Hm, the world still feels kinda empty and bit artificial. Not much to do, not much to interact with besides the POIs from the map.
If you only go in focus-mode for the story and some side-quests, it's probably great. But... I wonder if CD Red made any changes to make the world feel more... surprising / unpredictable / alive.
@blackeyedboy the patch is not out yet but I don't think it will improve the world too much
Yeah, I suspect as much.
It's a unique world / environment (especially with RTX + HDR on) but... it lacks so much interactivity.
As a relatively... 'shallow' comparison, in Bethesda games you can:
• hear NPC conversations MUCH more often (random, unexpected)
• some quests are started via NPC conversation (random, unexpected event)
• can pick up objects in the world (and throw them around / at NPCs for various degrees of outcomes)
• see NPCs doing various tasks
And these are often pretty well made illusions that bring some life in worlds.
Amadeus wrote:
Yea well you're 4 days early
What's that suppose to mean?
That the patch will change these issues?! You don't believe yourself this one either.
@blackeyedboy the patch is not out yet but I don't think it will improve the world too much
Yeah, I suspect as much.
It's a unique world / environment (especially with RTX + HDR on) but... it lacks so much interactivity.
As a relatively... 'shallow' comparison, in Bethesda games you can:
• hear NPC conversations MUCH more often (random, unexpected)
• some quests are started via NPC conversation (random, unexpected event)
• can pick up objects in the world (and throw them around / at NPCs for various degrees of outcomes)
• see NPCs doing various tasks
And these are often pretty well made illusions that bring some life in worlds.
Amadeus wrote:
Yea well you're 4 days early
What's that suppose to mean?
That the patch will change these issues?! You don't believe yourself this one either.
yeah i dont think cyberpunk is going to become a life sim any time soon
i would settle for a more GTA approach with more road, gang and police interaction, i enjoyed the detail on the cars a lot in cyberpunk and i like blasting people, but cyberpunk couldn't do any sort of random gang warfare and had very little interactivity on the road / with the cars themselves.
unfortunately people are in love with narrative shit right now so i can't imagine any AAA having npc depth beyond random-peds, even BG3 being guilty of it
it's too bad we never seem to get big expansions in games to fill out these areas, cept maybe bethesda titles (and that's a big maybe).
not nearly enough ultima 6/7s being made instead of narrative/graphical $$ masterpieces.
well, isn't it pretty much like Witcher 3, they're not Bethesda level, still i liked Witcher 3 more than Skyrim. I'm 100% sure i will like this more than Starfield.
RDR2.. i have it installed again, and yet again i don't feel that interested in the world. But i agree that some of it is really well made, they understand fine details.
Imagine if every studio started trying to top RDR2 on quality and attention to details. If they even managed to do it it would probably take over 10 years to develop a game
.. just drivers being able to actually drive (stuff that's been pulled off since a while) and not go on rails would have helped a lot to begin with, indeed
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