Alan Wake 2 [Epic$tore]
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TheZor
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PostPosted: Wed, 25th Oct 2023 13:12    Post subject:
Indeed, that was a quality post, thanks !

I guess I just fundamentally disagree with reconstruction being considered in the rendering target to begin with, I find it's a slippery slope that'll get worse and worse as time passes.
I can still tell native from reconstruction apart way too easily when it's used in action, but perhaps path tracing and whatnot make the difference less noticeable for AW2 on 4xxx series GPU, I've not kept up with all the mumbo jumbo lately (especially so considering I can't use it Razz).

I like Remedy's approach overall though, but I still find this general trend to be pretty damn dangerous in itself regardless of AW2 or Remedy.
Perhaps naively so, but I wish for things to be run natively and for reconstruction techniques to be a bandaid for weaker rigs, not for it to become the standard bar for performance in any shape or form.

DLSS implementation varies wildly from game to game, plus for each new DLL version from the other with a clear lack of concistency which annoys me - that, and the individual implentations make it necessary to have third party tools to update these DLLs when they come out if you wish to give it a try, and it's not a given it'll improve anything over the much older version.
FSR is much better in its concept in that regard, but it remains noticeably inferior from what I last tested out/saw.

I command Remedy for pushing the envelope as far as they can from a purely innovative viewpoint, but it won't be a very difficult mystery to figure out if sales end up looking poor in the end. I'd bet that it's going to be a bit.. for getting bundled with GPUs as a marketing tool for justifying both purchases at once more than anything else, much like Control at the same time.


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Amadeus




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PostPosted: Wed, 25th Oct 2023 13:40    Post subject:
DLSS was made with RT in mind

You can just disable the extensive RT in this game right?

Remedy just likes going all out, hence why people complained about performance in Quantum Break all the way back when

They even force reduced the internal render res in that game just so people could run it

Because they went with cone-traced reflections etc.

cutting edge shit

basically always pushing the lighting as far as possible, Quantum Break and Control, basically as close to RT without actually using RT as had been done at that point

I heard them once say in an interview that their "vision" or concepts always had very specific lighting to set the scene and they always hated the idea of not properly reflecting that ingame, so they always try to make sure to put in the extra work in their lighting systems.

Comes at a cost but clearly its well worth it to them. Hence why they were one of the first to quickly and usefully implement RT (in Control).


So imho their games were never particularly unoptimized, their approach to lighting is just very uncompromising and that comes with a performance penalty

at least since QB, not sure I'd say the same about the games before that
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StEFaN7




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PostPosted: Wed, 25th Oct 2023 14:08    Post subject:
there were some gameplay clips with ok fps but also some stuttering ones, so it depends. and also just cuz there is a 2070 level type gpu in the console that dosent always mean parity with pc.

if the game really has something to show for its demanding hardware then sure, and alan wake 2 does seem like it, unlike that starfield garbage.


I can see your soul at the edges of your eyes..
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russ80




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Location: Romania
PostPosted: Wed, 25th Oct 2023 14:41    Post subject:
Can’t wait to play this. 2nd next-gen game after cyberpunk2077. Full pathtracing is in another league of its own.

Regarding the discussions of DLSS, FG and uNopTiMizeD ( not here specifically ), it’s so tiresome. R/pcmasterrace is the dumbest place on the internet tech-wise… which is sad and peak irony. They can’t even read simple charts and even those that can do, throw their useless opinion while having absolutely no knowledge of what the tech ( pathtracing ) implies. I swear…Idiocracy was a documentary.

There is no more decency. No shame. Nothing. Everyone’s opinion ‘matters’ whether they’re completely clueless or an expert. And the people who do know what they’re talking about usually get drowned in a sea of ‘hurr durt u dum dum’


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TheZor
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PostPosted: Wed, 25th Oct 2023 15:38    Post subject:
AW2 clearly falls into the "it's warranted" category when it comes to system specs, think we can all agree on that part Very Happy


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pho08




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PostPosted: Wed, 25th Oct 2023 16:04    Post subject:
fucking fanbois...... Laughing
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Amadeus




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PostPosted: Wed, 25th Oct 2023 16:21    Post subject:


Pathtraced and has more ray bounces than Cyberpunk at max

Prolly piss easy to run without RT (or on Low RT which will probably look almost the same except for the global illumination)

btw. according to the graphs by Nvidia, Alan Wake 2 generally runs a good bit better than CP2077

and who still complains about the performance in Cyberpunk? (when not using path tracing)
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Stormwolf




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PostPosted: Wed, 25th Oct 2023 16:57    Post subject:
Well of course. Cyberpunk is a open world game, this isnt
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russ80




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PostPosted: Wed, 25th Oct 2023 17:42    Post subject:
Stormwolf wrote:
Well of course. Cyberpunk is a open world game, this isnt


Honestly, when it comes to pathtracing, not sure it matters if its open world or not, just how complex is the bvh structure. In theory, aw2 might push more detail onscreen at once ( especially thanks to mesh shaders which from what i’ve read is similar to nanite ) when compared to cp2077. Could be wrong, no idea.


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StEFaN7




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PostPosted: Wed, 25th Oct 2023 22:26    Post subject:


looks so good


I can see your soul at the edges of your eyes..
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Stormwolf




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PostPosted: Wed, 25th Oct 2023 22:34    Post subject:
russ80 wrote:
Stormwolf wrote:
Well of course. Cyberpunk is a open world game, this isnt


Honestly, when it comes to pathtracing, not sure it matters if its open world or not, just how complex is the bvh structure. In theory, aw2 might push more detail onscreen at once ( especially thanks to mesh shaders which from what i’ve read is similar to nanite ) when compared to cp2077. Could be wrong, no idea.


It's gonna matter somewhat with cars driving around with their lights. Otherwise i do get your point
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headshot
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PostPosted: Thu, 26th Oct 2023 01:43    Post subject:


May the NFOrce be with you always.
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Yuri




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PostPosted: Thu, 26th Oct 2023 05:13    Post subject:
pho08 wrote:
fucking fanbois...... Laughing

We don't need to know about your fetishes Cool Face



1 and 2 are still amazing.
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blackeyedboy




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PostPosted: Thu, 26th Oct 2023 10:09    Post subject:
Laughing


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Yondaime
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PostPosted: Thu, 26th Oct 2023 14:42    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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pho08




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PostPosted: Thu, 26th Oct 2023 15:11    Post subject:
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headshot
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PostPosted: Thu, 26th Oct 2023 15:12    Post subject:
96 currently on PC!

https://www.metacritic.com/game/alan-wake-ii/critic-reviews/?platform=pc









May the NFOrce be with you always.
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Kezmark




Posts: 527

PostPosted: Thu, 26th Oct 2023 15:16    Post subject:
Despite my worries with what was presented before, I do hope this game is good. Control is one of my favorite games of the past 10 years and I did like Alan Wake back in the day, so yeah, hope they didn't fuck it up.
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pho08




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PostPosted: Thu, 26th Oct 2023 15:18    Post subject:
piratebear is just wondering ONE more thing...
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Przepraszam
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PostPosted: Thu, 26th Oct 2023 15:28    Post subject:
So no reviews talked about PC performance??


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qqq




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PostPosted: Thu, 26th Oct 2023 15:33    Post subject:
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JHawkins




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PostPosted: Thu, 26th Oct 2023 15:36    Post subject:
FSR2 tends to look like a blurry mess for me though.


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pho08




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PostPosted: Thu, 26th Oct 2023 15:38    Post subject:
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qqq




Posts: 1518

PostPosted: Thu, 26th Oct 2023 15:38    Post subject:
fsr looks shit for everyone, because it is shit. He probably used it there because its usable by every gpu. The game has DLSS, so dont worry about it

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ixigia
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PostPosted: Thu, 26th Oct 2023 15:52    Post subject:
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zellar




Posts: 1553

PostPosted: Thu, 26th Oct 2023 15:54    Post subject:
W T F?????
How can this be??

Such high scores?

The hype train is real!!!

HIGH scores all around....what kind of dark magic is this??

The universe has shifted on its head.

UMMMM I will play it and make my own shitty judgment!! LOL


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headshot
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PostPosted: Thu, 26th Oct 2023 16:01    Post subject:
Laughing


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escalibur




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PostPosted: Thu, 26th Oct 2023 16:29    Post subject:
https://opencritic.com/game/15022/alan-wake-2:tup/reviews

Not bad considering current AAA trend.


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pho08




Posts: 2684

PostPosted: Thu, 26th Oct 2023 16:35    Post subject:
ixigia wrote:
pho08 wrote:
pho08 wrote:
piratebear is just wondering ONE more thing...

https://www.dsogaming.com/pc-performance-analyses/alan-wake-2-does-not-have-denuvo-and-it-will-not-prevent-you-from-running-it-on-older-unsupported-gpus/

The bless you

we seriously need those icons in the hump's repo. Very Happy
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russ80




Posts: 4679
Location: Romania
PostPosted: Thu, 26th Oct 2023 16:39    Post subject:
qqq wrote:


Expected. Can’t wait for all the geniuses who acted like monkeys since the reqs got announced to eat their words.


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