Tom Clancy's Ghost Recon Advanced Warfighter 2 - Skidrow
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 8th Jul 2007 15:48    Post subject:
snesoey wrote:
Alianna wrote:
snesoey wrote:

OK? But I completed the 2nd mission with all my team mates and didn't advance..


write everything what did you do


Finished first mission.. Started second mission.. died, quit.. started the savegame.. finished 2nd mission (with all team mates).. Played again and completed the mission - the game will still not advance me to the 3rd mission..



I also had that problem. One of my teammates died and I kinda got myself in a bad situation so I decided to restart the mission. So I did, but as it turns out I started the mission as a Single mission and not as part of the campaign.
The autosaves of that single mission are then called single blah blah instead of mission 2 blah blah, and if you finish the second mission as single mission as I did then you will not advance to the third one.

So I went back and loaded one of the autosaves called mission 2 something where one of my teammates was already dead and when I finished the mission then it worked fine.
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flappy




Posts: 2015

PostPosted: Sun, 8th Jul 2007 15:58    Post subject:
@maxiepaxie
It's not that. You just made it sound like no special forces ever used cover or suppress. And suppresive fire is certainly not the same as blind fire.
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FISKER_Q




Posts: 1040

PostPosted: Sun, 8th Jul 2007 17:02    Post subject:
Does sound work for anyone else?

I only got enviroment sounds, no speech whatsoever.
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hafriski
Banned



Posts: 315

PostPosted: Sun, 8th Jul 2007 17:29    Post subject:
FISKER_Q wrote:
Does sound work for anyone else?

I only got enviroment sounds, no speech whatsoever.

sound works nice here but the intro sound is bit too low
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Sun, 8th Jul 2007 18:06    Post subject:
I got no problems with no sound?
Only a little when im shooting.

Works nice tho on my old pc.
p4 3.3 ghz, 1 gig ram, 7800 gs,
highest settings.


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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|ExE|




Posts: 102

PostPosted: Sun, 8th Jul 2007 18:33    Post subject:
hafriski wrote:

dude looks like you didn`t read it
Code:
<variable name="texture_quality_backdrop" value="high"/>

By default, if you don't have a graphics card with 512MB or more of Video RAM (VRAM) onboard, you will not be able to select High for the Texture Quality in-game video settings. However, if you want to force GRAW 2 to use High Texture Quality (See In-Game Settings for a visual comparison), regardless of your graphics card, set every variable starting with "texture_quality_" to have a value = "high". Alternatively, you can simply select particular visual components to assign a Texture Quality of High. For example, you may wish to only force high for characters, vehicles and weapons. Using High Texture Quality may cause a decrease in FPS, and more importantly an increase in loading times and in-level stutter, which is why it's normally meant for cards with higher amounts of VRAM.


I did. You were saying one CAN'T HAVE high texture quality on a non-512mb card. I proved you wrong. One just CAN'T SELECT the option INGAME.
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FISKER_Q




Posts: 1040

PostPosted: Sun, 8th Jul 2007 19:39    Post subject:
Tried messing with some sound acceleration but it didn't help, eventually i tried just putting audio on low + software, and then it worked.

Pretty odd though.
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snesoey




Posts: 16
Location: Bergen
PostPosted: Sun, 8th Jul 2007 19:46    Post subject:
Surray wrote:
I also had that problem. One of my teammates died and I kinda got myself in a bad situation so I decided to restart the mission. So I did, but as it turns out I started the mission as a Single mission and not as part of the campaign.
The autosaves of that single mission are then called single blah blah instead of mission 2 blah blah, and if you finish the second mission as single mission as I did then you will not advance to the third one.

So I went back and loaded one of the autosaves called mission 2 something where one of my teammates was already dead and when I finished the mission then it worked fine.


Tnx man!
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Fugen




Posts: 2217

PostPosted: Mon, 9th Jul 2007 00:10    Post subject:
Quote:
Ubisoft do not release games with no copy protection, so this is a press copy or something of this type.

This is what Ubisoft says:

"the illegal trade of our software in the Internet, active to our disappointment, causes us to seize further measures beyond the classical copy protection"

taken from:
http://www.4players.de/4players.php/spielinfonews/ Allgemein/421/60096/Ubisoft.html

so it's not possible a retail version with no copy protection


chill out man, life is beautifull...
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hafriski
Banned



Posts: 315

PostPosted: Mon, 9th Jul 2007 00:28    Post subject:
|ExE| wrote:
hafriski wrote:

dude looks like you didn`t read it
Code:
<variable name="texture_quality_backdrop" value="high"/>

By default, if you don't have a graphics card with 512MB or more of Video RAM (VRAM) onboard, you will not be able to select High for the Texture Quality in-game video settings. However, if you want to force GRAW 2 to use High Texture Quality (See In-Game Settings for a visual comparison), regardless of your graphics card, set every variable starting with "texture_quality_" to have a value = "high". Alternatively, you can simply select particular visual components to assign a Texture Quality of High. For example, you may wish to only force high for characters, vehicles and weapons. Using High Texture Quality may cause a decrease in FPS, and more importantly an increase in loading times and in-level stutter, which is why it's normally meant for cards with higher amounts of VRAM.


I did. You were saying one CAN'T HAVE high texture quality on a non-512mb card. I proved you wrong. One just CAN'T SELECT the option INGAME.

omg hold me ... he came back with a ingenious defense
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SpykeZ




Posts: 23710

PostPosted: Mon, 9th Jul 2007 00:30    Post subject:
hafriski wrote:
|ExE| wrote:
hafriski wrote:

dude looks like you didn`t read it
Code:
<variable name="texture_quality_backdrop" value="high"/>

By default, if you don't have a graphics card with 512MB or more of Video RAM (VRAM) onboard, you will not be able to select High for the Texture Quality in-game video settings. However, if you want to force GRAW 2 to use High Texture Quality (See In-Game Settings for a visual comparison), regardless of your graphics card, set every variable starting with "texture_quality_" to have a value = "high". Alternatively, you can simply select particular visual components to assign a Texture Quality of High. For example, you may wish to only force high for characters, vehicles and weapons. Using High Texture Quality may cause a decrease in FPS, and more importantly an increase in loading times and in-level stutter, which is why it's normally meant for cards with higher amounts of VRAM.


I did. You were saying one CAN'T HAVE high texture quality on a non-512mb card. I proved you wrong. One just CAN'T SELECT the option INGAME.

omg hold me ... he came back with a ingenious defense


/me holds you

Now hurry and end this episode before I pop a boner

How do you get your teamates to switch guns, my sniper was using his SMG


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flappy




Posts: 2015

PostPosted: Mon, 9th Jul 2007 01:41    Post subject:
FISKER_Q wrote:
Tried messing with some sound acceleration but it didn't help, eventually i tried just putting audio on low + software, and then it worked.

Pretty odd though.


Do you have onboard sound by any chance?
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Mon, 9th Jul 2007 01:46    Post subject:
With assault & recon mode,
theyll switch weapons.
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streetunder




Posts: 4125

PostPosted: Mon, 9th Jul 2007 02:05    Post subject:
AA does not work in this game.. i have 4X forced in control panel, and in the game AA = edge smoothing. :/ specs in the sig
im using 162.18 XP last nvidia drivers
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BeLGaRaTh




Posts: 43

PostPosted: Mon, 9th Jul 2007 02:18    Post subject:
Hmmm ... decided to bite the bullet and have a go at this release. What's with the enemy's AI? They don't move at all, you can sneak up and they just sit there, even when you shoot them they just get back up and retain their original pose (until you kill them which can take a couple of shots at times)

Also as mentioned, sound in the cut scenes/intros at start etc. have barely audible sound, in game seems OK, though there doesn't seem to be any ambient sound, just sounds from colleagues asking what to do and the sound of them/me and enemy firing. Don't know if its supposed to be that way?

I think this release is seriously borked Sad
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ciaspook




Posts: 144
Location: Kandahar
PostPosted: Mon, 9th Jul 2007 03:22    Post subject:
Way to short with only 10 missions.
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Rudolph




Posts: 603
Location: Germany
PostPosted: Mon, 9th Jul 2007 09:46    Post subject:
So you are already through with this game? DUDE!!! O_O
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SpykeZ




Posts: 23710

PostPosted: Mon, 9th Jul 2007 09:49    Post subject:
Rudolph wrote:
So you are already through with this game? DUDE!!! O_O


It's really not that hard Sad The AI is the stupiest I've seen. Blood II The Chosen had smarter AI, at least THEYD move. GRAW 2...well..I did an interview with one of the AI's and this is what he had to say...

oh hey..look at that....those people aren't supposed to be here,Im not going to move though, no wait gotta be conspicuous............I know.....I'll lean to the side...ahhhhh there we go, now there totally confused, but do I shoot them? nah, they have guns too, they might shoot me, that would hurt a lot, I might even bleed a little. so mabye with me leaning to the side like an idiot as if something was blocking my view....they'll think I was a lama.

ahhh, sent this to grin and am posting it on the official forums

 Spoiler:
 




Last edited by SpykeZ on Mon, 9th Jul 2007 10:53; edited 1 time in total
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FISKER_Q




Posts: 1040

PostPosted: Mon, 9th Jul 2007 10:47    Post subject:
SpykeZ wrote:
Rudolph wrote:
So you are already through with this game? DUDE!!! O_O


It's really not that hard Sad The AI is the stupiest I've seen. Blood II The Chosen had smarter AI, at least THEYD move. GRAW 2...well..I did an interview with one of the AI's and this is what he had to say...

oh hey..look at that....those people aren't supposed to be here,Im not going to move though, no wait gotta be conspicuous............I know.....I'll lean to the side...ahhhhh there we go, now there totally confused, but do I shoot them? nah, they have guns too, they might shoot me, that would hurt a lot, I might even bleed a little. so mabye with me leaning to the side like an idiot as if something was blocking my view....they'll think I was a lama.

ahhh, sent this to grin and am posting it on the official forums...

 Spoiler:
 


hahaha, i remember in the second mission, after taking out the last artillery a chopper landed to provide my extraction point.

I was going down there and sent my squad along with it, then while i'm running to the chopper i see this soldier crouching in front of me and running past me, first i thought it was one of my ghost soldiers, but then i saw he was an enemy Very Happy

He just continued to walk past me until i just shot him in the back.
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 9th Jul 2007 11:18    Post subject:
well that's because you're a *ghost*! They can't see you! doh! Razz


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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rullstolskalas




Posts: 70

PostPosted: Mon, 9th Jul 2007 11:50    Post subject:
I dont think this is the "real" game or i hope its not and thats probably why its so buggy with bad ai and whatever. Hopefully the real game will be less buggy.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Mon, 9th Jul 2007 12:02    Post subject:
Why not?, It might need some patches, but I think its as real as it gets. Patches are anyway getting the standard procedure nowdays, out with the game fast and fix it later.


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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 9th Jul 2007 12:23    Post subject:
rullstolskalas wrote:
I dont think this is the "real" game or i hope its not and thats probably why its so buggy with bad ai and whatever. Hopefully the real game will be less buggy.


well um... I played it quite a bit now. no crashes, no bugs. sure, the AI is not perfect, but what game has perfect AI anyway?
I'm having fun with this game and it's definitely just fine as it is now.

Please don't treat this game like a bugridden release like gothic or silent hunter that needs patches to be really playable.
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CaptainCox
VIP Member



Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Mon, 9th Jul 2007 12:25    Post subject:
The 1.3 Patch for SH4 is leaked and on the net for the one that seeks Wink


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banzaii




Posts: 45

PostPosted: Mon, 9th Jul 2007 13:37    Post subject:
streetunder wrote:
AA does not work in this game.. i have 4X forced in control panel, and in the game AA = edge smoothing. :/ specs in the sig
im using 162.18 XP last nvidia drivers

GRAW2 usese "deferred shading" as HDR and this is incompatible with MSAA: you can't activate AA with this game (same thing with GRAW and S.T.A.L.K.E.R., when you activate dynamic illumination (total or objects makes no diffrence), and all games that will use UE3).
Actual vga/driver doesn't support MSAA with this tipe of HDR: ATI or nVidia it's the same
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 9th Jul 2007 14:12    Post subject:
banzaii wrote:
GRAW2 usese "deferred shading" as HDR and this is incompatible with MSAA: you can't activate AA with this game (same thing with GRAW and S.T.A.L.K.E.R., when you activate dynamic illumination (total or objects makes no diffrence), and all games that will use UE3).
Actual vga/driver doesn't support MSAA with this tipe of HDR: ATI or nVidia it's the same

Deferred Shading has nothing to do with HDR. It is a rendered technique that achieves better batching and a more optimized rendering pipeline.

Both STALKER and UE3 titles uses methods of anti-aliasing that is compatible with deferred shading.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 9th Jul 2007 14:15    Post subject:
I thought the 8800 introduced AA in deferred shading...
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Ankh




Posts: 23341
Location: Trelleborg
PostPosted: Mon, 9th Jul 2007 14:38    Post subject:
CaptainCox wrote:
The 1.3 Patch for SH4 is leaked and on the net for the one that seeks Wink


So how was it? And whats new in it?


shitloads of new stuff in my pc. Cant keep track of it all.
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bogo24dk




Posts: 3043

PostPosted: Mon, 9th Jul 2007 14:45    Post subject:
I think graw 3 is gonna be better made because of Spykez :

http://forums.ubi.com/eve/forums/a/tpc/f/2791043913/m/9271006275

Laughing


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Photish




Posts: 1217

PostPosted: Mon, 9th Jul 2007 15:04    Post subject:
Code:
Crash in application version: 29980.2562

data\lib\units\types\vehicles\blackhawk.dsf(-1): cant find member: action_message in type <Unit>

SCRIPT STACK:
   data\lib\units\ai\soldier\sorderlogics.dsf(0)
   data\lib\managers\aihivebrain.dsf(0)
   data\lib\managers\aihivebrain.dsf(0)
   data\lib\managers\aihivebrain.dsf(0)
   data\lib\managers\aihivebrain.dsf(0)
   data\lib\managers\aihivebrain.dsf(0)
   data\lib\setups\setup.dsf(0)
   data\level\level.dsf(0)

Renderer: normal
Physics : threaded


Gotta love that AI :]
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