STALKER 2: Heart of Chornobyl [Early Access]
Page 47 of 61 Goto page Previous  1, 2, 3 ... 46, 47, 48 ... 59, 60, 61  Next
blackeyedboy




Posts: 10147
Location: Transylvania
PostPosted: Fri, 22nd Nov 2024 15:41    Post subject:
vurt wrote:
I'm glad it's selling, glad it has positive reviews because that makes it more likely that we will see it getting support, i hope. A failed release, a release with mostly negative reviews is easier to abandon, i would think.


They can't afford to abandon such a project.

Also, I'd rather see MORE Negative reviews. Pain and suffering and disappointment (and critique) are excellent teachers and will bite your ass very efficiently, pushing your to correct yourself MUCH FASTER.

Game sits at Very Positive, now... ?

Meh... we got time to fix this, let's celebrate first!

Exclamation

EDIT

And btw, tested the game in the first village with everything in LOW.

Guess what?!

Framerate still dropped BELOW 60 FPS (i5 13600k / 3070Ti)!

Get THE FUCK out of here, stalker!

Mad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
madmax17




Posts: 19596
Location: Croatia
PostPosted: Fri, 22nd Nov 2024 17:33    Post subject:
So many mods already, on nexus.
Back to top
M4trix




Posts: 9306
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 22nd Nov 2024 17:44    Post subject:
Back to top
Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Fri, 22nd Nov 2024 19:27    Post subject:
We all knew it would be a rough release, we've posted a ton about it, and here we are. It's definitely a rushed release due to a deadline that wanted to see money from investment.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
StEFaN7




Posts: 5926
Location: them swamps
PostPosted: Fri, 22nd Nov 2024 19:49    Post subject:
rushed? the original release date was dec 2022


I can see your soul at the edges of your eyes..
Back to top
madmax17




Posts: 19596
Location: Croatia
PostPosted: Fri, 22nd Nov 2024 20:52    Post subject:
It's Putin's fault, he delayed the game and ruined the shaders Mad
Back to top
Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Fri, 22nd Nov 2024 21:08    Post subject:
StEFaN7 wrote:
rushed? the original release date was dec 2022


The game is clearly not finished yet someone decided that it doesn't matter and forced the release, thus the release was rushed.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
headshot
VIP Member



Posts: 36118
Location: UK
PostPosted: Fri, 22nd Nov 2024 22:55    Post subject:
Laughing



May the NFOrce be with you always.
Back to top
4treyu




Posts: 23166

PostPosted: Fri, 22nd Nov 2024 23:43    Post subject:
Frant wrote:
StEFaN7 wrote:
rushed? the original release date was dec 2022


The game is clearly not finished yet someone decided that it doesn't matter and forced the release, thus the release was rushed.


Back to top
EyePatchLives




Posts: 5715
Location: Israel.
PostPosted: Sat, 23rd Nov 2024 01:07    Post subject:
God the AI in this game..."A-Life 2.0"( Laughing ) spawned a group of bandits in front of me, I domed two with my trusty VSS and the last one threw a grenade at me while facing away from me and it flew backwards and landed perfectly at my feet. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Sat, 23rd Nov 2024 03:22    Post subject:
There are some good difficulty mods already, which is great as I had to keep shooting people twice in the head even when they had no helmets

There's going to be a point in time in the future where game updates + good mod variety collide, creating the STALKER 2 we should have got
Back to top
tonizito
VIP Member



Posts: 51448
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Nov 2024 15:24    Post subject:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
4treyu




Posts: 23166

PostPosted: Sat, 23rd Nov 2024 16:20    Post subject:


ShillGN gives it an 8/10.
Back to top
Mythril




Posts: 704
Location: Playing Hunt: Showdown
PostPosted: Sat, 23rd Nov 2024 18:47    Post subject:
After playing it for a few hours, I think I've decided to leave the game for a while. Let them finish it off. I would say it's maybe 80% complete as it stands at the moment. There are lots of things that are broken or in need of extra work. I want a good experience not a slog.

Things I've noticed that need attention:

1) Key mapping broken. Can't assign keys to my liking. IE: (No laughing) I use RMB for forwards. Have done for 35 years. I can map the key fine but when I go to climb a ladder, the key mapping defaults to "W" to climb or "S" to descend. Flash light is none mappable. Melee is not mappable unless you edit the config file then that works. Can't move forwards with a bolt in my hand or knife. I have to get up close and personal with whatever object I'm looking at to interact with it. 1" too far away and I've to change from the knife, move closer, select the knife and I can interact with said object.

2) Extremely badly optimised. Needs a lot of work here. No A-Life 2.0 as promised. It's in the code as someone has been doing some digging and found reference to it but it's either turned off at present or it's badly trashed and needs an big overhaul. Basically it's not as originally advertised.

3) I can't currently run the game in native resolution for some odd reason. If I try, the graphics look broken, almost like they are massively over sharpened. Changing settings simply does not do anything. I can only run the game in TAA or DLSS which is not acceptable. If I use DLSS, the graphics look blurred. If I use TAA, they look a lot cleaner but still washed out.

4) The mod community are starting to have a play with the games settings. I have found one mod that helps with fps and removes most, if not all of the mouse lag. That's helping a lot but it's still not 100%.

5) Some of mutants in the game are like bullet sponges. I had three Bloodsuckers come at me at once out in the open. I'd only been in the game for twenty minutes. Barely had a pea shooter to kill them with ! Stamina is a joke. I run for 15m and I'm knackered making it hard to get anywhere, even worse when in a fire fight.

Anyway, this is just a few things I've noticed so hopefully they'll address them in the coming weeks/months.... Years..... Confused


---=== AMD Ryzen 7 9800X3D / RTX 4090 FE / 32GB DDR5 6000 / 2TB Gen 5 M.2 / 1 x TB M.2 / 45" Corsair Flex / ASUS ROG Ryujin III AIO / SoundBlaster AE-5 Plus / Lian Li 011 Dynamic XL / Logitech MX Master S2 / ROG Azoth Extreme Keyboard / Audeze Maxwell / Steelseries Arctis Pro Wireless ===---
Back to top
tonizito
VIP Member



Posts: 51448
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Nov 2024 18:50    Post subject:
Mythril wrote:
After playing it for a few hours, I think I've decided to leave the game for a while. Let them finish it off. I would say it's maybe 80% complete as it stands at the moment. There are lots of things that are broken or in need of extra work. I want a good experience not a slog.

Things I've noticed that need attention:

1) Key mapping broken. Can't assign keys to my liking. IE: (No laughing) I use RMB for forwards. Have done for 35 years. I can map the key fine but when I go to climb a ladder, the key mapping defaults to "W" to climb or "S" to descend. Flash light is none mappable. Melee is not mappable unless you edit the config file then that works. Can't move forwards with a bolt in my hand or knife. I have to get up close and personal with whatever object I'm looking at to interact with it. 1" too far away and I've to change from the knife, move closer, select the knife and I can interact with said object.

2) Extremely badly optimised. Needs a lot of work here. No A-Life 2.0 as promised. It's in the code as someone has been doing some digging and found reference to it but it's either turned off at present or it's badly trashed and needs an big overhaul. Basically it's not as originally advertised.

3) I can't currently run the game in native resolution for some odd reason. If I try, the graphics look broken, almost like they are massively over sharpened. Changing settings simply does not do anything. I can only run the game in TAA or DLSS which is not acceptable. If I use DLSS, the graphics look blurred. If I use TAA, they look a lot cleaner but still washed out.

4) The mod community are starting to have a play with the games settings. I have found one mod that helps with fps and removes most, if not all of the mouse lag. That's helping a lot but it's still not 100%.

5) Some of mutants in the game are like bullet sponges. I had three Bloodsuckers come at me at once out in the open. I'd only been in the game for twenty minutes. Barely had a pea shooter to kill them with ! Stamina is a joke. I run for 15m and I'm knackered making it hard to get anywhere, even worse when in a fire fight.

Anyway, this is just a few things I've noticed so hopefully they'll address them in the coming weeks/months.... Years..... Confused
I still haven't even fired it up, but all that and the ridiculous enemy spawn issues that I'm reading about are leading me to the same decision.
Doubt that the devs will ever properly fix it, but there's a chance the modders will so I'll wait for that.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
4treyu




Posts: 23166

PostPosted: Sat, 23rd Nov 2024 20:23    Post subject:
I've played a few hours but progressing slowly on purpose. I agree mutants are bullet-sponges but I like that I've had to just run for my life and just escape in a few situations Very Happy especially because of carrying no more than a rusty smg and like 17 bullets Laughing

I'm also thinking about putting it "on hold" for a while and maybe play the next game waiting in my backlog (maybe Death Stranding).
Back to top
sip74




Posts: 689

PostPosted: Sat, 23rd Nov 2024 20:46    Post subject:
Played for about 4 hrs or so and won't be progressing any further until the many issues are fixed. I have no desire to continue given it's current state so there is no point in ruining the experience, iv'e waited this long so i can wait some more.
Back to top
blackeyedboy




Posts: 10147
Location: Transylvania
PostPosted: Sat, 23rd Nov 2024 22:17    Post subject:
Some patch will arrive next week.

NOTHING about performance, though:
___

"The following update will include:

Crash Fixes, including:

Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.


Main Quest Progression Fixes, including:

Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.


Gameplay & Balance Adjustments, including:

Fixing the price of the weapons with upgrades installed compared to their value without attachments.
NPCs behavior, including the way they act when lacking a shelter during the Emissions.


Cutscenes & Visual Fixes, including:

Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
Quality and stability improvements of the visual effects.


Softlock Fixes, including:

Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.


User Interface Improvements, including:

Quest notifications now showed correctly during dialogues.
Corrected texts and missing interaction prompts.


Noted to be addressed in future updates:

Analogue sticks dead zones bugfixes.
A-Life system bugfixes."

___

Here: https://steamcommunity.com/app/1643320/eventcomments/4626980894528337542?snr=2_9_100000_

Reaction

So performance will be addressed in 3rd / 4th patch, then?! 3 / 4 weeks from now?!

Since they seem release 1 patch per week.

Facepalm


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
madmax17




Posts: 19596
Location: Croatia
PostPosted: Sat, 23rd Nov 2024 22:21    Post subject:
Mythril wrote:

1) Key mapping broken. Can't assign keys to my liking. IE: (No laughing) I use RMB for forwards

I use it to aim my ak-47 an kill people, more important than walking Mobster with a Fag
Back to top
tonizito
VIP Member



Posts: 51448
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Nov 2024 23:20    Post subject:
https://i.imgur.com/wGPQeDa.mp4

Smoke them if you got them, SDALGER style Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sun, 24th Nov 2024 05:56    Post subject:
blackeyedboy wrote:
So performance will be addressed in 3rd / 4th patch, then?! 3 / 4 weeks from now?!


One year seems like a safe bet.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Back to top
madness




Posts: 13321

PostPosted: Sun, 24th Nov 2024 08:22    Post subject:
Is there no way to change flashlight keybind or am I just blind? Confused
Back to top
blackeyedboy




Posts: 10147
Location: Transylvania
PostPosted: Sun, 24th Nov 2024 08:49    Post subject:
tonizito wrote:
https://i.imgur.com/wGPQeDa.mp4

Smoke them if you got them, SDALGER style Laughing


Laughing

That looks like Cyberpunk 2077 all over again...

demde wrote:
blackeyedboy wrote:
So performance will be addressed in 3rd / 4th patch, then?! 3 / 4 weeks from now?!


One year seems like a safe bet.


Eh...

We probably should wait for the STALKER 2 Definitive Complete FINISHED Almost Fixed Enhanced Edition... sometime in 2027.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
StEFaN7




Posts: 5926
Location: them swamps
PostPosted: Sun, 24th Nov 2024 11:26    Post subject:
Back to top
blackeyedboy




Posts: 10147
Location: Transylvania
PostPosted: Sun, 24th Nov 2024 11:40    Post subject:
Good thing people are waking - VERY slowly - up.

Mostly Positive now on Steam, down from Very Positive.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
vurt




Posts: 13875
Location: Sweden
PostPosted: Sun, 24th Nov 2024 11:56    Post subject:
I actually made my review negative because of the A.I. I like the game overall, but i also do want what was advertised. I requested a refund at 6h and explained how it takes forever when compiling shaders + the game is not what was advertised to me. Will be interesting to see what Steam does, it's mostly a test to see what will happen, if i get a refund i'll purchase it again if its truly fixed in a year or so.
Back to top
4treyu




Posts: 23166

PostPosted: Sun, 24th Nov 2024 12:27    Post subject:


1m45s: AI problems need to be fixed with top priority, I can't believe they fucked up the Controller, which imo was the scariest and hardest to fight mutant in previous games in the series.


Last edited by 4treyu on Sun, 24th Nov 2024 14:14; edited 2 times in total
Back to top
Mythril




Posts: 704
Location: Playing Hunt: Showdown
PostPosted: Sun, 24th Nov 2024 13:58    Post subject:
madness wrote:
Is there no way to change flashlight keybind or am I just blind? Confused


Unfortunately not...


---=== AMD Ryzen 7 9800X3D / RTX 4090 FE / 32GB DDR5 6000 / 2TB Gen 5 M.2 / 1 x TB M.2 / 45" Corsair Flex / ASUS ROG Ryujin III AIO / SoundBlaster AE-5 Plus / Lian Li 011 Dynamic XL / Logitech MX Master S2 / ROG Azoth Extreme Keyboard / Audeze Maxwell / Steelseries Arctis Pro Wireless ===---
Back to top
EyePatchLives




Posts: 5715
Location: Israel.
PostPosted: Sun, 24th Nov 2024 20:23    Post subject:
Anyone else getting this bug that causes one of your equipped weapons to change to an inventory weapon and also adds more of the same type to your inventory?

My secondary keeps changing to a SVD and my inventory keeps filling with them. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
Back to top
blackeyedboy




Posts: 10147
Location: Transylvania
PostPosted: Sun, 24th Nov 2024 22:40    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
Back to top
Page 47 of 61 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 46, 47, 48 ... 59, 60, 61  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group