I wasn't endorsing it either. More like showing the hypocrisy about the writing in this, when BG3 ain't much better and is considered the best rpg since jesus.
It's those thirsty fuccbois and thots on Xitter/Tumblr etc who were praising it like crazy.
bg3 is better.
You can be a bad character, it has a memorable bad villain (rapahael) etc.
Does it have woke/bad parts? yeah but its nothing compared to veilguard imo.
Exactly, despite all its Sins(tm), the streamlining and writing filled with unnecessary Larianisms, as far as I'm concerned Baldur's Original Gale 3 is a far more immersive, engaging and mechanically sound RPG experience than the current BioWerEA could ever provide. It's like they saw BG3's success and took *all* the wrong lessons from it, bumping the brainless couch factor up by a dozen notches whilst adding a layer of cheap activism to fulfil their talentless hires' lifelong dream.
I wasn't endorsing it either. More like showing the hypocrisy about the writing in this, when BG3 ain't much better and is considered the best rpg since jesus.
Didn't read much comparisons re: writing between both, most comparisons were related to roleplaying-ability (if that's a word).
Like what the fuck is this for choices:
Neon wrote:
That and that those are FO4 dialogue choices too:
- Option: "that's... weird, taash"
- Dialogue for that option: "Wow taash you're so quirky and and weird and the best uWu :3 :3"
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
So is Mortisimal Gaming going to retract his GOTY, BEST GAME IN THE SERIES?
He already wrote he won't do that. It's his GOTY deal with and send him some free codes for games so he can check the game.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Exactly, despite all its Sins(tm), the streamlining and writing filled with unnecessary Larianisms, as far as I'm concerned Baldur's Original Gale 3 is a far more immersive, engaging and mechanically sound RPG experience than the current BioWerEA could ever provide. It's like they saw BG3's success and took *all* the wrong lessons from it, bumping the brainless couch factor up by a dozen notches whilst adding a layer of cheap activism to fulfil their talentless hires' lifelong dream.
Yeah, this. Didn't want to give any other impression
Veilguard has practically the same controls as God of War, and even as an rpg leans closer to that than to BG3 It's no GOTY material, there's nothing new.
But, cringe moments aside, it's a pretty decent game for what I've seen so far. Better than most AAA games (eg SW Outlaws), even if that's not saying much.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Exactly, despite all its Sins(tm), the streamlining and writing filled with unnecessary Larianisms, as far as I'm concerned Baldur's Original Gale 3 is a far more immersive, engaging and mechanically sound RPG experience than the current BioWerEA could ever provide. It's like they saw BG3's success and took *all* the wrong lessons from it, bumping the brainless couch factor up by a dozen notches whilst adding a layer of cheap activism to fulfil their talentless hires' lifelong dream.
Yeah, this. Didn't want to give any other impression
Veilguard has practically the same controls as God of War, and even as an rpg leans closer to that than to BG3 It's no GOTY material, there's nothing new.
But, cringe moments aside, it's a pretty decent game for what I've seen so far. Better than most AAA games (eg SW Outlaws), even if that's not saying much.
amen
+ it has become a real social media phenomenon and will pay the rent for some of the "real gamer" utubers
With an average session of 2 hrs (probably less) and an average of 50k players you already have 600k buyers. Absolutely sold more than half a mil.
I highly doubt that's the case, but even with that... this game was in development in some form or another for over 9 years. There is no way this will break even if it doesn't at least sell 5+ million copies, and that's being generous. It is a massive failure.
With an average session of 2 hrs (probably less) and an average of 50k players you already have 600k buyers. Absolutely sold more than half a mil.
I highly doubt that's the case, but even with that... this game was in development in some form or another for over 9 years. There is no way this will break even if it doesn't at least sell 5+ million copies, and that's being generous. It is a massive failure.
This I disagree.
It's not a Concord-level failure, like some were hoping and it would never be.
But the numbers it's doing on the first week when compared to Space Marine 2, ME Legendary, etc are just not good.
Unless it has a really long tail (and how? replayability i dunno. Mod support? expansions/DLC? already confirmed that this successful game will have none) it's a failure but not a YUGE one.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
How many devs do you think worked on this? Let's say 100, that's low by AAA western game standard, but I'll be generous. Given the time span, it would probably be at least 100 mil just on those salaries alone. If you add in marketing and whatever other extra cost they might have, there is no way this cost less then 200 mil. They would need around 4.5-5 mil copies sold to cover that when you deduct the cut from steam, epic, whatever consoles take. They will never make that. I never said it was concord level, that sold about as many copies as this has average players, but that doesn't make this not a huge failure, just cause there's a bigger clown.
Even if they sell 1-2 mil, they would still be at a big negative. And I've been generous with them. But even if I gave them even more generous numbers and say it only cost them 150 mi. They would still lose a lot with only 1-2 mil copies sold.
Breaking even, or having a small profit would be a failure for a franchise game like this. AAA isn't made for that, it's made for massive profits. That's why these cunts don't bother with smaller games and budgets anymore. Having a big loss is a huge failure regardless of how you look at it.
But you need to factor in the scaling up and down on the size of the dev team, no? There wasn't always a constant number of x developers working on this, they'd scale up and down between working on Anthem and Andromerda (this one makes the triple crown of failure with those two) before going full hands on deck with this one.
Only a jase jase!1 schreier expose would provide accurate-ish numbers on that but he won't turn against his industry troon buddies so that will probably never happen.
Maybe we'll hear something around March next year during some EA investor call, but taking into account how protecting anything bad/negative they/thems make nowadays is an integral part of american culture... nah.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
You think me with my 100 developers is not factoring in? I gave them fairy tale numbers. Anthem had 200 devs, The witcher 3 had 250, DA inquisition itself had 200+ devs. Armored core 6 which is a smaller game for FromSoft took 200 devs. Baldur's gate 3 had almost 500 devs by the end. Teams have only grown over the years, and this game has been remade several times.
I have been insanely fair to the game, to the point of delusion. I don't actually think this game could cost less then 200-250 mil without marketing. I'm just giving it all the benefit of the doubt in my argument here. Cause I think it is far worse then that.
You think me with my 100 developers is not factoring in? I gave them fairy tale numbers. Anthem had 200 devs, The witcher 3 had 250, DA inquisition itself had 200+ devs. Armored core 6 which is a smaller game for FromSoft took 200 devs. Baldur's gate 3 had almost 500 devs by the end. Teams have only grown over the years, and this game has been remade several times.
I have been insanely fair to the game, to the point of delusion. I don't actually think this game could cost less then 200-250 mil without marketing. I'm just giving it all the benefit of the doubt in my argument here. Cause I think it is far worse then that.
Thought that huge teams like those were just a factor during and after Covid-19, but if that was the case even back in 2013/2014 then damn
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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