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Posted: Tue, 23rd Jan 2007 14:08 Post subject: Any 2D/3D Modelers/Artists around here? |
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I know there are better places to ask this, but if I got to some pro site, they might take it all a bit too seriously.
Anyways, I've been working on a DirectX 9 engine for a game, and I've come to a point where I can't really go further without at least a little models (both levels and characters). I've been using some generic ones, and some pathetic stuff I made in 3DS Max.
If anyone is interested in working with me on this project, and is skilled in modeling and/or texturing, I guarantee him good time.
It's a hobby project, means no payment, but a good training for future jobs in the field. This engine will become a game one day, and it's on a very good road to get there; I belive I have the most basic things that make a game worked out, and with a level and a character model, plus a few GUI upgrades we could already have a mini-game. I don't have any opinions on the setting, but it is going to be a RPG.
Feel free to reply or mail me at bearishsun@gmail.com if interested.
Thank you for your time.
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Posted: Tue, 23rd Jan 2007 14:12 Post subject: |
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go here http://www.daz3d.com/

Seron wrote: | i have the same problem..been harassing a 15 yr old chick on my msn now, getting boored. |
sTo0z wrote: | Seriously I almost banned you for touching his fish. |
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Posted: Tue, 23rd Jan 2007 17:34 Post subject: |
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Well, there isn't much to see, as all my work is on the inside; you can only see the default DirectX character and my pathetic level model
I need to fix the picking, so you can properly select objects on the screen, also implement collision detection (I have the hard part figured out already, just have a common problem with the picking bug I need to work out). Once those two are in we basically just need to make the user interface, and there's a basic game.
There are no shaders in the game right now, but I know how to make quite a few cool ones.
After we get the graphics, UI, and shader stuff like proper lighting, HDR, soft shadows, depth of field, I'll start working on AI, and perhaps some physics, but I gotta admit I haven't even touched the subject of AI or physics.
Also there is bunch of optimizations to do, but that can always be fixed later.
Here's a screenie, but I assure you, with good models and sweet shaders it will look 10x better, although I'm definately not aiming for Oblivion type (or anything close to that) on my first poject.

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Posted: Tue, 23rd Jan 2007 17:52 Post subject: |
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Posted: Tue, 23rd Jan 2007 20:22 Post subject: |
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That looks sweet, just what I need.
May I ask what game is that?
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Posted: Tue, 23rd Jan 2007 20:26 Post subject: |
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Posted: Tue, 23rd Jan 2007 20:45 Post subject: |
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So what kind of stuff do you need?
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Posted: Tue, 23rd Jan 2007 21:02 Post subject: |
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I could use a level, preferably an open ended one, with few buildings and props. I'd prefer science fiction themed one, but fantasy is fine aswell.
It should be a large terrain, but buildings and stuff should be on a small portion of it, and the rest of it can be empty. I need to test if my octree culling algorithm works.
Buildings don't have to be decorated inside or anything, but I'd like that I can go inside them, and perhaps make stairs if there is a 2 story building.
It's pretty much up to you, and how much time you want to spend, I appreciate any effort
After all you're the creative one here, and these are just guidelines, so feel free to completely ignore them if you have a different idea (Although I don't like indoors, because my camera system isn't very responsive yet)
EDIT: BTW I love post-apocalyptic worlds 
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Posted: Tue, 23rd Jan 2007 21:40 Post subject: |
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I'm using 3dsmax7 mostly, do you have it? I have all Max's from 5 to 9, but I stayed on 7, because I got used to it. What models and textures does your engine use? You know I'm thinking SciFi environment is not very good, because its not very believable. Its really hard to make SciFi look real. I think we could make a map with old stuff, abandoned place you know, then throw an alien eggs/growth there or something.
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Posted: Tue, 23rd Jan 2007 21:52 Post subject: |
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Freakness wrote: | I'm using 3dsmax7 mostly, do you have it? I have all Max's from 5 to 9, but I stayed on 7, because I got used to it. What models and textures does your engine use? You know I'm thinking SciFi environment is not very good, because its not very believable. Its really hard to make SciFi look real. I think we could make a map with old stuff, abandoned place you know, then throw an alien eggs/growth there or something. |
Sure, that sounds great.
I have 3ds max...I formated my drive recently, not sure which version it was, I think 8. My engine uses .x files, and (I think) any texture type. You can download Panda .x file exporter for 3ds max if you don't have it. We'll need to work on converting that, because I had problems with it before, but you can make the models in Max and just send the 3ds to me, and I'll convert to .x.
I used to convert Prey and Doom meshes and input them into my engine and they worked fine, so I don't think there should be problems.
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Bigperm
Posts: 1908
Location: Alberta,Canada
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Posted: Tue, 23rd Jan 2007 23:45 Post subject: |
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I am a avid mapper, mostly used Q3 engine, but im migrating to hammer right now. I have some small maps made, but they are not complete. IE, there is no scripting events,bot routing and well, most still need some more level design added.
I can give you some .bsp or .map files from radient. But dont expect them to be mind blowing or anything. Not sure if this is what you are after. Dont have any of my work compiled with hammer yet.
Heres some old screens of my work.
http://members.shaw.ca/sosbigperm/shot0005.jpg
http://members.shaw.ca/sosbigperm/shot0008.jpg
These screens are from an old map i made of my cabin, but never finished. It presently not textured, becasue i was overhauling it.
If you want a simple map made, i could probably whip one up this weekend.
Jenni wrote: | I drunk. I don't fucking care! |
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Bigperm
Posts: 1908
Location: Alberta,Canada
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Posted: Wed, 24th Jan 2007 00:23 Post subject: |
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Let me see what i can come up with. But im concerned. What type of file format will you need the map?
Radient and hammer both use .map files for the raw design and .bsp files when they are compiled.
Jenni wrote: | I drunk. I don't fucking care! |
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Posted: Wed, 24th Jan 2007 00:33 Post subject: |
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Bigperm wrote: | Let me see what i can come up with. But im concerned. What type of file format will you need the map?
Radient and hammer both use .map files for the raw design and .bsp files when they are compiled. |
I'm quite sure I can convert .BSP to something usable to me. I can only extract mesh data and textures from it tho, but I don't need anything else than that anyway.
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Posted: Wed, 24th Jan 2007 17:30 Post subject: |
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Looks sweet, the tree looks especially good
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