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Posted: Sat, 14th Dec 2024 22:44 Post subject: c |
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I'm at the end of Rome level, and have a some mixed feelings about it. Map is large and detailed, but then it's sort of split into fairly small sections, usually with long and empty corridors between them, sort of ruining the scope of the levels. There's still fair amount of exploration, and I like that the most about the game. It's definitely got some Tomb Raider/Deus Ex feel to it.
Combat is tuned for lower difficulties, and with respawning enemies, it's best to leave it at that. Respawning is really ruining the immersion, though, since enemies and their locations, remain exactly the same.
Story is pretty good, animations pretty bad. It's nice that some side missions further expand the story and are worth pursuing, but the rest of them are really boring fetch quests. Since map opens up only as you progress through main story, it's pointless going for them until the end of the main missions, and then you just follow map pointers to collect them. I also don't like that you're not shown awards before you complete fetch quests, so it's really annoying finishing one of them, then getting a reward that has no impact on your character build.
I also quite liked the puzzles so far. Not too hard, not too easy. Main thing, they're not as repetitive as the ones in Hogwarts Legacy. UI can be really crap, though. You often need to move into light to see what's written in the notes.
Not a bad game, not a great one, also. I'm not even sure if I'll have the time to finish it. If they stick with the format and fine tune it further, the next one could be great.
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Posted: Sat, 14th Dec 2024 23:10 Post subject: |
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Posted: Sun, 15th Dec 2024 03:14 Post subject: |
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That'll be $2000 for more visual issues and crappy performance, please.
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Posted: Sun, 15th Dec 2024 06:08 Post subject: |
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The 60FPS in that video, it's like, 60FPS isn't even 60 any more. You can tell just by looking at it now. It's some shitty feeling with all the smoke and mirrors / frame pacing chugging in the background. If you run an older game at 60, it's quite smooth, but recently I haven't felt like 60 feels smooth in any modern game.
Anyway, going to leave this one until the 50XX cards hit. Might as well have *something* to throw at it when the day comes.
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Posted: Sun, 15th Dec 2024 06:25 Post subject: |
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Yeah... DF are the perfect influencer for nVidia.
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Posted: Sun, 15th Dec 2024 09:38 Post subject: |
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If your avarage game uses your high end rig like this game: it's worth the 2000$ imho. It's for a niche audience, but it's worth it.
But these games are so rare, perhaps 2-3 releases a year make it worthwhile to have a top tier rig. First and foremost the game has to look good from an artistic point of view like this game. When that is done well, pathtracing matters.
Can't think of any other game released in 2024 that is worth a top tier rig though.
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Posted: Sun, 15th Dec 2024 09:43 Post subject: |
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Probably Cyberpunk 2077 with Pathtracing.
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Il_Padrino
Posts: 7491
Location: Greece by the North Sea
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Posted: Sun, 15th Dec 2024 11:12 Post subject: |
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Yeah well, I don't judge brilliance on bugs. You can fix bugs, you can't fix a game. Just cause Dragon Age ran well, doesn't change the fact that the writing was dogshit, the choices were non-choices and the gameplay was modern slop you see on mobile gacha games. If you give Dragon Age another 2 years, its issues will still be there, whilst a lot of CP2077's issues weren't there anymore after 2 years.
That's not to say CP2077 wasn't a disgrace of a launch and it shouldn't be criticized. It's just the type of criticism is different.
Also, another thing people have a fucking hard time judging games on, is fucking genre. CP2077 nailed the genre even on release. Dragon age ain't a fucking RPG.
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Posted: Sun, 15th Dec 2024 11:33 Post subject: |
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Wasn't that impressed with CP2077's writing.
Jackie was sometimes insufferable.
Panam was a whiner.
V was sometimes / often off.
Silverhand was okay-ish.
Takemura was ok.
Jeanette Voerman was exceptional.
I don't remember other characters... 
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Posted: Sun, 15th Dec 2024 11:51 Post subject: |
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What the fuck do those criticisms even mean? Insufferable, whiner... like does that have to do with quality? Were they consistent? Were they well realized, did they come off as natural?
The fucking dialogue in Cyberpunk flows so well, it comes off as natural. Most "modern" games are fucking stunted and shit, full of nerdy quips and awkwardness that doesn't belong, but come from the terrible writer's own lack of life and social experience.
You can say you don't like a character, but Jackie was a solid, fleshed out character in the short time he was on screen. Same with Panam, she was a whiner, she had issues, but she wasn't a badly written character, she was just flawed. This applies to a lot of them.
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StEFaN7
Posts: 5795
Location: them swamps
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Posted: Sun, 15th Dec 2024 13:13 Post subject: |
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blackeyedboy wrote: | Yeah... DF are the perfect influencer for nVidia. |
blame amd for lack of advancing in gpu department
I can see your soul at the edges of your eyes..
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Posted: Sun, 15th Dec 2024 13:37 Post subject: |
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StEFaN7 wrote: | blackeyedboy wrote: | Yeah... DF are the perfect influencer for nVidia. |
blame amd for lack of advancing in gpu department |
Blame Moore's law. GPU's will only improve by stacking chiplets and will require way to much power and cooling for them to work in a PC with idiotproof maintenance.
Nvidia is sandbagging and sells GPU's with less then required VRAM so you're still forced to buy a new one every 3-4 years.
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Posted: Sun, 15th Dec 2024 15:14 Post subject: |
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EyePatchLives wrote: | blackeyedboy wrote: |
Jeanette Voerman was exceptional.
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You had to use that name didn't you. Now I'm obligated to reinstall and do another playthrough.  |
Don't worry, you'll play 10-15 mins then uninstall.
You are too old and busy to add games like this to your backlog.
Kezmark wrote: | What the fuck do those criticisms even mean? Insufferable, whiner... like does that have to do with quality? Were they consistent? Were they well realized, did they come off as natural? ... |
Chill out, friend. You'll pop a vein or something.
It was just a personal view on the matter...
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Posted: Sun, 15th Dec 2024 18:06 Post subject: |
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with some tweaking and dlss on quality it really works well (in most cases atleast 60fps) at 1440p on my ancient 2070 super
have in mind that shadows medium with patch 1 is the early access version ultra setting. that makes a huge performance impact
played about 15hrs so far, somewhere mid gizeh level i think. great so far
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Il_Padrino
Posts: 7491
Location: Greece by the North Sea
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Posted: Sun, 15th Dec 2024 19:01 Post subject: |
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Not a big fan of the 3rd map, honestly. Driving the boat everywhere is a bit of a chore.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Sun, 15th Dec 2024 19:13 Post subject: |
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Janz wrote: | with some tweaking and dlss on quality it really works well (in most cases atleast 60fps) at 1440p on my ancient 2070 super
have in mind that shadows medium with patch 1 is the early access version ultra setting. that makes a huge performance impact
played about 15hrs so far, somewhere mid gizeh level i think. great so far |
The game is VRAM limited.
Sucks.
Have a 4060 (cause my 2070 died you lucky bastard)
It can do 120 FPS at lowest settings with framegen.
Adding any settings beyond tanks FPS to 15.
So I play it without framegen (to save VRAM) at all settings maxed besided textures and shadows those are on med. Could have done 90 FPS wth framegen, or better textures.
Sucks that Nvidia is shipping it's GPU's with to little VRAM.
Read today that the 5070 Ti (that I will probably buy for my new rig) wil get 16vram.
Just to rip you off cause it needs at least 24. So either I'll have to buy the 5090 for the VRAM (that I do not want cause of power/heat/noise/stability issues), or settle with a 5070 Ti that is outdated by design.
Fuck them greedy bastards.
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Posted: Sun, 15th Dec 2024 19:31 Post subject: |
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try setting the texture pool size to min, worked for me. but dlss is still bugged, every second start the game is limited to 13-15 fps... going to gfx options, deactivating and reactivating dlss fixes that
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Posted: Sun, 15th Dec 2024 19:49 Post subject: |
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this is a weird issue that plagues a lot of games though not exclusive to this one
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Posted: Sun, 15th Dec 2024 20:26 Post subject: |
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Janz wrote: | try setting the texture pool size to min, worked for me. but dlss is still bugged, every second start the game is limited to 13-15 fps... going to gfx options, deactivating and reactivating dlss fixes that |
It's not a weird issue. Frame gen needs more VRAM. It's not bugged, your card has to little VRAM. When VRAM is full FPS tanks to 15.
It's nvidia shipping cards with way to less VRAM. My budget 4060 has 50% more potential if it had (12gb?) enough VRAM.
So you have to upgrade sooner or buy their flagship model. Profit for Nvidia.
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Posted: Sun, 15th Dec 2024 22:50 Post subject: |
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Kezmark wrote: | blackeyedboy wrote: |
Kezmark wrote: | What the fuck do those criticisms even mean? Insufferable, whiner... like does that have to do with quality? Were they consistent? Were they well realized, did they come off as natural? ... |
Chill out, friend. You'll pop a vein or something.
It was just a personal view on the matter... |
Where exactly did I seem angry in that post? Cause I said "what the fuck"? I use fuck more then I use hello, has nothing to do with anger, just a more vulgar way of speech.
You just commented on the writing and named subjective things that don't directly say anything about the quality of the writing. But hey, instead of clarifying, just pretend I'm angry and use the "my personal view" line. As if you're not the one to reply to me to begin with, when I made a comment about the writing being good. |
Nah, man. No need to clarify as it's a matter of expectations, style and taste. All three extremely subjective.
It's how one envisions the cyberpunk setting. And - overall - I had different expectations for this game. Both in terms of setting, dialogue, characters.
Blade Runner, Ghost In The Shell 1/2 (+SAC)... there was so 'few' of these in here...
For a while, I liked the game too, but something was always missing along the way. And the feeling that this should / could have been so much more is there always.
Maybe the next game will fulfill the promise(s) they made.
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Posted: Mon, 16th Dec 2024 05:07 Post subject: |
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Interinactive wrote: | The 60FPS in that video, it's like, 60FPS isn't even 60 any more. You can tell just by looking at it now. It's some shitty feeling with all the smoke and mirrors / frame pacing chugging in the background. If you run an older game at 60, it's quite smooth, but recently I haven't felt like 60 feels smooth in any modern game.
Anyway, going to leave this one until the 50XX cards hit. Might as well have *something* to throw at it when the day comes. |
I'm no game dev, but it might have to do with bloated geometry. Older games were smooth and snappy because they weren't boated and didn't require too many passes.
Add more details without cleaning up the assets > wow more details but game is unplayable
Add temporal noisey vaseline everywhere to help > wow more details but you can't see any of it and it still chugs just a little less.
The whole scene with the spade just screams laziness to me as you can still get materials to show properly under a variety of lighting conditions with a little more effort without needing a $2000 GPU with proper texturing and shading.
Games from generations ago have done so many things better with far far less capable hardware. You'd think today's hardware would exceed all that by a thousand fold but nope, it still looks the same or worse.
When I hear layoffs I am 100% sure they're just cutting the more "expensive" talented ones for the sake of $5 indian contractors/AI. The lucky ones either get hired by rockstar or kill themselves.
tl;dr Laymen's 2cents
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Posted: Mon, 16th Dec 2024 08:42 Post subject: |
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friketje wrote: | Janz wrote: | try setting the texture pool size to min, worked for me. but dlss is still bugged, every second start the game is limited to 13-15 fps... going to gfx options, deactivating and reactivating dlss fixes that |
It's not a weird issue. Frame gen needs more VRAM. It's not bugged, your card has to little VRAM. When VRAM is full FPS tanks to 15.
It's nvidia shipping cards with way to less VRAM. My budget 4060 has 50% more potential if it had (12gb?) enough VRAM.
So you have to upgrade sooner or buy their flagship model. Profit for Nvidia. |
does make sense, thanks. im not caring about technically details anymore this days. i have barely time to play games at all. hence i skipped buying a 4070 ti (only upgraded from 3700x to 5700x3d; rest of my rig is still from 2019 i think).
i dont think i will cash in for a 5070 ti (though that would be still a card which might last for 5+ years again), just not worth it. this game is the only one im really playing in the last months
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Il_Padrino
Posts: 7491
Location: Greece by the North Sea
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Posted: Mon, 16th Dec 2024 12:15 Post subject: |
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I can still run it pretty well on my 2080 from 2019. Medium textures and shadows, and hair at low (doesn't look that different) still gets me 60fps most of the time (never went below 50)
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Mon, 16th Dec 2024 15:51 Post subject: |
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Game runs fine here I guess on a 4080 laptop gpu. 4k dlss on quality with everything maxed, except for path tracing it runs over 70 fps constantly. Now if I turn path tracing on, even on the lowest level it goes to 40-50, anything more then that and it drops to sub 20. So yeah...
There is one thing that seems broken, Framegen, on or off doesn't seem to change anything, so I don't know if it's just default on and can't turn it off, or it just is always off. And DLSS gets reset every time I close the game, so I have to turn it off and on again so it works.
I've only played a bit, but it is disappointing gameplay-wise. I mean, you can just run around and beat the shit out of everyone and it doesn't seem to matter that they see you. Once I realized that I just stopped trying to stealth around. Maybe it's just the beginning, but I don't know. I'm also not a big fan of all the extra keys for interactions. It's just tedious, and sure, maybe it will come in to play later where you need to run away and are in a hurry, but so far it's just pointless extra steps.
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