Supreme Commander Beta
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csebal




Posts: 455

PostPosted: Thu, 15th Feb 2007 15:40    Post subject:
sandalik wrote:
csebal wrote:
...
I should get a life damnit.


Laughing


Messing with text inside a quote is bad. mkay?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 15th Feb 2007 15:51    Post subject:
Your order for Supreme Commander (Limited Edition Cybran Faction Pack) has been posted.

Please note PLAY.COM will show on your statement.

Please allow 3-5 days delivery.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 15th Feb 2007 15:56    Post subject:
Hey Epsilon, how about some SC hacks? Very Happy


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 15th Feb 2007 16:03    Post subject:
Yes when I get the game I will post some stuff, no sooner than that as then I would only have been able to do it with warez, and I don't plan on my stay in the SC community to be a short one Razz
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csebal




Posts: 455

PostPosted: Thu, 15th Feb 2007 16:08    Post subject:
Not to mention that you still havent beaten UFO:AL eh? Smile
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 15th Feb 2007 16:09    Post subject:
http://www.supcomsource.net/files/file.php?id=8109

Woot woot, looks like a nice mod!


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 15th Feb 2007 16:26    Post subject:
The dx10 patch will come soon too Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 15th Feb 2007 16:28    Post subject:
csebal wrote:
Not to mention that you still havent beaten UFO:AL eh? Smile

I have about a week to do that and then I'll start over with harder skill Smile
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 15th Feb 2007 16:30    Post subject:
Anthirs wrote:
The dx10 patch will come soon too Smile

Any word on when exactly? Wink


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 15th Feb 2007 17:05    Post subject:
Parallax_ wrote:
Anthirs wrote:
The dx10 patch will come soon too Smile

Any word on when exactly? Wink


Should be within a month from the games shipping:

Source:
http://labs.pcw.co.uk/2007/01/the_first_direc.html


shitloads of new stuff in my pc. Cant keep track of it all.
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sandalik
Banned



Posts: 19
Location: SaInTfreeZoNe
PostPosted: Thu, 15th Feb 2007 17:05    Post subject:
Parallax_ wrote:
http://www.supcomsource.net/files/file.php?id=8109

Woot woot, looks like a nice mod!

 Spoiler:
 

now this how the HUD SHOULD LOOK LIKE RIGHT FROM THE START ... yeah nice mod
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 15th Feb 2007 17:30    Post subject:
ZOMG that interface looks sexy! Might grab it and see how it SC feels now.
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Posts: 3074
Location: San Diego, CA
PostPosted: Thu, 15th Feb 2007 18:08    Post subject:
probably the same with a smaller hud, Inatan.
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KeyserSoeze




Posts: 800

PostPosted: Thu, 15th Feb 2007 18:13    Post subject:
http://www.supcomsource.net/content.php?page=UEF%20Air%20Units

I havent seen any damage numbers or armour numbers etc, only build time and HP. Where can those be found?
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mYslead




Posts: 738
Location: Canada
PostPosted: Thu, 15th Feb 2007 22:23    Post subject:
sandalik wrote:
Parallax_ wrote:
http://www.supcomsource.net/files/file.php?id=8109

Woot woot, looks like a nice mod!

 Spoiler:
 

now this how the HUD SHOULD LOOK LIKE RIGHT FROM THE START ... yeah nice mod


all draggable too.
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Van.Helsing




Posts: 591

PostPosted: Fri, 16th Feb 2007 02:43    Post subject:
In that hud screen, how did he get his mass an energy to be on the top bar like that, jsut that when i do it, it like moves when i lock it back into place, an some of the other ui bits move when you relock the red button
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Fri, 16th Feb 2007 03:49    Post subject:
Why the hell are all the units completely naked. It's like they give them some health points otherwise your left in the dark as to what it's armor and damage potentials are. Lame
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Game90




Posts: 231

PostPosted: Fri, 16th Feb 2007 03:58    Post subject:
This mod is fucking good.


TheBugulous wrote:
There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!!
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 16th Feb 2007 04:53    Post subject:
Yeah, this mod is buggy as hell... Block dragging is insanely buggy, and when I move some blocks to a place, lock to unterface, and the next minute it's back where it was before. CRAP!
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KeyserSoeze




Posts: 800

PostPosted: Fri, 16th Feb 2007 05:03    Post subject:
KrAzY-KaMeL wrote:
Why the hell are all the units completely naked. It's like they give them some health points otherwise your left in the dark as to what it's armor and damage potentials are. Lame


Yep thats what im looking for also Sad
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mYslead




Posts: 738
Location: Canada
PostPosted: Fri, 16th Feb 2007 05:41    Post subject:
KeyserSoeze wrote:
KrAzY-KaMeL wrote:
Why the hell are all the units completely naked. It's like they give them some health points otherwise your left in the dark as to what it's armor and damage potentials are. Lame


Yep thats what im looking for also Sad


the bigger they are, the bigger the damage.
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Fri, 16th Feb 2007 06:26    Post subject:
Yeah it seems like that's the best logic for this game.
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sandalik
Banned



Posts: 19
Location: SaInTfreeZoNe
PostPosted: Fri, 16th Feb 2007 11:36    Post subject:
KrAzY-KaMeL wrote:
Yeah it seems like that's the best logic for this game.


well tech 1 < tech 2 < tech 3

its like this 20 units from tech 1 will get owned by a turret in 4 sec but 3 tanks from tech 2 can owned this turret in 5 sec
Laughing

now thats lame still i miss the damage the units give
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Palato
Banned



Posts: 40
Location: FUCK YOU
PostPosted: Fri, 16th Feb 2007 11:57    Post subject:
Anyone else find the AI on normal dumb? They can't even pass my outpost. The AI keeps sending 50 light atack bots every hour, and appearently it doesn't seem to move on from tech 1 :/. When i played skirmish on demo it was hell, took them long but when they atacked i got raped. Tactical missiles flying everywhere, several battleships spraying my power generators and constant bombing runs.

And some more ranting.

Commander should have some natural uber radar jamming "plugin", its too easy to just mark him with any scout unit then bombard with artillery fire/nukes and whatnot
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BoZo_




Posts: 207
Location: Uranus
PostPosted: Fri, 16th Feb 2007 14:33    Post subject:
Palato wrote:
Anyone else find the AI on normal dumb? They can't even pass my outpost. The AI keeps sending 50 light atack bots every hour, and appearently it doesn't seem to move on from tech 1 :/. When i played skirmish on demo it was hell, took them long but when they atacked i got raped. Tactical missiles flying everywhere, several battleships spraying my power generators and constant bombing runs.



Yeah I wonder what the hell they've done with the AI, in the beta the AI was devastating. Killing you with ease Smile

In the full version he barely does anything..


don't copy that floppy
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HostFat




Posts: 237

PostPosted: Fri, 16th Feb 2007 16:35    Post subject:
Wait this ( you can buy only key )
http://www.zest.co.th/www/main/detail.php?product_id=GME0000251


( sorry for my bad english )
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KeyserSoeze




Posts: 800

PostPosted: Fri, 16th Feb 2007 17:02    Post subject:
mYslead wrote:
KeyserSoeze wrote:
KrAzY-KaMeL wrote:
Why the hell are all the units completely naked. It's like they give them some health points otherwise your left in the dark as to what it's armor and damage potentials are. Lame


Yep thats what im looking for also Sad


the bigger they are, the bigger the damage.


Well thats true for most RTS games but the interesting part is when your fighting in the same tech lvl. For example, at tech 2 cybrans tank have 1000hp and Aeons tank have 150hp. Every faction is not a mirror of the others, even if they are close in many aspects.
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The Notorious




Posts: 224
Location: Montreal, Canada
PostPosted: Fri, 16th Feb 2007 21:36    Post subject:
it is bad that you can't see your unit properly... damn you have to almost zoom out to be able to see the map.... if you are too close you miss alot of things... will delete that crap and move on to Armed Assault Smile


[The Notorious]

AMD64 X2 4600+ | Asus M2N SLI Deluxe| Asus 7950GT 512MB SLI | CRUCIAL DDR2 800MHZ 3072MB | Logitech MX700 mouse & keyboard | Creative Audigy 4 | Logitech Z5300e Audio | Logitech G25 Wheel
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Fri, 16th Feb 2007 21:38    Post subject:
Heh, zooming is brilliant in this game. You can zoom in and out in a millisecond.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Palato
Banned



Posts: 40
Location: FUCK YOU
PostPosted: Fri, 16th Feb 2007 23:41    Post subject:
Indeed, and still have complete control of it.

More ranting.

FUCKING FRIENDLY TURRET FIRE!

I place 3 Aeon tech 2 turrets pretty close to each other, and when something passes them, they blow eachother up.
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