I am intrigued by the game's structure though. Forcing you to make choices to advance the narrative and keep the game's pacing up is something these games, at this point in MY life at least, sorely need. More of that and less looking at fuckin question marks on the game map ideally
With this aspect, I fully agree. What I find super strange, though, is that side activities do NOT advance time, only the main stroy quests. Dafuq?
Plus, I suppose you can rest to change the time of day.
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