Armed Assault
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bogo24dk




Posts: 3043

PostPosted: Wed, 8th Aug 2007 22:57    Post subject:
Evolution for xam has been released.

Quote:

Here it comes, Evolution3.0x XAM1.3 edit with some XAM feature like:

* UH60 transport
* A10 CB
* Stryker Command Vehicle

Also includes:

* Civilians
* RHS Hind helicopter
* RHS OPFOR Weapons


Issues:
* Newly edited vehicles can be used by everyone (no ranking system)
* OPFOR engineers can´t lay mines
* BLUFOR engineers can´t detect mines

Addons needed:

* RHS Hind: http://www.armaholic.com/page.php?id=1099
* RHS OPFOR Weapons: RHS Weapons


WARNING: This is only an alpha version, we still need alot of help understanding all those great Evo scripts, especially the ranking/vehicle system.

All credits belong to Kiljoy, XAM makers for their great ArmA additions!


http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=74c90cfd6034395264c7f025712bdcba;act=ST;f=70;t=66610


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silengate




Posts: 409
Location: Moscow
PostPosted: Fri, 28th Sep 2007 20:45    Post subject:
Armed_Assault_Queens_Gambit_CLONEDVD-PROCYON
2,05 gb
hello its me again Smile
 Spoiler:
 


Last edited by silengate on Fri, 28th Sep 2007 21:53; edited 1 time in total
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Fri, 28th Sep 2007 20:59    Post subject:
silengate wrote:
Armed_Assault_Queens_Gambit_CLONEDVD-PROCYON


uhh


"Why don't you zip it, Zipfero?" - fraich3
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spud_work




Posts: 131

PostPosted: Fri, 28th Sep 2007 21:34    Post subject:
Armed_Assault_Queens_Gambit-FLT
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RazorsEdge




Posts: 1342
Location: Wehrmacht
PostPosted: Fri, 28th Sep 2007 22:43    Post subject:
spud_work wrote:
Armed_Assault_Queens_Gambit-FLT


Awesome Razz
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s_hole




Posts: 765

PostPosted: Sat, 29th Sep 2007 18:42    Post subject:
PROCYON wrote:
unrar mds from different folder and mdf to same dir

sure, i can do that
but why the hell are the split up in the first place?
is that some scene feng-shui shit again or is there an actual reason?

unless if it's for turning nonclone rips into clones
nevermind Smile
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dickybob26
Banned



Posts: 763

PostPosted: Sun, 30th Sep 2007 08:04    Post subject:
does it need a cdkey ? , i have arma and a cdkey to play on offical servers
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DarknessWillFall




Posts: 57
Location: Finland
PostPosted: Sun, 30th Sep 2007 08:37    Post subject:
dickybob26 wrote:
does it need a cdkey ? , i have arma and a cdkey to play on offical servers


No, if you have original ArmA it will work without even QG crack. Smile
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dickybob26
Banned



Posts: 763

PostPosted: Sun, 30th Sep 2007 09:24    Post subject:
thanks DarknessWillFall
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dickybob26
Banned



Posts: 763

PostPosted: Fri, 5th Oct 2007 08:34    Post subject:
i installed this expansion pack and i cant seem to play it , i dont see anywhere where you launch the expansion pack it just takes you to normal arma menu
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Fri, 5th Oct 2007 09:51    Post subject:
You need to use the shortcut as it's basically a modification. Smile

-nosplash -mod=DBE1
(Nosplash removes the logo screens)
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difm




Posts: 6618

PostPosted: Fri, 5th Oct 2007 13:13    Post subject:
Or you can copy the shortcut from ArmA menu.

And btw you can access Royal Flush campaign from the regular ArmA after installing expansion.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Sun, 4th Nov 2007 23:19    Post subject:
Uh... guys, why does Hatred release shows up as german here on my PC? How can you change the language via some config editing or smthg? I can't change it in-game. The release has no 'german' labels on it or in the NFO.. o.O


"Only one country can destroy NATO in 40 minutes - it's Russia"
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 4th Nov 2007 23:39    Post subject:
Vodka-Redbull wrote:
Uh... guys, why does Hatred release shows up as german here on my PC? How can you change the language via some config editing or smthg? I can't change it in-game. The release has no 'german' labels on it or in the NFO.. o.O


Afair the game calculates the language from the cd-key. Use a serial from the razor keygen.

EDIT: Also to avoid a full re-install :

s_hole wrote:
rename current installation folder
start new install from the dvd into the same old folder
after it has asked for the key and starts copying files, kill the installer in task manager
delete the newly created installation folder
rename old installation back

that's how i did it
takes a whole two minutes
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Sun, 4th Nov 2007 23:45    Post subject:
big thx mate


"Only one country can destroy NATO in 40 minutes - it's Russia"
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Cyborgmatt




Posts: 257
Location: Britland
PostPosted: Tue, 19th Feb 2008 04:00    Post subject:
Does the Razor keygen still allow online play? I'm getting an invalid cd key error.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Feb 2008 04:38    Post subject:
If you want to play online you should go out and buy the thing.......
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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 19th Feb 2008 12:31    Post subject:
Can anyone who hasn't taken a break from the game enlighten me as to any must have mods (etc) please?


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moosenoodles




Posts: 18411

PostPosted: Tue, 19th Feb 2008 13:44    Post subject:
Arma Effects
101st Airborne Division ACU Retexture
Nwd_Ballistics
Nwd_scope fix
Gmj_sight adjustment
Six_pack2
Truemods
VegetationFix
AACFSOUND mod first release
or
BPA Realistic Sound Mod
or
Csm_Sound mod
or
Fdf_Sound mod 1.3

There are a ton of other addons that are good, from weapon skin mods to suit ur area of combat. Various full map mods with the making of new islands etc.. Sakakah being one of the good desert types.

List is endless unfortunatley with arma. You have to get in there get involved playing and check out the feedback on the mods what they do and if its going to suit ur playing time etc..

Oh and I bought arma, didnt buy queens gambit though as that is basicaly just a mod addon release from BIS.. But so you know most addons these days are using the queens gambit addon pack, so probably best u make sure u have that installed as well.

moose.
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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 19th Feb 2008 19:27    Post subject:
I have Queens Gambit (though the dialogue in the first mission makes me wish I didn't Very Happy) I'll check out your recommendations thanks - it's difficult to sift through the forums/sites when you've been away from them for so long.


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moosenoodles




Posts: 18411

PostPosted: Tue, 19th Feb 2008 20:00    Post subject:
Just use this area for mods worthy of use so far..

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ca8f0140536f84935b83486e7fad29a1;act=SF;f=70

and arma wasnt made really for single player if u aske me all dialogue is a bit grim, and heck ive never played through the whole sp stuff, just not worth it. Online is where its at with arma.

Maybe check out the GOL clan site http://www.gol-clan.net/ for the 3 packs they have which they use on theyre server, some nice stuff in there and all nicely put together..

P.s always make sure u got the latest Eventhandlers mod made by solus.. its used in almost every mod now to control actions and stuff and to keep all mods working with eachother..

cheers,

Moose.
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Cyborgmatt




Posts: 257
Location: Britland
PostPosted: Wed, 20th Feb 2008 01:12    Post subject:
Ispep wrote:
Can anyone who hasn't taken a break from the game enlighten me as to any must have mods (etc) please?

I get all my mods from http://www.armaholic.com/list.php?c=files they've a huge list of great mods on there.

I use the ArmA Launcher to manage all my mods:
http://www.armaholic.com/page.php?id=410

The mods I current have installed are:
http://www.armaholic.com/page.php?id=2262 - WP Insurgents
http://www.armaholic.com/page.php?id=2030 - UKF Weapon Pack
http://www.armaholic.com/page.php?id=1712 - Russian Federation Units
http://www.armaholic.com/page.php?id=1643 - CSM Sounds
http://www.armaholic.com/page.php?id=1650 - ArmA Effects
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sexyjesus
VIP Member



Posts: 5803

PostPosted: Wed, 20th Feb 2008 04:23    Post subject:
Must get these

VFAI - AI uses smoke to cover - scans for weapons and ammo to resupply
DSAI - Adds chatter - both friendly and enemy
DMSmokeEffects - adds viewblock smoke - AI doesn't 'see' through smoke - plus better smoke and explosions
TrueView - adds FPS mouselook
SIXpack 1&2
ArmaEffects
Chammy Sound Mod
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moosenoodles




Posts: 18411

PostPosted: Wed, 20th Feb 2008 05:00    Post subject:
VFAI is a server side file i believe only right ?

I stopped using DMsmoke effects for the smoke grenade viewblock cause it wast quite right still as far as im aware.. I tended to prefer just using the Vegetation fix for altering the shrubs/trees models (shocking how they were from BIS) etc to give a more proper coverage for the hidden factor if ur behind them etc..
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SilverBlue




Posts: 1747

PostPosted: Wed, 20th Feb 2008 11:06    Post subject:
Durg's Vegetation Fix. It is also included in the GOL packs.
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Fri, 4th Apr 2008 20:15    Post subject:
http://www.armaholic.com/page.php?id=3012

Beta patch 1.12, fixes various issues left in the 1.11 beta and a few other issues.
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bogo24dk




Posts: 3043

PostPosted: Fri, 4th Apr 2008 22:50    Post subject:
JBeckman wrote:
http://www.armaholic.com/page.php?id=3012

Beta patch 1.12, fixes various issues left in the 1.11 beta and a few other issues.


Thx for the info


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HunterHare




Posts: 742

PostPosted: Sat, 5th Apr 2008 06:23    Post subject:
JBeckman wrote:
http://www.armaholic.com/page.php?id=3012

Beta patch 1.12, fixes various issues left in the 1.11 beta and a few other issues.


wow they're up to 12 patches now and STILL ain't got it right... I'm glad I got my refund from softwrap when I bought this game off the net before the US release.
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jackass88




Posts: 46

PostPosted: Sat, 5th Apr 2008 11:52    Post subject:
HunterHare wrote:
JBeckman wrote:
http://www.armaholic.com/page.php?id=3012

Beta patch 1.12, fixes various issues left in the 1.11 beta and a few other issues.


wow they're up to 12 patches now and STILL ain't got it right... I'm glad I got my refund from softwrap when I bought this game off the net before the US release.

Its something like 5 patches and the game has been running perfectly for a long time already... at least for me. So you may have made a mistake by refunding Wink
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s_hole




Posts: 765

PostPosted: Sat, 5th Apr 2008 11:59    Post subject:
HunterHare wrote:
STILL ain't got it right...

you don't do too much programming, do you?
the game hasn't had any major issues in a long while
there will always be small bugs to fix in a big project like a game
actually fixing some of them doesn't mean it's worse quality than most games, that get maybe two or three patches and then are left to rot in a corner and die, wether it had bugs in it or not
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