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headshot
VIP Member
Posts: 39160
Location: UK
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Posted: Wed, 1st Jul 2026 12:42 Post subject: |
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I installed mods to make it 'better', lockpicking mod, regen mod, torch mod.
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headshot
VIP Member
Posts: 39160
Location: UK
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konkol84
Posts: 3737
Location: Po(o)land
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ixigia
[Moderator] Consigliere
Posts: 65328
Location: Italy
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Posted: Wed, 1st Jul 2026 20:57 Post subject: |
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For what it's worth, it's not a crime to use (sparingly) the fast travel script on Nexus alongside the teleport runes when dealing with the game's back 'n' forth with no encounters in between. I'm still doing the second chapter (while waiting for more patches), but when I replayed the original game back in 2024 I remember that the uber-sprint mod felt pretty handy later on, making the backtracking less annoying.
..unless one is playing on console, in which case suffering is part of the core experience 
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Posted: Thu, 2nd Jul 2026 00:41 Post subject: |
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Getting better, mosquitos can't kill me anymore. Some armor, weapons and a map.
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Il_Padrino
Posts: 8098
Location: Greece by the North Sea
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Posted: Thu, 2nd Jul 2026 12:26 Post subject: |
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Finished!
Final boss sucked, but looking forward to the remake of nr 2. Really happy with this remake, even despite all the bugs which tells something
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
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Posted: Thu, 2nd Jul 2026 14:47 Post subject: |
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| Rifleman wrote: | | madmax17 wrote: | | Getting better, mosquitos can't kill me anymore. [...] |
Baby steps  |
Now I get killed by the shadow beast nooooo 
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Posted: Fri, 3rd Jul 2026 14:36 Post subject: |
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Another patch 1.0.3:
https://files.gothic-game.com/changelogs/G1R_Patch_1.0.3.txt
Spoiler: | Gothic 1 Remake - Version 1.0.3 (CL 170287)
Fixes:
- Various crash fixes and stability improvements.
- Audio issues while swimming.
- NPCs teleporting in a very visible way or not teleporting at all when it's needed.
- Daily routines for defeated NPCs.
- Barrier damage is correctly applied now.
- Glossary NPC updates.
- Some UI input blockers.
- Reload animation for crossbow.
Mission-specific fixes:
- Guild definitions correctly applied after loading a save file.
- Search for the Focus Stones quest blocker when completing the Focus Stones in a different order.
- Mercenary Rank Up quest blocker.
- Trial of Fire quest blocker.
- Increased Milten brazier damage and Stonehenge damage that could block some quests.
Improvements:
- Navigation for large creatures.
- AI interactions for better positioning.
- NPCs clipping through walls when they're defeated.
- Facial animations of some characters.
- Improved story flow to avoid quest blockers.
- Performance during long play sessions.
Misc:
- Added changelog info screen.
- Achievement "Overachiever": Can now be unlocked across different playthroughs.
Balancing Changes:
- Minecrawler in the End Boss sequence: Damage increased.
- Frost Shadow Beast: Increased stats to fit with the progression.
Quest Flow Fixes:
CHAPTER 1
- Fixed a bug which blocks the fight with Kirgo.
- Fixed a bug which blocks the "A New Fence for Fisk" quest depending on Mordrag's state.
CHAPTER 2
- Fixed a bug which prevents Fingers from teaching you if you didn't talk with him during Chapter 1.
- Fixed a bug which makes Baal Lukor unkillable.
CHAPTER 3
- Fixed a bug which generated a never-ending conversation with Rodriguez.
- Fixed a bug which blocks Lee's reaction to the player after finishing Myxir's quest.
CHAPTER 4
- Fixed a bug which prevents Scorpio from teaching the player in later chapters.
- Fixed the relation between Stone and the guards.
CHAPTER 5
- Fixed a bug which blocks UrNazkrog's ritual.
CHAPTER 6
- Fixed a bug which makes Melvin and Gor Na Ran unkillable. |
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headshot
VIP Member
Posts: 39160
Location: UK
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Posted: Fri, 3rd Jul 2026 16:28 Post subject: |
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Doesn’t include fixes for my 3 broken quests :/
May the NFOrce be with you always.
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Posted: Fri, 3rd Jul 2026 19:37 Post subject: |
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- Various crash fixes and stability improvements.
Makes me wanna replay after I finish.
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W123
Posts: 2621
Location: USA
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Posted: Fri, 3rd Jul 2026 22:56 Post subject: |
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Archolos is a great palette cleanser after playing G1. Give it a try.
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headshot
VIP Member
Posts: 39160
Location: UK
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Posted: Sat, 11th Jul 2026 00:32 Post subject: |
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New update released and removed footsteps sound effects apparently lol.
I wish this game wasn’t so broken :/
May the NFOrce be with you always.
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Posted: Sat, 25th Jul 2026 22:49 Post subject: |
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Amazing game, 10/10.
Nothing beats that Gothic atmosphere. Climbing down to fight minecrawlers, great map and story. Orc temple did suck.
Would replay as a mage.
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Posted: Tue, 28th Jul 2026 22:15 Post subject: |
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Playing as a mage is amazing, would replay again (without the crashes).
Cleaned the old camp, Gomez didn't even fight. The death to the undead rune, ball of lighting rune, ice rune, great fun, fireball rune not bad.
Underwater tower is a must.
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Posted: Mon, 3rd Aug 2026 13:08 Post subject: |
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And yet another patch 1.0.4
https://files.gothic-game.com/changelogs/G1R_Patch_1.0.4.txt
Spoiler: | Gothic 1 Remake - Version 1.0.4 (CL 171261)
Technical Fixes:
- Various crashes and blockers.
- Dialog blockers
- Various audio issues
- Switching to another weapon immediately after firing a crossbow skips the reload animation and doesn't use bolts.
- XP earning inconsistency when you finish NPCs with magic or with an "F" button.
- Killing NPC by shooting them with arrows or magic while downed does not yield xp.
- Wearables have tooltips again when selecting them on equipping.
- The Nameless Hero will not get stuck anymore in the Sleeper dreams if he's knocked down during the dream transition.
- Transition into the dancing animation of Seraphia is now working correctly
- Fix for Animal trophies fail to be displayed as loot if the skill to harvest them has yet to be learn.
- Fix for Bonus of amulets/rings to the player staying active even if you dont wear them anymore.
- Fix for Equipped bow disappears from the back of the hero when certain spells are equipped.
- Fix for A second interaction prompt appearing for a brief second after executing the Mad Demon
- Quicksave and Quickload functionality remain active during key remapping.
- NPC under the "Control" spell don't die if they jump from heights.
- Fix for the combat slider in the custom difficulty settings not working
- Fix for if ore is equipped in the action bar a quantity of 0 is shown for ore in the inventory.
- Fix for Mad Cor Kalom transition animation while transforming into a demon.
- Fix for death animation in water of various creatures.
- Fixed an issue where using a teleport rune while controlling an NPC could cause the control to be dismissed due to distance, but in some cases the player would become stuck and the control session would not end properly.
- Fix for Mad Xardas' spawns being killed right away causing him to teleport permanently.
- Fix for When quicksaving showing Cannot save anymore in certain situations (Consoles only).
- Issue where the ideal interaction position is calculated wrong when an NPC is in the way of the interaction spot.
- Trophies Overachiever and MapSniffer corrected (PS5 only).
- Fix for duplicating the stat bonuses by Swapping a ring from one slot into another
- Fix for Guards stand up during CONVOY if player exits the area and revisits it.
- Fix for falling from the ladder when opening the inventory while wielding a torch while using a ladder
- Fix for Interaction with the Stone Golem.
Technical Improvements:
- Increased audio channels to have more sounds.
- Facials and gestures of some characters.
- Various Performance improvements
- Various Navigation improvements
- Improvements for traversal with bow and crossbow.
- Improvements for Ball lightning and fireball world collisions.
- Various localization fixes
- New voiceline for lockpicking failure. Now it differentiates between no key and no lockpick item.
- Various NPC daily routines improvements
- Tweaks for animations when interchanging with objects.
Gameplay Bugfixes:
- Fixed a bug that prevented looting creature trophies from chests unless you learned the appropriate lesson.
- Fixed a bug which hides the tooltips about learning mana from Corristo.
- Map from the Swamp Camp to the Old Mine can be purchased from Fortuno after chapter 3 started
- Fixed a bug that makes some herbs to not spawn properly.
- Removed the Queen Pheromones from the secret passage in the Old Mine.
CHAPTER 1
- Fixed a bug that prevented giving/selling the Snipes' key to Aaron if you have stolen it.
- Improved Grims pathing to lead the player to "Lost Amulet" Quest.
- Fixed a bug that prevented the interrogation with Gomez from failing if the player leaves the throne room and returns later.
CHAPTER 2
- The quest "Ring for Fingers" stays after moving to Chapter 2
- Convoy quest now fails if player joins a different Camp.
- Thorus is shown as a teacher from the very beginning.
CHAPTER 3
- Fixed a bug that makes Milten step out of his focus zone and follows the hero.
CHAPTER 4
- Modified Sharky routine after Firemages scene to return to the NC
- Fixed a bug which makes "Escape Plan" continue even if you saved all of them.
- Fixed a bug which prevents giving the gland to Cavalorn if the player refuses to do so first.
- Fixed a bug which makes "Banned from Old Camp" not start if you talk directly to Thorus.
CHAPTER 5
- Fixed an incorrect daily routine for Stone that was sent to the prison after starting the quest "The Path Chosen" after speaking with UrShak.
- Bestiary 5 now spawns Frost Shadow Beast in the Tundra when the quest starts.
- Players can now exit Stone's dialogue in Forged Rivalries and return to complete the quest with either materials or ore as payment.
- Stone's cell door will be closed properly if it was already opened before Stone was imprisoned
- Non-upgraded Ore Armor is now removed from Stone's inventory once he improves it.
- Now Stone properly teaches the recipes related to his Master Blacksmith lesson.
- Now Bartholo behavior reacts if the player teleports or just walks into the fire mages temple.
- Fixed a bug which makes Umakhal keeps following you even if you have completed Ur-Nazkrog's trial
Balancing Changes:
- Caster Robes (Fire, Water and Dark Arts) now lend more physical protections in exchange for a reduced elemental protection.
- Caster Robes now lend increased max mana.
- Shadow and Bandit armor upgrades have had their high-tier protections slightly reduced.
- Shadow and Bandit armor early upgrades are now cheaper, while top-tier upgrades cost more.
- Guard, Mercenary and Templar armor upgrades are now more expensive, particularly at higher tiers.
- Increased stock of cooking materials for some traders (Dexter, Silas, Jeremiah, Alberto, Santino and Mordrag)
- Seaforest Brew is now crafted at the Alchemy Lab as all other potions (although it is still a cooking recipe)
- Rebalanced equipment in Old Camp Castle and Abandoned House. Lower tier equipment is added to these areas.
- Abandoned Mine Rider's bow changed to Long bow.
- Goblin Cave War Sword changed to Battle Sword.
- Templars weapons added to corpses in the Slepeer Temple.
- Nuggets, plants, crafting materials, torches added to empty areas and underwater locations.
- Orc Enclave Revenge Steel is replaced by Mercenary's Blade.
- Added Strenght Potion to the top of Old Citadel Tower.
- Restored Dexterity Potion behind the waterfall near the Sunken Tower.
- Replaced +2 Mana potion close to Nek cave with a +5 Health potion.
- Oak Bow from Mountain Fortress tower is moved to Ancient Monastery.
- Hedge Bow added to Mountain Fortress.
- Fog Tower Longbow is replaced with a Field Bow and the Longsword with the Judgment Sword.
- Added additional loot and rewards to the Shipwreck and the Fog Tower including scrolls, potions and weapons.
- Replaced Skullcleaver with Storm Whisper in the East Forest Shadowbeast Cave. This item now only appears after starting the Ulu-Mulu quest.
- Fixed several items not appearing correctly in the Ancient Monastery, Shipwreck, Fog Tower and East Forest.
- Mage area rewards have been adjusted: Health Potion has been moved from Scar's to Rodriguez's chest. The ring preciously found in Raven's chest has been moved to Satura's Chest.
- Old Mine rewards have been adjusted by swapping the positions of the Extract of Life and the Blood Sword.
Improvements:
- NPC traversal has been improved in Old Camp Tunnel
- Navigation improvements to avoid player blockers.
- Minor dialogue changes to improve coherence between players actions and World State. |
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