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					|  Posted: Sat, 19th May 2007 13:59    Post subject: |  |  
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					|  	  | outofhere wrote: |  	  | anyone got the 1.3 patch working with razor keygen? if so what version keygen u using? | 
 
 works fine with using the 'telephone' option then all 1s as before.
 
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						fwb73
					
					
 
 Posts: 293
 
 Location: sheffield, england
 
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					|  Posted: Sat, 19th May 2007 14:19    Post subject: |  |  
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					| i installed game from razor iso, applied 1.1 patch, 1.2 patch, used 1.2 keygen, applied 1.3 patch....
 no problems
 
 intel i7 3770k @4.4, ASRock Z77 Extreme 4, 16GB Corsiar Vengance 1600 ram, ATI 5850 BE, Antec 1 Case, Antec 1 550W PSU, emu0404, 120gb agility3 ssd OS, 2x60gbvertex2raid0 Games, 3 TB total sata2 Data. win7 x64.
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					|  Posted: Sat, 19th May 2007 14:24    Post subject: |  |  
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					| Does the 1.3 patch make this game not suck?
 C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
 
 Xbox 360 Elite, PS2 Slim, Xbox
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						Big_Gun
					
					
 
 Posts: 3017
 
 Location: My mother's womb originally. . .
 
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					|  Posted: Sat, 19th May 2007 18:43    Post subject: |  |  
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						JBeckman
					
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 Posts: 35093
 Location: Sweden
 
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					|  Posted: Sat, 19th May 2007 23:49    Post subject: |  |  
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					| LOL !
 Spidey ain't got shit on this horse !!
 
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					|  Posted: Sun, 20th May 2007 00:36    Post subject: |  |  
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					| Check your map mate. It must be marked.
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					|  Posted: Sun, 20th May 2007 12:00    Post subject: |  |  
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						JBeckman
					
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 Posts: 35093
 Location: Sweden
 
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					|  Posted: Sun, 20th May 2007 12:08    Post subject: |  |  
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					| Red seems to be combat since I always get that colour when I have to kill someone, green seems to be completed quests when it is pulsating and talking to someone when it glows, unsure about blue but I think it's about finding a quest related item or delivering a item.
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					|  Posted: Sun, 20th May 2007 15:46    Post subject: |  |  
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						JBeckman
					
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 Location: Sweden
 
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					|  Posted: Sun, 20th May 2007 16:00    Post subject: |  |  
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					| Haven't seen it but he probably killed Gandohar in the first village, can't be done in the new patch since all attacks only do 1 damage against him and he's quite tough without exploting alchemy and item combinations.
 EDIT: Read the thread from the above link and it seems that was what the player did.
 
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						JBeckman
					
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 Posts: 35093
 Location: Sweden
 
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					|  Posted: Sun, 20th May 2007 16:17    Post subject: |  |  
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					| Engine.Shadows 0
 Try that command to disable the shadows, should help with performance.
 
 Engine.GrassQ 0 - 10
 
 Another console command that can either remove or increase the amount of grass.
 
 Engine.WaterReflections 0
 
 Toggles reflections of the water, could help somewhat but the water will look quite bad.
 
 Engine.TrueWaterRef 0
 
 Improves water relfection or makes them simpler, could also help somewhat.
 
 
 There's ALOT of other commands, taken from the list on InsideTwoWorlds.com but the above should help, especially the shadows and grass tweaks.
   
 
 
 Commands:
 (Might already have posted these though I don't think I did.)
 
  	  |  Spoiler: |  	  |   
AddExperiencePoints
 AddFileLineToAssertToTrace
 AddGold
 AddParamPoints
 AddSkillPoints
 AllowStepPause
 BonusCode
 CDXSound.ChannelRadius
 CDXSound.CurveDistanceScaler
 CDXSound.DEBUGDWPeriod
 CDXSound.DEBUGPeriodic
 CDXSound.DEBUGSThread
 CDXSound.Engine3DUPDPeriod
 CDXSound.ForceEAXEnvironment
 CDXSound.FreezeListener
 CDXSound.LogCoefs
 CDXSound.LogToConsoleAMB
 CDXSound.LogToConsoleNRM
 CDXSound.QuietMusicInDialogPercent
 CDXSound.ReloadEAX
 CDXSound.StartSoundDDist
 CDXSound.Wave3DUPDPeriod
 CSBuffer.DefStretchSize
 CSStream.DefBufferSize
 CSWDFile.LogOpenFiles
 Console.MaxHistory
 ConsoleAddToCurrText
 ConsoleTicks
 Create
 CreateEd
 DBG.AddStamp
 DBG.RemStamp
 DBG.SetStamp
 EnableInterface
 Engine.ABoxScale
 Engine.AMapBox
 Engine.ATI_HDRCutoff
 Engine.ATI_HDRDefog
 Engine.ATI_HDRExp
 Engine.ATI_HDRGMul
 Engine.ATI_HDRGamma
 Engine.ATMCLF
 Engine.AddHorizonWorld
 Engine.AddHorizonWorldEX
 Engine.AlphaFadeFar
 Engine.AlphaFadeNear
 Engine.AutoDOF
 Engine.AutoDOFTolerance
 Engine.BBClippEpsiSm
 Engine.BBClippEpsiTR
 Engine.CleanDeviceMemory
 Engine.ClearConsole
 Engine.ClearHorizon
 Engine.ClothOverlay
 Engine.DBG_HDRExp
 Engine.DBG_HDRGML
 Engine.DBG_HDROff
 Engine.DFField
 Engine.DLCustClipNrm
 Engine.DLOCCDebugDraw
 Engine.DLOCCFar
 Engine.DLOCCNear
 Engine.DLandAFade
 Engine.DLandFarClipp
 Engine.DLandFarClippOBJ
 Engine.DLandFogFarScale
 Engine.DLandMode
 Engine.DLandNormalizationBias
 Engine.DLandNthMip
 Engine.DLandOffFadeAlpha
 Engine.DLandTexMul
 Engine.DLandTexMultiplier
 Engine.DLandTreeShadowCLHi
 Engine.DLandTreeShadowCLLo
 Engine.DLandTreeShadowSF
 Engine.DLandUseOCC
 Engine.DLandWaterRefFadeDst
 Engine.DLandZOffO
 Engine.DLandZOffT
 Engine.DLandZOffW
 Engine.DSMargin
 Engine.DSystemActive
 Engine.DSystemGravity
 Engine.DSystemStep
 Engine.DebugRain
 Engine.DebugSnow
 Engine.DepthModeRenderer
 Engine.DisableCloth
 Engine.DistantShaders
 Engine.DphForDissort
 Engine.Draw3DObjects
 Engine.DrawBB
 Engine.DrawDistantLand
 Engine.DrawReflectedObjects
 Engine.DrawSkybox
 Engine.DreamlandEntrance
 Engine.DummyEngine
 Engine.DumpAMap
 Engine.DumpMeshes
 Engine.DumpTextures
 Engine.EZRendererThresh
 Engine.EnableSetAntialiasingState
 Engine.ExtStat
 Engine.FOV
 Engine.FOVUPDATE
 Engine.FarPlane
 Engine.FastTerraUpdates
 Engine.GFadeFar
 Engine.GFadeNear
 Engine.GenAmbientMap
 Engine.GrassDisp
 Engine.GrassDistFunction
 Engine.GrassFT
 Engine.GrassNRMAngle
 Engine.GrassQ
 Engine.GrassRandomizer
 Engine.GrassX
 Engine.GrassY
 Engine.HDR
 Engine.HDRBlueshift
 Engine.HDRDynamic
 Engine.HDRSaturateHDR
 Engine.HDRSaturateLDR
 Engine.HLFarFade
 Engine.HOFarFade
 Engine.HONearFade
 Engine.HSystemActive
 Engine.HSystemGravity
 Engine.HSystemStep
 Engine.HiLoWtrBlend
 Engine.HorTreeDivider
 Engine.HorTreeOffX
 Engine.HorTreeOffY
 Engine.HorizonA
 Engine.HorizonB
 Engine.HorizonTexDarkener
 Engine.HorizonTexMultiplier
 Engine.HorizonTreesDiv
 Engine.IgnoreDIP
 Engine.IgnoreDIPUP
 Engine.InHouseAmbB
 Engine.InHouseAmbG
 Engine.InHouseAmbR
 Engine.InHouseAngX
 Engine.InHouseAngY
 Engine.InHouseAngZ
 Engine.InHouseDifB
 Engine.InHouseDifG
 Engine.InHouseDifR
 Engine.LOD0
 Engine.LOD0SCR
 Engine.LOD1
 Engine.LOD1SCR
 Engine.LODToBoxPercentage
 Engine.LazyOCCMode
 Engine.LightsPerEntity
 Engine.LoDistantWtrBlend
 Engine.LoadHorizon
 Engine.LodBlend
 Engine.LogIoToConsole
 Engine.LowqRender
 Engine.MTTextures
 Engine.MTVIS
 Engine.MinimapRTSize
 Engine.NV_HDRCutoff
 Engine.NV_HDRDefog
 Engine.NV_HDRExp
 Engine.NV_HDRGMul
 Engine.NV_HDRGamma
 Engine.NearLeafsFade
 Engine.NearLeafsFadeBias
 Engine.NearPlane
 Engine.NormalLeafsCount
 Engine.OShadows
 Engine.ParticleSingleLayerNum
 Engine.ParticlesDissort
 Engine.ParticlesSepAlpha
 Engine.PentaAngs
 Engine.PentaSegs
 Engine.PhysXAVRAGEIA
 Engine.PhysicOverlay
 Engine.PreloadShaders
 Engine.RAGEnvSize
 Engine.RagGravity
 Engine.RefFar
 Engine.RefOffset
 Engine.ReloadAll
 Engine.ReloadObjects
 Engine.ReloadShaders
 Engine.ReloadTextures
 Engine.RenderWBorder
 Engine.SFarNeg
 Engine.SFarPos
 Engine.SFarRng
 Engine.SaveDLandTextures
 Engine.SaveHorizon
 Engine.SaveWaterBorder
 Engine.SeaAmplitude
 Engine.SetFogColor
 Engine.SetFogParams
 Engine.SetGP2
 Engine.SetHorizonOffset
 Engine.SetTerrainTileScaleX
 Engine.SetTerrainTileScaleY
 Engine.ShX
 Engine.ShY
 Engine.ShaderNoPreShader
 Engine.ShaderPP
 Engine.ShadersStat
 Engine.ShadersStatReset
 Engine.ShadowClippVis
 Engine.ShadowLeafSize
 Engine.ShadowLeafsCount
 Engine.ShadowVIS
 Engine.Shadows
 Engine.ShmapSize
 Engine.ShowGraphicsBBoxes
 Engine.ShowShadowMap
 Engine.ShowStencilMap
 Engine.ShowTexStats
 Engine.ShowVisMinimap
 Engine.ShowVisMinimap
 Engine.StampDisplacement
 Engine.StampRange
 Engine.StampRngFun
 Engine.StampsPerGPGrid
 Engine.StcDbgDraw
 Engine.StcFarPln
 Engine.StcObjOff
 Engine.StencilShadowsCastAll
 Engine.SunFlareLens
 Engine.SunMoonSize
 Engine.TCast
 Engine.TSA
 Engine.TSF
 Engine.TSN
 Engine.TShadow_Delta
 Engine.TShadow_Focus
 Engine.TShadows
 Engine.TerraSCLLast
 Engine.TextureFirstLoadMIP
 Engine.TextureFirstLoadMIPBump
 Engine.TextureFirstLoadMIPTerra
 Engine.TreeLAlpha
 Engine.TreeLBeta
 Engine.TreeWindFactor
 Engine.TrueWaterRef
 Engine.UseCDRenderer
 Engine.UseDynamicLighting
 Engine.UseEZRenderer
 Engine.UseInstancing
 Engine.UseNullShaders
 Engine.UseSplashes
 Engine.UseStencilShadows
 Engine.UseVIS
 Engine.VISByAPC
 Engine.VISH0
 Engine.VISH1
 Engine.VISLockDelay
 Engine.VISThreadDelay
 Engine.VISUseHBlock
 Engine.VisHardMargin
 Engine.WBDistance
 Engine.WBOff
 Engine.WEffAtmosphere
 Engine.WRefFade
 Engine.WTLifetime
 Engine.WTTolerance
 Engine.WWScale
 Engine.WaterNFBorder
 Engine.WaterRefFarPlaneClipp
 Engine.WaterReflections
 Horizon.AddObject
 Horizon.AddPentagram
 Horizon.ClearObjects
 Horizon.DeleteObject
 Horizon.SetPentaStr
 InitMagic
 InitSkills
 LoadDistantLandMargin
 LoadLevelMargin
 LoadNeighbourDistantLandMargin
 MaxWorldsPreparingLoadDataCnt
 PhysX.char.AroundHeroCharsMaxDist
 PhysX.char.JumpWithoutWound
 Physic.AddRagForce
 Physic.AddRagForceDirect
 Physic.ClearRagForces
 Physic.CreateWorld
 Physic.DestroyWorld
 Physic.RAGPX
 Physic.RAGPY
 Physic.RAGPZ
 Physic.RagAnimPhase
 Physic.RagTrigger
 Physic.SetScallers
 Physic.SetWorldGravity
 Physic.SetWorldStep
 Physic.WorldStart
 PlayUnitAnim
 ResetFog
 SetConsole2Text
 SetConsoleText
 SetGold
 SetLowConsoleText
 SetStrength
 ShowInterface
 StartMagicSchool
 Stats
 Stats.AutoClear
 Stats.AutoClearMax
 Stats.Clear
 Stats.Register
 Stats.ShowMax
 Stats.ShowMs
 Stats.Unregister
 Stats.mem
 TestCmd
 TestCreate
 ThisIsGreatGame
 TwoWorldsCheats
 UnloadLevelMargin
 UnloadNeighbourDistantLandMargin
 asyncload.MaxQueuedDataSize
 checkdiskfreespace
 clearSoundObjects
 cpu_FixBadRTC
 cpu_UseOneProcessor
 cpu_UsePerformanceCounter
 cpu_UseRDTSC
 cpu_UseTickCount
 display.FPS
 display.PrintXY
 display.Printf
 display.clear
 display.console
 display.show
 ec.AddMapSign
 ec.AddObjectToContainer
 ec.AddObjectToDeadBody
 ec.AddObjectToUnitContainer
 ec.AddObjectsFromParamsToDeadBody
 ec.CommandMakeCustomWork
 ec.CreateSoundObject
 ec.GetCreateString
 ec.PlayVideoCutscene
 ec.RemoveMapSign
 ec.RemoveMapSign2
 ec.SetDayLength
 ec.SetEndOfTheWorldMargin
 ec.SetEngineFarPlanePercent
 ec.SetGateLockForUnits
 ec.SetGateUnlockParamsForUnits
 ec.SetHeadAngle
 ec.SetHeadCustomIdleAnim
 ec.SetNPCNameNum
 ec.SetUnitMapSignNum
 ec.Trace2File
 ec.Trace2OutputDebug
 ec.Trace2Screen
 game.ragdoll.TestDeath
 gamerate
 graph.DrawNotVisiblePassive
 graph.morphtime
 heal
 healH
 hero.ctrl.body.PADRotationMin
 hero.ctrl.body.RotationFuncSpeed
 hero.ctrl.body.RotationMax
 hero.ctrl.body.RotationMin
 hero.ctrl.body.RotationSpeed
 hero.ctrl.body.RotationSpeedFight
 hero.ctrl.body.RotationSwimSpeed
 hero.ctrl.body.TurningBackMinAngle
 hero.ctrl.body.TurningBackSpeed
 hero.ctrl.head.AlphaMax
 hero.ctrl.head.AlphaRotationSpeed
 hero.ctrl.head.BetaMax
 hero.ctrl.head.BetaRotationSpeed
 hitHP
 hitMana
 hitPoison
 interface.AttackMagicAngleToObject
 interface.AttackShootAngleToObject
 interface.AttackTurnToCamera
 interface.AttackTurnToCameraXInput
 interface.Camera.BetaFighting
 interface.Camera.BetaMoving
 interface.Camera.CameraZOffsetMax
 interface.Camera.CameraZOffsetMin
 interface.Camera.CollBackTime
 interface.Camera.CollDeadZoneRange
 interface.Camera.CollZOffset
 interface.Camera.Damper
 interface.Camera.DamperEnabled
 interface.Camera.HeroTrackingSpeed
 interface.Camera.compensator
 interface.Camera.fCameraBetaSpeed
 interface.Camera.fCameraDamping
 interface.DrawSafeFrame
 interface.EditMoveItems
 interface.EnableSafeFrame
 interface.ForceMoveStepForward
 interface.FullScreenConsoleWidth
 interface.GapBetweenWaveDialogsTicks
 interface.OtherCommandAngleToObject
 interface.OutputLines
 interface.ReverseMouse
 interface.ShootTurnToCamera
 interface.ShowUserChatTooltipsDistA
 interface.ShowUserChatTooltipsTimeMs
 interface.TargetObjectBorderMargin
 interface.TextOnlyDialogTicksPerChar
 interface.TooltipObjectAngleToObject
 interface.TraceDialog
 interface.UseWheel
 interface.WheelNextUsableCommandDir
 interface.XInputDeadZoneThumbLeft
 interface.XInputDeadZoneThumbRight
 interface.XInputDeadZoneTrigger
 interface.XInputEnable
 interface.hardwarecursor
 interface.vibHitFreq
 interface.vibHitMotor
 interface.vibHitTime
 interface.vibHurtFreq
 interface.vibHurtMotor
 interface.vibHurtTime
 jump
 jump2
 jumpU
 jumpU2
 kill
 killh
 move
 move2
 moveImm
 net.InStreamBufferSize
 net.OutStreamBufferSize
 net.PrintBalance
 net.SetBalanceTurnLength
 net.SetDefTurnLength
 net.SetIOFrequency
 net.SetMaxClientsDiff
 net.SetMaxSetLowTurnLengthUp
 net.SetMaxTurnLength
 net.SetMinIOFrequency
 net.SetMinMaxClientDifference
 net.SetMinTurnLength
 net.SetTurnLength
 net.UrgentThreadSleepMs
 net.dp8sim
 net.executeloadpackets
 net.printcnt
 net.tracenetstate
 net.tracetransfer
 netcheck
 netcheck1
 netcheck2
 netcheck3
 netcheck4
 network.ENInvitationTicks
 network.MinUpdateHeroPosDist
 network.ShowENInvitation
 particles.EnableDrawCount
 particles.ForceParticlesDrawSet
 particles.SetMaxParticlesOnScene
 particles.SetMaxParticlesOnSceneHigh
 particles.SetMaxParticlesOnSceneLow
 particles.draw
 particles.drawFace
 particles.drawLaser
 particles.drawLight
 particles.drawMappedFace
 particles.drawMesh
 particles.drawTrail
 particles.globalAmbientMul
 particles.globalSunColorMul
 particles.step
 physX.CollQuery.Interpolator
 physX.CollQuery.Radius
 physX.CollQuery.Sampling
 physX.CollQuery.ZOffset
 physX.ConnectDebugger
 physX.Door.Close
 physX.Door.Open
 physX.Door.RemoveAll
 physX.ShowStats
 physX.UsingPhysX
 physX.char.AFS
 physX.char.ArcadeMode
 physX.char.BuoyancyMul
 physX.char.Compensator
 physX.char.Create
 physX.char.FallingMinTicks
 physX.char.FightingCollision
 physX.char.Height
 physX.char.Interpolation
 physX.char.JumpBackSpeed
 physX.char.JumpHeight
 physX.char.JumpInPlaceLen
 physX.char.JumpMinTime
 physX.char.JumpOffset
 physX.char.JumpOffsetingTicks
 physX.char.LongJumpOffset
 physX.char.MoveInDir
 physX.char.MoveInDirWithoutSpeed
 physX.char.PathRunning
 physX.char.PauseAfterFall
 physX.char.PauseAfterFalling
 physX.char.PauseAfterJump
 physX.char.Radius
 physX.char.RayDist
 physX.char.RayLen
 physX.char.Remove
 physX.char.RemoveAll
 physX.char.RemoveAllWithout
 physX.char.Reset
 physX.char.RunSmooth
 physX.char.SetPos
 physX.char.SlidingJump
 physX.char.SlidingJumpLimit
 physX.char.SlidingLimit
 physX.char.SlidingMinDif
 physX.char.SlidingMul
 physX.char.SlopeRange
 physX.char.SneakSpeed
 physX.char.Speed
 physX.char.SpeedMul
 physX.char.StartDelayMin
 physX.char.StepOffset
 physX.char.StoppingSpeed
 physX.char.SwimSpeedMax
 physX.char.SwimSpeedMin
 physX.char.TerrainInfluence
 physX.char.WWSpeed
 physX.char.WWSpeedMax
 physX.char.YOffset
 physX.g
 physX.pause
 physX.terrain.Clear
 physX.terrain.FreeAll
 physX.terrain.FreeFrag
 physX.terrain.FreeGround
 physX.terrain.FreeRemotest
 physX.terrain.FreeUnderground
 physX.terrain.LoadFrag
 physX.terrain.SetSlide
 physX.timestepmul
 physX.water.CSwimDip
 physX.water.SneakDip
 physX.water.SwimDip
 physX.water.WIWDip
 physX.water.WindDirMul
 physX.water.WindZOffset
 physX.water.density
 physX.water.depth
 physX.water.slippery
 physx.CookPhysX.HW
 settings.DefAntialiasingMode_0
 settings.DefAntialiasingMode_1
 settings.DefAntialiasingMode_2
 settings.DumpShortcuts
 settings.SetOption
 settings.ShowInfoToolTips
 sound.ChatDialogWaveMaxDist
 sound.ChatDialogWaveMinDist
 sound.EAXEnvironmentOpenSpace
 sound.EAXEnvironmentUnderground
 sound.MoveListenerToCenterMul
 sound.RainInsideHouseVolumeMul
 sound.RainSoundDx
 sound.RainSoundDy
 sound.RainSoundDz
 sound.SoundsInsideHouseVolumeMul
 sound.SoundsOutsideHouseVolumeMul
 sound.TalkDialogWaveMaxDist
 sound.TalkDialogWaveMinDist
 sound.WindInsideHouseVolumeMul
 sound.WindRainVolumeDecrease
 sound.WindRainVolumeIncrease
 sound.WindSoundDx
 sound.WindSoundDy
 sound.WindSoundDz
 sound.capture.BitsPerSample
 sound.capture.Channels
 sound.capture.SampleRate
 sound.capture.Start
 sound.capture.Stop
 sound.capture.TryCreateVCInput
 sound.capture.enable
 sound.play
 startRoll
 tracenet1
 tracenet1start
 tracenet2
 tracenet2start
 tracenet3
 tracenet3start
 tracenet4
 tracenet4start
 tracenet5
 tracenet5start
 tracenet6
 tracenet6start
 tracenet7
 tracenet7start
 tracenet8
 tracenet8start
 tracenetEx1
 tracenetEx2
 tracenetEx3
 tracenetRand1
 tracenetRand10
 tracenetRand11
 tracenetRand2
 tracenetRand3
 tracenetRand4
 tracenetRand5
 tracenetRand6
 tracenetRand7
 tracenetRand8
 tracenetRand9
 tracenetcaptureinput
 tracenetpacket
 tracenetrandstart
 
 | 
 
 EDIT: Seems that I might have posted these after all, guess it helps people find them easily but there's not that many pages to check so it's probably somewhat redundant to have them listed several times and there's a huge amount of them.
 (Thankfully the spoiler tag minimises the post.)
 
 Last edited by JBeckman on Sun, 20th May 2007 16:27; edited 1 time in total
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					|  Posted: Sun, 20th May 2007 16:24    Post subject: |  |  
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					| ya you did, or someone else did  |  | 
	
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					|  Posted: Sun, 20th May 2007 16:46    Post subject: |  |  
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					| Completely turning off AA goes quite a long way to improve performance, patched it to 1.3 too.
 Dammit, I so need a new rig, waiting for the new AMD line to hit the market though...
 
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		| 
					
						
						JBeckman
					
					VIP Member
 Posts: 35093
 Location: Sweden
 
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					|  Posted: Sun, 20th May 2007 16:52    Post subject: |  |  
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					| Also check if you used the normal exe or the ATI exe during the patch installation since the one used for ATI cards is only needed for the 9xxx serie and the low-end X1050 card and will cause a performance hit on other cards that supports the functions that were changed to allow those cards to run the game without crashing.
(Some shader model 2.0b specific thing that causes a 20% performance hit if removed so that's why there's two options during the patch.)
 
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					|  Posted: Sun, 20th May 2007 16:59    Post subject: |  |  
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					|  	  | Naluh wrote: |  	  | Dammit, I so need a new rig, waiting for the new AMD line to hit the market though...
 | 
 
 http://www.nfohump.com/forum/viewtopic.php?t=34494
 
 Not till 2008 though
  and they way AMD is heading especially with the loss on ATI, it prob won't be as good as it should |  | 
	
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					|  Posted: Sun, 20th May 2007 17:34    Post subject: |  |  
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					|  	  | Naluh wrote: |  	  | 2008? last I heard was quarter 4 of 2007. 	  | SpykeZ wrote: |  	  |  	  | Naluh wrote: |  	  | Dammit, I so need a new rig, waiting for the new AMD line to hit the market though...
 | 
 
 http://www.nfohump.com/forum/viewtopic.php?t=34494
 
 Not till 2008 though
  and they way AMD is heading especially with the loss on ATI, it prob won't be as good as it should | 
 
 Game looks amusing, just wished I could experience it's full graphic beauty
  | 
 
 Damn, you may be right, I swore it said somewhere that it was 2008.
 
 The game really has A LOT of potential but theres some bugs that annoy the hell out of me that I stopped playing it for now till it gets patched more. Like my sound cutting out every 10 minutes of playing which I have to restarted the game.
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					|  Posted: Sun, 20th May 2007 17:56    Post subject: |  |  
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					|  	  | Naluh wrote: |  	  | No, wait, I alt-tabbed to the desktop a few times during the game and after a while the graphics became all screwed up.
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 Only thing 1.3 did was change the alchemy exploit or something like that and the infinite stacking on the weapons. Other than that I don't believe they did anything else
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						JBeckman
					
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 Location: Sweden
 
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