Holy crap the DLC is underwhelming as hell. 3 "Main" missions that are like 2 times go fetch 3 times a item from a "dungeon" which uses same layouts and then a space battle to end it... thats it. Then the Free Lanes stuff is annoying as hell. Trying to navigate is annoying as hell and trying to reach the locations in space then I keep missing them and then have to go around again and so on...
Holy cow I knew Starfield was low but this is some next level lowness. "It just works" Todd strikes again.
Holy crap the DLC is underwhelming as hell. 3 "Main" missions that are like 2 times go fetch 3 times a item from a "dungeon" which uses same layouts and then a space battle to end it... thats it. Then the Free Lanes stuff is annoying as hell. Trying to navigate is annoying as hell and trying to reach the locations in space then I keep missing them and then have to go around again and so on...
Holy cow I knew Starfield was low but this is some next level lowness. "It just works" Todd strikes again.
you know a gameplay element is a very annoying bad idea when you have to give the player an option on how frequently it happens.
Today is a special day.
Starfield is getting a long-awaited update, Free Lanes, that aims to address a few major complaints about the game.
I have always found the universe of Starfield truly beautiful. With all of its flaws, it stands as an enormous open world that absolutely embodies what a Bethesda game set in space would be.
This update, paired with the new Terran Armada DLC, seems to have more people interested in Starfield than ever before, and it is fantastic to see people coming around when it comes to checking out this adventure.
Is it the perfect game? Absolutely not; however, I do believe it was the target of a few unnecessary hate campaigns. Yes, there were glaring problems at launch, though it's impossible to miss the PlayStation crowd review bombing it due to exclusivity, which is all but gone now that Starfield is getting a PS5 release, mixed with the Bethesda hate train that has followed it since release.
Again, there are very valid criticisms to be had of Starfield, but you can easily see the difference between those who gave it a shot and were disappointed and those who looked for clicks and likes by posting hateful rants about it.
This truly feels like a big reset button for Starfield, and I am very happy that more people will get to enjoy this universe as much as I did.
That being said, today also marks the day that I finally feel comfortable covering Starfield in videos the way I have always wanted.
First, covering the main quest and bulk of the story, we can find with Starfield and its DLCs. Followed by videos about each star system and the planets they hold.
With the Free Lanes update, it finally feels worth it to do so, as we are getting more points of interest not only on planets but in outer space itself.
With the Artemis II mission underway, I think people will be charmed by Starfield's NASA Punk aesthetic and enjoy cruising the stars as humans mark history by being the furthest from Earth we have ever been.
Happy Starfield Day!
See you at The Unity!
My favorite gaming lolcow coming out swinging with some new fresh milk thanks to this update
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Kurwapunk also has considerably better writing and quest design, with its city feeling cohesive despite the jank and gimped interactivity/little focus on exploration. You can get a solid experience out of that game as long as you treat it for what it is - far from the deep RPG that was originally promised, sadly - and add some QoL mods that enhance the experience (stealth, immersive addons, dismemberment etc.)
Toddfield, on the other hand, comes with a forgettable Paglia-approved D-rated "story" that no patch can fix and some surprisingly disjointed exploration on account of the combo proced(erp)ural generation + [LOADING SCREEN], which is a capital sin for the type of game it wants to be. Both updates and mods can certainly improve its variety and make the experience appealing to looter shootin' aficionados, but alas, it didn't work for me and I had to abandon the ship after a while.
The loading screens are a limitation of their retarded engine. When it happened in Oblivion in 2004 or even Skyrim in 2011, when fast storage was not a thing, it was understandable and acceptable. Not any more. But it's obvious they really can't do much with that engine. No idea if it's just a crazy amount of technical debt, or they just don't have the talent to actually take that engine forward, but obviously, it's bad—very bad, and it has gotten worse as they tack more and more cruft. You can polish a turd, but it's still a turd.
StarUI (the Starfield specific SkyUI mod) was, as expected, broken with this update. Seeing as how the mod developer has let all his other mods lapse into outdatedness for over two years now, I sure hope someone is working on a replacement. The default UI for inventory management is so fucking awful it hurts.
Holy crap the DLC is underwhelming as hell. 3 "Main" missions that are like 2 times go fetch 3 times a item from a "dungeon" which uses same layouts and then a space battle to end it... thats it.
It's only 10 bucks.
What can we expect at that price from a company that sold the same game '17' times?!
Considering (some of) today's corpo AAA practices, it could have been just a damn skin...
Sad how an amateur has to be counted on to fix the "work" of a multi-million dollar developer.
Also, what the fuck is Bethesda doing using FLASH (.swf) files for their UI in a 2023 game? Isn't flash pretty much a deprecated ancient format? Holy shit that Gamebryo engine really IS held together by chewing gum and toothpicks at this point.
"Since launch had over 20 freezes and crashes. Unplayable."
Within days of Starfield's much-anticipated launch on PS5, fans are complaining of "totally unsurprising" crashes, freezes, and save issues, with some calling the game "unplayable" in its current state.
Players have reported a number of bugs during Starfield's PS5 debut weekend, with many chasing refunds for progression-breaking problems that seem to be making saving and exploration almost impossible.
On a subreddit thread entitled "Base PS5 crashing getting out of hand, its unplayable" with dozens and dozens of comments, one player reported that they'd "tried all proposed fixes and saved uninstall and reinstall for last, now the game won't even load, this is beyond ridiculous," while another wrote: "I can't even land on any planets or try do anything other sit my ship or game will crash".
It doesn't seem to matter whether players are using a vanilla PS5 or the Pro model, as issues plague both consoles, and it's unclear whether there's a difference in experience between physical disc and digital versions. Some have suggested disabling auto-save, but that doesn't seem to alleviate the problems for everyone.
"Yeah I've shelved it," explained one player. "I've called their tech support line and left a message and submitted a ticket. I have done every single troubleshooting step and it's the only game I own that hard freezes like this constantly. Feel seriously ripped off. I want to play it because I like what I actually did get to play but this is actually bs."
Another lamented: "I've tried all proposed fixes and saved uninstall and reinstall for last, now the game won't even load, this is beyond ridiculous."
Bethesda has seemingly not yet publicly commented on the issue, but the day one patch doesn't seem to have helped. Eurogamer has reached out to Bethesda for comment.
"Starfield pairs near-impossible breadth with a classic Bethesda aptitude for systemic physics, magnetic sidequests, and weird vignettes," we wrote in Eurogamer's original Starfield review. "But in sacrificing direct exploration for the sake of sheer scale, there's nothing to bind it together." We awarded it 3/5 stars.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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