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Frant
King's Bounty
Posts: 24877
Location: Your Mom
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Posted: Mon, 23rd Mar 2026 21:46 Post subject: Road To Vostok [7 Apr, 2026] |
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jackbomb
Posts: 2567
Location: Tortilla de patatas
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Frant
King's Bounty
Posts: 24877
Location: Your Mom
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Posted: Wed, 25th Mar 2026 10:33 Post subject: |
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It's not for me. I tried the demo yesterday and it's quite rough. With another couple of years maybe.
The dev was clearly influenced by Stalker, at least when it comes to graphical style and setting.
The gameplay itself reminds me more of Generation Zero except it's taking place in the forests of Finland.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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vurt
Posts: 14158
Location: Sweden
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Posted: Fri, 10th Apr 2026 22:38 Post subject: |
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How do you even sprint? shift does nothing, i have nothing on me, i am not hurt (start of game). tried rebinding the sprint key, it has no effect. lol.
game looks quite bad, the uniform military green grass and trees got old quick. if you are going to have a game mostly set in nature, then make sure it looks interesting and nice. might be decent for an indie if its like a one or two person job.
uninstalled since sprinting doesnt seem to work, and/or just isnt explained. If it works like a normal game you can sprint if you are healed and not over encumbered.
| jermore wrote: |
not to burst your AI bubble, but this game predates the vibe coding buzz by a bit, probably not the one you want to fire these complaints at
that's not to say they didn't use it to finish the game but I really don't think most of this one had anything to do with AI, I've been watching this one for a good few years now |
wasnt what he said at all.
i agree, someone could probably vibe code something very similar. we will see bad vibe coded games and good ones, overall we will have more games, far more shit for sure, and some gems that sticks out...
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W123
Posts: 2573
Location: USA
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Posted: Fri, 10th Apr 2026 22:54 Post subject: |
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holy oversharpened screenshots batman!
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