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Mutantius
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poullou
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Mutantius
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Posted: Sat, 3rd Jun 2006 21:33 Post subject: |
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Demonium
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Posted: Sat, 3rd Jun 2006 21:38 Post subject: |
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Looks like its ported from the worthless Generals engine.
jenni <3
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Mutantius
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Posted: Sat, 3rd Jun 2006 21:45 Post subject: |
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Its the updated SAGE engine which also has been used in BFME 1 & 2.
Now if Im not mistaken those two games doesnt look like pure shit.
"Why don't you zip it, Zipfero?" - fraich3
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Demonium
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Mutantius
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Posted: Thu, 27th Jul 2006 17:48 Post subject: |
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Designer Diary!
As we begin to delve into the fiction that underlies Command & Conquer 3 Tiberium Wars, we wanted to give you some insight into the state of the world in 2047 and take a close look at Tiberium.
More:
http://pc.ign.com/articles/721/721138p1.html
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Thu, 27th Jul 2006 18:25 Post subject: |
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Why is everything covered with tiberium? Looks stupid.
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Posted: Thu, 27th Jul 2006 20:51 Post subject: |
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@Demonium: the SAGE engine was used by Westwood first in Emperor Battle for Dune, then in Generals, then in BfME1 & 2 and now in C&C 3.. the units were low-res in Generals cause that how they were meant to be.. in Emperor Battle for Dune and in BfME they weren't.. same engine.. just diffrent aproach on the games
[url=http://www.tvcafe.ro/lg/1837 ]Bet you don't have the guts to click here!![/url]
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Mutantius
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Posted: Fri, 28th Jul 2006 09:55 Post subject: |
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W00t, full motion video is back!
Wouldnt be C&C without it!!
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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poullou
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Parallax_
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Mutantius
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nLight
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Posted: Fri, 28th Jul 2006 18:03 Post subject: |
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Parallax_
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Posted: Fri, 28th Jul 2006 18:07 Post subject: |
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nLight
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Posted: Fri, 28th Jul 2006 18:07 Post subject: |
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Parallax_ wrote: | Old one. |
Roger
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Posted: Fri, 28th Jul 2006 19:59 Post subject: |
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i hope the EVA is back, and not some stupid cyborg geek who says "building under attack"
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Mutantius
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Posted: Sat, 29th Jul 2006 15:41 Post subject: |
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News!
Silos are IN, and you can steal enemy money out of them.
80% of the world's population lives in Yellow Zones
Zone Troopers (possibly among other infantry units) aren't vulnerable to Tiberium fields, but others are.
Red Zones have a lot of Tiberium, so expect higher-money battles with faster powering-up.
Even totally farmed-out fields of Tiberium will eventually grow back, but you can't just expect to nurse your "starter" field through a whole match. Tiberium harvesting is faster in the begining of the match when there's a lot of it on the map.
Nod plays the "good guys" (sorta) in the Yellow Zones, where they bring food etc. to the neglected poor folk who live there. Champions of the oppressed and all that, yadda yadda.
EA is trying to make C&C3 a "fast-paced" game
Multiple refineries and harvesters are absolutely back in, and GDI has "familiar tactics still available".
Fan feedback (that's YOU) about the initial Tiberium shots showing "big crystals" has been heard and Mike Verdu said they made the (harvestable) crystals smaller.
Mike Verdu says he "comes across as GDI", but he's "subversive at heart". Jason Bender says, "Peace Through Power - Nod has style".
At Leipzig, EA will be showcasing the first real-time multiplayer GDI versus Nod match, and there will be a "big announcement" that Mike Verdu thinks "will mean a *lot* to Command & Conquer fans"
One of the factions will have an "interesting, unique" and "tactical" use of Tiberium - that you'll want to be "very close to Tiberium when you're using their units"
Source: Planetcnc.com
and some new pics:
Spoiler: | |
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Wed, 2nd Aug 2006 22:29 Post subject: |
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Those new pics are gay, I dont like the green look of them.
Oh well, maybe its just that level....
Lets hope
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Mutantius
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Posted: Tue, 8th Aug 2006 11:10 Post subject: |
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The Story Behind the GDI Faction
http://www.gamespot.com/pc/strategy/commandconquer3/news.html?sid=6155386
The next game in the hallowed real-time strategy series is in development, and executive producer Mike Verdu takes us behind the scenes to explore the background of the GDI faction.
"Why don't you zip it, Zipfero?" - fraich3
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Parallax_
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Posted: Tue, 8th Aug 2006 11:21 Post subject: |
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I must say they are doing a good job at hyping this game. If it will live up to the hype or not is a different matter, though.
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Mutantius
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Posted: Tue, 8th Aug 2006 11:24 Post subject: |
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Well they are close with the community and so far it doesnt look like they are screwing it up...
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Tue, 8th Aug 2006 11:42 Post subject: |
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Parallax_
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Posted: Tue, 8th Aug 2006 11:43 Post subject: |
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No doubt Supreme Commander and C&C3 are going to be big competitors.
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Mutantius
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Posted: Tue, 8th Aug 2006 13:04 Post subject: |
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i drooled for supreme commander
but i have hopes for cc3 too
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Mutantius
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Posted: Thu, 24th Aug 2006 06:51 Post subject: |
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Website up:
http://www.ea.com/cc/tiberium/
On Nod.
Spoiler: |
Mike Verdu wrote: |
Nod in 2047 is more than just a power-hungry terrorist organization. They have the most advanced Tiberium-based technology on the planet. They are able to recruit millions of members because they provide hope, help, and order to the desperate populations of the war-torn and ecologically ravaged Yellow Zones. Nod has cast itself in the role of defender of the downtrodden and oppressed, portraying GDI as a corrupt alliance of wealthy nations determined to maintain a deeply unfair status quo, walling off the pristine Blue Zones and maintaining a chokehold on the world economy. From the perspective of those living in the Yellow Zones, GDI does indeed look like they are an elitist, power-hungry oligarchy that is determined to keep the best parts of Earth for themselves and keep the other 80% of the world’s population down.
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And the best part...
Joe Kucan returns as Kane!
www.fileplanet.com
Source: Bluesnews, and Planetcnc.com
This is going to rule..
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Thu, 24th Aug 2006 13:27 Post subject: |
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Joe Kucan returns as Kane!
FUCK YEAH!!!!!!!!!!
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