I was watching some tubefootage of the Italian version and while the Sicilian dub is there, it sounds disconnected from the game with no regard for whatever is happening on the screen. The result is pretty awkward, though still better than the horribly caricaturesque Engrish one
As for the heavy pad-centrism and dull mechanics, everything went exactly as expected. I ain't even mad at this point.
20 years of the same design, but only some games get called console trash. Must be nice having your opinions pre-installed by streamers Imagine that. 2 fucking decades and you're still stuck on the console thing. But just for select titles of course. Not every title gets that treatment, like Red dead. Super fucking simple button masher with snap aiming. Basically console game.
Just finished it. Story was quite good up intil the finale then it dropped the ball. You kinda predict what'll happen but sometimes the way tings happen is the worst way possible. Yes, this is one of those times
Otherwise it's what i expected. Simple gameplay, linear story with a big world that doesn't really matter. Same as the other mafia games. Graphics is quite good, but it requires optimalization. DLSS for example was quite wonky and broke the UI during movement, weird artifacts in certain situations etc.
As for the comedy/less serious stuff people mention.. Where is that? game is deathly serious and quite grim. Has some scenes with the boys when they go out, but that was it for goofy stuff and it was like once or twice.
Playtime was 15 hours but i was collecting a bit here and there and only skipped driving once or twice when it was far and i was the only one in the car.
7/10 is my grade overall. Feels like it's back to 360 era which is great. But the optimalization needs work and the story should have been less predictable.
yeah... RDR2 ruined me for these type of games sorry. They all have simple ass gameplay but RDR2 at least draws you in with the absurd attention to detail.
yeah... RDR2 ruined me for these type of games sorry. They all have simple ass gameplay but RDR2 at least draws you in with the absurd attention to detail.
One thing I really don't like is highways instead of small road paths of real Sicily. Every single road in this game is wide enough for four doubledecker buses. Very USA design. Where are claustrophobic roads that can barely fit a single Cinquecento, yet are somehow still two-way?
Hangar always operates with the lowest common denominator in mind, so turning thrilling and potentially engaging driving sequences into a drifting session for the Toretto aficionados is just par for the course. There's no subtlety in any of their designs, everything is made to be palatable for the couch bros who play games as background noise like some semi-interactive Netflix show.
jaapie18 wrote:
W123 wrote:
yeah... RDR2 ruined me for these type of games sorry. They all have simple ass gameplay but RDR2 at least draws you in with the absurd attention to detail.
I wish you could skip more horse riding.
For what it's worth, the fast travel option that can be accessed from the main base and/or simply by camping anywhere (all you have to do is upgrade Dutch's tent + Arthur's tent) is pretty effective at slimming things down. I never used it since RDR2's reactive open world with its immersion and random events is one of the game's strongest suits, but it is an option for those who dislike our equine pals
the gameplay mechanics in RDR2 are super deep in comparison to many or we could argue MOST games.
Spoiler:
e.g;
1. Contextual Greeting & Interaction System
You can greet, antagonize, or rob almost any NPC.
If you consistently ignore greetings or act standoffish, townsfolk may become curt, suspicious, or downright hostile.
Positive interactions build familiarity — shopkeepers might give discounts, strangers might help you later.
2. Dynamic Honor System with Visible Reactions
Your “honor” isn’t just a hidden stat; people visibly respond to it.
High honor = more friendly greetings, clean townsfolk respect you.
Low honor = people cross the street, shopkeepers act wary, and witnesses report you faster.
3. Advanced Horse Bonding
Horses aren’t just vehicles — you build trust through feeding, brushing, calming during gunfire, etc.
Higher bond levels unlock tighter handling, rearing tricks, drifting stops, and reduced chance of the horse spooking.
4. Weapon Maintenance & Wear
Guns degrade over time — if you don’t clean and oil them, accuracy and damage drop.
You can see rust, dirt, and scratches accumulating on the model.
5. Contextual Looting & Search Animations
Instead of a single “loot” button, Arthur physically searches drawers, shelves, and bodies.
This slows down the pace but makes you feel like you’re actually rummaging through things.
6. Layered Clothing & Temperature Effects
Weather and elevation affect Arthur’s temperature.
Wear too little in snow or too much in heat and stamina drains faster.
Clothing is layered: coats, shirts, vests — you can remove or add layers in the field.
7. Realistic Wildlife Ecosystem
Animals hunt and eat each other even if you’re not involved.
Predators stalk prey dynamically, and carcasses left behind will rot and attract scavengers.
8. Witness & Law System
Crimes are often seen before reported.
A witness might hesitate before riding to town, giving you a chance to intimidate, bribe, or kill them.
9. Hair & Beard Growth
Arthur’s hair grows in real time.
To change style, you must visit a barber — but they can only style what’s already grown; they can’t instantly give you a full beard.
10. Cinematic Riding & Conversation
Long rides can be done in “cinematic camera” with auto-ride while holding conversation, listening to story banter, or just enjoying the scenery.
11. Carcass Quality & Skinning Animation
Hunting requires precision: wrong ammo or damage location lowers pelt quality.
Skinning is fully animated (and pretty graphic), with carcass size changing based on what you killed.
12. Camp Morale & Contribution
Your gang camp changes based on your contributions (money, food, supplies).
Morale affects NPC dialogue, music at camp, and even the variety of supplies available.
So while "simple" on the surface it has many complex systems which elevates it beyond what most games in that genre does, even going beyond many RPG's.
I bet many people doesn't even know you should greet NPC's, they'll think it has no gameplay impact because we are not used to that sort of details/dynamics.
played for a few chapters and i like it, story is the usual mafiozo but very well acted and very good looking game, its very linear like mafia 1, cant even go 10 meters away without getting a warning message, nothing to explore, not much combat its been mostly cutscenes walking and talking, nothing to do in the world so far except looking at it
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum