Command & Conquer: Tiberium Wars
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Kamikaze666




Posts: 3550

PostPosted: Mon, 9th Apr 2007 19:32    Post subject:
the strategie the AI uses makes a huge difference, I played with a m8 against a brutal turtle, it was piss easy!

against a hard balanced we got ownd....

also the more resources the map has, the harder the ai gets...


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damonika12




Posts: 376

PostPosted: Mon, 9th Apr 2007 20:51    Post subject:
AnimalMother wrote:
dredziol wrote:
heh... they should let him direct too Smile i know that in every c&c game cut scenes weere like this but in every other c&c game they were more intresting than in c&c3. besides nice chicks there is nothing intresting in them... ehhh best graphics in c&c series, worst cut scenes Very Happy where are fmv's like red alert intro Sad


Not sure exactly what you want, action in the cutscenes? They're just another way to brief the player while increasing immersion.

What immersion , of a tent or a bunker , and what about the immersion of war that was missing in this game .Looks like this new director did knew how to direct movies BUT didn`t knew how to make cut scene for games .
O and Dredziol meant CGI of the battle sequences after every mission witch was the standard of the C&C series .


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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 9th Apr 2007 22:59    Post subject:
Yeah well, be that as it may, Joe had nothing to do with the CGI battle sequences.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Pey




Posts: 5596
Location: Argentina
PostPosted: Mon, 9th Apr 2007 23:01    Post subject:
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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 9th Apr 2007 23:19    Post subject:
damonika12 wrote:
AnimalMother wrote:
dredziol wrote:
heh... they should let him direct too Smile i know that in every c&c game cut scenes weere like this but in every other c&c game they were more intresting than in c&c3. besides nice chicks there is nothing intresting in them... ehhh best graphics in c&c series, worst cut scenes Very Happy where are fmv's like red alert intro Sad


Not sure exactly what you want, action in the cutscenes? They're just another way to brief the player while increasing immersion.

What immersion , of a tent or a bunker , and what about the immersion of war that was missing in this game .Looks like this new director did knew how to direct movies BUT didn`t knew how to make cut scene for games .
O and Dredziol meant CGI of the battle sequences after every mission witch was the standard of the C&C series .


You obviously have no idea what immersion means with regards to games of this genre, and probably games in general. It's about creating the sense that there is another world existing behind your screen, it's not necessarily about what you experience directly, but what the game gives you the impression exists.

If you're one of those people who has no imagination and needs to see something to have any concept of it's existance then I pity you, maybe you should stick to movies or something, because CGI battle sequences are not what this game is about.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 9th Apr 2007 23:30    Post subject:
but still it add some fun factor to the game.. I remember in the time of Red alert 2... how nice it was to watch the cgi with the apocalypse tank crushing a sign, the prism tanks destroying a base, in adition to the "tent movies" Smile

speaking of which... in the bonus dvd there are some cut scenes, on of which is quite interesting, a short combination between CGI and actor play (showing some zone troopers, APC and some officer).. i wonder why it was cut..


Per aspera ad astra
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SpykeZ




Posts: 23710

PostPosted: Tue, 10th Apr 2007 00:24    Post subject:
AnimalMother wrote:
damonika12 wrote:
AnimalMother wrote:


Not sure exactly what you want, action in the cutscenes? They're just another way to brief the player while increasing immersion.

What immersion , of a tent or a bunker , and what about the immersion of war that was missing in this game .Looks like this new director did knew how to direct movies BUT didn`t knew how to make cut scene for games .
O and Dredziol meant CGI of the battle sequences after every mission witch was the standard of the C&C series .


You obviously have no idea what immersion means with regards to games of this genre, and probably games in general. It's about creating the sense that there is another world existing behind your screen, it's not necessarily about what you experience directly, but what the game gives you the impression exists.

If you're one of those people who has no imagination and needs to see something to have any concept of it's existance then I pity you, maybe you should stick to movies or something, because CGI battle sequences are not what this game is about.


Laughing I love your asshole remarks


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damonika12




Posts: 376

PostPosted: Tue, 10th Apr 2007 02:23    Post subject:
SpykeZ wrote:
AnimalMother wrote:
damonika12 wrote:

What immersion , of a tent or a bunker , and what about the immersion of war that was missing in this game .Looks like this new director did knew how to direct movies BUT didn`t knew how to make cut scene for games .
O and Dredziol meant CGI of the battle sequences after every mission witch was the standard of the C&C series .


You obviously have no idea what immersion means with regards to games of this genre, and probably games in general. It's about creating the sense that there is another world existing behind your screen, it's not necessarily about what you experience directly, but what the game gives you the impression exists.

If you're one of those people who has no imagination and needs to see something to have any concept of it's existance then I pity you, maybe you should stick to movies or something, because CGI battle sequences are not what this game is about.


Laughing I love your asshole remarks

yup animal is a proud example of a chav Laughing


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SpykeZ




Posts: 23710

PostPosted: Tue, 10th Apr 2007 02:39    Post subject:
http://en.wikipedia.org/wiki/Chav

[quote=wiki]
Chav or Charv/Charver is a mainly derogatory slang term in the United Kingdom for a subcultural stereotype fixated on fashions such as gold jewellery and 'designer' clothing. They are generally considered to have no respect for society, and be ignorant or unintelligent.
[quote]

I don't get it, what does any of that have to do with AM?


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damonika12




Posts: 376

PostPosted: Tue, 10th Apr 2007 09:58    Post subject:
SpykeZ this definition of a chav is way better

Code:
A human sub-species also known as homo-inferior. They plan to conquer the world by lowering the nations IQ to single didgit numbers, like themselves. They do this by subjecting those around them to monotonus rap music and brandnames. They are braindead, almost zombie like. They are currently hatching a co-plot to ruin the English language through Abreveation and talking like they havn't got a tongue.


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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Tue, 10th Apr 2007 10:37    Post subject:
Sounds like about half of the world's population Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Airbag




Posts: 643
Location: The Netherlands
PostPosted: Tue, 10th Apr 2007 16:29    Post subject:
damonika12 wrote:
SpykeZ this definition of a chav is way better

Code:
A human sub-species also known as homo-inferior. They plan to conquer the world by lowering the nations IQ to single didgit numbers, like themselves. They do this by subjecting those around them to monotonus rap music and brandnames. They are braindead, almost zombie like. They are currently hatching a co-plot to ruin the English language through Abreveation and talking like they havn't got a tongue.


I wonder how one would conquer the world by lowering the IQ of only one nation. Probably written by an american... Also, the way (s)he spelled the word 'abbreviation' made me laugh, and english isn't my primary language Razz .
I do like the stereotype it describes though Smile.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 10th Apr 2007 16:39    Post subject:
Parallax_ wrote:
Sounds like about half of the world's population Laughing

Laughing

Anyway,
AC wrote:
A chav is generally defined as anybody who does not like rock music and has repeated sex in the ass with Marilyn Manson; from this it is extrapolated that they all take drugs, fuck animals, are pedophiles and are essentially scum who should be eradicated by means of public anal humiliation.

-- Encyclopedia Dramatica

And how is this related to C&C3? Sad
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SpykeZ




Posts: 23710

PostPosted: Tue, 10th Apr 2007 19:15    Post subject:
1600 posts....how is this still on topic? It's....magic.

*hums* "do you believe in magic..."


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Areius




Posts: 14851

PostPosted: Tue, 10th Apr 2007 19:31    Post subject:
SpykeZ, and YOU are talking about ontopic? Razz

lol, funny postcount, 2020 Smile
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me7




Posts: 3941

PostPosted: Sun, 15th Apr 2007 14:41    Post subject:
I have a problem in the Albania mission, where you have to destroy a NOD supply depot. The objective is to destroy all marked depot buildings, but this marker just won't go away although there is nothing left to destroy (I cleaned the whole map).

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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 15th Apr 2007 14:43    Post subject:
Have you swept your mouse over the entire area to see if there is anything left to attack?


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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BearishSun




Posts: 4484

PostPosted: Sun, 15th Apr 2007 14:47    Post subject:
me7 wrote:
I have a problem in the Albania mission, where you have to destroy a NOD supply depot. The objective is to destroy all marked depot buildings, but this marker just won't go away although there is nothing left to destroy (I cleaned the whole map).



Think there was someone with the same problem few dozen pages back in this thread...sorry, don't know if they solved it, or which page. Try searching for "Albania"
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Karmeck




Posts: 3345
Location: Sweden
PostPosted: Sun, 15th Apr 2007 14:47    Post subject:
me7 wrote:
I have a problem in the Albania mission, where you have to destroy a NOD supply depot. The objective is to destroy all marked depot buildings, but this marker just won't go away although there is nothing left to destroy (I cleaned the whole map).



probely teh tankers to the right.
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DaLexy




Posts: 3039
Location: Germany
PostPosted: Sun, 15th Apr 2007 15:31    Post subject:
There is a tank in the middle of the screen (stealthtank) !


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Alianna




Posts: 108

PostPosted: Sun, 15th Apr 2007 17:36    Post subject:
yes destroy that tank in red circle on pic http://img74.imageshack.us/img74/9209/albaniais0hy2.jpg
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me7




Posts: 3941

PostPosted: Sun, 15th Apr 2007 19:50    Post subject:
DaLexy wrote:
There is a tank in the middle of the screen (stealthtank) !


You're right Shocked
I finished this fucker and finally completed the mission. The next mission (Sarajevo) was even more fun, the game gets better and better.
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danionita




Posts: 1

PostPosted: Tue, 17th Apr 2007 21:50    Post subject:
isn't anyone having serious issues playing this over hamachi???!!
like getting disconnected all the time and the "connection time out" error??
i've been tring to play for a couple of days and barely got 3 games in!
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Xtrem3X




Posts: 194

PostPosted: Tue, 17th Apr 2007 21:59    Post subject:
Havent had a single problem
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bringiton




Posts: 3709

PostPosted: Wed, 18th Apr 2007 00:11    Post subject:
I have serious problems as well, but it seems to be dependant on the server you are using as well as the users.


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- Albert Camus
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Wed, 18th Apr 2007 17:07    Post subject:
just finished the Nod campain (only the scrin left now) and i must say i enjoyed the actual gameplay but the endings of both gdi and nod left alot more to be desired. They have to be planing on releasing an expansion, that the only thing that makes any sort of sense (that they left the story open so they could continue it in the expansion).


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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Wed, 18th Apr 2007 17:19    Post subject:
expansion ? my bet is on a sequel Smile

edit: hm, i forgot it's EA... so yeah.. there could be a expansion first Smile


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Last edited by RainyDay on Wed, 18th Apr 2007 17:53; edited 1 time in total
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Wed, 18th Apr 2007 17:47    Post subject:
RainyDay CnC 4 could be but i'll bet an expansion will be the next thing to be released.


AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
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imaginary.number
Banned



Posts: 450
Location: Italy
PostPosted: Mon, 30th Apr 2007 20:58    Post subject:
Going a little against the current of the evident success of this game ... since it's (looking at the various reviews) considered the new "rts kings" ... doesn't it seems to any of you out there to have a too much simplified gameplay ?
I mean, particularly for the skirmishes (that for me represents the longevity of this kind of games, after the 20-30-40 hours of the campaign) it just ... ends too fast !
In 8-10 minutes in a medium game you are already building the strongest unit types, while you ammass them, usually in the next 5-10 minutes, you can vary the strategy with a missile silo or ion cannon site ... and voila final attack and it's all over ... you win or the opponent makes it faster and wins ... add an option for an aerial approach instead of a tank one and that's all ... i played a bit of skirmishes and i'm rather bored ...
Compared to Supreme Commander it's just so ... so ... limited ! Tons of units, naval, aerial, tank, special units really how can i say, special, a nice strategic and tactical approach and building of the base(s) ...

For me the "new rts king" C&C3 has been a delusion, especially comparing it to S.C., am i the only one to think that ???


There are only 10 kinds of people : those that understand binaries and those that don't.

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cousinvinnie7




Posts: 75

PostPosted: Tue, 1st May 2007 05:48    Post subject:
Supreme Commander does sound interesting as compared to C&C3 , it would of been nice to see some sort of ranking system, tied to available units in C&C3, i had heard that SC had some minor issues with slow down , but I'll try it on XP for sure,,, sorry about getting slightly off-topic......


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