IL-2 Sturmovik: Cliffs of Dover Renamed from: Storm of war: Battle of Britain
# Publisher: Ubisoft(in 2006 news)
# Developer: 1c-Maddox games
# Genre:Flight Sim
# Release date: TBA
# Story/Description:
In Storm of War: Battle of Britain, players will take to the skies during the famous Battle of Britain. Using classic World War II planes, the game offers a variety of historical missions through solo campaigns or online combat and cooperation. Storm of War: Battle of Britain includes a new 3D engine and damage model technology, enabling genre newcomers to enjoy a smooth ride thanks to a state-of-the-art flight simulator and scalable gameplay.
# Release date: TBA (The game is in the makings since 2003, however isnt a dead project.)
#Videos: HERE #Preview: Gamesradar
I decide to make this one.¡I hope that arrives soon!.
"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
Graphically this is nothing impressive, considering Wings of Prey did this almost a year ago, looked just as good and ran 60fps smooth on max settings. This on the other hand, when is it coming again? Next year? Two years? And will probably lag like crazy. Even in these supposedly promotional screenshots it runs at 14fps at an empty screen (pause at 1:15).
Graphically this is nothing impressive, considering Wings of Prey did this almost a year ago, looked just as good and ran 60fps smooth on max settings. This on the other hand, when is it coming again? Next year? Two years? And will probably lag like crazy. Even in these supposedly promotional screenshots it runs at 14fps at an empty screen (pause at 1:15).
It might have the same look as WoP, but it's a real simulator and not an arcade game like WoP. As far as I know it must be released this year, because they must be short on money.
So, probably, when it will be released will look more like a beta version than a final. As long there's support.... in spite of that, I bet, every combat simulator fan will buy this.
But with Oleg, we never know. So there's always that chance of being released in the next year or in two weeks.
Most people took a note on the low fps and began to become worried. Honestely, I think, there will be a lot of people who will buy/upgrade their machines with BoB. Flight simulators are always very demanding, with the exception of WoP. Maybe one of the reasons is the size of WoP map, which is short. It plays like an arcade level.
Good old maddox holding on making sure its enough ready for "him" to be sold on.. Im glad, he will release it, and it will probably need a patch or 10 maybe down the road as it progresses but im betting it wont be half as bad as the shit we get today where its almost unplayable after release.
He has alot of time and passion for his stuff so im looking forward to it, just hope he has locked his code down a bit tighter this time so we dont get asshats cheating like right mofo's do now in il2.
Graphically this is nothing impressive, considering Wings of Prey did this almost a year ago, looked just as good and ran 60fps smooth on max settings. This on the other hand, when is it coming again? Next year? Two years? And will probably lag like crazy. Even in these supposedly promotional screenshots it runs at 14fps at an empty screen (pause at 1:15).
It might have the same look as WoP, but it's a real simulator and not an arcade game like WoP. As far as I know it must be released this year, because they must be short on money.
So, probably, when it will be released will look more like a beta version than a final. As long there's support.... in spite of that, I bet, every combat simulator fan will buy this.
But with Oleg, we never know. So there's always that chance of being released in the next year or in two weeks.
Most people took a note on the low fps and began to become worried. Honestely, I think, there will be a lot of people who will buy/upgrade their machines with BoB. Flight simulators are always very demanding, with the exception of WoP. Maybe one of the reasons is the size of WoP map, which is short. It plays like an arcade level.
Yeah, the maps are small, but seeing as how everything is loaded dynamically to be rendered as needed, I would go and say that this is more of a console port limitation (lack of memory on consoles rather than processing power). And it may only be the 85% simulator vs. IL-2 and BoB, but at least it's out right now and can be played. How long have we been waiting for BoB now? And WoP is technically very impressive how much they have achieved with the engine and how much fidelity can be achieved and still run smooth. You say that people will upgrade their machines to run BoB, but one makes the assumption that the developer will showcase this on the best possible hardware, no? And 14fps on a quad core is pathetic really any way you look at it, also considering how it is an empty scene with only the cockpit and another plane, and the ocean. Want to guess how it will run with 10 tanks (with stupid amount of needless details for a flight simulator) and 10 bombers over a crowded with buildings Berlin?
The only problem with Wings of Prey was the hilariously lackluster support by the developer, who instead of fixing the problems decided to make a sequel with all the patches and improvements. Lets hope it is a different story here, but as you say the company has money problems, which leads to believe it will be ridden with expansion and DLC (like other simulators have opted to do).
I agree mostly with what you've written, Leo.
But WoP, in my opinion, is less than 85% simulator than BoB (assuming that will be like IL-2). I hate time factor to finish missions.
Another great advantage, is with BoB (assuming again that will be like IL-2) we will be able to mod it, while WoP, as far as I know, we can't.
I've some hope that 14fps screen was somehow an anomaly, but still expecting to be demanding.
If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.
And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).
Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed
X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...
All for today... I need to switch off PC for packing....
Sorry for the errors in message. No time to correct...
Smells DLC... or maybe expansions... or both.
If it's close to get released, why have we just seen only still images and not only one in game video?
Flight simmers really don't need the latest and greatest graphics to be happy.Its way different from the FPS crowd that gripes about every little detail.Flight model and game play first and while eye candy is nice its not as important as the other 2.The graphics in IL-2 were just fine and this will be fine to for those that really stand behind this type of software..
I know 1C and Oleg didn't like it but it really was great when the code was cracked and we got planes that 1C refused to do like torpedo and dive bombers that were sadly lacking from Pacific Fighters.The mod community has really done IL-2 the justice it really deserved.
Yes Flight Model, Damage Model and gameplay are the most important in a flight simulator. In a historical combat flight simulator I'd add correct historical dynamic campaign to those three.
But I'd like to see a in game video.
If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.
And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).
Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed
X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...
All for today... I need to switch off PC for packing....
Sorry for the errors in message. No time to correct...
Smells DLC... or maybe expansions... or both.
If it's close to get released, why have we just seen only still images and not only one in game video?
Its his way, he was like that quite a bit with IL2 as well, he did do some convention vid etc but nothing like you get on fps releases or any other. He is like that little guy with vodka bottle u see hiding in the corner with his cardboard box He's quite personal about his game developments and what people see, but rest assured most people I think know he will produce something as long in the tooth as IL2 was/is...
IL2 for me is pretty much now non existent due to people getting access to his code and altering it the online situation can be rife with cheating, and its hard to tell whats being cheated on in a combat flight sim..
Flight simmers really don't need the latest and greatest graphics to be happy.Its way different from the FPS crowd that gripes about every little detail.Flight model and game play first and while eye candy is nice its not as important as the other 2.The graphics in IL-2 were just fine and this will be fine to for those that really stand behind this type of software..
I know 1C and Oleg didn't like it but it really was great when the code was cracked and we got planes that 1C refused to do like torpedo and dive bombers that were sadly lacking from Pacific Fighters.The mod community has really done IL-2 the justice it really deserved.
Not sure what you mean "just fine", because when then original IL-2 was released, it had top of the line rendering engine, even if needed a strong PC to max out. It is not out of the ordinary to expect the same with this title. And there is also nothing wrong with expecting a top notch presentation in a historic simulator (or indeed any simulator), as graphics are part of what puts you into that atmosphere. It is no less important when coupled with a top notch flight model and good AI. Otherwise, why do you not play on vector graphics? This is the same with all simulators in my opinion, there is nothing wrong with asking for good graphics to complement.
Likewise, asking for optimization and attention to details only where matters is also important, because you cannot enjoy a a good flight model at 10-15 fps. Looking at some of the images posted by Oleg, ground units and buildings look incredibly detailed, but without some LOD management, you can see where the 12 fps screenshots come from. Other games have already shown that you can have good looking game at great performance. So I don't see it unreasonable to expect the same from this.
As for modding, you are completely right, it is a great concern. Obviously, if this game is not as open as IL-2, then it will never be as popular. And seeing as how DLC and expansions are already planned for this, the fear is definitely real.
Not sure what you mean "just fine", because when then original IL-2 was released, it had top of the line rendering engine, even if needed a strong PC to max out. It is not out of the ordinary to expect the same with this title. And there is also nothing wrong with expecting a top notch presentation in a historic simulator (or indeed any simulator), as graphics are part of what puts you into that atmosphere. It is no less important when coupled with a top notch flight model and good AI. l.
Yes, Leo you're right. In a combat flight simulator,AI is so important has DM and FM.
I'm also concerned witht he degree of detail and how that can impact the performance.
More than images, I'd like to see in game footage, and know in which kind of machine it's running. I believe this will be scalable, but nonetheless....
And by the way, here are the more screenshots form 2010-09-24
Thanks for the screenshots. Is that your YouTube account? I will add you as friend there.
Nope. I don't have a youtube account.
But that guy seems to do a movie with every weekly update.
If it was I,would never use that kind of music... sounds..... whatever it is, for soundtrack.
Hi all, dont get your hopes up, you know what it's like but I have had the game pre-ordered since it was anounced with Play.com, I received an email just now.......
Thank you for your recent Play.com order for IL2: Storm Of War - Battle Of Britain
We have recently been informed by the manufacturer of this product that the release date has been changed to 25-Feb-2011. We have updated this information on site and will endeavour to process your order in readiness to arrive with you on the release date.
Please accept our apologies for any inconvenience caused to you in this matter and thank you for your patience and valued custom.
Kind Regards,
Customer Support Team
Play.com
If life is one big joke , I just don't get it......
I've already ordered a few things from Play, but I don't remember if in the case of pre ordering when do they withdraw the money? Is it when the product is shipped or immediately after placing the pre order?
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