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Maic
Posts: 103
Location: Romania
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Posted: Thu, 19th Oct 2006 17:54 Post subject: |
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at the end of the NFO from Barnyard-PROCYON they said:
Ok, have a nice day, soon we get you gothic 3!
Sounds great !!!
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Posted: Thu, 19th Oct 2006 17:56 Post subject: |
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proddan
Posts: 1066
Location: Gulf of Aden
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Posted: Thu, 19th Oct 2006 17:58 Post subject: |
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Is this game even fun? Have never played gothic befor
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Posted: Thu, 19th Oct 2006 18:01 Post subject: |
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Razor release already out.
11th "Thou shalt not flash"
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Thu, 19th Oct 2006 18:03 Post subject: |
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proddan wrote: | Is this game even fun? Have never played gothic befor |
If u like oblivion u may like this, just hink oblivion but with out the compass.
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Thu, 19th Oct 2006 18:03 Post subject: |
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Mr_Baggins wrote: | Razor release already out. |
but that one was fake. This one is real, (I hope)
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Posted: Thu, 19th Oct 2006 18:04 Post subject: |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 19th Oct 2006 18:35 Post subject: |
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Guess that the crack will be up on the usual sites in a few days, so no worries there.
Fast release though, tought tages/x-prot would be stronger.
(Hope we won't need any crackfixes or such for it either)
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 19th Oct 2006 18:55 Post subject: |
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I'll have the release itself within a hour, I meant the time before the crack hits sites such as GCW and GBW.
(Though it could be faster depending on if they do daily or weekly updates - think it's weekly.)
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Posted: Thu, 19th Oct 2006 19:28 Post subject: |
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PrideLess
Posts: 668
Location: 01 E4 2B 36 0E 1A EB 03 28 4C FF C7 11 A0 E7
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Posted: Thu, 19th Oct 2006 19:56 Post subject: |
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yea ge3.ini
its actually
ResourceCache.u32SpeedTreeMaxMemUsage_High=1000000
not c
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Posted: Thu, 19th Oct 2006 20:03 Post subject: |
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PrideLess wrote: | Hfric wrote: | Code: | ;bug on high detail, not allowing enough memory to trees
cResourceCache.u32SpeedTreeMaxMemUsage_High=1000000
;increase ram usage
Cache.SizeImage=268000000 |
THIS TWO OPTIONS MADE GOTHIC3 RUN 35 FPS ALL THE TIME !!!!! no lags , no slowdowns when loading new maps , simply put a perfect tweak  |
This is in ge3.ini file ? |
yes , looks like they didn`t add enough memory for the trees , that where generated by Speedtree , this made this lag , but i turned off that fuzzy effect becoz it was a pain for my eyes
my setup is :
AMD Athlon 64 X2 3800+
4 Gig ram
GF-7600GS
Windows xp 64 bit
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PrideLess
Posts: 668
Location: 01 E4 2B 36 0E 1A EB 03 28 4C FF C7 11 A0 E7
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Posted: Thu, 19th Oct 2006 20:06 Post subject: |
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Cheers mates !
Couldnt find cResource ....
Thanks for clearing this up !
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 19th Oct 2006 20:09 Post subject: |
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I doubled mine just to be on the safe side.
(Should be OK assuming you have enough memory)
Code: |
Cache.SizeImage=256000000
Cache.SizeMaterial=80000000
Cache.SizeMesh=140000000
Cache.SizeSound=160000000
Cache.SizeCollisionMesh=80000000
Cache.SizeAnimation=80000000
Cache.SizeSpeedTree=20000000
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Also fixed the missing zero for speedtree cache further down.
EDIT: Could also try to increase them by just 50% instead of doubling them to increase ram usage somewhat but not take up all ram.
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Posted: Thu, 19th Oct 2006 20:14 Post subject: |
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mike- my daughters computer is :
Amd 64 3500+
1 gig
Gf-6800gt
windows xp 32bit
and for her to play gothic 3 i set those parameters to :
ResourceCache.u32SpeedTreeMaxMemUsage_High=900000
Cache.SizeImage=134000000
and she can play with high settings with 24-29 fps , without those settings she could only play with 12-19 fps in towns 22-25 fps in the desert , o and i set the shadows to medium , so now she can play gothic 3 too
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Dunge
Posts: 1201
Location: Québec
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Posted: Thu, 19th Oct 2006 20:30 Post subject: |
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hope you enjoyed your sleep
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Posted: Thu, 19th Oct 2006 21:22 Post subject: |
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uhm correct me if im wrong but isnt Cache.SizeImage=268000000
= 268ram? default is 128000000 so it woud make more sense with 256?
either Cache.SizeImage=256000000
or better yet Cache.SizeImage=512000000
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Posted: Thu, 19th Oct 2006 23:00 Post subject: |
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ok my pc got 512mb ram 256needs y system that means i have 256 for the gaem
is there a way to run it without lags
it's no problem for me when i have to play on lowest detaisl i wont play it only with something like 40fps don't need anymore
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Posted: Fri, 20th Oct 2006 03:27 Post subject: |
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ok something that i'm changing, not even in the ini file but in the graphics or audio options in-game, is making black blocks sort of blink around all char models, it's really gay. anyone know the cause or fix for this? i'm trying to change option by option but christ its' taking forever
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Posted: Fri, 20th Oct 2006 03:29 Post subject: |
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zenryou wrote: | ok something that i'm changing, not even in the ini file but in the graphics or audio options in-game, is making black blocks sort of blink around all char models, it's really gay. anyone know the cause or fix for this? i'm trying to change option by option but christ its' taking forever |
Turn-off Depth of field blur (or wtf its called, I don't have the game..but someone said thats a issue)
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Posted: Fri, 20th Oct 2006 03:44 Post subject: |
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Thanks a lot that worked, I guess it doesn't work if you have a card with only 2.0 shaders or something
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Fri, 20th Oct 2006 05:12 Post subject: |
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