Any 2D/3D Modelers/Artists around here?
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 14:08    Post subject: Any 2D/3D Modelers/Artists around here?
I know there are better places to ask this, but if I got to some pro site, they might take it all a bit too seriously.

Anyways, I've been working on a DirectX 9 engine for a game, and I've come to a point where I can't really go further without at least a little models (both levels and characters). I've been using some generic ones, and some pathetic stuff I made in 3DS Max.

If anyone is interested in working with me on this project, and is skilled in modeling and/or texturing, I guarantee him good time.

It's a hobby project, means no payment, but a good training for future jobs in the field. This engine will become a game one day, and it's on a very good road to get there; I belive I have the most basic things that make a game worked out, and with a level and a character model, plus a few GUI upgrades we could already have a mini-game. I don't have any opinions on the setting, but it is going to be a RPG.

Feel free to reply or mail me at bearishsun@gmail.com if interested.

Thank you for your time.
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kalakulikamaki
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Posts: 68

PostPosted: Tue, 23rd Jan 2007 14:12    Post subject:
go here http://www.daz3d.com/
Wink


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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 14:18    Post subject:
Thanks, but I've looked through all such sites, I need consistent environment, plus I want to have some control over the model quality and such, for performance optimizations. Not to mention I don't want to pay for the good models Razz
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Freakness
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Posts: 3583

PostPosted: Tue, 23rd Jan 2007 16:51    Post subject:
Ah man ... rpg Sad Smile . This makes me sad. I can model static stuff only, animated too, but only simple stuff like windmills, vehicles too.
Show us what you've done.
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 17:34    Post subject:
Well, there isn't much to see, as all my work is on the inside; you can only see the default DirectX character and my pathetic level model Razz

I need to fix the picking, so you can properly select objects on the screen, also implement collision detection (I have the hard part figured out already, just have a common problem with the picking bug I need to work out). Once those two are in we basically just need to make the user interface, and there's a basic game.

There are no shaders in the game right now, but I know how to make quite a few cool ones.

After we get the graphics, UI, and shader stuff like proper lighting, HDR, soft shadows, depth of field, I'll start working on AI, and perhaps some physics, but I gotta admit I haven't even touched the subject of AI or physics.

Also there is bunch of optimizations to do, but that can always be fixed later.

Here's a screenie, but I assure you, with good models and sweet shaders it will look 10x better, although I'm definately not aiming for Oblivion type (or anything close to that) on my first poject.

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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 17:52    Post subject:
Freakness wrote:
Ah man ... rpg Sad Smile . This makes me sad. I can model static stuff only, animated too, but only simple stuff like windmills, vehicles too.
Show us what you've done.


Static is good as long as you wanna work, ofc there will never be any pressure, model when you have time, and when you feel like it...level models are static, and I need them more than I need characters actually, because I'm still struggling how to properly animate them(I can animate them, but the engine is very picky about which to animate and which not to Razz)

mail me so we can stay in contact
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Freakness
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PostPosted: Tue, 23rd Jan 2007 20:10    Post subject:
Metallic structures in that shot are made by me. This is not software rendering this is a game screenshot with physics mesh an all.
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 20:22    Post subject:
That looks sweet, just what I need.

May I ask what game is that?
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Freakness
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PostPosted: Tue, 23rd Jan 2007 20:26    Post subject:
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Freakness
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PostPosted: Tue, 23rd Jan 2007 20:45    Post subject:
So what kind of stuff do you need?
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 21:02    Post subject:
I could use a level, preferably an open ended one, with few buildings and props. I'd prefer science fiction themed one, but fantasy is fine aswell.

It should be a large terrain, but buildings and stuff should be on a small portion of it, and the rest of it can be empty. I need to test if my octree culling algorithm works.

Buildings don't have to be decorated inside or anything, but I'd like that I can go inside them, and perhaps make stairs if there is a 2 story building.

It's pretty much up to you, and how much time you want to spend, I appreciate any effort Smile
After all you're the creative one here, and these are just guidelines, so feel free to completely ignore them if you have a different idea (Although I don't like indoors, because my camera system isn't very responsive yet)

EDIT: BTW I love post-apocalyptic worlds Smile
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Freakness
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PostPosted: Tue, 23rd Jan 2007 21:19    Post subject:
What do you think about these:
http://www.kestan.com/travel/lunenburg/index.htm
http://www.pbase.com/olgas/ryd
And by the way what app is that you dev the engine?
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 21:22    Post subject:
I love that Lunenburg Academy picture, although I guess that's a biggie Razz Also that rusted car looks damn nice for a game hehe.

It's just visual studio 2005
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Freakness
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PostPosted: Tue, 23rd Jan 2007 21:40    Post subject:
I'm using 3dsmax7 mostly, do you have it? I have all Max's from 5 to 9, but I stayed on 7, because I got used to it. What models and textures does your engine use? You know I'm thinking SciFi environment is not very good, because its not very believable. Its really hard to make SciFi look real. I think we could make a map with old stuff, abandoned place you know, then throw an alien eggs/growth there or something.
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BearishSun




Posts: 4484

PostPosted: Tue, 23rd Jan 2007 21:52    Post subject:
Freakness wrote:
I'm using 3dsmax7 mostly, do you have it? I have all Max's from 5 to 9, but I stayed on 7, because I got used to it. What models and textures does your engine use? You know I'm thinking SciFi environment is not very good, because its not very believable. Its really hard to make SciFi look real. I think we could make a map with old stuff, abandoned place you know, then throw an alien eggs/growth there or something.


Sure, that sounds great.

I have 3ds max...I formated my drive recently, not sure which version it was, I think 8. My engine uses .x files, and (I think) any texture type. You can download Panda .x file exporter for 3ds max if you don't have it. We'll need to work on converting that, because I had problems with it before, but you can make the models in Max and just send the 3ds to me, and I'll convert to .x.

I used to convert Prey and Doom meshes and input them into my engine and they worked fine, so I don't think there should be problems.
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Tue, 23rd Jan 2007 23:45    Post subject:
I am a avid mapper, mostly used Q3 engine, but im migrating to hammer right now. I have some small maps made, but they are not complete. IE, there is no scripting events,bot routing and well, most still need some more level design added.

I can give you some .bsp or .map files from radient. But dont expect them to be mind blowing or anything. Not sure if this is what you are after. Dont have any of my work compiled with hammer yet.

Heres some old screens of my work.

http://members.shaw.ca/sosbigperm/shot0005.jpg

http://members.shaw.ca/sosbigperm/shot0008.jpg

These screens are from an old map i made of my cabin, but never finished. It presently not textured, becasue i was overhauling it.

If you want a simple map made, i could probably whip one up this weekend.


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BearishSun




Posts: 4484

PostPosted: Wed, 24th Jan 2007 00:05    Post subject:
Not really sure how to unpack those .map files...but if you have time I definately could use a map, those screens of yours look great.

If you could do something in the theme that Freakness said: "I think we could make a map with old stuff, abandoned place you know, then throw an alien eggs/growth there or something."

Then I'd already have a lot to work with; ofc I'm always open for ideas. You could actually do one indoor map if you want to, so I can use it for my camera testing.


P.S. Once I get the map(s) I'll try to implement those things I'm missing in the engine as soon as I can, and I'll upload the "game" to check it out Smile Hopefully soon
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Wed, 24th Jan 2007 00:23    Post subject:
Let me see what i can come up with. But im concerned. What type of file format will you need the map?

Radient and hammer both use .map files for the raw design and .bsp files when they are compiled.


Jenni wrote:
I drunk. I don't fucking care!
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BearishSun




Posts: 4484

PostPosted: Wed, 24th Jan 2007 00:33    Post subject:
Bigperm wrote:
Let me see what i can come up with. But im concerned. What type of file format will you need the map?

Radient and hammer both use .map files for the raw design and .bsp files when they are compiled.


I'm quite sure I can convert .BSP to something usable to me. I can only extract mesh data and textures from it tho, but I don't need anything else than that anyway.
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Freakness
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Posts: 3583

PostPosted: Wed, 24th Jan 2007 00:48    Post subject:
OK I have some indigestria in my stomack so I have to to get some rest. Here is what I did now:

Note: there is a fake forest picture in the background, but the tree is real. Also added some blur with photoshop, but could not find a texture for the train. The composition is bad though.
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BearishSun




Posts: 4484

PostPosted: Wed, 24th Jan 2007 17:30    Post subject:
Looks sweet, the tree looks especially good
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Freakness
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Posts: 3583

PostPosted: Wed, 24th Jan 2007 21:26    Post subject:
Hey I made some objects. Check it out:

I can send that file to you if you want it.
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BearishSun




Posts: 4484

PostPosted: Wed, 24th Jan 2007 22:13    Post subject:
Haha that looks great, I love that grave Very Happy

Definately send them to me, but take your time, I can't install 3ds max for another 2 days at least, so I can't view them yet.
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