Cyberpunk 2077 (CD Projekt RED)
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HubU
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Posts: 11366

PostPosted: Thu, 28th Sep 2023 18:55    Post subject:
So, just played the latest build for 1h30 and, well, it's bad:
(ultra/high settings)

-The "showcase ride" about that city being bursting with life, was a ride through empty streets. Saw a handful of pedestrians in total, maybe 5 cars, in what is supposed to be a ride accross Manhattan.

-Corridor fights are alright, but enemies keeps fraging themselves/allies, run around without a plan or in such a slow, scripted way you can just waste them by running and gunning without much thought.

-In-game cutscenes had i.e. the first one with Duke generated in total 2 crashes off the cutscene's forced perspective and the Duke's car running over (slowly and thouroughly it seems Laughing ) some other random soul (again, just heard a scream and felt the bump Laughing ).

It's janky all around. You arrive at a quest's destination, only for the NPC you need to materialize in front of some door or on some bench after sometimes a solid 20 seconds.


So far? Not impressed at all. Really went into it with fresh eyes and no expectations, but the duct-tape job it is just shows again and again...

Hope some of you find some enjoyment in it, because AFAIK this is too little, too late.
As tasty as next-day microwaved leftovers from a dubious take-away.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Thu, 28th Sep 2023 19:18    Post subject:
^ I know exactly what you are saying.

I think the people that managed to get over these problems (myself included) are the ones that accepted that "duck tape" to be part of the whole picture now.

And since there is NOTHING like this on the market, well... standards are lowered, concessions are made, eyes are closed and the game will be still nominated as... best of... nothing else, really.

EDIT

And when something as boring due to lack of innovation like Starfield comes, well... you make comparisons with what you already have and know, right?!

That's why I see SO MANY people around saying:

Starfield made me appreciate Cyberpunk 2077 more!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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HubU
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Posts: 11366

PostPosted: Thu, 28th Sep 2023 20:10    Post subject:
blackeyedboy wrote:
 Spoiler:
 


It's just lifeless. What really puzzles me if how after all this 3 years-long V2.0 thing, all the mods and such, they still fucked it up something other games did better (a) decade(s) ago.

It's just a bastardized lesser version of whatever so many greater games do better already.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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vurt




Posts: 13870
Location: Sweden
PostPosted: Thu, 28th Sep 2023 20:33    Post subject:
I think the world itself is great, so much shit the NPC's can do, cool to see the random fights etc. There are tons of new open world games where the NPC's are way, way worse and the world is more lifeless than this.
Never seen any NPC's materialize in front of me yet either.

Elder Scrolls are far better with the amount of interactivity though.
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briangw




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Location: Warren, MN
PostPosted: Thu, 28th Sep 2023 21:19    Post subject:
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Interinactive
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Posts: 29477

PostPosted: Thu, 28th Sep 2023 23:37    Post subject:
HubU wrote:
enemies keeps fraging themselves/allies.


This has solved many fights for me Laughing + you can shoot them as they're throwing and they drop it on themselves. Or you can shoot them in the air when near enemies.

Pretty bad. But hey it's a story game, combat didn't never matterz.

If a sequel moves to a new engine / set of tools, I'd have more faith in them doing all of this properly
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Interinactive
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Posts: 29477

PostPosted: Thu, 28th Sep 2023 23:44    Post subject:
Fuck yeah:

https://www.nexusmods.com/cyberpunk2077/mods/2592?tab=files

Limited HUD update. Hide all that junk!
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Immunity




Posts: 5628

PostPosted: Thu, 28th Sep 2023 23:45    Post subject:
briangw wrote:
no more big updates and sequel coming

https://www.pcgamer.com/yes-phantom-liberty-and-patch-20-really-are-cyberpunk-2077s-last-big-updates-and-its-finally-time-to-start-the-sequel-director-confirms/


Hopefully they don't blow all their money on movie stars for the next one, and instead put it towards making a more believable / interactable / lively open world.

Not only did I not care for this game's "twist" - I feel like it more or less ruined the remainder of the main story. They could have done so much with the corporate vs. gangers vs. nomad angles - but instead they've gotta plaster Keanu's involvement all over the fucking thing to sell copies. Such a shame.

By all accounts the dude is a good guy, but his involvement in this title more or less crippled it from realizing its full potential story wise - the money could have been far better spent elsewhere.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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AKofC




Posts: 4359

PostPosted: Fri, 29th Sep 2023 02:23    Post subject:
Immunity wrote:
briangw wrote:
no more big updates and sequel coming

https://www.pcgamer.com/yes-phantom-liberty-and-patch-20-really-are-cyberpunk-2077s-last-big-updates-and-its-finally-time-to-start-the-sequel-director-confirms/


Hopefully they don't blow all their money on movie stars for the next one, and instead put it towards making a more believable / interactable / lively open world.

Not only did I not care for this game's "twist" - I feel like it more or less ruined the remainder of the main story. They could have done so much with the corporate vs. gangers vs. nomad angles - but instead they've gotta plaster Keanu's involvement all over the fucking thing to sell copies. Such a shame.

By all accounts the dude is a good guy, but his involvement in this title more or less crippled it from realizing its full potential story wise - the money could have been far better spent elsewhere.


Amen. Unless the game is based on a movie, I don't really see why games need to have famous actors. It's good for marketing, but I don't think it's really added much to any of the games I've played.


Gustave the Steel
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Fri, 29th Sep 2023 03:12    Post subject:
imo it himpered the RP prospect of the game since there's no getting away from Johnny silver. Never cared for celebrities in games, it's a nice to have I guess after the game mechanics are finished and ready for it but it clearly was a crutch to sell a broken game at release.
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Interinactive
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Posts: 29477

PostPosted: Fri, 29th Sep 2023 04:07    Post subject:
Upgradable cars would have been nice too. I forgot how you get them given to you left right and center

It is much nicer to play this time around though. It runs a lot better than with my 3080 and the cinematics don't break nearly as much (but oooh, they still break!)
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Fri, 29th Sep 2023 06:07    Post subject:
I'll replay later since this sounds far better than Starloadingfield in every way. But I remember getting a bad ending last time because I chose to get rid of parasite johnny and not let him buttfuck my mind out of existence Laughing
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Interinactive
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Posts: 29477

PostPosted: Fri, 29th Sep 2023 06:19    Post subject:
Good choice, Starfield's trash compared to this

I'm still very early on in the story, mainly going around blowing gangs up and trying to explore every inch this time. That double barrel shotgun sure is fun. How it feels turning up to each gang hangout.

Edit: snipers / SMG guys shooting you through walls is annoying though https://i.imgur.com/9CGr4f5.png - then they lob grenades, when they can't see me, about 50m away with pinpoint accuracy Laughing
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Fri, 29th Sep 2023 11:17    Post subject:
^ Eh, it may make sense to 'see' you if they do PING you (just like you do). So it's not THAT much of a problem / immersion breaking (for me. at least).

Actually their grenades make the fights a bit more challenging. IF you have good instincts you can shoot those grenades in the air even without slowing down time.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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PostPosted: Fri, 29th Sep 2023 11:23    Post subject:
Ah we're going to do the 'it makes sense' to make bugs plausible, I've seen this one before in 2020. Same game Laughing

You can see tracers coming out of the other side of two pipes. The only reason they started attacking was because I shot at the cops at the end of the street there, which is how I got the 1 star. Those gang guys never had line of sight or used ping

There was this as well: https://i.imgur.com/oSPFQN3.jpg

You can see bullet holes on the wall and a red dot in the minimap. This NPC is trapped in a room that I can't enter, nor can he escape, and he's shooting me from within it. AI / bugs are still janky as hell

Edit: Aaand I just hit infinite glitch effect after talking to Neo https://i.imgur.com/WADHFOO.jpg - here's the dialogue option not to select to get passed it: https://www.escapistmagazine.com/how-to-fix-the-screen-glitch-effect-in-cyberpunk-2077/
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Fri, 29th Sep 2023 11:31    Post subject:
I was only talking about grenades 'chasing' you being lobed at you, even if you're in cover and non visible to some NPCs.

I won't say anything about bullets flying through the wall since I didn't had such fights.

But aren't there some kind of tech weapons that actually CAN FIRE THROUGH WALLS?!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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PostPosted: Fri, 29th Sep 2023 11:37    Post subject:
There are power type sniper rifles and tech weapons that can (from what I've found so far), except Mr Sniper's buddy over there is using an SMG to shoot through the same barriers

Edit: they were tech weapons, a tech-smg and a tech-revolver

 Spoiler:
 
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Fri, 29th Sep 2023 14:27    Post subject:


 Spoiler:
 


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Interinactive
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PostPosted: Sat, 30th Sep 2023 00:21    Post subject:
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Sat, 30th Sep 2023 10:24    Post subject:
Interinactive wrote:
Fix for hair not casting shadows with PT/RT



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StEFaN7




Posts: 5921
Location: them swamps
PostPosted: Sat, 30th Sep 2023 11:33    Post subject:
stop being poor


I can see your soul at the edges of your eyes..
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Sat, 30th Sep 2023 13:22    Post subject:
6.7 on Metacritic:

https://www.metacritic.com/game/cyberpunk-2077-phantom-liberty/user-reviews/?platform=pc


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29477

PostPosted: Sat, 30th Sep 2023 13:37    Post subject:
6.7 is a bit too low, but it is still very broken. These are just from playing today:

 Spoiler:
 


Lots of other things that happen quickly, but I'm not fast enough
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vurt




Posts: 13870
Location: Sweden
PostPosted: Sat, 30th Sep 2023 13:42    Post subject:
I think i prefer Steam over Metacritic tbh, at least on Steam we have a verification that the person at some point bought it. And the more controversy around a game there is the less i trust metacritic because you will absolutely see review bombing for such games. It happens on Steam too if something is truly shit..

Even if we don't get a BIG patch i do hope they fix the worst issues, and hopefully soon.
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StEFaN7




Posts: 5921
Location: them swamps
PostPosted: Sat, 30th Sep 2023 15:26    Post subject:
are the gigs who have a title other than daily gig go here to reveal, better?


I can see your soul at the edges of your eyes..
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0wen




Posts: 3566

PostPosted: Sat, 30th Sep 2023 16:15    Post subject:
Interinactive wrote:
Edit: Aaand I just hit infinite glitch effect after talking to Neo https://i.imgur.com/WADHFOO.jpg - here's the dialogue option not to select to get passed it: https://www.escapistmagazine.com/how-to-fix-the-screen-glitch-effect-in-cyberpunk-2077/


CD Project has had that info about the Glitch effect workaround up on their site I think since the DLC came out, yet they cannot do an actual hotfix for the problem right away, just seems lazy. I wonder if they are just going to remove that line all together as a quick and dirty fix and just move on since the game is relegated to the D team now for any fixes.
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fable2




Posts: 6054

PostPosted: Sat, 30th Sep 2023 16:54    Post subject:
Will be fixed soon
https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2509/patch-2-01-coming-soon
Also hair not casting a shadow will be fixed in that patch as well according to CM on Twitter
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Stormwolf




Posts: 23734
Location: Norway
PostPosted: Sat, 30th Sep 2023 18:02    Post subject:
It might be that they don't want a dirty fix and want to do it properly
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Rage




Posts: 2757

PostPosted: Sat, 30th Sep 2023 20:23    Post subject:
I just did a full playthrough of this over.. 65h on the PS5 and encountered pretty much none of these issues Laughing Only bug i had was when NPCs failed to call me to continue the quest but i figured out that if you trigger an autosave by driving into a new area, they call you immediately.

PC peasant race better buy a PS5, methinks. Laughing Laughing


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Przepraszam
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Location: Poland. New York.
PostPosted: Sat, 30th Sep 2023 20:36    Post subject:
Rage wrote:
I just did a full playthrough of this over.. 65h on the PS5 and encountered pretty much none of these issues Laughing Only bug i had was when NPCs failed to call me to continue the quest but i figured out that if you trigger an autosave by driving into a new area, they call you immediately.

PC peasant race better buy a PS5, methinks. Laughing Laughing




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