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Posted: Sun, 25th Mar 2007 10:36 Post subject: |
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Raven, is there a command to spawn units? I want a huge epic battle between stalkers and bloodsuckers 
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Da_Junka
Banned
Posts: 55
Location: Left corner of Bedroom
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Posted: Sun, 25th Mar 2007 10:41 Post subject: |
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Did I read it here some place about a fix for increasing your load carrying capacity, or was I only dreaming?
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Posted: Sun, 25th Mar 2007 11:54 Post subject: |
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It's cheating if you ask me, the guns at the start are supposed to be inaccurate. It's about the only thing that makes the game challenging - the time it takes to kill an opponent, if you can run around one-shotting everything with a starting pistol or AK the "fun" is going to be very short lived IMO.
Deal with it, you don't have to get that far into the game before you obtain more accurate and deadly weapons (TRS 301). And then the upgrade from that (GP 7? I think) the game becomes easy mode pretty much with guaranteed headshots.
Each to their own of course, this is a single player modification,but I think you're selling your game experience short by using it tbh.
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Da_Junka
Banned
Posts: 55
Location: Left corner of Bedroom
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Posted: Sun, 25th Mar 2007 12:19 Post subject: |
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Ta velly much Raven737.
How do you install it?
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 25th Mar 2007 14:00 Post subject: |
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Could also try these two commands together to improve the lightning but I can't maintain playable framerate with them so beware if you have low/mid end hardware.
r2_allow_r1_lights on
r2_gi on
And this controls specular mapping
r2_gloss_factor 1.5
(Goes from 0 wich is totally off to 10 wich is extremely shiny)
Sun and it's shadows
r2_sun on
r2_sun_details on
r2_sun_focus on
Faster but uglier bloom lightning
r2_ls_bloom_fast on
(A few sub commands to that as well not yet tested)
Texture sharpness
r2_tf_mipbias -3
r1_tf_mipbias -3
(Probably too sharp at that value)
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Posted: Sun, 25th Mar 2007 14:16 Post subject: |
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Da_Junka wrote: | Ta velly much Raven737.
How do you install it? |
Just run it, it will make a backup of the patched file.
If you get an error you need to download and install the .Net 2.0 Framework.
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Posted: Sun, 25th Mar 2007 14:33 Post subject: Re: !!! Weapon, Recoil & Damage MOD !!! |
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flappy wrote: | Is the backup of gamedata.dba the one with alot of numbers in the file name? |
Yes, simply rename it to:
gamedata.dba.org
and your set.
Btw, the numbers are a timestamp when the file was backed up, in format:
year month day hour minute second
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Posted: Sun, 25th Mar 2007 14:55 Post subject: |
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thanks alot for your tool, raven. It's nice to be able to slightly tweak things.
As to the person calling it outright cheating.... I agree. But only if the game actually had you levelling up and increasing in skill.
Before this mod, I was half way up the map and firing as poorly and as weakly as I was in the beginning.
These sorts of modifications will most likely be added to the first patch for the game. To make it more enjoyable, without sacrificing the realism factor.
Cranking the bullet damage up to 10, would be cheating. Turning it up to 1.2 from 1, is making the bullet damage more realistic. Not many people can take a full AK clip, then return fire while strafe running.
This isn't like infinite ammo or energy. You can still die, but when you stick your sniper crosshairs over someones head.... you're going to hit them and that's good IMO.
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Posted: Sun, 25th Mar 2007 15:22 Post subject: Re: !!! Weapon, Recoil & Damage MOD !!! |
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Posted: Sun, 25th Mar 2007 17:38 Post subject: |
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how can i DEACTIVATE the QUESTTIME?
is there any tool or something`?
Please help!
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Sun, 25th Mar 2007 17:39 Post subject: |
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Thanks a ton Raven737!
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Sun, 25th Mar 2007 17:54 Post subject: Re: !!! Weapon, Recoil & Damage MOD !!! |
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Posted: Sun, 25th Mar 2007 18:29 Post subject: |
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Heh.. Been watching too many action movies. I would like more realism.
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Posted: Sun, 25th Mar 2007 18:45 Post subject: |
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Does anyone get MOUSE LAG in this game?
I have 7800 GTX and 2Gb of RAM and my FPS are not THAT bad (30s) but with dynamic lights (full or object-only) I get terrible mouse delay/lag.
It used to be like that in Oblivion, but you could use RivaTuner and set PRE-RENDER limit to 0. That fixes Oblivion mouse lag. It does NOT fix STALKER mouse lag.
I can't aim like this. It takes like extra 2 seconds for the cursor to SWIM where it should be.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 25th Mar 2007 19:04 Post subject: |
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There's a 0.5.1 version of that tool available on a few sites, seems to work quite well and has a few usefull changes.
Spoiler: |
ÛÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛÛÛ
ÛÛ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²ÛÛ
Û S.T.A.L.K.E.R multiplayer TOOL v0.5.1 ß
Û²²ßßßßßßßßßßßßßßßßßßßßßßßßßßß²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²ßßßßßßßßßßßßßßßßßßßßßßßßßßß²²Û
ßßßßßßßßßßßßßßßßßßßßß
PROGRAM INFORMATION:ß
ßßßßßßßßßßßßßßßßßßßßß
This little tool allow you to play online or on LAN with
S.T.A.L.K.E.R. - Shadow of chernobyl Multiplayer.
ßßßßßßßßßßßß
WHAT's NEW:ß
ßßßßßßßßßßßß
0.5.1.0:
- Added options for Artefact's Count, Stay time and Respawn Delta
- Added Friendly Fire Damage options
- Added Dedicated Server, GameServer, Client Port options
0.5.0.0:
- Added option for start Dedicated Server
ßßßßßßßßßßßß
HOW TO USE:ß
ßßßßßßßßßßßß
1.) Copy stalker_mp.exe to your S.T.A.L.K.E.R dir.
2.) Server start or join to a server:
First of all, you can start a server and join it to play at the same time,
but if you start dedicated server, you never can join to that from the same pc.
You can join to all dedicated server, what started with command line options,
but the server started from ingame Network option you can't.
So this tool allow you to connect:
- LAN Servers
- Dedicated Servers (only real dedicated standalone servers)
- Private Servers what created with this tool
Allow to create:
- Standalone Dedicated Server and everybody can connect with the tool
- Start with join a private server
!! Woking with all X3_RDA.exe files (original and cracked too) !!
ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
OK last and the best method against invaild key: go to your registry and find STALKER-SHOC
You find a key called InstallCDKEY there. Modify data to something, not need a valid cdkey
or something like that just enter something like this: 335dGFdgt433r5t3.
If have the problem, but I think nobody get a key like this, change it to an other!
ßßßßßßßß
Other:ß
ßßßßßßßß
Server options need to configure in user.ltx file! You need to edit these lines:
(This is a default config)
sv_vote_time 3
sv_vote_quota 0.100
sv_vote_enabled 1
sv_timelimit 30
sv_spectr_firsteye 0
sv_spectr_freefly 0
sv_spectr_freelook 0
sv_spectr_lookat 0
sv_spectr_teamcamera 1
sv_shieldedbases 0
sv_returnplayers 0
sv_remove_weapon -1
sv_remove_corpse -1
sv_pda_hunt 0
sv_friendlyfire 1.500
sv_friendly_names 1
sv_friendly_indicators 0
sv_fraglimit 50
sv_dmgblocktime 5
sv_dmgblockindicator 0
sv_forcerespawn 0
sv_dedicated_server_update_rate 33
sv_console_update_rate 33
sv_auto_team_balance 1
sv_auto_team_swap 1
sv_artefacts_count 30
sv_artefact_stay_time 30
sv_artefact_respawn_delta 30
If you haven 't got, create a new file between user.ltx called maprot_list.ltx
If these lines added to the file, you have got a full maplist for your server:
sv_addmap testers_mp_agroprom
sv_addmap testers_mp_atp
sv_addmap testers_mp_darkvalley
sv_addmap testers_mp_factory
sv_addmap testers_mp_lost_village
sv_addmap testers_mp_military_1
sv_addmap testers_mp_pool
sv_addmap testers_mp_railroad
sv_addmap testers_mp_rostok
sv_addmap testers_mp_workshop
Û²²ßßßßßßßßßßßßßßßßßßßßßßßßßßß²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²ßßßßßßßßßßßßßßßßßßßßßßßßßßß²²Û
ÛÛ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²ÛÛ
ÛÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛÛÛ
By: D!z@SteR, Elgh0r & BiTYe
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Posted: Sun, 25th Mar 2007 19:07 Post subject: |
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I'm wondering, what is it when the screen turns bright and lines come up on my screen. is it radiation or something?
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Posted: Sun, 25th Mar 2007 19:14 Post subject: |
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raven, is it possible to have a GUI with this mod tool?
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Posted: Sun, 25th Mar 2007 19:24 Post subject: |
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Razacka2 wrote: | I'm wondering, what is it when the screen turns bright and lines come up on my screen. is it radiation or something? |
Radiation, get the hell out of there or drink wodka/use anti-radiation shots.
Sometimes hidden stashes are located right behind a radioactive area..
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 25th Mar 2007 19:36 Post subject: |
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Just get some anti-radioactive artifacts. I found shitloads of them just as you get on your way to Yankar from the bar.
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Posted: Sun, 25th Mar 2007 20:08 Post subject: |
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If the barkeep has a mission in which you have to kill a stalker called Sparrow, accept it. You'll get a +106 endurance artifact(=infinite sprinting).
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 25th Mar 2007 20:15 Post subject: |
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Not infinite at all when you are carrying around 52kg 
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