Tom Clancy's Ghost Recon Advanced Warfighter 2 - Skidrow
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streetunder




Posts: 4125

PostPosted: Mon, 9th Jul 2007 17:41    Post subject:
So anyone got the AA working in this game?
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shimec




Posts: 1214
Location: Serbia
PostPosted: Mon, 9th Jul 2007 18:11    Post subject:
The game doesn't support AA... It's is like S.T.A.L.K.E.R. engine, that didn't support AA because of deferred shading, and not even with GeForce series 8 cannot be turned on.
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streetunder




Posts: 4125

PostPosted: Mon, 9th Jul 2007 18:20    Post subject:
shimec wrote:
The game doesn't support AA... It's is like S.T.A.L.K.E.R. engine, that didn't support AA because of deferred shading, and not even with GeForce series 8 cannot be turned on.

hum.. that sucks alot.
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appiehappie




Posts: 136

PostPosted: Mon, 9th Jul 2007 19:33    Post subject:
It has an option to smooth edges ingame. It's no AA but it's better then nothing.
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Wili23




Posts: 236

PostPosted: Mon, 9th Jul 2007 19:41    Post subject:
appiehappie wrote:
It has an option to smooth edges ingame. It's no AA but it's better then nothing.

And that smooth edges looks awful for me. I have turned off it immediately. Looks better without it.
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Glottis
Banned



Posts: 6313

PostPosted: Mon, 9th Jul 2007 19:47    Post subject:
Wili23 wrote:
appiehappie wrote:
It has an option to smooth edges ingame. It's no AA but it's better then nothing.

And that smooth edges looks awful for me. I have turned off it immediately. Looks better without it.

Yes and all that "smooth edges" does is add a very nasty bloom which also kills your FPS. Retarded. Mad


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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banzaii




Posts: 45

PostPosted: Mon, 9th Jul 2007 20:06    Post subject:
Parallax_ wrote:
Both STALKER and UE3 titles uses methods of anti-aliasing that is compatible with deferred shading.

In S.T.A.L.K.E.R. & GRAW1/2 you can't actvate AA, because of def shad (in stalker AA works only with "static illumination", option that enables DX8 rendering, without def shad): ingame (and GRAW doesn't have an option ingame: "smooth edges" is not AA) or forced by driver, it doesn't work. UE3 uses def shad, and it's probable that no actual vga DX9 can activate MSAA with this engine Rolling Eyes
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 9th Jul 2007 20:11    Post subject:
banzaii wrote:
In S.T.A.L.K.E.R. & GRAW1/2 you can't actvate AA, because of def shad (in stalker AA works only with "static illumination", option that enables DX8 rendering, without def shad): ingame

Well I dunno about GRAW, but STALKER has a form of fake Anti-Aliasing which does work with full dynamic lighting and the whole shebang, but you have to enable it by console command. It's not the same as MSAA, but it does the job quite well.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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codemaster




Posts: 23

PostPosted: Mon, 9th Jul 2007 20:27    Post subject:
I´ve been searching the internet for a decent trainer for this game (tired of being gunned down by stationary weapons which kills you in one hit) but where ever I go there is a subscription fee I have to pay to be allowed access to these trainers.... that´s bad imo...

Where has the world come to when you have to pay to cheat ?
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streetunder




Posts: 4125

PostPosted: Mon, 9th Jul 2007 20:38    Post subject:
Anyone tried the Multiplayer? It works? Good or bad?
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5h4d3




Posts: 813

PostPosted: Mon, 9th Jul 2007 21:15    Post subject:
Does any one else have the problem getting past mission 2.
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difm




Posts: 6618

PostPosted: Mon, 9th Jul 2007 21:28    Post subject:
5h4d3 wrote:
Does any one else have the problem getting past mission 2.



Jup.

I had to replay 4 times until I finally had a chance to progress. Otherwise I could only select Back To Menu.
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Rudolph




Posts: 603
Location: Germany
PostPosted: Mon, 9th Jul 2007 22:15    Post subject:
There is an unlocker by UNLEASHED. Try it. Check your usual sites.

@codemaster: You have to wait until you can download the trainer.
I don't need to wait. Razz I paid the fee. It's not expensive. 10 bucks per year is nothing. And NO, I will NOT send the trainer to you.
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KGen




Posts: 1081

PostPosted: Mon, 9th Jul 2007 22:28    Post subject:
Anyone else experiencing weird NON fps related stutter? Every few seconds or so the game freezes for split second.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 9th Jul 2007 22:30    Post subject:
There is a rumour circulating that someone in this thread is actually paying for some stupid trainers ?

Does anyone know if there is any truth to that ?
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Rudolph




Posts: 603
Location: Germany
PostPosted: Mon, 9th Jul 2007 22:31    Post subject:
Yep. I have some kind of that problem on my rig. Game freezes for about 5 seconds, sound continues. After 5 seconds the game goes on like nothing happened.
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KGen




Posts: 1081

PostPosted: Mon, 9th Jul 2007 23:04    Post subject:
Rudolph wrote:
Yep. I have some kind of that problem on my rig. Game freezes for about 5 seconds, sound continues. After 5 seconds the game goes on like nothing happened.


Any chance you're using Vista? I start to believe it has something to do with it.
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difm




Posts: 6618

PostPosted: Mon, 9th Jul 2007 23:14    Post subject:
VGAdeadcafe wrote:
There is a rumour circulating that someone in this thread is actually paying for some stupid trainers ?

Does anyone know if there is any truth to that ?



I think it was cheathappens.com that charges one money for getting trainer some weeks before others.
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 9th Jul 2007 23:56    Post subject:
I'm playing this on Vista and it's working perfectly fine.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Rudolph




Posts: 603
Location: Germany
PostPosted: Tue, 10th Jul 2007 00:15    Post subject:
Yeah, I do pay CH. There is another site that forces you to pay to download their trainers. Name is gamehacking.co.uk. I do NOT pay them.
CH is quite cool if you ask me. Reverse Engineering is not meant for n00bs like me. Whatever you think of me, I don't give a damn.

I do not use vista. I have XP+SP2 running. But my rig is crap. A64 3400+, 1gig RAM, 6800GS.
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streetunder




Posts: 4125

PostPosted: Tue, 10th Jul 2007 02:55    Post subject:
been playing this game for a while like 2hr, its really great game, the gfx are = 360 if not better, yes i played both versions, is much better then the first graw1. A.I its great, and yes it has flaws too, sometimes is really stupid, and AA doesnt work, its a shame..because the game would look even better.
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SpykeZ




Posts: 23710

PostPosted: Tue, 10th Jul 2007 04:41    Post subject:
Well I must say, the mule's AI is hell of a lot better than my ghost team mates....how funny lol...See now..the mule actually did what I told it to do...it not only did it, but it exaggerated the fucking situation

 Spoiler:
 


needless to say it scared the shit out of my when I turned around and this thing was running over the car, thought a tank snuck up on me


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 10th Jul 2007 04:54    Post subject:
^^Laughing
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$en$i
VIP Member



Posts: 3127

PostPosted: Tue, 10th Jul 2007 06:45    Post subject:
@ Spykez

The funny thing is that my mule finished upside down while trying to roll over that car in the same spot... Rolling Eyes It was fucking glorious.

The game is not that bad if you except the psychomotor diseased teammates and awful enemies AI, it runs fine on my somewhat outdated rig. I try to leave my teammates at the start point and do the mission all by myself -when possible- to ease the pain.
I can only hope that this release isn't the final version or that a major AI patch is en route...
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 10th Jul 2007 07:48    Post subject:
Perhaps it's dependant on the difficulty level, didn't even notice it the first time I checked the options and went trough the first few missions on the "Regular" level after I managed to solve that BSOD issue.
(Had to turn of shadows and set shadow resolution to 0 in order to fix it.)

Ofcourse even on "Regular" the game should offer better AI than it currently does since I've been in quite a few situations where the enemy soldiers don't really notice me or ignore me completely untill I shoot a few of them.

Guess I'll have to restart the game on hardcore or whatever the top difficulty was called and see if it does anything about the AI.
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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Tue, 10th Jul 2007 08:21    Post subject:
so is the AI different to first GRAW? never played it much but I found the enemy seemd to be quite alive and accurate whenever I came from behind cover.
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banzaii




Posts: 45

PostPosted: Tue, 10th Jul 2007 09:17    Post subject:
Parallax_ wrote:
banzaii wrote:
In S.T.A.L.K.E.R. & GRAW1/2 you can't actvate AA, because of def shad (in stalker AA works only with "static illumination", option that enables DX8 rendering, without def shad): ingame

Well I dunno about GRAW, but STALKER has a form of fake Anti-Aliasing which does work with full dynamic lighting and the whole shebang, but you have to enable it by console command. It's not the same as MSAA, but it does the job quite well.

You're right: it's a fake AA, NOT MSAA (it's like the "smooth edges" options in GRAW) Wink
UE3 can't do AA in DX9 because of def shad, but only in DX10 mode, via shaders
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TaterMitts




Posts: 7

PostPosted: Tue, 10th Jul 2007 13:22    Post subject:
What GRAW 2 (and 1 for that matter) taught me:

* Mexicans are stupid, and in Mexico, everything looks like it's made of dried up guacamole.
* The very best secret ops soldiers the US army has to offer can't jump one foot ledges if their life depended on it
* For that matter, they can't find their way to the other side of an empty street if there's a little rubble in their way
* Folding chairs are to be avoided at all cost, since trying to push one to the side will result in you getting permanently stuck
* Enemy positions are always watching over the exact route that you have to take to reach an objective
* Don't think the rebels won't shoot the driver of your evac vehicle in the face in the middle of a cut scene. They know that, after that, they can shoot up your vehicle and your buddies for eternity, with you watching helplessly (until you do a force restart of the game).

This kind of gameplay would've been decent in 1999, but post F.E.A.R. and FarCry, no major publisher should even think about releasing crap like GRAW 2.
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difm




Posts: 6618

PostPosted: Tue, 10th Jul 2007 13:48    Post subject:
TaterMitts wrote:



* Enemy positions are always watching over the exact route that you have to take to reach an objective


Don't you have even a little pea-size brain? Possible aproaches are always guarded by troops. That's good for not being surprised by flanking.
Think about it...
Rolling Eyes


TaterMitts wrote:

* Don't think the rebels won't shoot the driver of your evac vehicle in the face in the middle of a cut scene. They know that, after that, they can shoot up your vehicle and your buddies for eternity, with you watching helplessly (until you do a force restart of the game).


I've witnessed it only once - the mission where BH gets shot down. My driver got killed and Mitchell was shot too. Still, the mission ended and I could advance.
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rullstolskalas




Posts: 70

PostPosted: Tue, 10th Jul 2007 13:52    Post subject:
Why cant i change textures to high? I have it on medium currently but when i choose high it wont let me. Im not doing it in game either so i dont get it. How do i change textures to high?
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