Damn, if PC Gamer thinks its derpified i can't wait to read the reviews from nfohumpers.
Quote:
I get the sense that The Dark Ages' heavy mechanical pruning is in service of making it the most accessible, instantly enjoyable Doom for the most people. If that's the case, then mission accomplished. It's still Doom, so it's still very fun. The last two set the bar absurdly high, and being in their shadows still makes The Dark Ages one of the best singleplayer FPSes around.
I suspect its throttled pace will make The Dark Ages the most comfortable of the series to play with a controller. Customizable difficulty will help, too: A long list of toggles and sliders let me tune everything from projectile speeds and parry windows to exact damage values. That's a win for everybody.
Yeah, what a win. Instead of balancing the game properly just have a bunch of sliders players are supposed to adjust
Quote:
The Dark Ages' levels are especially simplistic next to the mazes and jungle gyms of the last two games. Presumably to accommodate all the slow-moving projectiles and the Slayer's wimpy new jump, most maps are massive, flat, and devoid of hazards—like id took Doom 2016's winding corridors and pressed them into a pancake. I like that they're more friendly to backtracking than ever, with areas spoking off a central platform, but a few of the larger maps had me sprinting across empty deserts way too often.
Secrets are still scattered literally everywhere, but the majority of them are so obviously placed and announced by the map that I rarely felt like I was discovering something. It's another area where Eternal had more to offer: Those ultra-hard, opt-in challenge rooms? Gone. Now puzzles just give you an extra life or more gold to buy upgrades. At least those platforming sections that a lot of folks hated (but I loved) demanded a quick reflex test to get to the side goodies.
Last edited by W123 on Mon, 12th May 2025 07:06; edited 1 time in total
Yeah, what a win. Instead of balancing the game properly just have a bunch of sliders players are supposed to adjust
exactly, stick to ur guts like u did eternal, seems they knew it was too slow and also too easy. it was very obvious the minute they announced this "feature". same with the dragon and mech sections nobody seems to like them
Interinactive wrote:
blackeyedboy wrote:
Demons from hell throwing candy colored bubbles at you...
I had no real problems with the last two DOOM games, but this change alone makes it look goofy as fuck
The gamification of games is one of the most disappointing trends the industry could pursue since it's at the expense of atmosphere and immersion, which are among the aspects I value the most. I've never been a big fan of Doom 3's gunplay and level design but, credit where credit is due, its approach is still much more appealing to me than whatever is going on in the new flashy hybrid thing for the Gamepass couchpeople.
The gamification of games is one of the most disappointing trends the industry could pursue since it's at the expense of atmosphere and immersion, which are among the aspects I value the most. I've never been a big fan of Doom 3's gunplay and level design but, credit where credit is due, its approach is still much more appealing to me than whatever is going on in the new flashy hybrid thing for the Gamepass couchpeople.
[Roger Murtaugh intensifies]
Don't worry, i'm sure it'll come back once people get tired of the newer style games. They'll also pay journalists to use the phrase "return to form" in their reviews so we all know it's worth the $89.99 price tag
The video starts with him saying the game is one of the most technically impressive, while he shows a game that's not all that technically impressive.
This is exactly what I had in mind while watching this!
It's an ultra static world. Nothing to interact with, no props to move, destroy, pick up. NADA. Just mobs to shoot, in a fixed, immovable environment. Like, WTF man!? What's so impressive about this shit that's already done by 20 years old games... ?!
Eh, the guy has become an expert with words, hence he's also an expert at shilling. But it's dissimulated behind 'valid' "assumptions". See what I did there?!
People don't call him shillup for nothing.
Ahem...
Still, his discourse is enjoyable, some of his points make sense and the coherence is - imo - commendable.
There's a part where there's 2 zombies slowly walking to you on a bridge, and the player is doing all of these crazy moves, and that's the only place the chaos is coming from. The zombies are just slowly walking towards the camera, no threat or speed. But a billion weapon animations + powers are filling the screen.
It never ceases to amaze me how a winning formula can be thrown out the window for whatever this is
Played a couple of hours last night on the Series X.
I’m on chapter 2 of 22, seems like a beefy campaign but I do spend as much time as I can finding all the secrets!
Can’t believe how good the framerate is lol.
IDTech 8 is a damn nice engine
Or buy PC Gamepass for $15 and have a month to play it. At least for SP anyway.
There is no MP.
blackeyedboy wrote:
It's an ultra static world. Nothing to interact with, no props to move, destroy, pick up. NADA. Just mobs to shoot, in a fixed, immovable environment. Like, WTF man!? What's so impressive about this shit that's already done by 20 years old games... ?!
The LGR review showed a lot of destructible environment. Nothing groundbreaking, but a lot of stuff broke during the fights.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
The video starts with him saying the game is one of the most technically impressive, while he shows a game that's not all that technically impressive.
He also states it's sponsored by nvidia, so...
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Played a couple of hours last night on the Series X.
I’m on chapter 2 of 22, seems like a beefy campaign but I do spend as much time as I can finding all the secrets!
Can’t believe how good the framerate is lol.
IDTech 8 is a damn nice engine
You bought the premium upgrade yet you have it for free on Game Pass in 2 days anyway (no you probably will skip the DLC)
Played a couple of hours last night on the Series X.
I’m on chapter 2 of 22, seems like a beefy campaign but I do spend as much time as I can finding all the secrets!
Can’t believe how good the framerate is lol.
IDTech 8 is a damn nice engine
You bought the premium upgrade yet you have it for free on Game Pass in 2 days anyway (no you probably will skip the DLC)
I’m disturbed by how well you know me but I probably have myself to blame
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