Game is a lot brighter now but I love the new accessibility features.
Been a few years since the previous playtrough, hard to believe its been 11 years since the game actually launched.
Another remaster in a year full of them, but a good one.
EDIT: Still gaming, but less frequently and a lot has been clearing out a large backlog prorject so not really much to discuss.
But wanted to get back to this, Cyberpunk 2077 updated fantastically over time even if it also took a few years, and then the previous work for the earlier Witcher games. Had high hopes for this one too and so far so good.
Account connectivity and data telemetry was also introduced but for once its opt-in and not opt-out and entirely optional though cross-save progression is tied to said account linking.
Last edited by JBeckman on Tue, 29th Sep 2026 12:41; edited 2 times in total
lol original looks way better. Realistic? who knows, but it looks better than that washed out overly brightened remaster
nah, those crushed blacks looks horrible to be honest. lighting looks better too.
works really great with everything on ultra RT, PT + DLSS 5. 2x framgen. Super smooth too, unlike Skyrim which i am also playing with DLSS 5, its super demanding in comparison (3000 mods though).
I'm kinda having problems distinguishing between RT and PT
Hmmm, intredasting, in CP2077 (same engine?) the difference is very noticeable visually.
I think it's because it has more lights. I checked Novigrad in the night and the lights cast by torches were definitely nicer with RT and PT, they felt kinda flat on Ultra. But still not sure I would take the performance hit just for it.
first person view toggle. ctrl+mouse wheel up or down to toggle. not really made for combat. No ASI loader or DLL files required.
Switches to third person for Roach.
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