Command & Conquer: Tiberium Wars
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Mutantius
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PostPosted: Thu, 11th May 2006 12:14    Post subject:
Gamespot has an impression ready!

http://www.gamespot.com/pc/strategy/commandconquer3/news.html?sid=6150295


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poullou




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PostPosted: Thu, 11th May 2006 16:38    Post subject:
I want zeppelins! do it EA, do it! Now I sound like Starky Very Happy


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Mutantius
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PostPosted: Sat, 3rd Jun 2006 21:33    Post subject:
arr only 1 new screenshot :/


 Spoiler:
 


EDIT:

ahh found some more:

http://planetcnc.gamespy.com/screenshots/full_res.php?ss=393

http://pnmedia.gamespy.com/screenshots/pcnc/94456395.jpg


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Demonium
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PostPosted: Sat, 3rd Jun 2006 21:38    Post subject:
Looks like its ported from the worthless Generals engine.


jenni <3
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Mutantius
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PostPosted: Sat, 3rd Jun 2006 21:45    Post subject:
Its the updated SAGE engine which also has been used in BFME 1 & 2.

Now if Im not mistaken those two games doesnt look like pure shit.


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Demonium
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PostPosted: Sat, 3rd Jun 2006 21:48    Post subject:
Mutantius wrote:
Its the updated SAGE engine which also has been used in BFME 1 & 2.

Now if Im not mistaken those two games doesnt look like pure shit.


BFME 2 you say ? goodie, the generals engine was a joke.

The units are lowres in generals Sad
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Mutantius
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PostPosted: Thu, 27th Jul 2006 17:48    Post subject:
Designer Diary!

As we begin to delve into the fiction that underlies Command & Conquer 3 Tiberium Wars, we wanted to give you some insight into the state of the world in 2047 and take a close look at Tiberium.

More:
http://pc.ign.com/articles/721/721138p1.html


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oxyeL




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PostPosted: Thu, 27th Jul 2006 18:25    Post subject:
Why is everything covered with tiberium? Looks stupid.
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war3




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PostPosted: Thu, 27th Jul 2006 20:51    Post subject:
@Demonium: the SAGE engine was used by Westwood first in Emperor Battle for Dune, then in Generals, then in BfME1 & 2 and now in C&C 3.. the units were low-res in Generals cause that how they were meant to be.. in Emperor Battle for Dune and in BfME they weren't.. same engine.. just diffrent aproach on the games


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Mutantius
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PostPosted: Thu, 27th Jul 2006 21:38    Post subject:
mark322 wrote:
Why is everything covered with tiberium? Looks stupid.


Because its 30 years after the events in C&C1 Razz


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Acer




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PostPosted: Fri, 28th Jul 2006 09:55    Post subject:
W00t, full motion video is back!
Wouldnt be C&C without it!!


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poullou




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PostPosted: Fri, 28th Jul 2006 10:00    Post subject:
I hope we see that chick again in the videos Very Happy


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Nomble




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PostPosted: Fri, 28th Jul 2006 12:25    Post subject:
mark322 wrote:
Why is everything covered with tiberium? Looks stupid.


It don't even look like tiberium Sad
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Parallax_
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PostPosted: Fri, 28th Jul 2006 12:53    Post subject:
poullou wrote:
I hope we see that chick again in the videos Very Happy

Tanya aka Kari Wuhrer ftw Very Happy

Nomble, how is tiberium supposed to look exactly?
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Mutantius
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PostPosted: Fri, 28th Jul 2006 13:05    Post subject:
Nomble wrote:
mark322 wrote:
Why is everything covered with tiberium? Looks stupid.


It don't even look like tiberium Sad


Its a higher state of tiberium, you can see the similarities in Renegade.


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nLight




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PostPosted: Fri, 28th Jul 2006 18:03    Post subject:
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Parallax_
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PostPosted: Fri, 28th Jul 2006 18:07    Post subject:
Old one.


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nLight




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PostPosted: Fri, 28th Jul 2006 18:07    Post subject:
Parallax_ wrote:
Old one.


Roger
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fissesvin




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PostPosted: Fri, 28th Jul 2006 19:59    Post subject:
i hope the EVA is back, and not some stupid cyborg geek who says "building under attack"


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Mutantius
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PostPosted: Sat, 29th Jul 2006 15:41    Post subject:
News!

Silos are IN, and you can steal enemy money out of them.

80% of the world's population lives in Yellow Zones

Zone Troopers (possibly among other infantry units) aren't vulnerable to Tiberium fields, but others are.

Red Zones have a lot of Tiberium, so expect higher-money battles with faster powering-up.

Even totally farmed-out fields of Tiberium will eventually grow back, but you can't just expect to nurse your "starter" field through a whole match. Tiberium harvesting is faster in the begining of the match when there's a lot of it on the map.

Nod plays the "good guys" (sorta) in the Yellow Zones, where they bring food etc. to the neglected poor folk who live there. Champions of the oppressed and all that, yadda yadda.

EA is trying to make C&C3 a "fast-paced" game

Multiple refineries and harvesters are absolutely back in, and GDI has "familiar tactics still available".

Fan feedback (that's YOU) about the initial Tiberium shots showing "big crystals" has been heard and Mike Verdu said they made the (harvestable) crystals smaller.

Mike Verdu says he "comes across as GDI", but he's "subversive at heart". Jason Bender says, "Peace Through Power - Nod has style".

At Leipzig, EA will be showcasing the first real-time multiplayer GDI versus Nod match, and there will be a "big announcement" that Mike Verdu thinks "will mean a *lot* to Command & Conquer fans"

One of the factions will have an "interesting, unique" and "tactical" use of Tiberium - that you'll want to be "very close to Tiberium when you're using their units"

Source: Planetcnc.com

and some new pics:
 Spoiler:
 


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PDSOUNDS




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PostPosted: Wed, 2nd Aug 2006 22:29    Post subject:
Those new pics are gay, I dont like the green look of them.
Oh well, maybe its just that level....
Lets hope
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Mutantius
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PostPosted: Tue, 8th Aug 2006 11:10    Post subject:
The Story Behind the GDI Faction

http://www.gamespot.com/pc/strategy/commandconquer3/news.html?sid=6155386

The next game in the hallowed real-time strategy series is in development, and executive producer Mike Verdu takes us behind the scenes to explore the background of the GDI faction.


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Parallax_
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PostPosted: Tue, 8th Aug 2006 11:21    Post subject:
I must say they are doing a good job at hyping this game. If it will live up to the hype or not is a different matter, though.


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Mutantius
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PostPosted: Tue, 8th Aug 2006 11:24    Post subject:
Well they are close with the community and so far it doesnt look like they are screwing it up...


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DeviLee




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PostPosted: Tue, 8th Aug 2006 11:42    Post subject:
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Parallax_
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PostPosted: Tue, 8th Aug 2006 11:43    Post subject:
No doubt Supreme Commander and C&C3 are going to be big competitors.


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Mutantius
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PostPosted: Tue, 8th Aug 2006 11:46    Post subject:
Supreme will definitely have better scale compared to C&C Very Happy


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OfF3nSiV3




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PostPosted: Tue, 8th Aug 2006 13:04    Post subject:
i drooled for supreme commander
but i have hopes for cc3 too
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Mutantius
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PostPosted: Thu, 24th Aug 2006 06:51    Post subject:
Website up:

http://www.ea.com/cc/tiberium/

On Nod.

 Spoiler:
 


And the best part...

Joe Kucan returns as Kane!

www.fileplanet.com

Source: Bluesnews, and Planetcnc.com

This is going to rule..


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Hfric




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PostPosted: Thu, 24th Aug 2006 13:27    Post subject:
Joe Kucan returns as Kane!

FUCK YEAH!!!!!!!!!!


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