Anyone else annoyed by the green dots that appear everywhere? I dont know what they are but they flicker here and there, even inside. Might be fire flies or something? But inside Hogwarts ??
PS5 Patch 01.000.004
Online
Fixed issues with achievement data being properly pushed to Wizarding World portal after linking
Added additional retry connections to WB Games server in the event session expired
Gameplay
Trophies
Fixed a trophy cap limit resolving the Collector's Editiontrophy not updating correctly. This will retroactively unlock and display all earned trophies earned by the player. This resolves the following reported issues: HL-1191 .
Owl Mail
Fixed an issue with mail not properly triggering a sequential mission
World Events
Fixed rare crash around certain locations where in-game World Events spawn
NPC
Fixed a rare crash when respawning NPCs in the world
Fixed crash with some NPC schedules
Characters
Fixed issues with flickering occurring with a transparent head while hair is still present
UI
Updated localization text for additional content items
Added Build version to first time EULA
Fixed rare occurrence of mission descriptions not being displayed correctly
Cinematics
Corrected VFX presentation of robe transformation
Fixed a stability issue when skipping cutscenes
Fixed a crash when playing cutscenes and cinematics
Save Game
Cleaned up autosaves properly when closing game
Corrected a crash when save system was writing data
Fixed error of rewriting last autosave slot
Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation. Resolves the following reported issues: HL-412, HL-494, HL-246, HL-1063, HL-590 , HL-542, HL-976, HL-965, HL-1158, HL-1184, HL-1089 , HL-1240, HL-1031, HL-1490, HL-1433, HL-89 , HL -1930, HL-1086 , HL-1636, HL-1585, HL-1028, HL-1933, HL-2606, HL-2062, HL-1587, HL-488, HL-498, HL-162, HL-1706, HL-2626, HL-2865 , HL-2888, HL-2804 , HL-2910, HL-2944, HL-3000, HL-3043, HL-3024
Performance and Stability
Improved performance on Fidelity mode
Fixed rare crash around hovering over the map
Fixed issue with wind causing distortion and stretching of world assets
Fixed a rare occurrence with material swapping
Fixed a rare crash with map assets state
Fixed Rare crash occurring with in-game world events
Fixed a memory leak with global lighting system HL-313
Fixed a crash when trying to solve a Flying Cabinet
PC Steam/PC Epic Games
Save Game
Fixed rebuilding of Save Game list if manually deleted
Performance and Stability
Just finished the mission where you get to fly the broom for the first time. Very smooth!
I was thinking though throughout the mission, why can't I control the broom climb and descend with the mouse It would just make much more sense.
I gotta say..performance is shit in this game.. i can run cyberpunk with everyhting maxed out @1080p with DLSS on my laptop just fine, but this game turns into a stutterfest with severe frame drops all over the place...
Thankfully I got a PC but I'm not happy with its performance tbh..
At 1080p, ultra, DLSS set to quality and having all ray tracing enabled my frames still drop below 60 fps in some areas. When playing this game I see that 21-22GB of RAM is used..
It should run much better considering how it looks..MUCH better..
I gotta say..performance is shit in this game.. i can run cyberpunk with everyhting maxed out @1080p with DLSS on my laptop just fine, but this game turns into a stutterfest with severe frame drops all over the place...
Thankfully I got a PC but I'm not happy with its performance tbh..
At 1080p, ultra, DLSS set to quality and having all ray tracing enabled my frames still drop below 60 fps in some areas. When playing this game I see that 21-22GB of RAM is used..
It should run much better considering how it looks..MUCH better..
Same. Cyberpunk, Plague Tale, Mankind Divided all run perfectly @ 1440p on the laptop. Had to move to the desktop, but even then the drops are incredibly annoying still. There's no real rhyme or reason to it, it goes into single digits at random.
I gotta say..performance is shit in this game.. i can run cyberpunk with everyhting maxed out @1080p with DLSS on my laptop just fine, but this game turns into a stutterfest with severe frame drops all over the place...
That PCIe 3.0 x8 limitation doesn't help men, but yes the game has obvious performance issues.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
FYI, no bullshit I have this running really well on my 3080 10GB without getting stuttering. I get 70-90 FPS (a lot of the benchmarks are flat wrong). These are my settings:
Everything ultra except view distance High.
RT Reflections On
RT Quality - Ultra
(I think RT does a lot more than just reflections)
DLSS on Balanced
Reflex Off (its not necessary in this game).
VSync and Frame Limit - Off (limit it to 120 in control panel).
Motion Blur, Chromatic, Film grain Off.
Nvidia Profile Inspector - Rebar enabled
"AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor\engine.ini"
(Add to the bottom)
```
[SystemSettings]
r.bForceCPUAccessToGPUSkinVerts=True
r.GTSyncType=1
r.OneFrameThreadLag=1
r.FinishCurrentFrame=0
r.UseVSync=True
r.TextureStreaming=1
r.Streaming.PoolSize=2558 (this is the correct value for 10GB vRAM, 2048 8gb, 4096 16GB)
r.Streaming.LimitPoolSizeToVRAM=1
r.MaxAnisotropy=8
r.DynamicShadows=True
r.MinShadowResolution=1024
r.MaxShadowResolution=3072
r.ShadowFadeExponent=1.0
Switched RT to Ultra, no FPS change. The RT config is weird e.g only enabling reflections yet the NPC's have vastly improved shadows on their faces, the lighting of the world and bloom is improved, god rays and all that stuff are there. I definitely does a lot more than just RT reflections, and comes with a 40FPS hit, if i disable it the game runs at 85-120+
Yeah I don't get how that rebar setting is going to improve performance unless there's some bug it mitigates (unlikely). if it's not enabled, then the card runs at max performance, why choose to dynamically lower performance?
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