Sniper: Ghost Warrior 3
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 6th May 2017 18:04    Post subject:
400mb patch


Lutzifer wrote:
and yes, mine is only average
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demde




Posts: 6527
Location: Lake Karachay
PostPosted: Sat, 6th May 2017 20:31    Post subject:
And it seems it brings crashes after you reload checkpoint durning mission Laughing


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7thunders




Posts: 1480

PostPosted: Sun, 7th May 2017 17:51    Post subject:
Crack is out

check rus forum
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Mas3ter




Posts: 1941

PostPosted: Sun, 7th May 2017 18:48    Post subject:
Thanks 7thunders Smile
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keewee23




Posts: 1304

PostPosted: Sun, 7th May 2017 19:53    Post subject:
7thunders wrote:
Crack is out

check rus forum


thx mate
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Tumitishdu




Posts: 1021

PostPosted: Sun, 7th May 2017 20:51    Post subject:
Sweet downloading nao
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HubU
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Posts: 11336

PostPosted: Sun, 7th May 2017 23:32    Post subject:


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 7th May 2017 23:48    Post subject:
seems to be outdated v1.01 version ... but i guess thats a good thing as v1.02 screw up some stuff with checkpoints for some people


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demde




Posts: 6527
Location: Lake Karachay
PostPosted: Mon, 8th May 2017 05:54    Post subject:
Yep the cracked version is quite stable i've played most of the game with it.
Its damn good even with all the little bugs. Finally a sniper game made exactly how i want it.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 8th May 2017 09:00    Post subject:
yep there seems to be solid budget "sniper far cry" game hidden deep inside the buggs :-/
In that sense its kidna similar to second homefront

Just too bad about allthe bugs and some messy stuff, but its much better than it was in beta , but you have to spent some time to set some things up like mouse acceleration and other shit


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EyePatchLives




Posts: 5704
Location: Israel.
PostPosted: Thu, 11th May 2017 16:06    Post subject:
I'm surprised, it's actually not that bad. It's low budget and rough around the edges, but sniping is fun enough.

Edit: LMAO, I freed those hostages that bad guys were about to execute, and they hit me with their car and killed me. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 14th May 2017 17:32    Post subject:
The core game is okay. Too bad about the thousand binds for equipment wheels. Story is a bit forced but it's a decent game. FitGirl's repack works flawlessly.




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I usually stream stuff: http://www.twitch.tv/claudeftw
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keewee23




Posts: 1304

PostPosted: Mon, 15th May 2017 17:32    Post subject:
Game have bugs and i lost my save, does anyone have maybe save from act 2 - mining town, thx


Why walk, when you can ride.
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JBeckman
VIP Member



Posts: 34914
Location: Sweden
PostPosted: Tue, 16th May 2017 17:43    Post subject:
http://steamcommunity.com/games/368070/announcements/detail/1954971077953087008

Patch 1.2

Quote:

Dear Players,

Thank you for the constant feedback and support you’ve provided us! We’ve made strides in improving the game in recent weeks and we’re dedicated to supporting the game further in the upcoming months in order to provide you with the best possible sniping experience. Here are the patchnotes for the current patch:

Features
- Added Steam Cloud support - progress and savedata are kept in user storage now
- Added POI completion reward for Mining Town and Village

Code
- Fixed an issue that could cause the save files to become corrupted
- Fixed crash 'job manager:Atomic counter underflow'
- Fixed crash during Party Crasher mission
- Fixed crash after attempt to open main menu
- Fixed freeze that occurred while changing the video settings

Animations
- Fixed animation bugs with Sawn-off Shotgun

Graphics
- Fixed Shadows cast by local lights
- Fixed invisible objects on lamps
- Fixed green channel flip in ddna textures on terrain
- Fixed incorrect collision on several building and objects
- Several objects LOD’s and settings tweaks
- Several extreme navigation improvements
- Added new proxy for glass

Gameplay
- Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
- Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
- Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing
- Fixed Herstal Voelpe Collimator unlock
- Fixed KT-R extended magazine unlock
- Fixed ES25 Silencer unlock
- Fixed ES25 Bipod unlock
- Increased ammunition for Sawn-off Shotgun
- Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI
- Fixed inconsistent button icon for “docking laptop” action
- Fixed wrong legend icon for POI’s in map menu
- Minimap readability fixes

Mining Town
- Fixed exploit of respawning AI at POI by changing AI spawn rule
- Fixed issue that made player unable to tag 23S soldiers by using CCTV
- Improved skydome in the afternoon
- Fixed lighting in tunnels in Hotel area
- Fixed extreme navigation near the church, antenna area and dam transfer tunnel
- Fixed issue of destroyed lamps casting light in the safehouse
- Player is now able to go under AC system during Cut Off mission

Village
- Tweaked light brightness on village horizon
- Fixed incorrect animation for hanging on stone wall in several places
- Fixed that player can get stuck on lying tires at Burning Brides I mission area
- Fixed improper size of the axe head collectible
- Fixed broken shimmy lines on stairs model
- Fixed holes in geometry of destroyed church in the Awas Family mission area
- Fixed floating object in Lydia’s hotel room in Kozori

Dam
- Wolves on junkyard POI no longer spawn on game start
- Fixed wrong rotation of trash container that causes animation glitches when hiding
- Several performance fixes
- Fixed cloths on POI
- Fixed AI spawn distance in several outposts
- Minor graphical tweaks
- Fixed floating hooks above the road next to the “Butcher” POI

Missions
- Remains of the Day: Fixed church bells that were ringing during mission
- Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
- Quarry Coup: fixed incorrect hint display when player kills Madame Roux
- Bridge: Fixed mission AI zone de-spawn on mission completion or abort
- Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
- Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
- Black Widow: fixed that dead 23S retries detecting player repeatedly
- Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
- Clear Out: fixed inconsistent use of SFX for mission objective
- Burning Bridges II: fixed computer highlight in scout mode
- Loose Ends II: fixed issue which caused the interrogations not providing meeting location
- Loose Ends II: fixed objective update when entering armory through the roof
- Loose Ends III: fixed mission unlock notification
- Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
- Loose Ends IV: fixed doubled completion objective pop-up
- Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
- Loose Ends V: fixed wrong mission unlock notification
- Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
- Opium Wars I: fixes on interior lights

Lydia DLC
- Fixed issue that triggered restricted zone warning message when player uses drone within mission area
- Fixed issue with interrogation that doesn’t end with killing the victim

Localization - ALL
- Added KT-R silencer description to weapon cache
- Fixed hint description that is displayed after clearing all POIs
- Fixed Raquel’s name in main dialogues

Localization - PL
- Improved naming convention
- Fixed several grammar issues

Other
- Numerous other improvements and tweaks not listed above

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lolozaur




Posts: 26310

PostPosted: Sat, 27th May 2017 10:07    Post subject:
wtf they tripled the price in in and doubled in ru Laughing
edit 66,061 ± 7,639 owners in one month, i guess it sold ok
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7thunders




Posts: 1480

PostPosted: Fri, 9th Jun 2017 17:10    Post subject:
Sniper.Ghost.Warrior3.v1.2.Crack.V3.by.BALDMAN.7z
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pikachupi




Posts: 4180

PostPosted: Fri, 9th Jun 2017 17:19    Post subject:
7thunders wrote:
Sniper.Ghost.Warrior3.v1.2.Crack.V3.by.BALDMAN.7z


for real ?
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7thunders




Posts: 1480

PostPosted: Fri, 9th Jun 2017 17:26    Post subject:
ofc

check rin forum
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Ishkur123




Posts: 2850

PostPosted: Fri, 9th Jun 2017 17:31    Post subject:
aaaw dammit, for a second i thought this was Sniper Elite 4.
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pikachupi




Posts: 4180

PostPosted: Fri, 9th Jun 2017 17:32    Post subject:
7thunders wrote:
ofc

check rin forum


looks real Very Happy
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JackQ
Non-expret in Derps lagunge



Posts: 14176
Location: Kibbutznik, Israel
PostPosted: Fri, 9th Jun 2017 17:53    Post subject:
Glad to see he is still on the move.. But I will glad to see another Game being cracked instead of an update Sad


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 19th Jun 2017 22:26    Post subject:
Hm, i somehow missed the release of this.

Anyone played this again with the 1.2 update?
If so, how is the game now?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 19th Jun 2017 23:04    Post subject:
Bob Barnsen wrote:
Hm, i somehow missed the release of this.

Anyone played this again with the 1.2 update?
If so, how is the game now?

Shit-delete worthy.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 19th Jun 2017 23:09    Post subject:
No.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 20th Jun 2017 17:08    Post subject:
So, wat now.


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 20th Jun 2017 19:38    Post subject:
Shit-delete
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 20th Jun 2017 19:54    Post subject:
Finished prologue and am before the first mission.

Game is not too good so far.



The menu music is probably the best part so far:



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pikachupi




Posts: 4180

PostPosted: Wed, 21st Jun 2017 14:18    Post subject:
Bob Barnsen wrote:
Hm, i somehow missed the release of this.

Anyone played this again with the 1.2 update?
If so, how is the game now?


played it with the update and liked the game, but around mission 3 or 4 i got freeze and i couldn't go on after the freeze so it was to start over or uninstall and i took the uninstall option till fixed version will come.
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JBeckman
VIP Member



Posts: 34914
Location: Sweden
PostPosted: Thu, 22nd Jun 2017 18:49    Post subject:
Update 1.3
https://steamcommunity.com/games/368070/announcements/detail/1343611136292075088

Quote:

Features:


Added „Toggle sprint”
Added „Toggle aim”
Added „Chromatic abberation” option in Graphics tab
Added „White dot” on Challenge

Fixes:


Fixed bug that caused player to fall under the map in Escape of Lydia DLC
Fixed blocker in the Slaughterhouse mission
Fixed issue that occured after player skipped objectives during „Remains of the Day” mission
Fixed blur issue with maxed FOV slider
Fixed ammunition issue with Side arms
Fixed issue where player could get stuck in Lada
Fixed issue with drone jamming signal during „Cut Off” mission
Fixed issue with drone being used during Bookie sequence
SFX tweaks of falling tree during Prologue
Fixed issue with player not being able to destroy door with C4 during „Slaughterhouse” mission
Fixed AI despawn issue during „Blockout” mission
Added new enemy model
Fixed issue with missing information on controller layout
Fixed Brezatelya silencer image
Fixed FM-3000 UM ammo bag image
Fixed issue with player not being able to lure enemies with luring bullets after certain steps
Added proper animation of using extreme navigation at one of the POIs on Village map
Fixed issue with objective marker on documents from „Escape of Lydia” DLC
Tweaks for stealth kill animations
Fixed issue with player being unable to analyze all of the clues during „Remain of the Days” mission
Other minor bug fixes

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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 27th Jun 2017 13:13    Post subject:
http://wccftech.com/ci-games-reveals-post-sgw3-plans/
Quote:
We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better. When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.

All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.


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