I'm glad it's selling, glad it has positive reviews because that makes it more likely that we will see it getting support, i hope. A failed release, a release with mostly negative reviews is easier to abandon, i would think.
They can't afford to abandon such a project.
Also, I'd rather see MORE Negative reviews. Pain and suffering and disappointment (and critique) are excellent teachers and will bite your ass very efficiently, pushing your to correct yourself MUCH FASTER.
Game sits at Very Positive, now... ?
Meh... we got time to fix this, let's celebrate first!
EDIT
And btw, tested the game in the first village with everything in LOW.
Guess what?!
Framerate still dropped BELOW 60 FPS (i5 13600k / 3070Ti)!
We all knew it would be a rough release, we've posted a ton about it, and here we are. It's definitely a rushed release due to a deadline that wanted to see money from investment.
God the AI in this game..."A-Life 2.0"( ) spawned a group of bandits in front of me, I domed two with my trusty VSS and the last one threw a grenade at me while facing away from me and it flew backwards and landed perfectly at my feet.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
After playing it for a few hours, I think I've decided to leave the game for a while. Let them finish it off. I would say it's maybe 80% complete as it stands at the moment. There are lots of things that are broken or in need of extra work. I want a good experience not a slog.
Things I've noticed that need attention:
1) Key mapping broken. Can't assign keys to my liking. IE: (No laughing) I use RMB for forwards. Have done for 35 years. I can map the key fine but when I go to climb a ladder, the key mapping defaults to "W" to climb or "S" to descend. Flash light is none mappable. Melee is not mappable unless you edit the config file then that works. Can't move forwards with a bolt in my hand or knife. I have to get up close and personal with whatever object I'm looking at to interact with it. 1" too far away and I've to change from the knife, move closer, select the knife and I can interact with said object.
2) Extremely badly optimised. Needs a lot of work here. No A-Life 2.0 as promised. It's in the code as someone has been doing some digging and found reference to it but it's either turned off at present or it's badly trashed and needs an big overhaul. Basically it's not as originally advertised.
3) I can't currently run the game in native resolution for some odd reason. If I try, the graphics look broken, almost like they are massively over sharpened. Changing settings simply does not do anything. I can only run the game in TAA or DLSS which is not acceptable. If I use DLSS, the graphics look blurred. If I use TAA, they look a lot cleaner but still washed out.
4) The mod community are starting to have a play with the games settings. I have found one mod that helps with fps and removes most, if not all of the mouse lag. That's helping a lot but it's still not 100%.
5) Some of mutants in the game are like bullet sponges. I had three Bloodsuckers come at me at once out in the open. I'd only been in the game for twenty minutes. Barely had a pea shooter to kill them with ! Stamina is a joke. I run for 15m and I'm knackered making it hard to get anywhere, even worse when in a fire fight.
Anyway, this is just a few things I've noticed so hopefully they'll address them in the coming weeks/months.... Years.....
---=== AMD Ryzen 7 9800X3D / RTX 4090 FE / 32GB DDR5 6000 / 2TB Gen 5 M.2 / 1 x TB M.2 / 45" Corsair Flex / ASUS ROG Ryujin III AIO / SoundBlaster AE-5 Plus / Lian Li 011 Dynamic XL / Logitech MX Master S2 / ROG Azoth Extreme Keyboard / Audeze Maxwell / Steelseries Arctis Pro Wireless ===---
After playing it for a few hours, I think I've decided to leave the game for a while. Let them finish it off. I would say it's maybe 80% complete as it stands at the moment. There are lots of things that are broken or in need of extra work. I want a good experience not a slog.
Things I've noticed that need attention:
1) Key mapping broken. Can't assign keys to my liking. IE: (No laughing) I use RMB for forwards. Have done for 35 years. I can map the key fine but when I go to climb a ladder, the key mapping defaults to "W" to climb or "S" to descend. Flash light is none mappable. Melee is not mappable unless you edit the config file then that works. Can't move forwards with a bolt in my hand or knife. I have to get up close and personal with whatever object I'm looking at to interact with it. 1" too far away and I've to change from the knife, move closer, select the knife and I can interact with said object.
2) Extremely badly optimised. Needs a lot of work here. No A-Life 2.0 as promised. It's in the code as someone has been doing some digging and found reference to it but it's either turned off at present or it's badly trashed and needs an big overhaul. Basically it's not as originally advertised.
3) I can't currently run the game in native resolution for some odd reason. If I try, the graphics look broken, almost like they are massively over sharpened. Changing settings simply does not do anything. I can only run the game in TAA or DLSS which is not acceptable. If I use DLSS, the graphics look blurred. If I use TAA, they look a lot cleaner but still washed out.
4) The mod community are starting to have a play with the games settings. I have found one mod that helps with fps and removes most, if not all of the mouse lag. That's helping a lot but it's still not 100%.
5) Some of mutants in the game are like bullet sponges. I had three Bloodsuckers come at me at once out in the open. I'd only been in the game for twenty minutes. Barely had a pea shooter to kill them with ! Stamina is a joke. I run for 15m and I'm knackered making it hard to get anywhere, even worse when in a fire fight.
Anyway, this is just a few things I've noticed so hopefully they'll address them in the coming weeks/months.... Years.....
I still haven't even fired it up, but all that and the ridiculous enemy spawn issues that I'm reading about are leading me to the same decision.
Doubt that the devs will ever properly fix it, but there's a chance the modders will so I'll wait for that.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I've played a few hours but progressing slowly on purpose. I agree mutants are bullet-sponges but I like that I've had to just run for my life and just escape in a few situations especially because of carrying no more than a rusty smg and like 17 bullets
I'm also thinking about putting it "on hold" for a while and maybe play the next game waiting in my backlog (maybe Death Stranding).
Played for about 4 hrs or so and won't be progressing any further until the many issues are fixed. I have no desire to continue given it's current state so there is no point in ruining the experience, iv'e waited this long so i can wait some more.
Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.
Main Quest Progression Fixes, including:
Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.
Gameplay & Balance Adjustments, including:
Fixing the price of the weapons with upgrades installed compared to their value without attachments.
NPCs behavior, including the way they act when lacking a shelter during the Emissions.
Cutscenes & Visual Fixes, including:
Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
Quality and stability improvements of the visual effects.
Softlock Fixes, including:
Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.
User Interface Improvements, including:
Quest notifications now showed correctly during dialogues.
Corrected texts and missing interaction prompts.
Noted to be addressed in future updates:
Analogue sticks dead zones bugfixes.
A-Life system bugfixes."
I actually made my review negative because of the A.I. I like the game overall, but i also do want what was advertised. I requested a refund at 6h and explained how it takes forever when compiling shaders + the game is not what was advertised to me. Will be interesting to see what Steam does, it's mostly a test to see what will happen, if i get a refund i'll purchase it again if its truly fixed in a year or so.
1m45s: AI problems need to be fixed with top priority, I can't believe they fucked up the Controller, which imo was the scariest and hardest to fight mutant in previous games in the series.
Last edited by 4treyu on Sun, 24th Nov 2024 14:14; edited 2 times in total
Anyone else getting this bug that causes one of your equipped weapons to change to an inventory weapon and also adds more of the same type to your inventory?
My secondary keeps changing to a SVD and my inventory keeps filling with them.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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