The Witcher
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SpykeZ




Posts: 23710

PostPosted: Wed, 31st Oct 2007 06:12    Post subject:
d0nuts wrote:
Is there any way to get this game working in XP 64, or do I have to wait for a crack?


if your using x664 just use vista than


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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 31st Oct 2007 06:15    Post subject:
funame wrote:
 Spoiler:
 


i like the sex-scenes lol
well that surely is a hottie, couldn't tell from her ingame-model tho Very Happy

anyway, is there a way to auto-travel to locations? running gets really annoying Sad


is that the witch from act 1?

cause that surely ain't the card I got.
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 06:21    Post subject:
It's that bar wench you see in the inn, one of the first scenes you can get in the first act.
(There's two others as well but they aren't that hard to find if you explore and follow the story quests.)
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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 31st Oct 2007 06:36    Post subject:
JBeckman wrote:
It's that bar wench you see in the inn, one of the first scenes you can get in the first act.
(There's two others as well but they aren't that hard to find if you explore and follow the story quests.)


ah yes, the in game models looks too much alike lol
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Wed, 31st Oct 2007 06:49    Post subject:
God damn I am glad I went back a few saves after getting my ass kicked by the 'Beast.' I thought chapter one was pretty much done with until I was just stumbling around, looking for monsters to kill to lev myself up another notch... But in the meantime I ran into 5-6 sidequests I totally skipped over, and usually I am pretty good about getting every sidequest there is. Anyways pretty kickass, since now I am almost 2 levels higher than before and have a badass Meteorite Sword to smite the bitch-ass-beast with...heheh.

BTW, anyone know how to get in the mill at night? That one wench invited me there for a lil 'private time' but I am guessing I missed my chance because now its always locked. Anyone know?


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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xBXSx
Banned



Posts: 234

PostPosted: Wed, 31st Oct 2007 06:55    Post subject:
upstart_69 wrote:
BTW, anyone know how to get in the mill at night? That one wench invited me there for a lil 'private time' but I am guessing I missed my chance because now its always locked. Anyone know?



I got there the first night, don't know if u can do it if u miss it.
Try talking to her at the Inn or something?
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HoLyMaN




Posts: 1000
Location: With the survivors of a plane crash
PostPosted: Wed, 31st Oct 2007 07:03    Post subject:
JBeckman wrote:
It's that bar wench you see in the inn, one of the first scenes you can get in the first act.
(There's two others as well but they aren't that hard to find if you explore and follow the story quests.)


Yeah dammit i missed that date...OK OK i forgot to bring the wine!!!
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KGen




Posts: 1081

PostPosted: Wed, 31st Oct 2007 07:04    Post subject:
upstart_69 wrote:
BTW, anyone know how to get in the mill at night? That one wench invited me there for a lil 'private time' but I am guessing I missed my chance because now its always locked. Anyone know?


You don't have to come the first night after talking to her, it's just a triggered event. From what I gathered, you should try to be there at the midnight to see her. That worked for me.
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SpykeZ




Posts: 23710

PostPosted: Wed, 31st Oct 2007 07:44    Post subject:
KGen wrote:
upstart_69 wrote:
BTW, anyone know how to get in the mill at night? That one wench invited me there for a lil 'private time' but I am guessing I missed my chance because now its always locked. Anyone know?


You don't have to come the first night after talking to her, it's just a triggered event. From what I gathered, you should try to be there at the midnight to see her. That worked for me.


lol I couldn't even find it haha, then again I wasn't really trying


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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 07:57    Post subject:
The mill area has it's uses.

 Spoiler:
 
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MASSiVE




Posts: 141
Location: Serenity Intelligence: Phenomenal
PostPosted: Wed, 31st Oct 2007 12:50    Post subject:
upstart_69 wrote:
BTW, anyone know how to get in the mill at night? That one wench invited me there for a lil 'private time' but I am guessing I missed my chance because now its always locked. Anyone know?


go there at sunset (dusk) and she'll be waiting there Wink

@jbeckam: damnit didnt know that and now its too late lol

o, before i forget, this game is GREAT ha Very Happy


Last edited by MASSiVE on Wed, 31st Oct 2007 12:56; edited 1 time in total
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Wed, 31st Oct 2007 12:52    Post subject:
i like the game but they shouldve allowed more freedom of movement. being stuck on paths all the time is silly, not being able to walk up hills, walk through water etc just seems stupid. it couldve been better than oblivion but instead the limited movement, imo, means its not as good.


still thats my opinion, some will disagree. but still i like it, 7-7.5/10 for me.
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Mussolinka
Banned



Posts: 2782

PostPosted: Wed, 31st Oct 2007 13:14    Post subject:
This has to be the best polish game ever.

I'm playing on hard, and I was expecting hard, not impossible. The orange "thingy" is sometimes hard to see in bad lighting conditions, especially in group mode, which makes it near impossible for me to finish The Beast. The way your choices reflect later on is just great (mutated dog for example). Bad thing is that after fucking witch in the cave and having 6 potions running they all disappear during the fight.

So far after 27 tries with The Beast and still counting, think I may try some earlier savegame and restock properly.

About GFX. I was checking out FPS on different settings:

A64 3000+ @ 2.8
7300GT @ 900/2000
1.5GB Goodrams @ 187MHZ -_-

Noon, lots of ppl on the street.

1280
Textures - medium
Lighting - medium
AA - off
Shadows - medium

- 20 fps

1280
Textures - high
Lighting - high
AA - 2x (max in the options)
Shadows - high

- 18 fps

And also huge kudos to Bagiński, he did an amazing job with the cutscenes.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Wed, 31st Oct 2007 13:25    Post subject:
pumbertot.1 wrote:
i like the game but they shouldve allowed more freedom of movement. being stuck on paths all the time is silly, not being able to walk up hills, walk through water etc just seems stupid. it couldve been better than oblivion but instead the limited movement, imo, means its not as good.


still thats my opinion, some will disagree. but still i like it, 7-7.5/10 for me.


Yup, in my opinion I'll take the closed off pathways and loadtimes(tho _hopefully_ those get cut down in further patches) than the wide-open (IMHO) bland, generic fairytail world of oblivion. I'm sorry but playing that game compared to this one is like going from a kid's story book to a real adult novel. It just seems like even the smallest sidequest has characters with personality and moral choices to make. I never once had any choice in oblivion where I felt bad for characters or feel like I was making choices that affected the world.

I can't explain it right, but the gameworld and everything in it feels so much more Real, even without 'radiant AI' heh, and sucks me in much more than oblivion ever did.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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madmax17




Posts: 19506
Location: Croatia
PostPosted: Wed, 31st Oct 2007 13:26    Post subject:
pumbertot.1 wrote:
i like the game but they shouldve allowed more freedom of movement. being stuck on paths all the time is silly, not being able to walk up hills, walk through water etc just seems stupid. it couldve been better than oblivion but instead the limited movement, imo, means its not as good.


still thats my opinion, some will disagree. but still i like it, 7-7.5/10 for me.


Couldn't agree more, the game would simply receive another dimension with exploration this isn't bad as Fable but still feels rather cramped and just because of that Oblivion is a better game for me at least. Can you imagine fallout without being able to explore the wasteland, yuck, not 3d but still you don't see any boundaries there you can go anywhere and god knows what you will find.
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madmax17




Posts: 19506
Location: Croatia
PostPosted: Wed, 31st Oct 2007 13:43    Post subject:
Do you guys use the small (dagger) and large (axe) weapons and for what, no combos for them so I am not sure how useful are they, I have a torch in my small weapons slot because it's too dark at night. And where is the 'old mill'?
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 14:34    Post subject:
With proper timing those extra weapons can be usefull.

Larger weapons generally do more damage than even the strong steel skill unless you have leveled up that ability quite a bit.

They also have various bonuses such as bleeding, stun, poison, shield disarm and other skills depending on the weapon.

Though I never used the extras much myself as I already had a unique sword named Helviss that I found in Act 2 - +30% damage and 20% stun, bleed, pain wich made it rather effective aside from a forged red (x3) meteorite sword with 40% damage but without those special attributes yet there's some pretty interesting weapons if you're sword skill and weapon is lacking such as a two handed dwarven axe with a high critical chance and damage, a assassin dagger with a high poison and bleeding chance and a steel flail that has a 45% to stun wich enables a insta-kill chance if you hit the stunned enemy in time.
(Albeit you can't do that many combo attacks unless you use a sword as Witchers mainly rely and train with such weapons.)

EDIT: The old mill is on the side of the bridge to Vizima near the Reverends house and chapel, it looks like a water wheel and a shack built together.
(The girl will wait every night as time doesn't hinder your quests much and don't forget to bring a good sword for the drowner and some wine for the girl. Very Happy )
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gold24




Posts: 926

PostPosted: Wed, 31st Oct 2007 14:38    Post subject:
is there anyway to get updated list of available swords on this game i was sure the witcher sword i get by default is the best sword in the game..
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 14:43    Post subject:
It's not the best but it's quite good compared to the normal swords you find.
(A Witcher sword does normal damage whereas most general swords have a negative percentage to damage but can have bonuses, you can also reforge the sword with three meteorite fragments to further improve it with either extra damage or bonus attributes.)
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Wed, 31st Oct 2007 14:46    Post subject:
upstart_69 wrote:
pumbertot.1 wrote:
i like the game but they shouldve allowed more freedom of movement. being stuck on paths all the time is silly, not being able to walk up hills, walk through water etc just seems stupid. it couldve been better than oblivion but instead the limited movement, imo, means its not as good.


still thats my opinion, some will disagree. but still i like it, 7-7.5/10 for me.


Yup, in my opinion I'll take the closed off pathways and loadtimes(tho _hopefully_ those get cut down in further patches) than the wide-open (IMHO) bland, generic fairytail world of oblivion. I'm sorry but playing that game compared to this one is like going from a kid's story book to a real adult novel. It just seems like even the smallest sidequest has characters with personality and moral choices to make. I never once had any choice in oblivion where I felt bad for characters or feel like I was making choices that affected the world.

I can't explain it right, but the gameworld and everything in it feels so much more Real, even without 'radiant AI' heh, and sucks me in much more than oblivion ever did.


not going to disagree with you at all, I agree much in oblivion is just more of the same but this couldve been the best RPG ever if it allowed you full freedom of movement, the ability to climb or jump. so im still waiting for that ultimate RPG with the uniqueness of characters,coversations,side quests of this game but freedom of movement of oblivion/gothic series. but this game is still very good, no doubts and going back to play on.

oh and whats this with long load times?only time I get a 6 second load time is when loading from Main Menu. rest of time my load times dont exceed 3-4 seconds and mostly 1-2 seconds. you guys need to upgrade. Laughing Razz
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EKTELESTES




Posts: 490

PostPosted: Wed, 31st Oct 2007 15:23    Post subject:
Getting 6 seconds load time from the main menu ??? You must be joking!

I just upgraded from x1900xt 512 to 8800gt 512 and the load times are A LOT FASTER, not to mention that 1280x1024 4xaa / 16xAF game plays GREAT.

However, 6 seconds load time from the main menu is hard to believe, unless you have raid with raptors.


Crazy Basketball Trickshots

http://www.youtube.com/watch?v=xsBALzj6bjM
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farne




Posts: 3735

PostPosted: Wed, 31st Oct 2007 15:31    Post subject:
Is there any way to tweak the ridicilously long loading times?
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 15:32    Post subject:
More RAM would help if you only have 1GB and the next patch should allow you to disable the auto-save wich usually happens when switching from interiors to exteriors. Smile
(According to the official forums, they are also experimenting a bit with the load times to see if they can be improved.)
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shadow_D




Posts: 718

PostPosted: Wed, 31st Oct 2007 15:33    Post subject:
I love this game! One of the best ones released this year. Some things could of course have been made better, like how you can't climb hills and such. But that's more the Aurora engines problem, which they by the way have tweaked in such a way that you can recognize it. The character movments are just great. Your stuck to one character which I usally not to fond at in a RPG, but I can buy it this time because it's a RPG on a book. Anyhow I am buying this game because the developers have earned it and I'm thrilled to see what they can do next!
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snoop1050
Banned



Posts: 5057

PostPosted: Wed, 31st Oct 2007 15:36    Post subject:
JBeckman wrote:
It's not the best but it's quite good compared to the normal swords you find.
(A Witcher sword does normal damage whereas most general swords have a negative percentage to damage but can have bonuses, you can also reforge the sword with three meteorite fragments to further improve it with either extra damage or bonus attributes.)

witchers sword or the silver witchers sword are best for monsters though the other ones are only good for humans and you dont see that many, i got a nice sword for killing humans with 100% extra damage Twisted Evil got some other one with critical effects to but i dont use it much
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DeltaForce




Posts: 62

PostPosted: Wed, 31st Oct 2007 16:22    Post subject:
This game is so well done it appears in, my afterthoughts, that " I " was in an interactive ""Moovie"
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madmax17




Posts: 19506
Location: Croatia
PostPosted: Wed, 31st Oct 2007 16:25    Post subject:
Thanks for the tips Jbeckman, there was no drowner at the mill however and I returned there twice.
Another question how do I complete the fighting quest it says I've beaten Fat Fred and have to look for somebody stronger but the big guy at the inn won't initiate dialog with me and I've pummeled everybody else including the wimp.
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Wed, 31st Oct 2007 16:26    Post subject:
Might be considered spoilers so I added that tag.
 Spoiler:
 
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Trismogestos




Posts: 541
Location: Cloud City, Bespin
PostPosted: Wed, 31st Oct 2007 17:07    Post subject:
The_Witcher_Patch_1_1-PLATiN


Don't mistake lack of talent for genius!
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djaoni




Posts: 8061

PostPosted: Wed, 31st Oct 2007 17:25    Post subject:
Trismogestos wrote:
The_Witcher_Patch_1_1-PLATiN


They just released the patch from the official site, and that is the old one. No crack in it anyway.
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