Higher Resolution vs AA?
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S.S.S




Posts: 1489

PostPosted: Sat, 3rd Jun 2006 17:43    Post subject:
Parallax_ wrote:
No, but it's the proper aspect ratio. A shape of an object looks exactly the same on a CRT at 1280x960 as it does on an LCD at 1280x1024. Hence why 1280x1024 on LCDs are not stretched at all.


I guess that depends on the monitor because on my 19" Mitsubishi Diamond Pro 930sb CRT monitor ,1280 x 960 look stretched and like shit while 1280 x 1024 looks perfect and non stretched.
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Glottis
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Posts: 6313

PostPosted: Sat, 3rd Jun 2006 18:15    Post subject:
Parallax_ wrote:
Glottis wrote:
You guys need2learn, so here http://en.wikipedia.org/wiki/1280x1024
Basically, in windows applications it isnt stretched, but in games it is.

You need to be more critical where you get your information from.

This is a load of bullcrap. If you draw a cricle on an LCD monitor which has a native resolution of 1280x1024 it is still a circle! This goes for both games and Windows.

You need to be less ignorant. 1280x1024 is 5:4, NOT 4:3. Difference is, ofcourse, very little, so you wont easily see stretched circle. I on the other hand have 17" CRT and got ahold of 19" LCD to play with for a week, once I loaded BF2 on LCD, previously perfect circle radar was now little stretched. Very annoying. Or you can load any full screen (4:3) video with a player that wont stretch it and you'll see black bars at the bottom and top. If you still are too ignorant to take what I say is true, just do simple math 1024/768=1.3(3)=4:3 and 1280/1024=1.25=5:4.
S.S.S wrote:
Parallax_ wrote:
No, but it's the proper aspect ratio. A shape of an object looks exactly the same on a CRT at 1280x960 as it does on an LCD at 1280x1024. Hence why 1280x1024 on LCDs are not stretched at all.


I guess that depends on the monitor because on my 19" Mitsubishi Diamond Pro 930sb CRT monitor ,1280 x 960 look stretched and like shit while 1280 x 1024 looks perfect and non stretched.

Very weird CRT monitor you got there, 19" and max res is only 1280x1024. Guess your monitor is 5:4, that would explain stretched image at 1280x960. Is it also stretched at 1024x768?
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Ispep
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Posts: 4117

PostPosted: Sat, 3rd Jun 2006 21:53    Post subject:
I don't understand. The increase from 1024x768 to 1280x1024 is exactly 256 each way... if I did a similar increase to a vector image for example it wouldn't be stretched - it'd just be a linear increase?


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vurt




Posts: 13821
Location: Sweden
PostPosted: Sat, 3rd Jun 2006 23:49    Post subject:
Glottis wrote:
You guys need2learn, so here http://en.wikipedia.org/wiki/1280x1024
Basically, in windows applications it isnt stretched, but in games it is.


Bullshit. If you can choose 1280x1024 the image will not look distorted in any way in the game.

Movies and stretched image is a totaly different thing since the area that can be shown is limited, the technology for game engines isnt limited like that at all, even you know that if you think a little.. It's possible to show a game engine in 1280x100 without any distortion if there was such a monitor and if the engine supported that resolution.
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outtanames




Posts: 1591

PostPosted: Sun, 4th Jun 2006 00:30    Post subject:
Good poll, but I'll rather have both highres..say 1280x1024 & 4XAA.
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CobbMk2




Posts: 1111

PostPosted: Sun, 4th Jun 2006 01:13    Post subject:
i always go for hi-res over AA if forced to make a choice. Reason being hi-res shows a larger game area.
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D_A_Kuja
Banned



Posts: 1903

PostPosted: Sun, 4th Jun 2006 01:18    Post subject:
Ispep wrote:
I don't understand. The increase from 1024x768 to 1280x1024 is exactly 256 each way... if I did a similar increase to a vector image for example it wouldn't be stretched - it'd just be a linear increase?


eh, 1024 and 768 are 2 different values, so if you increase them both by the same value, then of course the ratio wont stay the same.


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ratio




Posts: 251

PostPosted: Mon, 5th Jun 2006 01:56    Post subject:
800x600 -> good
1024x768 -> bad
1152x864 -> good
1280x1024 -> good

..that's based on what i read years ago, when friggling around with 3ds.
VGA,XGA,Vesa,Ascii...
load an *.nfo into Notepad or any Damn viewer - for me the graphics always look like crap
(distortion-wise).

I don't know much about DirectX or OpenGL specifications... but if a circle is round it's round.
Trust your eyes Wink

btw.: i voted AA


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shniggit




Posts: 10

PostPosted: Mon, 5th Jun 2006 04:15    Post subject:
1600X1200 21'' CRT for the win , can be arsed with AA, my poor gforce wont handle it anyway Smile , if i need the edges to be smooth i'll take my glasses off
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werdercanuck




Posts: 1562
Location: Pot Capital of Canada (BC)
PostPosted: Mon, 5th Jun 2006 04:23    Post subject:
shniggit wrote:
1600X1200 21'' CRT for the win , can be arsed with AA, my poor gforce wont handle it anyway Smile , if i need the edges to be smooth i'll take my glasses off




1F U C4N R34D 7H1S, U R34LLY N33D 70 G37 L41D

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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 5th Jun 2006 05:29    Post subject:
vurt wrote:
Glottis wrote:
You guys need2learn, so here http://en.wikipedia.org/wiki/1280x1024
Basically, in windows applications it isnt stretched, but in games it is.


Bullshit. If you can choose 1280x1024 the image will not look distorted in any way in the game.

Movies and stretched image is a totaly different thing since the area that can be shown is limited, the technology for game engines isnt limited like that at all, even you know that if you think a little.. It's possible to show a game engine in 1280x100 without any distortion if there was such a monitor and if the engine supported that resolution.


games like nfsu2,mw look stretched on 1280*1024[cars look like someone hit it with hammer] but 1280*960 it's ok
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vurt




Posts: 13821
Location: Sweden
PostPosted: Mon, 5th Jun 2006 13:19    Post subject:
ELIZ wrote:
vurt wrote:
Glottis wrote:
You guys need2learn, so here http://en.wikipedia.org/wiki/1280x1024
Basically, in windows applications it isnt stretched, but in games it is.


Bullshit. If you can choose 1280x1024 the image will not look distorted in any way in the game.

Movies and stretched image is a totaly different thing since the area that can be shown is limited, the technology for game engines isnt limited like that at all, even you know that if you think a little.. It's possible to show a game engine in 1280x100 without any distortion if there was such a monitor and if the engine supported that resolution.


games like nfsu2,mw look stretched on 1280*1024[cars look like someone hit it with hammer] but 1280*960 it's ok


Then it's not properly done, there's no reason why it should look like that, the devs must have fucked up, probaly just lazy and didnt do it correctly.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Mon, 5th Jun 2006 13:39    Post subject:
there should be option to vote for both, i use 1680x1050 AA8x AF16, cause i have X1900XT+XTX in Crossfire, so i vote for both options.
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dryan
Banned



Posts: 2446

PostPosted: Mon, 5th Jun 2006 14:04    Post subject:
i use an imac (16:10 Very Happy) so i am the biggest fag in this thread hooray

edit: except for glottis soz


Im a cockfag
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Mon, 5th Jun 2006 14:21    Post subject:
spajdr wrote:
there should be option to vote for both, i use 1680x1050 AA8x AF16, cause i have X1900XT+XTX in Crossfire, so i vote for both options.


Are u the son of Bill Gates ?? Laughing
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Frantik




Posts: 183

PostPosted: Mon, 5th Jun 2006 14:24    Post subject:
AA all the way for me and the reason being that with lower res I can keep the refresh rate up nice and high as I still use...and prefer...a crt monitor.
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msnes




Posts: 398
Location: Greece
PostPosted: Mon, 5th Jun 2006 14:30    Post subject:
Ispep wrote:
I don't understand. The increase from 1024x768 to 1280x1024 is exactly 256 each way... if I did a similar increase to a vector image for example it wouldn't be stretched - it'd just be a linear increase?

I dont know if this helps
640x480 x2 1280x960
800x600 x2 1600x1200
1024x768 x2 2048x1536 (a little hard for monitors/cards to see this)


Core2duo 6600 / 8800gtx / 2gb ddr2 667
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S.S.S




Posts: 1489

PostPosted: Mon, 5th Jun 2006 18:38    Post subject:
Glottis wrote:
Very weird CRT monitor you got there, 19" and max res is only 1280x1024. Guess your monitor is 5:4, that would explain stretched image at 1280x960. Is it also stretched at 1024x768?


The Diamond Pro 930sb is not a weird monitor.It's actually one of the best CRT monitor in existence Smile.It was discontinued by NEC in late 2004 but i was lucky enough to buy one just before that Cool.

Here are the specs :

Quote:
Display
Viewable Image Size 18"
Notes 19" CRT

CRT Type 0.24 Flat Aperture Grille CRT

Synchronization Range
Horizontal 30-110 kHz
Vertical 50-160 Hz

Pixel Clock 290 MHz

Resolutions Supported 640 x 480 @ 60-160 Hz
800 x 600 @ 50-160 Hz
1024 x 768 @ 50-136 Hz
1152 x 870 @ 50-120 Hz
1280 x 1024 @ 50-102 Hz
1600 x 1200 @ 50-88 Hz
1792 x 1344 @ 50–78 Hz
1800 x 1440 @ 50–73 Hz
1856 x 1392 @ 50–75 Hz
1920 x 1440 @ 50–73 Hz

Maximum Resolution 1920 x 1440 @ 73 Hz

Recommended Resolution 1280 x 1024 @ 85 Hz

Additional Features U-NX gun, SuperBright (picture mode, movie mode),
on-screen controls, OptiClear®, Plug ‘n Play protocol
(DDC2Bi,DDC/CI), 6 languages, factory reset, sizing and
positioning,color temperature, pincushion, tilt, rotation,
trapezoid, parallelogram, moire cancellation, convergence
control, degauss, contrast, brightness, pincushion balance,
focus adjustments, AccuColor controls

Display Colors Unlimited

Power Supply 100-120/220-240 VAC, 50-60 Hz

Power Consumption 102 W

USB Capability No

Input 15 pin d-Sub connector

Dimensions (W x H x D) 17.4 x 17.4 x 17.6" / 442.0 x 443.0 x 447.5 mm

Net Weight 52.47 lbs / 23.8 kg

Gross Weight 61.28 lbs / 27.8 kg

Signal Cable 15 pin d-Sub


Pic : http://images.amazon.com/images/P/B00006IS9M.01.LZZZZZZZ.jpg

So as you can see 1280 x 1024 is not the max resolution of the monitor (far from that actually).However i do play most of my games at that resolution (85hz) since i get the best performence/visual quality ratio for my 6800 GT there.Also notice that it says that 1280 x 1024 is supported while it doesn't mention 1280 x 960

And yes as i mentionned in my previous post , it does look stretched at 1280 x 960 but it doesn't at 1024 x 768 , 1280 x 1024 or 1600 x 1200.Don't ask me why but that's how it is That's why i'm pissed when games don't support 1280 x 1024 and i have to force it via the paned or a tweak.
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Fire Storm




Posts: 128

PostPosted: Mon, 5th Jun 2006 20:47    Post subject:
this topic reminds me something i wanted to know for a long time- what is aa?!(i know thats anti aliasing), so, what is it?
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SirCez




Posts: 357
Location: UK
PostPosted: Mon, 5th Jun 2006 22:23    Post subject:
The process of eliminating “jagged” edges on computer-generated text and graphics. Anti-aliased graphics have their edges slightly blurred and mixed with background colors to eliminate the jagged, stairstepping patterns that can occur on diagonal, or curved lines

www.camcorder-info.com/video-terms-and-abbriviation/
-----------------------------------------------------------------------------------------

Smoothing or blending the transition of pixels in an image. Anti-aliasing the edges on a graphic image makes the edges appear smooth, not jagged.

www.smallbiz.nsw.gov.au/smallbusiness/Technology+in+Business/Information+Technology/IT+Glossary/
-------------------------------------------------------------------------------------------

Technique used to hide or conceal jagged lines in games. For example, picture a diagonal suspension cable on a bridge in a videogame. If the game is running in low resolution, the cable will look jaggy, blocky, and unnatural. In order to fix this problem, the game must be run under a higher resolution (which will make the jaggies less noticeable), or they (the programmers) blur the edges. Think of it as smearing vaseline on a camera's lens.

www.playstationpro2.com/dictionary.html

I hope that helps Very Happy

*EDIT: Can one of the mods add the "Both" option to the poll please*
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Avenger_




Posts: 658
Location: Norway
PostPosted: Tue, 6th Jun 2006 13:41    Post subject:
vurt wrote:
Then it's not properly done, there's no reason why it should look like that, the devs must have fucked up, probaly just lazy and didnt do it correctly.


If a game is running full screen at at 1280x960 on a 4:3 monitor, then it will not look distorted, but if a full screen 1280x1024 resolution was used on a 4:3, the it would look distorted, as the pixels are not square any more.

Ofc. any game can run at any resolution in windowed mode without distortion, as then the image aren't stretched to fill the screen.
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