf. Getting your game on steam would be huge.
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Krille666




Posts: 387
Location: Finland
PostPosted: Sat, 22nd Mar 2008 18:44    Post subject:
It seems like the official website is up now at www.ihacker.co.uk
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Krille666




Posts: 387
Location: Finland
PostPosted: Thu, 27th Mar 2008 06:41    Post subject:
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VGAdeadcafe




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PostPosted: Thu, 27th Mar 2008 06:52    Post subject:
Aha, I see there are rudimentary RPG elements and character development, hehe, this game sure is ambitious !
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