Gothic III
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MustangSVT




Posts: 9

PostPosted: Wed, 5th Dec 2007 05:06    Post subject:
Man I wish the 1.5 crack worked. It doesn't let me start the game with it. I had to use the 1.12 crack to make the game work, so Game.dll and Engine.dll don't take advantage of the 1.5 patch.

Game runs not that great on my comp btw, or at least not as good as I was expecting.

My PC: C2D E6400, 2GB DDR2, 8800GT

I was hoping to run the game at 1920x1200 with all max but noAA, but instead with 1680x1050 and with texture to medium, it still kinda stutters and fps like 30fps average or so.
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MustangSVT




Posts: 9

PostPosted: Wed, 5th Dec 2007 05:59    Post subject:
If say I bought the game for 10 bucks, would there be more of a chance that I can run this community patch 1.5 rather than with the Crack and Razor1911 release?
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chaingang23




Posts: 893

PostPosted: Wed, 5th Dec 2007 06:14    Post subject:
This game has so many bugs its almost unplayable.
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MustangSVT




Posts: 9

PostPosted: Wed, 5th Dec 2007 06:25    Post subject:
True that, but I like the exploring part of the game and I liked Gothic II.

I have actually made it quite playable with good looking GFX, but I'd like to have the full 1.5 patch benefits.

Right now, running with most settings at high, 2 at medium, shadows on "Low"

1680x1050, noAA,4xAF -> ~35-40fps average

Seriously though, Crysis runs a bit smoother than this. Shocked
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VGAdeadcafe




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PostPosted: Wed, 5th Dec 2007 10:53    Post subject:
@ MustangSVT

If you buy it, you'll have no problems with the protection etc. But don't think that the community patch makes it playable. Better not to support this bugfest.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 11th Dec 2007 12:10    Post subject:
http://forum.jowood.com/showthread.php?t=149861

Looks like the copy protection will be removed in the next update. Smile
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jiopi




Posts: 42

PostPosted: Tue, 11th Dec 2007 14:31    Post subject:
VGAdeadcafe wrote:
But don't think that the community patch makes it playable. Better not to support this bugfest.
Yes it does, community patch doesn't differ any from officially developed patch, since they have the source code. And at current state, almost all ingame bugs are fixed, all skills work etc. it is most addictive rpg out there, atleast for me.
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Spiderman
Banned



Posts: 5877

PostPosted: Tue, 11th Dec 2007 15:55    Post subject:
FINALLY
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SilverBlue




Posts: 1747

PostPosted: Wed, 12th Dec 2007 08:59    Post subject:
jiopi wrote:
VGAdeadcafe wrote:
But don't think that the community patch makes it playable. Better not to support this bugfest.
Yes it does, community patch doesn't differ any from officially developed patch, since they have the source code. And at current state, almost all ingame bugs are fixed, all skills work etc. it is most addictive rpg out there, atleast for me.


But whats the deal with the 1.2 gig patch that comes with the compilation of Gothic games. Is that a copy of the community patch or is it a Jowood made thing. And if it is done by Jowood, will it be available for download?

I really want to start playing this again with the community patch but I need to finish Dungeon Siege 2 + addon, Sacred + Addon, The Witcher... Crying or Very sad
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JBeckman
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PostPosted: Wed, 12th Dec 2007 11:21    Post subject:
What's with that 1.2GB compilation patch talk?

The Gothic 3 disc in the universe edition is pre-patched to version 1.12 but nothing special has been done with it from what I've read on the official forums, which is rather natural as it's just a compilation of the three Gothic games and the NoTR addon for Gothic 2.
(Gothic 3 still benefits from the community patch albeit as mentioned it's not working properly with it due to changes in the copy protection.)

Pirahna wanted to create a big final patch for Gothic 3 but never got far into development due to leaving Jowood so any work they did on such a patch would be in alpha or beta state at best.

Spellbound are now working with Jowood and the community patch group for the 1.6 version and probably also helped a bit during the 1.5 developement.
(Especially those changed dll files and exe file.)

Pirahna also helped a bit from what I've read and those changes might also appear in the 1.6 release of the community patch.
(Various texture fixes - hope it helps those desert enviroments albeit they did explain they were new to learn those techniques so that's why several textures look quite bad, especially the normal maps.)
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JBeckman
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Location: Sweden
PostPosted: Fri, 14th Dec 2007 15:39    Post subject:
http://forum.worldofplayers.de/forum/showthread.php?t=321529

The updated 1.5 community patch is out and the protection has been removed.
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avirox




Posts: 510

PostPosted: Fri, 14th Dec 2007 16:40    Post subject:
So has anyone tried the 1.5 patch and if so does it really make the game more playable now?


fear the led zeppelin that was!
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 14th Dec 2007 17:09    Post subject:
The game is quite good now but there's still some problems albeit overall the fixes does make a difference though the game could certainly have been alot better if the developers had been able to spend more time developing it.

It still consumes a massive amount of memory and Vista users (Both x86 and x64) especially should consider patching the executable (Information about this is available via one of the pinned threads on the official Gothic 3 forums. / Tech support section.) to take advantage of more than 2GB of ram if available. (3.5 or so for 32-bit and 4 for 64-bit / Unless you for some reason have more than 4GB installed as 64-bit can handle up to 128GB of ram from what I've read.)

Stability wise it can still crash now and then so save often and in various slots.

Also be sure to exit the game before starting a new game and don't have any old saves remaining as that has been known to cause problems.
(Things don't reset properly unless you restart the game after playing and deciding to start a new game for some reason.)

Performance wise it could run better but performance is OK unless you go crazy with view distance via INI tweaking or such.
(Albeit the game engine isn't that optimized.)

I still have some hope for Gothic 4 even though it will be different and RPB (Pirhana bytes new game.) might also be quite good but for now there's not that many details available about either game.
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Spiderman
Banned



Posts: 5877

PostPosted: Fri, 14th Dec 2007 18:02    Post subject:
JBeckman wrote:
The game is quite good now but there's still some problems albeit overall the fixes does make a difference though the game could certainly have been alot better if the developers had been able to spend more time developing it.

It still consumes a massive amount of memory and Vista users (Both x86 and x64) especially should consider patching the executable (Information about this is available via one of the pinned threads on the official Gothic 3 forums. / Tech support section.) to take advantage of more than 2GB of ram if available. (3.5 or so for 32-bit and 4 for 64-bit / Unless you for some reason have more than 4GB installed as 64-bit can handle up to 128GB of ram from what I've read.)

Stability wise it can still crash now and then so save often and in various slots.

Also be sure to exit the game before starting a new game and don't have any old saves remaining as that has been known to cause problems.
(Things don't reset properly unless you restart the game after playing and deciding to start a new game for some reason.)

Performance wise it could run better but performance is OK unless you go crazy with view distance via INI tweaking or such.
(Albeit the game engine isn't that optimized.)

I still have some hope for Gothic 4 even though it will be different and RPB (Pirhana bytes new game.) might also be quite good but for now there's not that many details available about either game.

Sad crap and i though they would add some Speedtree InI program that will use your full ram , guess they forget about this thing
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 14th Dec 2007 18:07    Post subject:
SpeedTree INI programming?

Heh, it's more about Gothic 3 being a 32-bit application and thus limited to 2GB of physical ram which in some cases (Especially Vista) is not enough and will cause the game to crash when it goes over this amount thus patching the executable will allow the game to utilize up to 3.5 GB of ram on a 32-bit OS such as standard XP or up to 128 GB of ram on a 64-bit OS such as Vista x64 (Most users however have around 2 - 4GB of physical ram.)

This prevents the game from crashing when the previous 2GB limit is reached and since it's rather easy to implement I would recommend users with more than 2GB physical ram to try it.
(The game is really memory hungry and as a comparison the game used 1.6 GB of ram when I left Ardea - the starting town about 15 minutes into the game.)

EDIT: If you mean the missing zero in the INI for assigned ram to the speedtree system when the resource cache is set to high then that was fixed a few versions ago if I remember correctly. Smile
(I use the G3Tuning utility 1.45 as well to modify the INI, available via World Of Gothic or the official forums - has German and English interface incase it decided to default to German.)

EDIT: As a side not the G3 tuning utility will also correct this problem the first time you decide to alter the cache settings, just remember to save the changes even if you haven't touched any other values related to the cache.


Last edited by JBeckman on Fri, 14th Dec 2007 18:41; edited 1 time in total
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Spiderman
Banned



Posts: 5877

PostPosted: Fri, 14th Dec 2007 18:16    Post subject:
JBeckman wrote:

EDIT: If you mean the missing zero in the INI for assigned ram to the speedtree system when the resource cache is set to high then that was fixed a few versions ago if I remember correctly. Smile
(I use the G3Tuning utility 1.45 as well to modify the INI, available via World Of Gothic or the official forums - has German and English interface incase it decided to default to German.)

thats what i meant ,the same with G3Tuning i use it allot to get the best performance
anyway cool if they fixed this problem
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jiopi




Posts: 42

PostPosted: Sat, 15th Dec 2007 02:35    Post subject:
JBeckman wrote:
http://forum.worldofplayers.de/forum/showthread.php?t=321529

The updated 1.5 community patch is out and the protection has been removed.


This is 1.5.2 in numbers, 1.5 has already been out quite some time. So the only thing this does, it removes the copyprotection.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Sat, 15th Dec 2007 03:26    Post subject:
Perhaps I should have added the extra number for clarification since as you say it's just a minor update to the existing 1.5 patch and only removes the protection but I figured it wasn't needed since the previous 1.5 patch had already been posted a few replies back. Smile
(It does replace the previous 1.5 and 1.5.1 versions however so in essence it is the new 1.5 update and there's no need to install any previous versions of the community patch to use it.)
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Sat, 22nd Dec 2007 17:10    Post subject:
Patch 1.6 announced. Smile
http://worldofgothic.com/
(Seems the community patch project has been successful.)

EDIT: Seems Spellbound has helped out a bit as well.
(The developers that are now working on Gothic 4.)
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Spiderman
Banned



Posts: 5877

PostPosted: Sat, 22nd Dec 2007 19:04    Post subject:
JBeckman wrote:
Patch 1.6 announced. Smile
http://worldofgothic.com/
(Seems the community patch project has been successful.)

EDIT: Seems Spellbound has helped out a bit as well.
(The developers that are now working on Gothic 4.)

in other words : don't start playing before 1.6
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Naluh




Posts: 25

PostPosted: Tue, 1st Jan 2008 18:24    Post subject:
For all the patching they've done: still can't get anti-aliasing to work.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Tue, 1st Jan 2008 18:55    Post subject:
It's a problem with the engine from what I know, might never be "fixed" the way that game related bugs and those memory errors are fixed.

I guess it's due to the games lightning system as HDR+AA wasn't possible when the game was first released.
(Albeit it's strange that AA still can't be forced on the latest ATI and NVIDIA cards.)

The depth of field effect helps a bit but it only covers the far away landscape.


EDIT: I guess it can be compared to the combat system which is also a bit broken due to poor balance and a few exploits such as spamming quick attacks.
(Which might even be required to counter those fast stun attacks that wild animals do, funny that orcs and humans fall quickly but wild beasts like boars and wolves always provide a challenge whereas the high damage dealing trolls and ogres are too slow to be a real threat unless encountered in small caves.)
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Naluh




Posts: 25

PostPosted: Wed, 2nd Jan 2008 17:22    Post subject:
Well, my first 2 days in Gothic III are done. I must say I like it as far as it is a RPG in a big open world, but even with all the patching, this thing is far from done.
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jiopi




Posts: 42

PostPosted: Thu, 7th Feb 2008 12:22    Post subject:
Official 1.6 Patch released: http://forum.jowood.de/showthread.php?t=151286

Fixes also alot crashing and memory related issues.
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Psykomanius




Posts: 179
Location: Denmark
PostPosted: Thu, 7th Feb 2008 15:12    Post subject:
jiopi wrote:
Official 1.6 Patch released: http://forum.jowood.de/showthread.php?t=151286

Fixes also alot crashing and memory related issues.


It still crash in Vista 32 bit Sad
Memory Crash.

Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module <UNKNOWN> at 001B:3067F65A
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Thu, 7th Feb 2008 15:41    Post subject:
Works fine for me and even the standard 1.12 patch worked OK. (Vista Ultimate x64.)

Do you have the usual updates installed?
(Latest DirectX and VC++ SP1 Redistributables as well as those hotfixes and the general updates.)

EDIT: Based on a few searches one other user solved it by upgrading his video card drivers (This was for a NVIDIA owner.) but the post was from 2006 so better drivers have been available for quite some time now and you probably already have the latest public or beta version installed already.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 7th Feb 2008 16:21    Post subject:
Lol, I just checked out the full changelog ! What the hell did those criminals release and publish in the first place ?

Anyway, unlike the previous community patches, this looks really impressive. Spellbound helped with this, hence the heavy gamecore changes. Finally. Now I'll just have to wait for 1-2 patches more and then take my chances with this game ...
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 7th Feb 2008 16:26    Post subject:
Psykomanius wrote:
jiopi wrote:
Official 1.6 Patch released: http://forum.jowood.de/showthread.php?t=151286

Fixes also alot crashing and memory related issues.


It still crash in Vista 32 bit Sad
Memory Crash.

Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module <UNKNOWN> at 001B:3067F65A

run cmd as administrator and type this
BCDEDIT /set increaseuserva 3072
and enter. Then it should be fixed.
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mike-




Posts: 1510

PostPosted: Thu, 7th Feb 2008 16:27    Post subject:
VGAdeadcafe wrote:
Lol, I just checked out the full changelog ! What the hell did those criminals release and publish in the first place ?

Anyway, unlike the previous community patches, this looks really impressive. Spellbound helped with this, hence the heavy gamecore changes. Finally. Now I'll just have to wait for 1-2 patches more and then take my chances with this game ...

dont hold your breath for those 1-2 more patches with spellbound helping, i think
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 7th Feb 2008 17:25    Post subject:
From my understanding another community patch is planned but it looks like it will be the final one as some problems such as the somewhat unbalanced combat would require alot of work to get done right.
(Generally the game as a whole is a bit unbalanced as the player can easily find great equipment early on and most NPC's are extremely easy compared to the beasts and creatures in the world not to mention the overpowered magic system.)
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