Supreme Commander Beta
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Ispep
VIP Member



Posts: 4117

PostPosted: Wed, 7th Feb 2007 23:00    Post subject:
I am going to try the full version.

You are absolutely right in regards to the zoom levels and I totally appreciate the ability to split the view (not just on one screen but to another) but there has to be a fine balance and I don't think there is an ideal zoom setting to be comfortable at which makes it very finicky, especially in the heat of battle when you have air units zipping around and you can't make out what's going on down below (aside from the fact you want to witness the onslaught itself in detail).

Graphically the game is nothing special - I have it on full settings. It's nothing special but it's understandable given it's scale. Whether DX10 will improve upon it significantly I don't know - have there been ANY screenshots or official musings on the alleged upgrade? I'm not buying into any of the DX10 crap (for any game) without hard evidence.

As for the micro-machines comment, I think I agree. It's not about scale so much as about the lack of personality which AnimalMother has mentioned more than once now.


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AnimalMother




Posts: 12390
Location: England
PostPosted: Wed, 7th Feb 2007 23:48    Post subject:
MistressDeath wrote:
The zoom feature is revolutionary. 1 hour into my first skirmish I was zooming out, moving my mouse to a location I wanted to see and zooming in. It was so easy, just a few seconds!



While I agree the zoom feature is excellent it only really has the functionality of a screenwide mini-map, it's just integrated better. You almost sound as if you've never used one before from this paragraph. Wink


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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P4p3Rc1iP




Posts: 17

PostPosted: Thu, 8th Feb 2007 01:38    Post subject:
I have to agree that this game (just like the origenal TA) lacks the great atmosphere you get in msot other RTS games. The units look very generic, they look small (Because there's nothing to compare them with, except for trees. It may have been better if they added real infantery, but the number men would probably cause major problems to most pc's). Yes, the story is a joke, but none of these things are the game's main features.

The main features are the incredible ammount of units, tactics, strategy, etc. And if you forget the SP and don't care about atmosphere, this game really comes into it's element. This game shines at huge strategical battles between massive armies. Having 100 bombers attack a forward base while being under constant AA fire. Aircraft crashing all over the place taking AA guns with them, etc. Stuff like that makes this game so great.

Honestly, to best get a first experiance, have a friend come over with a decent laptop and play this game with eachother. I say with, not against because although you should destroy eachothers units, try not to attack eachoters buildings. Build some massive armies and get them to fight eachother. Learn from eachother, etc. Then, when that's done, turn on FOW and have a real battle!
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MistressDeath




Posts: 867

PostPosted: Thu, 8th Feb 2007 02:22    Post subject:
AnimalMother wrote:
MistressDeath wrote:
The zoom feature is revolutionary. 1 hour into my first skirmish I was zooming out, moving my mouse to a location I wanted to see and zooming in. It was so easy, just a few seconds!



While I agree the zoom feature is excellent it only really has the functionality of a screenwide mini-map, it's just integrated better. You almost sound as if you've never used one before from this paragraph. Wink

AnimalMother wrote:
MistressDeath wrote:
The zoom feature is revolutionary. 1 hour into my first skirmish I was zooming out, moving my mouse to a location I wanted to see and zooming in. It was so easy, just a few seconds!



While I agree the zoom feature is excellent it only really has the functionality of a screenwide mini-map, it's just integrated better. You almost sound as if you've never used one before from this paragraph. Wink

Of course I have used zoom functions before. Not like this anyway. I just love how it's done!
I just created some experimental units about 10 minutes ago and they plowed through the enemies base like a hot knife through butter. You really need to get tier 3 anti-air and ground defenses built if you want to turtle. If you don't the enemy experimental mega bomber will kill you without breaking a sweat (Cannot remember the name Smile. Anyway, the zoom feature is like riding a bike now. Very efficient and I am now getting to know the game even more. From what I see it and the whole game is fantastic.
Whether Direct X 10 does anything substantial in SupCom is unknown. I like what I have seen from Crysis comparisons so far!

RTS GOTY 2007, hands down!

MD
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Thu, 8th Feb 2007 03:42    Post subject:
We are too used to the distinct personality injected in "other" RTS games units. Like the voice overs done for units or their unique idle animations that make each unit their own and stand out.

This game has very very soul less units, I don't know if that was intended from a design point due to no humans operating the units or the fact that you play the most lifeless faction available in the game through the demo. But it is true the unit design/creativity blows. Same with the damn structures.

I do envy the sheer size of some of the units when put up to comparison scale wise with other units. Those MonkeyLords and all the tier 4 super units are massive and show their presence on the battlefield. It's scary as hell when you see some of those marching your way and your "regular" units get wiped out no problem.

Damn I'm sick of using the word units. Razz
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crm




Posts: 101

PostPosted: Thu, 8th Feb 2007 04:06    Post subject:
KrAzY-KaMeL wrote:
We are too used to the distinct personality injected in "other" RTS games units. Like the voice overs done for units or their unique idle animations that make each unit their own and stand out.

This game has very very soul less units, I don't know if that was intended from a design point due to no humans operating the units or the fact that you play the most lifeless faction available in the game through the demo. But it is true the unit design/creativity blows. Same with the damn structures.

I do envy the sheer size of some of the units when put up to comparison scale wise with other units. Those MonkeyLords and all the tier 4 super units are massive and show their presence on the battlefield. It's scary as hell when you see some of those marching your way and your "regular" units get wiped out no problem.

Damn I'm sick of using the word units. Razz


I completely agree, One of the most minute features in majority of today's RTS's is missing completely from this game, In a way it's a shame but then again you have a point that it could be the faction or the fact that there is no human interaction at all with the units themselves. I hope they step it up for retail maybe it's one of those features they forgot to put in the demo/beta's? or perhaps they ignored it completely, All things aside tho it's a great RTS perhaps in the future mods to the game itself will make it hell of alot better, Which I most definately see happening.
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hurley




Posts: 688

PostPosted: Thu, 8th Feb 2007 10:03    Post subject:
everyone have praised/shunned the zooming out functionality. I think the zoom out feature is the core of this game. It seems like the devs made everything possible to make you THE supreme commander...of a RISK game. hell even red cubes ,dots, triangles are pure RISK style.
Strategy is about the finest art in all arts of war. Unfortunately, when moved into this game, the player will feel absolutely no bond to his army, and to the loss of any of his troops. heck even the destruction of his main unit is "rewarded" with a nuclear blast, that can kill your enemy main unit if you're close enough. This is the difference of approach with tactical RTS like command and conquer, where you focus more closely on battlefield and also micromanage more.
The build up of your base and army, which is focused, on rushing to build your defense while churning out the max of units is a poor attempt to make up for some micro management. If it could have been handed out to an AI assistant, or maybe a fixed number of troops with reinforcements like in wargames, player would actually focus on designing war moves. The AI does both perfectly well without the need to zoom out, check what his scout has discovered, enjoy a battlefield skirmitch, while building up other base installations. I can't without loosing ground.
Heck they could have added some camera effects if you win a game, like zoom in and rotate on the destruction of the enemy base, commander etc. it gives a rather unpolished feeling..
Bottom point is which you like most. For my personal taste, not caring for units,not having time to view and enjoy a good fightning with big explosions and not getting rewarded with good automated cinematics when i win/loose , isn't in my strategic philosophy Razz
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FroggerFragger




Posts: 171

PostPosted: Thu, 8th Feb 2007 11:28    Post subject:
Proper commander views his troops only as numbers.
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hurley




Posts: 688

PostPosted: Thu, 8th Feb 2007 11:48    Post subject:
the numbers are not what wins or looses a battle, its the morale and motivation of its troops. every proper commander knows that.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 8th Feb 2007 11:55    Post subject:
I think people have played too much LOTR BFME with their heroes and bs Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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ThunderStrike




Posts: 128

PostPosted: Thu, 8th Feb 2007 12:29    Post subject:
no other RTS can compare with the chaos and total destruction as in TA and now SC. thats its charm
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P4p3Rc1iP




Posts: 17

PostPosted: Thu, 8th Feb 2007 13:30    Post subject:
Chris Taylor mentioned somewhere something that could explain why everything looks so lifeless. He said that war is the most horrible thing to happen to mankind. He hates it. He actually gets a little emotional about it. I guess it has something to do with his past or something.

On the other hand, it also facinates him. Not the human aspact, but moreso the strategical aspect. The "game" behind war.

That "game" behind war is what he tried to recreate, without any people actually suffering. Therefor, everything is done with lifeless robots instead of humans.

So yes, it's designed that way, altough I think it could be done better with added atmosphere.
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hurley




Posts: 688

PostPosted: Thu, 8th Feb 2007 15:05    Post subject:
thats his excuse for this lack of effort on unit grphics? what else? war is bad lets not model and skin counterstrike weapons? i really hope he's joking or ironizing on feeble minds...
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Thu, 8th Feb 2007 15:39    Post subject:
hurley wrote:
the numbers are not what wins or looses a battle, its the morale and motivation of its troops. every proper commander knows that.


Um, okay sure this is supposed to be in the future where AI's are very intelligent, but these are all robots. They dont have any emotion, motivation or morale Very Happy
So ha! Razz

But i seriously cant understand what you people mean with that the graphics are NOT great?? They look supergood to me. The subtle bloom, soft dust effects everywhere. The units and buildings are perfectly detailed and shaded, and not to mention self-shadowing and EVERYTHING recieves and casts shadows.
The fire and smoke and explosion effects are just purely amazing.
And im a dude that complained at Oblivion and X3 graphically
I actually tought the demo looked slightly even better than the demo, i dunno it just felt like the lighting was better, dunno if there is DX10 in the demo, doubt it, but it felt better.

It is The best looking RTS. Im not counting Company of Heroes tough, since that is a bit too "dusty" in my opinion. CoH looks great technically, but boy does it look dull and dusty.

In short, you ppl who claim that the game is ugly, or even just Not good looking. Geez, either get glasses or a better screen cuz there must be dust covering up the gorgeous graphics Razz


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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Ispep
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PostPosted: Thu, 8th Feb 2007 16:04    Post subject:
Baleur take a screenshot please of this artistry you speak of.


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ginge51
Banned



Posts: 1692
Location: England - Manchester
PostPosted: Thu, 8th Feb 2007 16:28    Post subject:
very overatted game this downloaded the demo played for an hour or so and it just reminds me of a homeworld game Sad
gfx are standard
gameplay is very repetative
all in all this game would get a 77% overall marking from me
final verdict- could do better Sad
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Dazz99




Posts: 7301

PostPosted: Thu, 8th Feb 2007 16:28    Post subject:
Laughing great review


cockcockcockcockcockcockcockcockcockcockcockcock
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 8th Feb 2007 16:54    Post subject:
I loved total annihilation, and I love this game.

If huge battles are not your thing and you prefer strategy games like warcraft 3 then tough luck... doesn't make this game bad though.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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cripterion




Posts: 66
Location: Japan
PostPosted: Thu, 8th Feb 2007 17:30    Post subject:
Will give this a try though I doubt it will keep me away from WH40K : Dark Crusade. Twisted Evil
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fissesvin




Posts: 1305
Location: Hyberdyne
PostPosted: Thu, 8th Feb 2007 18:38    Post subject:
Relic Entertaiment have hust raised the bar too high for most with thier excellent RTS games Company of Heroes and Warhammer


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 8th Feb 2007 19:22    Post subject:
Only on nforce do you get people who complains about the graphics of an rts like Supreme Commander, now had it been an fps or an fprg then alright, but this kinda complaining is really quite laughable, alright you don't like the game fine, but stop complaining about it all the time and keep the thread for people who like the game to discuss it.
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LeoNatan
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PostPosted: Thu, 8th Feb 2007 19:36    Post subject:
Epsilon, go play Gothic III and leave us to criticize it as we like. Just because you like it doesn't mean we have to, or for that matter don't talk about what we don't like.
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Thu, 8th Feb 2007 19:42    Post subject:
ginge51 wrote:
very overatted game this downloaded the demo played for an hour or so and it just reminds me of a homeworld game Sad
gfx are standard
gameplay is very repetative
all in all this game would get a 77% overall marking from me
final verdict- could do better Sad
Ditto (yep I am trying to get my post count to reach 2000 by Sunday Wink )....at least I am honest Razz that goes for my opinion regarding this game as well.


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Areius




Posts: 14860

PostPosted: Thu, 8th Feb 2007 19:49    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:03; edited 2 times in total
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Thu, 8th Feb 2007 19:50    Post subject:
I am not like that...or?...thats actually a good plan man Razz


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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 8th Feb 2007 20:08    Post subject:
SC Demo is fabulous. Much better experience than the older 38beta. Then again.. i went from a 7600gt to a 8800GTX w/ACS3 cooling. Whats more fantastic is the demo represents 1 faction of 3, doesn't have experiemental stuff, and drools over what the mod community will produce in the coming months. Lots to talk about when this is released.


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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 8th Feb 2007 21:15    Post subject:
"I can't say much more but we are addressing the huge UI issue. You guys have been heard!

Neutrino
SupCom Lead Engineer"


Sounds good.


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Tutukun




Posts: 496

PostPosted: Thu, 8th Feb 2007 21:33    Post subject:
Quote:
"I can't say much more but we are addressing the huge UI issue. You guys have been heard!


about time


Sig too big.
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$n@ke




Posts: 917
Location: the Netherlands
PostPosted: Thu, 8th Feb 2007 22:02    Post subject:
thudo wrote:
SC Demo is fabulous. Much better experience than the older 38beta. Then again.. i went from a 7600gt to a 8800GTX w/ACS3 cooling. Whats more fantastic is the demo represents 1 faction of 3, doesn't have experiemental stuff, and drools over what the mod community will produce in the coming months. Lots to talk about when this is released.


Demo does have experimental units.

But indeed the demo runs better then the beta's for me.

But something else, did the remove the old "hold ALT + Scroll Wheel" for camera tilting?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 8th Feb 2007 22:07    Post subject:
CaptainCox wrote:
Ditto (yep I am trying to get my post count to reach 2000 by Sunday Wink

You are aware that you aren't awarded vip just because you reach 2000 posts right?
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