I guess I just fundamentally disagree with reconstruction being considered in the rendering target to begin with, I find it's a slippery slope that'll get worse and worse as time passes.
I can still tell native from reconstruction apart way too easily when it's used in action, but perhaps path tracing and whatnot make the difference less noticeable for AW2 on 4xxx series GPU, I've not kept up with all the mumbo jumbo lately (especially so considering I can't use it ).
I like Remedy's approach overall though, but I still find this general trend to be pretty damn dangerous in itself regardless of AW2 or Remedy.
Perhaps naively so, but I wish for things to be run natively and for reconstruction techniques to be a bandaid for weaker rigs, not for it to become the standard bar for performance in any shape or form.
DLSS implementation varies wildly from game to game, plus for each new DLL version from the other with a clear lack of concistency which annoys me - that, and the individual implentations make it necessary to have third party tools to update these DLLs when they come out if you wish to give it a try, and it's not a given it'll improve anything over the much older version.
FSR is much better in its concept in that regard, but it remains noticeably inferior from what I last tested out/saw.
I command Remedy for pushing the envelope as far as they can from a purely innovative viewpoint, but it won't be a very difficult mystery to figure out if sales end up looking poor in the end. I'd bet that it's going to be a bit.. for getting bundled with GPUs as a marketing tool for justifying both purchases at once more than anything else, much like Control at the same time.
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You can just disable the extensive RT in this game right?
Remedy just likes going all out, hence why people complained about performance in Quantum Break all the way back when
They even force reduced the internal render res in that game just so people could run it
Because they went with cone-traced reflections etc.
cutting edge shit
basically always pushing the lighting as far as possible, Quantum Break and Control, basically as close to RT without actually using RT as had been done at that point
I heard them once say in an interview that their "vision" or concepts always had very specific lighting to set the scene and they always hated the idea of not properly reflecting that ingame, so they always try to make sure to put in the extra work in their lighting systems.
Comes at a cost but clearly its well worth it to them. Hence why they were one of the first to quickly and usefully implement RT (in Control).
So imho their games were never particularly unoptimized, their approach to lighting is just very uncompromising and that comes with a performance penalty
at least since QB, not sure I'd say the same about the games before that
there were some gameplay clips with ok fps but also some stuttering ones, so it depends. and also just cuz there is a 2070 level type gpu in the console that dosent always mean parity with pc.
if the game really has something to show for its demanding hardware then sure, and alan wake 2 does seem like it, unlike that starfield garbage.
Can’t wait to play this. 2nd next-gen game after cyberpunk2077. Full pathtracing is in another league of its own.
Regarding the discussions of DLSS, FG and uNopTiMizeD ( not here specifically ), it’s so tiresome. R/pcmasterrace is the dumbest place on the internet tech-wise… which is sad and peak irony. They can’t even read simple charts and even those that can do, throw their useless opinion while having absolutely no knowledge of what the tech ( pathtracing ) implies. I swear…Idiocracy was a documentary.
There is no more decency. No shame. Nothing. Everyone’s opinion ‘matters’ whether they’re completely clueless or an expert. And the people who do know what they’re talking about usually get drowned in a sea of ‘hurr durt u dum dum’
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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Well of course. Cyberpunk is a open world game, this isnt
Honestly, when it comes to pathtracing, not sure it matters if its open world or not, just how complex is the bvh structure. In theory, aw2 might push more detail onscreen at once ( especially thanks to mesh shaders which from what i’ve read is similar to nanite ) when compared to cp2077. Could be wrong, no idea.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
Well of course. Cyberpunk is a open world game, this isnt
Honestly, when it comes to pathtracing, not sure it matters if its open world or not, just how complex is the bvh structure. In theory, aw2 might push more detail onscreen at once ( especially thanks to mesh shaders which from what i’ve read is similar to nanite ) when compared to cp2077. Could be wrong, no idea.
It's gonna matter somewhat with cars driving around with their lights. Otherwise i do get your point
Despite my worries with what was presented before, I do hope this game is good. Control is one of my favorite games of the past 10 years and I did like Alan Wake back in the day, so yeah, hope they didn't fuck it up.
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