Didn't realize he had been buffed. The tick rate on the green hands is way overtuned, it does mutliple hits per second it seems like. I had him down to one hit but i had to roll around like a retard in circles. Reminded me of Witcher 2 tbh.
I'm reaching the end of this. I had such a love hate experience with the remake.
On one hand it's Gothic and I'm so happy this got remade. They did put the effort into recreating as much as possible of the original experience. I'm glad to see the progressive road from beggar to hero unaltered. You can see that there was love put into this by some developers who were actual fans of the original game. Its success makes me hopeful for a Gothic 2 remake which I really want.
On the other hand, too often this game feels like a mod made by amateurs. There are so many bugs related to everything, so many questionable design choices and so many mechanics that are poorly implemented:
- The quest triggers constantly fuck up, which is mind boggling considering this is not even an RPG heavily focused on choices and often the bugged triggers have nothing to do with choices at all (or not visible ones at least).
- The lockpicking system is a joke, the most stupid and time consuming puzzles for the worst loot.
- The vendors seem to forget what you sold to them after patches.
- The melee combat is probably some of the worst I've experienced in many years. Most animations are junky to say the least. The hitboxes are all over the place (the enemy attacks you with a 1h sword and reaches you, you attack back with a 2h weapon and miss by half a meter). There are actual input problems during melee fights, mostly when you fight on slops. The telegraphy of attacks is trash. The enemies have no weight to them, they just bounce around like acrobats (especially animals). The balance is too radical, you are either destroyed or you tank the damage as if it's nothing. The enemies track you mid-air. etc. I wasn't expecting the accuracy, snappiness and fluidity of Sekiro, but not this level of junk either.
- The AI behavior is hilarious most of the time, reminds me of WoW or other MMOs from the early 2000s.
- How is it possible for a singleplayer game in 2026 to have "input lag"? Pressing quickload has you waiting 3-5 seconds before the game starts loading. Pressing the load button from the menu sometimes doesn't trigger loading even after multiple attempts.
- Events behave like we are in the early 2000s. e.g. Damage triggers before the actual animation to make sure you can't get past an area. Really?! They couldn't do it another way? Loading won't bring back the exact state of the world when you saved the game. These are just some examples of the outdated and/or immersion breaking way they approached various situations.
There's so much incompetence at play here and I wouldn't blame the younger audience if they just said "fuck this".
I have to say that this remake proves what a fantastic experience Gothic truly was (and still is), if it's so enticing against so many odds.
Last edited by Nodrim on Sun, 21st Jun 2026 21:12; edited 1 time in total
I disagree with lockpicking being a joke, it's probably the most interesting system I've ever encountered and serves as a little memory puzzle.
The rewards are a joke though,you open a 7 tumbler lock and there's 10 ore, an apple and two torches behind it This was a problem in Gothic 1 too, and unfortunately they didn't fix it.
I'd understand if miners had nothing, since they don't, but even fucking Ore Barons keep one piece of silverware and moldy cheese in their chests?
I'm reaching the end of this. I had such a love hate experience with the remake.
On one hand it's Gothic and I'm so happy this got remade. They did put the effort into recreating as much as possible of the original experience. I'm glad to see the progressive road from beggar to hero unaltered. You can see that there was love put into this by some developers that were actual fans of the original game. It's success makes me hopeful for a Gothic 2 remake which I really want.
On the other hand, too often this game feels like a mod made by amateurs. There are so many bugs related to everything, so many questionable design choices and so many mechanics that are poorly implemented:
- The quest triggers constantly fuck up, which is mind boggling when this is not an RPG heavily based on choices and often the bugged triggers have nothing to do with choices (or not visible ones at least).
- The lockpicking system is a joke, the most stupid and time consuming puzzles for the worst loot.
- Vendors seem to forget what you sold to them after patches.
- The melee combat is probably some of the worst I've experienced in many years. Most animations are junky to say the least. The hitboxes are all over the place (the enemy attacks you with a 1h sword and reaches you, you attack back with a 2h weapon and miss by half a meter). There are actual input problems during melee fights, mostly when you fight on slops. The telegraphy of attacks is trash. The enemies have no weight to them, they just bounce around like acrobats (especially animals). The balance is too radical, you are either destroyed or you tank the damage as if it's nothing. The enemies track you mid-air. etc. I wasn't expecting the accuracy, snappiness and fluidity of Sekiro, but not junk either.
- The AI behavior is hilarious most of the time, reminds me of WoW or other MMOs.
- How is it possible for a singleplayer game in 2026 to have "input lag"? Pressing quickload has you waiting 3-5 seconds before the game starts loading. Pressing the load button from the menu sometimes doesn't trigger loading even after multiple attempts.
- Events behave like we are in the early 2000s. e.g. Damage triggering before the actual animation to make sure you can't get past an area. Really?! They couldn't do it another way? Loading want bring back the exact state of the world when you saved the game. These are just some examples of the outdated and/or immersion breaking way they approached various situations.
There's so much incompetence at play here and I wouldn't blame the younger audience if they just said "fuck this".
I have to say that this remake proves what a fantastic experience Gothic truly was (and still is), if it's so enticing against so many odds.
Finished yesterday and mostly agree with you. It was a 6.5-7/10 for me. People received it as better than it is because of nostalgia (understandable) AND the fact that these types of open world RPG games are now such generic checklist-gameplay trash, so something that breaks the mold is going to naturally feel refreshing.
First half i had a lot of fun but imo the back half was pretty bad, but it wouldn't be a PB game if that wasn't the case!
As far as combat, what was released is about what i expected. It's about as janky as the original, but worse the farther you get because there is now a riposte system that sometimes works and sometimes doesn't because of reasons you mentioned (hitboxes, animation telegraphs, janky ass input delays etc)
The quick save/load thing pissed me off to no end, more than anything else. I've never seen devs fuck up quick save and quick load so badly.
There were some entertaining bugs i hit, mostly things like, when i loaded my game, all of a sudden the NPCs around me would randomly turn hostile and beat my ass.
The funniest one was towards the end when
Spoiler:
i just told Saturas that i was going to charge Uriziel with their ore, which he accepted. After i charged the sword with Milten, he shows up and wants to kill me So i ended up killing Saturas, one of the main allies of the sequel. Side note, I thought this was some stupid ass writing, the fact that you can just tell Saturas what you're going to do and he's just like "Ok, i appreciate you telling me the truth" lmao.
yea question is will the rune save file work in patched gog rls, i have to many hours to start again, cant be bothered with that lol, probably gonna finish it and forget about it
Quickload crashing after combat was initiated is the most common issue here
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
Quickload crashing after combat was initiated is the most common issue here
I played 30m of it and will still shelve it, despite your raving reviews.
Are those devs fixing one thing and breaking two? Or were those existing from the start?
I have a bit of a love-hate relationship with this game. Indeed, true to Gothic's nature and legacy
On the one hand, the crashes are annoying the hell out of me. On the other hand, I just can't stop playing
And like Nodrim wrote, the quest markers/triggers are very often unclear or obscure. Like Syra's quest. You can start this quest in chapter 2, talk to the women in the swamp camp, and then nothing happens, as if it's bugged. But you are expected to wait until chapter 3, and then you can talk to the women AGAIN and this time the quest completes.
There are many quests like that, where the game expects the player to just know this and return at a later point.
Another example is liberating the new mine. The NPCs are already in place at the start of chapter 4, but you can't talk to them until you continue the main storyline a bit further.
I don't think this is a bug per se (more of a lack of information/clues given to the player), but players will naturally come to such conclusions.
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
The game is rough around the edges ... and it's better for it. It has character. This game (along with the jank and old-school design) has a very strong identity, and it is very immersive specifically because it has quirks.
My opinion is: don't ask for too many QoL changes, don't ask for sanding down the edges. The game is completely playable and completable in its current state. It is good. More than good. It is great.
people are talking about quick load crashing dude and youre writing about QoL changes xd anyway played for x amount of hours and suprisingly no crashes at my end, still at day1 version without patches lol. only bug ive encountered that in main menu pad sometimes doesnt change menu positiions, but restart helps. good they implemented quick save/load shortcuts on gamepad lol, havent seen that feature anywhere or i dont remember it in recent years, should be obligatory stuff in every game.
End bosses or ending parts in general in all of Gothic games are indeed underwhelming, every time. Still, it does not matter, cause it's about the journey, not the ending.
Even Archolos, which I consider Gothic 2.5, has this issue and still it does not reduce my 10/10.
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