In the latest instalment of the award-winning Anno strategy franchise, it’s your destiny to shape the Roman Empire in the year 117AD. As governor, will you encourage economic growth or expand your rule through dominance? Lead with rebellion or unite a diverse culture?
Why the fuck is there a live action “trailer” for a fucking strategy game?
I'm confused on why any games has any trailers personally. At least 'first trailers' type trailers.
They never show graphics, or gameplay, or mechanics, or such. Its CGI 'movie trailer' that doesn't tell me a damn thing about the actual game. Only time I watch them is by accident thinking it will have at least some of the actual game in it
Peak of series for me was 2070, I loved the setting and differences between the factions, really liked the pollution mechanic, and the maps were procedural from memory. I tried to like 1800 I just never seem to get anywhere near through the content, I'm not a fan of the loading screens especially when the game revolves around naval trade between all the loading screens. It's like 1800 has too much content?
Will check it out but may pass if it's large static maps again, also the influence mechanic wasn't my favourite limiting the amount of islands you can colonies. Still kudos to this studio for dumping the streamlined garbage of 2205 and sticking to what are considerably deep mechanics for a 2024 game.
Peak of series for me was 2070, I loved the setting and differences between the factions, really liked the pollution mechanic, and the maps were procedural from memory. I tried to like 1800 I just never seem to get anywhere near through the content, I'm not a fan of the loading screens especially when the game revolves around naval trade between all the loading screens. It's like 1800 has too much content?
Will check it out but may pass if it's large static maps again, also the influence mechanic wasn't my favourite limiting the amount of islands you can colonies. Still kudos to this studio for dumping the streamlined garbage of 2205 and sticking to what are considerably deep mechanics for a 2024 game.
Anno 1800 definitely felt "busy" with all the DLC's enabled. Good news is, mostly new world and crown falls are the only two you really need. Rest are optional.
I always get super hyped for the Anno games, or city/factory builders in general... and never ever finish them still have to send my first rocket in Factorio, build the Dyson Sphere, finish Satisfactory, finish the campaing in Anno 1800 there is a clear patern here
Aren't most of the Anno games the same though? By that I mean, what really changes apart from the skin and the time in history in which they take place? I played a few of the early ones, and they all seemed to boil down to setting up ever longer and longer supply and demand chains (and eventually just automating them) across different islands.
Not that this doesn't look cool, but it's hard to get excited for yet another formulaic copy/paste from Ubisoft, time-period not withstanding. Plus, you have to admit, the guy in the video was laying it on a little thick with the praise, enough so that I wouldn't consider him impartial.
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all seemed to boil down to setting up ever longer and longer supply and demand chains (and eventually just automating them) across different islands.
Well... Yeah, that is what makes the game fun and challenging , making it all work at least for me, coz it's supper satisfying to make the machine bigger and bigger.
Not sure if you tried Against the Storm, if not, give it a shot. It takes the formula and makes it much more dynamic with the smaller, time limited cities and rouge lite formula. It's awesome but does not tick all the satisfaction boxes of a standard city builder
I never played an Anno game, but the Roman setting seemed nice to get into it. But I have the same impression as Immunity, in that it just looks like a template, with the same old city building stuff.
They could have made a bit of an effort to make it more distinct from other Anno games, imo.
Roman cities didn't care about (pig) smells, for example, they had tanneries right next to villas, ffs
Also got a bit triggered by all the unpainted statues
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Aren't most of the Anno games the same though? By that I mean, what really changes apart from the skin and the time in history in which they take place? I played a few of the early ones, and they all seemed to boil down to setting up ever longer and longer supply and demand chains (and eventually just automating them) across different islands.
Not that this doesn't look cool, but it's hard to get excited for yet another formulaic copy/paste from Ubisoft, time-period not withstanding. Plus, you have to admit, the guy in the video was laying it on a little thick with the praise, enough so that I wouldn't consider him impartial.
I mean, you can say the same thing about GTA series or any other game series for that matter...
Anno series were always about managing supply chains via different islands and creating trade routes. Anno 1800 with all the DLC's ended up a huge game.
This new one is in Roman era and now it brings back the ground combat as well. It's going to be really interesting.
Lets say there are allready adjustments being done to adapt to 117. In 1800 the modloader was done by the communitymember meow which later got taken over by a now Ubisoft Mainz Employee who could convince his Office and Devs to implement it as an official part of 1800, which i think is an amazing thing and never expected to happen at all.
People really talking about copy paste, when 1800 was one of the best city builders around with constant patches and listening to community feedback all the time offering so much content that rivals games AND their sequels.
No wonder the forum has gone to shit if the top dog games are labelled in such ways, my god people are so bitter nowadays I for one want to enjoy games, chin up lads it's not a miracle just play the game and you will understand why it's addicting.
I wasn't sure how they'd go about the theme but it looks really well done, and I will definitely get this to relive that Caesar 3 feeling back then. Diagonal roads and buildings also adds a lot of new flavour to this.
People really talking about copy paste, when 1800 was one of the best city builders around with constant patches and listening to community feedback all the time offering so much content that rivals games AND their sequels.
No wonder the forum has gone to shit if the top dog games are labelled in such ways, my god people are so bitter nowadays I for one want to enjoy games, chin up lads it's not a miracle just play the game and you will understand why it's addicting.
I wasn't sure how they'd go about the theme but it looks really well done, and I will definitely get this to relive that Caesar 3 feeling back then. Diagonal roads and buildings also adds a lot of new flavour to this.
No kidding. Also, the fact that they released additional season passes because of high demand was an interesting choice. Anno 1800 is probably the best city builder there is. 117 will have a deep shoe to fill, but previews indicate they're on a right track.
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